using Duplicati.Server; using System; using System.Collections.Generic; namespace Duplicati.Library.RestAPI { /** * In the absense of dependancy injection, there is a significant amount of variables exposed through Program as globals. * This causes a problem decoupling classes and leads to circular dependancies. */ public static class FIXMEGlobal { /// /// This is the only access to the database /// public static Server.Database.Connection DataConnection; /// /// The controller interface for pause/resume and throttle options /// public static LiveControls LiveControl; /// /// A delegate method for creating a copy of the current progress state /// public static Func GenerateProgressState; /// /// The status event signaler, used to control long polling of status updates /// public static readonly EventPollNotify StatusEventNotifyer = new EventPollNotify(); /// /// This is the working thread /// public static Duplicati.Library.Utility.WorkerThread WorkThread; public static Func PeekLastDataUpdateID; public static Func PeekLastNotificationUpdateID; public static Action IncrementLastDataUpdateID; public static Action IncrementLastNotificationUpdateID; public static Action StartOrStopUsageReporter; public static Action UpdateThrottleSpeeds; /// /// Gets the folder where Duplicati data is stored /// public static string DataFolder; /// /// This is the scheduling thread /// public static Scheduler Scheduler; /// /// The log redirect handler /// public static readonly LogWriteHandler LogHandler = new LogWriteHandler(); public static Func, Server.Database.Connection> GetDatabaseConnection; /// /// The update poll thread. /// public static UpdatePollThread UpdatePoller; /// /// Used to check the origin of the web server (e.g. Tray icon or a stand alone Server) /// public static string Origin = "Server"; /// /// The application exit event /// public static System.Threading.ManualResetEvent ApplicationExitEvent; /// /// List of completed task results /// public static readonly List> TaskResultCache = new List>(); /// /// This is the lock to be used before manipulating the shared resources /// public static readonly object MainLock = new object(); } }