// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Threading.Tasks;
namespace Duplicati.Library.Logging
{
///
/// Creates a log-scope that repeats the last emitted message, if there is no log activity
///
public class RepeatingLogScope : ILogDestination, IDisposable
{
///
/// A string that is written as the message to the log
///
private const string STILL_RUNNING = "... ";
///
/// The scope that we dispose when we are done
///
private readonly IDisposable m_scope;
///
/// The max time to wait before repeating the message (in ticks)
///
private readonly long m_maxIdleTime = TimeSpan.FromSeconds(10).Ticks;
///
/// The time the last message was written, in ticks
///
private long m_lastWritten;
///
/// A flag to keep track of when this instance is disposed
///
private bool m_completed = false;
///
/// The last log entry seen
///
private LogEntry m_lastEntry;
///
/// Initializes a new instance of the class.
///
public RepeatingLogScope()
{
m_scope = Log.StartScope(this);
Task.Run(() => RepeatedRunner());
}
///
/// The repeating run task
///
private async void RepeatedRunner()
{
var remainingTime = m_maxIdleTime;
while (!m_completed)
{
await Task.Delay(new TimeSpan(Math.Max(TimeSpan.FromMilliseconds(500).Ticks, remainingTime))).ConfigureAwait(false);
if (m_completed)
return;
if (m_lastEntry == null)
continue;
var now = DateTime.Now.Ticks;
remainingTime = (m_lastWritten + m_maxIdleTime) - now;
if (remainingTime < 0)
{
var last = m_lastEntry;
var recmsg = STILL_RUNNING + m_lastEntry.FormattedMessage;
Logging.Log.WriteMessage(
m_lastEntry.Level,
m_lastEntry.Tag,
m_lastEntry.Id,
m_lastEntry.Exception,
recmsg,
null
);
// If the last message written is our own message,
// don't use the generated one
if (object.ReferenceEquals(m_lastEntry.Message, recmsg))
m_lastEntry = last;
remainingTime = m_maxIdleTime;
}
}
}
///
/// Releases all resource used by the object.
///
/// Call when you are finished using the
/// . The method leaves the
/// in an unusable state. After calling
/// , you must release all references to the
/// so the garbage collector can reclaim the memory
/// that the was occupying.
public void Dispose()
{
m_completed = true;
m_scope.Dispose();
}
///
/// Records the message and updates the timestamp
///
/// The entry that is being written.
public void WriteMessage(LogEntry entry)
{
m_lastWritten = DateTime.Now.Ticks;
m_lastEntry = entry;
}
}
}