//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.296 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Duplicati.Library.Main.Strings { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class FhOptions { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal FhOptions() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Duplicati.Library.Main.Strings.FhOptions", typeof(FhOptions).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to A fragment of memory is used to reduce database lookups. You should not change this value unless you get warnings in the log.. /// internal static string FhblockhashlookupsizeLong { get { return ResourceManager.GetString("FhblockhashlookupsizeLong", resourceCulture); } } /// /// Looks up a localized string similar to Memory used by the block hash. /// internal static string FhblockhashlookupsizeShort { get { return ResourceManager.GetString("FhblockhashlookupsizeShort", resourceCulture); } } /// /// Looks up a localized string similar to The blocksize determines how files are fragmented. Choosing a large value will cause a larger overhead on file changes, choosing a small value will cause a large overhead on storage of file lists. Note that the value cannot be changed after remote files are created.. /// internal static string FhblocksizeLong { get { return ResourceManager.GetString("FhblocksizeLong", resourceCulture); } } /// /// Looks up a localized string similar to Blocksize used in hashing. /// internal static string FhblocksizeShort { get { return ResourceManager.GetString("FhblocksizeShort", resourceCulture); } } /// /// Looks up a localized string similar to This option can be used to limit the scan to only files that are known to have changed. This is usually only activated in combination with a filesystem watcher that keeps track of file changes.. /// internal static string FhchangedfilesetLong { get { return ResourceManager.GetString("FhchangedfilesetLong", resourceCulture); } } /// /// Looks up a localized string similar to List of files to examine for changes. /// internal static string FhchangedfilesetShort { get { return ResourceManager.GetString("FhchangedfilesetShort", resourceCulture); } } /// /// Looks up a localized string similar to Path to the file containing the local cache of the remote file database. /// internal static string FhdbpathLong { get { return ResourceManager.GetString("FhdbpathLong", resourceCulture); } } /// /// Looks up a localized string similar to Path to the local state database. /// internal static string FhdbpathShort { get { return ResourceManager.GetString("FhdbpathShort", resourceCulture); } } /// /// Looks up a localized string similar to This option can be used to supply a list of deleted files. This option will be ignored unless the option {0} is also set.. /// internal static string FhdeletedfilesetLong { get { return ResourceManager.GetString("FhdeletedfilesetLong", resourceCulture); } } /// /// Looks up a localized string similar to List of deleted files. /// internal static string FhdeletedfilesetShort { get { return ResourceManager.GetString("FhdeletedfilesetShort", resourceCulture); } } /// /// Looks up a localized string similar to A fragment of memory is used to reduce database lookups. You should not change this value unless you get warnings in the log.. /// internal static string FhfilehashlookupsizeLong { get { return ResourceManager.GetString("FhfilehashlookupsizeLong", resourceCulture); } } /// /// Looks up a localized string similar to Memory used by the file hash. /// internal static string FhfilehashlookupsizeShort { get { return ResourceManager.GetString("FhfilehashlookupsizeShort", resourceCulture); } } /// /// Looks up a localized string similar to This option can be used to speed up backup operations by keeping scantimes and other path related data in memory. /// internal static string FhfilepathlookupsizeLong { get { return ResourceManager.GetString("FhfilepathlookupsizeLong", resourceCulture); } } /// /// Looks up a localized string similar to Memory used to keep paths cached. /// internal static string FhfilepathlookupsizeShort { get { return ResourceManager.GetString("FhfilepathlookupsizeShort", resourceCulture); } } /// /// Looks up a localized string similar to Stores empty metadata, such as file timestamps and attributes. This decreases the required storage space as well as the processing time.. /// internal static string FhnometadataLong { get { return ResourceManager.GetString("FhnometadataLong", resourceCulture); } } /// /// Looks up a localized string similar to Disable storing file metadata. /// internal static string FhnometadataShort { get { return ResourceManager.GetString("FhnometadataShort", resourceCulture); } } /// /// Looks up a localized string similar to A fragment of memory is used to reduce database lookups. You should not change this value unless you get warnings in the log.. /// internal static string FhmetadatahashlookupsizeLong { get { return ResourceManager.GetString("FhmetadatahashlookupsizeLong", resourceCulture); } } /// /// Looks up a localized string similar to Memory used by the metadata hash. /// internal static string FhmetadatahashlookupsizeShort { get { return ResourceManager.GetString("FhmetadatahashlookupsizeShort", resourceCulture); } } } }