// Copyright (C) 2015, The Duplicati Team
// http://www.duplicati.com, info@duplicati.com
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Threading.Tasks;
namespace Duplicati.Library.Main.Operation.Common
{
///
/// Interface for async access to the current control state
///
public interface ITaskReader
{
///
/// Processing tasks can regularly await this,
/// which will pause the task or stop it if required.
/// The return value is true if the program should continue and false if a stop is requested
///
Task ProgressAsync { get; }
///
/// Gets the transfer progress async control.
/// The transfer handler should await this instead of the event.
///
Task TransferProgressAsync { get; }
}
///
/// Interface for controlling the progress
///
public interface ITaskCommander
{
///
/// Requests that progress should be paused
///
/// If set to true transfer are also suspended.
void Pause(bool alsoTransfers = false);
///
/// Resumes running a paused process
///
void Resume();
///
/// Requests that the progress should be stopped in an orderly manner,
/// which allows current transfers to be completed.
///
/// If set to true active transfer are also stopped.
void Stop(bool alsoTransfers = false);
///
/// Terminates the progress without allowing a flush
///
void Terminate();
}
///
/// Implementation of the task control
///
public class TaskControl : ITaskReader, ITaskCommander, IDisposable
{
///
/// Internal state tracking to avoid invalid requests
///
private enum State
{
///
/// The task is running
///
Active,
///
/// The task is paused
///
Paused,
///
/// The task is stopped
///
Stopped,
///
/// The task is terminated
///
Terminated
}
///
/// Internal control state for progress event
///
private TaskCompletionSource m_progress;
///
/// Internal control state for the transfer event
///
private TaskCompletionSource m_transfer;
///
/// The control lock instance
///
private readonly object m_lock = new object();
///
/// The current progress state
///
private State m_progressstate = State.Paused;
///
/// The current transfer state
///
private State m_transferstate = State.Paused;
///
/// Processing tasks can regularly await this,
/// which will pause the task or stop it if required.
/// The return value is true if the program should continue and false if a stop is requested
///
public Task ProgressAsync { get { return m_progress.Task; } }
///
/// Gets the transfer progress async control.
/// The transfer handler should await this instead of the event.
///
public Task TransferProgressAsync { get { return m_transfer.Task; } }
///
/// Initializes a new instance of the class.
///
public TaskControl()
{
m_progress = new TaskCompletionSource();
m_transfer = new TaskCompletionSource();
Resume();
}
///
/// Resumes running a paused process
///
public void Resume()
{
lock(m_lock)
{
if (m_progressstate == State.Paused)
{
m_progress.SetResult(true);
m_progressstate = State.Active;
}
if (m_transferstate == State.Paused)
{
m_transfer.SetResult(true);
m_transferstate = State.Active;
}
}
}
///
/// Requests that progress should be paused
///
/// If set to true also transfers.
public void Pause(bool alsoTransfers = false)
{
lock(m_lock)
{
if (m_progressstate == State.Active)
{
m_progress = new TaskCompletionSource();
m_progressstate = State.Paused;
}
if (alsoTransfers && m_transferstate == State.Active)
{
m_transfer = new TaskCompletionSource();
m_transferstate = State.Paused;
}
}
}
///
/// Requests that the progress should be stopped in an orderly manner,
/// which allows current transfers to be completed.
///
/// If set to true also transfers.
public void Stop(bool alsoTransfers = false)
{
lock(m_lock)
{
if (m_progressstate == State.Active || m_progressstate == State.Paused)
{
if (m_progressstate != State.Paused)
m_progress = new TaskCompletionSource();
m_progress.SetResult(false);
m_progressstate = State.Stopped;
}
if (alsoTransfers && (m_transferstate == State.Active || m_transferstate == State.Paused))
{
if (m_transferstate != State.Paused)
m_transfer = new TaskCompletionSource();
m_transfer.SetResult(false);
m_transferstate = State.Stopped;
}
}
}
///
/// Terminates the progress without allowing a flush
///
public void Terminate()
{
lock(m_lock)
{
if (m_progressstate != State.Terminated)
{
if (m_progressstate != State.Paused)
m_progress = new TaskCompletionSource();
m_progress.SetCanceled();
m_progressstate = State.Terminated;
}
if (m_transferstate != State.Terminated)
{
if (m_transferstate != State.Paused)
m_transfer = new TaskCompletionSource();
m_transfer.SetCanceled();
m_transferstate = State.Terminated;
}
}
}
///
/// Releases all resource used by the object.
///
/// Call when you are finished using the
/// . The method leaves
/// the in an unusable state. After calling
/// , you must release all references to the
/// so the garbage collector can reclaim the
/// memory that the was occupying.
public void Dispose()
{
Terminate();
}
}
}