// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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using System;
using System.Collections.Generic;
using System.Text;
namespace Duplicati.Library.Interface
{
///
/// An interface for modules that register a control in the settings menu.
/// This control will be placed in a tab page.
/// The method is invoked for each custom control module when generating a backup.
/// When editing/creating a backup job, the and functions are invoked.
///
public interface ISettingsControl : IGUIControl
{
///
/// Gets a key that uniquely identifies the control
///
string Key { get; }
///
/// Called when the user is editing or creating a backup.
/// This method can alter the applicationSettings environment and thus communicate with another UI plugin,
/// such as an or .
///
/// The application settings
/// The options saved earlier when configuring the control
void BeginEdit(IDictionary applicationSettings, IDictionary guiOptions);
///
/// Called when the user has finished editing or creating a backup.
/// This method can be used to alter the collection,
/// and thus persist a change.
/// As the other elements can also modify the collection,
/// this can be used to communicate changes from another component.
///
/// The application settings
/// The options saved earlier when configuring the control
void EndEdit(IDictionary applicationSettings, IDictionary guiOptions);
}
}