using Microsoft.Win32; using System; using Crapfixer; using System.Threading.Tasks; namespace Settings.System { internal class NetworkThrottling : FeatureBase { private const string keyName = @"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile"; private const string valueName = "NetworkThrottlingIndex"; private const int recommendedValue = -1; // 0xFFFFFFFF public override string GetFeatureDetails() { return $"{keyName} | Value: {valueName} | Recommended Value: 0xFFFFFFFF (decimal: {uint.MaxValue})"; } public override string ID() { return "Disable Network Throttling"; } public override string Info() { return "Disables the Windows network throttling mechanism to potentially improve performance for streaming, gaming, or real-time applications."; } public override Task CheckFeature() { return Task.FromResult(Utils.IntEquals(keyName, valueName, unchecked((int)0xFFFFFFFF))); } public override Task DoFeature() { try { Registry.SetValue(keyName, valueName, unchecked((int)0xFFFFFFFF), RegistryValueKind.DWord); return Task.FromResult(true); } catch (Exception ex) { Logger.Log("Code red in " + ex.Message, LogLevel.Error); } return Task.FromResult(false); } public override bool UndoFeature() { try { Registry.SetValue(keyName, valueName, 10, RegistryValueKind.DWord); // Default is 10 return true; } catch (Exception ex) { Logger.Log("Code red in " + ex.Message, LogLevel.Error); } return false; } } }