Update issue #92 Duplicati 2.0 trunk now uses SharpCompress and allows compression using LZMA (and bz2, etc.) Big thanks to Simon Colmer for working on this! For now the file format is still zip, but the compression inside is different. Once SharpCompress supports 7zip write, we can add that easily. Same goes for LZMA2 compression. git-svn-id: https://duplicati.googlecode.com/svn/trunk@1397 59da171f-624f-0410-aa54-27559c288bec
163 lines
6.8 KiB
C#
163 lines
6.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.544
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Duplicati.Library.Compression.Strings {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class FileArchiveZip {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal FileArchiveZip() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Duplicati.Library.Compression.Strings.FileArchiveZip", typeof(FileArchiveZip).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cannot read data while writing.
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/// </summary>
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internal static string AttemptReadWhileWritingError {
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get {
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return ResourceManager.GetString("AttemptReadWhileWritingError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cannot write while reading.
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/// </summary>
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internal static string AttemptWriteWhileReadingError {
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get {
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return ResourceManager.GetString("AttemptWriteWhileReadingError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please use the {0} option instead.
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/// </summary>
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internal static string CompressionlevelDeprecated {
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get {
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return ResourceManager.GetString("CompressionlevelDeprecated", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This option controls the compression level used. A setting of zero gives no compression, and a setting of 9 gives maximum compression..
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/// </summary>
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internal static string CompressionlevelLong {
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get {
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return ResourceManager.GetString("CompressionlevelLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sets the Zip compression level.
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/// </summary>
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internal static string CompressionlevelShort {
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get {
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return ResourceManager.GetString("CompressionlevelShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This option can be used to set an alternative compressor method, such as LZMA. Note that using another value than Deflate will cause the {0} option to be ignored..
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/// </summary>
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internal static string CompressionmethodLong {
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get {
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return ResourceManager.GetString("CompressionmethodLong", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sets the Zip compression method.
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/// </summary>
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internal static string CompressionmethodShort {
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get {
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return ResourceManager.GetString("CompressionmethodShort", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Zip does not support deleting.
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/// </summary>
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internal static string DeleteUnsupportedError {
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get {
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return ResourceManager.GetString("DeleteUnsupportedError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to This module provides the industry standard Zip compression. Files created with this module can be read by any standard compliant zip application..
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/// </summary>
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internal static string Description {
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get {
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return ResourceManager.GetString("Description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Zip compression.
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/// </summary>
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internal static string DisplayName {
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get {
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return ResourceManager.GetString("DisplayName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to File not found: {0}.
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/// </summary>
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internal static string FileNotFoundError {
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get {
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return ResourceManager.GetString("FileNotFoundError", resourceCulture);
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}
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}
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}
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}
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