// Copyright (C) 2025, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.IO;
using Duplicati.Library.Interface;
using System.Threading.Tasks;
using System.Threading;
using Duplicati.Library.Common.IO;
namespace Duplicati.Library.Snapshots
{
public abstract class SnapshotBase : ISnapshotService
{
///
/// Releases unmanaged resources and performs other cleanup operations before the
/// is reclaimed by garbage collection.
///
/// We must implement a finalizer to guarantee that our native handle is cleaned up
~SnapshotBase()
{
// Our finalizer should call our Dispose(bool) method with false
Dispose(false);
}
///
/// Initializes a new instance of the class.
///
/// A flag indicating if symlinks should be followed
protected SnapshotBase(bool followSymlinks)
{
FollowSymlinks = followSymlinks;
}
#region ISnapshotService
protected bool FollowSymlinks { get; }
///
/// Gets the source entries
///
public abstract IEnumerable SourceEntries { get; }
///
/// Enuemrates the root source files and folders
///
/// The source files and folders
public abstract IEnumerable EnumerateFilesystemEntries();
///
/// Gets a filesystem entry for a given path
///
/// The path to get the entry for
/// A flag indicating if the path is a folder
/// The filesystem entry
public virtual ISourceProviderEntry GetFilesystemEntry(string path, bool isFolder)
{
if (isFolder && !DirectoryExists(path))
return null;
else if (!isFolder && !FileExists(path))
return null;
return new SnapshotSourceFileEntry(this, isFolder ? Util.AppendDirSeparator(path) : path, isFolder, false);
}
///
/// Enumerates files and folders in the given folder
///
/// Source to enumerate
/// The files and folders in the given folder
public virtual IEnumerable EnumerateFilesystemEntries(ISourceProviderEntry source)
{
if (source.IsFolder)
{
foreach (var f in ListFiles(source.Path))
yield return new SnapshotSourceFileEntry(this, f, false, false);
foreach (var d in ListFolders(source.Path))
yield return new SnapshotSourceFileEntry(this, Util.AppendDirSeparator(d), true, false);
}
}
///
/// Gets the last write time of a given file in UTC
///
/// The full path to the file in non-snapshot format
/// The last write time of the file
public virtual DateTime GetLastWriteTimeUtc(string localPath)
{
return File.GetLastWriteTimeUtc(localPath);
}
///
/// Gets the last write time of a given file in UTC
///
/// The full path to the file in non-snapshot format
/// The last write time of the file
public virtual DateTime GetCreationTimeUtc(string localPath)
{
return File.GetCreationTimeUtc(localPath);
}
///
/// Opens a file for reading
///
/// The full path to the file in non-snapshot format
/// An open filestream that can be read
public virtual Stream OpenRead(string localPath)
{
return File.Open(localPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
}
///
/// Opens a file for reading
///
/// The full path to the file in non-snapshot format
/// A token that can be used to cancel the operation
/// An open filestream that can be read
public virtual Task OpenReadAsync(string localPath, CancellationToken cancellationToken)
=> Task.FromResult(OpenRead(localPath));
///
/// Returns the size of a file
///
/// The full path to the file in non-snapshot format
/// The length of the file
public virtual long GetFileSize(string localPath)
{
return new FileInfo(localPath).Length;
}
///
/// Returns the symlink target if the entry is a symlink, and null otherwise
///
/// The file or folder to examine
/// The symlink target
public abstract string GetSymlinkTarget(string localPath);
///
/// Gets the attributes for the given file or folder
///
/// The file attributes
/// The file or folder to examine
public virtual FileAttributes GetAttributes(string localPath)
{
return File.GetAttributes(ConvertToSnapshotPath(localPath));
}
///
/// Gets the metadata for the given file or folder
///
/// The metadata for the given file or folder
/// The file or folder to examine
/// A flag indicating if the target is a symlink
public abstract Dictionary GetMetadata(string localPath, bool isSymlink);
///
/// Gets a value indicating if the path points to a block device
///
/// true if this instance is a block device; otherwise, false.
/// The file or folder to examine
public virtual bool IsBlockDevice(string localPath)
{
return false;
}
///
/// Gets a unique hardlink target ID
///
/// The hardlink ID
/// The file or folder to examine
public virtual string HardlinkTargetID(string localPath)
{
return null;
}
///
public abstract string ConvertToLocalPath(string snapshotPath);
///
public abstract string ConvertToSnapshotPath(string localPath);
///
public virtual bool FileExists(string localFilePath)
{
return File.Exists(ConvertToSnapshotPath(localFilePath));
}
///
public virtual bool DirectoryExists(string localFolderPath)
{
return Directory.Exists(ConvertToSnapshotPath(localFolderPath));
}
#endregion
///
/// Lists all folders in the given folder
///
/// All folders found in the folder
/// The folder to examinate
protected virtual string[] ListFolders(string localFolderPath)
{
return Directory.GetDirectories(localFolderPath);
}
///
/// Lists all files in the given folder
///
/// All folders found in the folder
/// The folder to examinate
protected virtual string[] ListFiles(string localFolderPath)
{
return Directory.GetFiles(localFolderPath);
}
#region IDisposable interface
///
public void Dispose()
{
// We start by calling Dispose(bool) with true
Dispose(true);
// Now suppress finalization for this object, since we've already handled our resource cleanup tasks
GC.SuppressFinalize(this);
}
#endregion
///
/// Releases unmanaged and - optionally - managed resources
///
/// true to release both managed and unmanaged resources; false to release only unmanaged resources.
protected virtual void Dispose(bool disposing)
{
// nothing to dispose of at this level
}
}
}