Fix stepping.
Move stepping logic into App. Change toggleBakeButtonFunction to use a str instead of booleans. Tidy up handleLoaderMessage in InputWaiter.
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@@ -194,6 +194,7 @@ class WorkerWaiter {
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} else {
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this.updateOutput(r.data, r.data.inputNum, r.data.bakeId, r.data.progress);
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}
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this.app.progress = r.data.progress;
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if (r.data.progress === this.recipeConfig.length) {
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@@ -258,11 +259,16 @@ class WorkerWaiter {
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if (progress === this.recipeConfig.length) {
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progress = false;
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}
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this.manager.output.updateOutputProgress(progress, inputNum);
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this.manager.output.updateOutputProgress(progress, this.recipeConfig.length, inputNum);
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this.manager.output.updateOutputValue(data, inputNum, false);
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if (progress !== false) {
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this.manager.output.updateOutputStatus("error", inputNum);
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if (inputNum === this.manager.tabs.getActiveInputTab()) {
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this.manager.recipe.updateBreakpointIndicator(progress);
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}
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} else {
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this.manager.output.updateOutputStatus("baked", inputNum);
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}
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@@ -275,7 +281,7 @@ class WorkerWaiter {
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*/
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setBakingStatus(bakingStatus) {
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this.app.baking = bakingStatus;
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this.manager.controls.toggleBakeButtonFunction(bakingStatus);
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this.manager.controls.toggleBakeButtonFunction(bakingStatus ? "cancel" : "bake");
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if (bakingStatus) this.manager.output.hideMagicButton();
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}
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@@ -403,6 +409,7 @@ class WorkerWaiter {
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} else {
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document.getElementById("bake-info").style.display = "none";
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}
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document.getElementById("bake").style.background = "";
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this.totalOutputs = 0; // Reset for next time
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log.debug("--- Bake complete ---");
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@@ -431,9 +438,11 @@ class WorkerWaiter {
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if (this.step) {
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// Remove all breakpoints from the recipe up to progress
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for (let i = 0; i < this.app.progress; i++) {
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if (recipeConfig[i].hasOwnProperty("breakpoint")) {
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delete recipeConfig[i].breakpoint;
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if (nextInput.progress !== false) {
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for (let i = 0; i < nextInput.progress; i++) {
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if (recipeConfig[i].hasOwnProperty("breakpoint")) {
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delete recipeConfig[i].breakpoint;
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}
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}
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}
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