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duplicati/thirdparty/python25/Lib/site-packages/pythonwin/pywin/debugger/dbgpyapp.py
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2008-06-19 19:34:31 +00:00
# dbgpyapp.py - Debugger Python application class
#
import win32con
import win32ui
import sys
import string
import os
from pywin.framework import intpyapp
version = '0.3.0'
class DebuggerPythonApp(intpyapp.InteractivePythonApp):
def LoadMainFrame(self):
" Create the main applications frame "
self.frame = self.CreateMainFrame()
self.SetMainFrame(self.frame)
self.frame.LoadFrame(win32ui.IDR_DEBUGGER, win32con.WS_OVERLAPPEDWINDOW)
self.frame.DragAcceptFiles() # we can accept these.
self.frame.ShowWindow(win32con.SW_HIDE);
self.frame.UpdateWindow();
# but we do rehook, hooking the new code objects.
self.HookCommands()
def InitInstance(self):
# Use a registry path of "Python\Pythonwin Debugger
win32ui.SetAppName(win32ui.LoadString(win32ui.IDR_DEBUGGER))
win32ui.SetRegistryKey("Python %s" % (sys.winver,))
# We _need_ the Scintilla color editor.
# (and we _always_ get it now :-)
numMRU = win32ui.GetProfileVal("Settings","Recent File List Size", 10)
win32ui.LoadStdProfileSettings(numMRU)
self.LoadMainFrame()
# Display the interactive window if the user wants it.
from pywin.framework import interact
interact.CreateInteractiveWindowUserPreference()
# Load the modules we use internally.
self.LoadSystemModules()
# Load additional module the user may want.
self.LoadUserModules()
# win32ui.CreateDebuggerThread()
win32ui.EnableControlContainer()
# Load the ToolBar state near the end of the init process, as
# there may be Toolbar IDs created by the user or other modules.
# By now all these modules should be loaded, so all the toolbar IDs loaded.
try:
self.frame.LoadBarState("ToolbarDefault")
except win32ui.error:
# MFC sucks. It does essentially "GetDlgItem(x)->Something", so if the
# toolbar with ID x does not exist, MFC crashes! Pythonwin has a trap for this
# but I need to investigate more how to prevent it (AFAIK, ensuring all the
# toolbars are created by now _should_ stop it!)
pass