// Copyright (C) 2024, The Duplicati Team // https://duplicati.com, hello@duplicati.com // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; namespace Duplicati.Library.Utility { /// /// A small utility stream that allows to keep streams open and counts the bytes sent through. /// public class ShaderStream : System.IO.Stream { private readonly System.IO.Stream m_baseStream; private readonly bool m_keepBaseOpen; private long m_read = 0; private long m_written = 0; public ShaderStream(System.IO.Stream baseStream, bool keepBaseOpen) { if (baseStream == null) throw new ArgumentNullException(nameof(baseStream)); this.m_baseStream = baseStream; this.m_keepBaseOpen = keepBaseOpen; } public long TotalBytesRead { get { return m_read; } } public long TotalBytesWritten { get { return m_written; } } public override bool CanRead { get { return m_baseStream.CanRead; } } public override bool CanSeek { get { return m_baseStream.CanSeek; } } public override bool CanWrite { get { return m_baseStream.CanWrite; } } public override long Length { get { return m_baseStream.Length; } } public override long Position { get { return m_baseStream.Position; } set { m_baseStream.Position = value; } } public override void Flush() { m_baseStream.Flush(); } public override long Seek(long offset, System.IO.SeekOrigin origin) { return m_baseStream.Seek(offset, origin); } public override void SetLength(long value) { m_baseStream.SetLength(value); } public override int Read(byte[] buffer, int offset, int count) { int r = m_baseStream.Read(buffer, offset, count); m_read += r; return r; } public override void Write(byte[] buffer, int offset, int count) { m_baseStream.Write(buffer, offset, count); m_written += count; } protected override void Dispose(bool disposing) { if (disposing && !m_keepBaseOpen) m_baseStream.Close(); base.Dispose(disposing); } } }