Files
duplicati/Duplicati/Library/Utility/Utility.cs
T
kenneth@hexad.dk b277f6325d Fairly large rewrite of how files and paths are handled.
This fixes issues #144, #577 and #320.

This update introduces a new options called "symlink-policy" that can be set to "store", "ignore" or "follow".
The default setting "store" means all symlinks are recorded as symlinks and recreated as symlinks on restore. This is chosen as default because it is the best replication of the actual disk contents.
Setting it to "ignore" simply means that no information is recorded about any symlinks.
And lastly, setting it to "follow" reverts to the previous default of treating symlinks as if they are normal files/folders.
Caveat: On Windows, you need Administrator privileges to create symlinks (when restoring), but not for reading them (on backup).

Since this change meant that the file attributes must be read, I also added support for the option "exclude-files-attributes", that can be used to ignore/exclude files with certain attributes, such as "hidden", "archive" or "encrypted".

Since I had to much about so much with getting the symlinks supported on Windows, I also added some extra logic to the Windows file handler, so it can now handle files and folders with up to 32k chars in the path. The logic is done so that the normal System.IO operations are used for paths with less than 260 characters (MAX_PATH), and on error or longer paths, the Win32 Unicode API is invoked. This should give maximal backwards compatibility and still allow backup and restore of files with long paths.

This commit also includes a BlockingQueue implementation that is supposed to make file/folder enumeration faster, but this has not been implemented because Duplicati depends on having a "whole world" view of the files and folders before running the backup (i.e. deeper changes required for this).


git-svn-id: https://duplicati.googlecode.com/svn/trunk@1381 59da171f-624f-0410-aa54-27559c288bec
2012-07-29 20:07:10 +00:00

880 lines
36 KiB
C#

#region Disclaimer / License
// Copyright (C) 2011, Kenneth Skovhede
// http://www.hexad.dk, opensource@hexad.dk
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Duplicati.Library.Utility
{
public static class Utility
{
/// <summary>
/// Size of buffers for copying stream
/// </summary>
public static long DEFAULT_BUFFER_SIZE = 64 * 1024;
/// <summary>
/// A value indicating if the current process is running in 64bit mode
/// </summary>
public static readonly bool Is64BitProcess = IntPtr.Size == 8;
/// <summary>
/// Gets the hash algorithm used for calculating a hash
/// </summary>
public static string HashAlgorithm { get { return "SHA256"; } }
/// <summary>
/// The EPOCH offset (unix style)
/// </summary>
public static readonly DateTime EPOCH = new DateTime(1970, 1, 1, 0, 0, 0);
/// <summary>
/// The attribute value used to indicate error
/// </summary>
public const System.IO.FileAttributes ATTRIBUTE_ERROR = (System.IO.FileAttributes)(1 << 30);
/// <summary>
/// The callback delegate type used to collecting file information
/// </summary>
/// <param name="rootpath">The path that the file enumeration started at</param>
/// <param name="path">The current element</param>
/// <param name="attributes">The attributes of the element</param>
/// <returns>A value indicating if the folder should be recursed, ignored for other types</returns>
public delegate bool EnumerationCallbackDelegate(string rootpath, string path, System.IO.FileAttributes attributes);
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target)
{
CopyStream(source, target, true);
}
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
/// <param name="tryRewindSource">True if an attempt should be made to rewind the source stream, false otherwise</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target, bool tryRewindSource)
{
if (tryRewindSource && source.CanSeek)
try { source.Position = 0; }
catch { }
byte[] buf = new byte[DEFAULT_BUFFER_SIZE];
int read;
while ((read = source.Read(buf, 0, buf.Length)) != 0)
target.Write(buf, 0, read);
}
/// <summary>
/// Returns an IEnumerable with all filesystem entries, recursive
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="filter">An optional filter to apply to the filenames</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <param name="attributeReader">A function to call that obtains the attributes for an element, set to null to skip symlink detection</param>
/// <returns>The file system entries</returns>
public static IEnumerable<string> EnumerateFileSystemEntriesBlocked(string rootpath, FilenameFilter filter, FileSystemInteraction folderList, FileSystemInteraction fileList, ExtractFileAttributes attributeReader)
{
BlockingQueue<string> queue = new BlockingQueue<string>();
new BlockedCollector(queue, rootpath, filter, folderList, fileList);
return new BlockingQueueAsEnumerable<string>(queue);
}
/// <summary>
/// Class used to implement blocked collection of files and folders
/// </summary>
private class BlockedCollector
{
private BlockingQueue<string> m_queue;
public BlockedCollector(BlockingQueue<string> queue, string rootpath, FilenameFilter filter, FileSystemInteraction folderList, FileSystemInteraction fileList)
{
m_queue = queue;
System.Threading.Thread t = new System.Threading.Thread(BlockedThreadRunner);
t.Start(new object[] { rootpath, filter, folderList, fileList});
}
private bool Callback(string rootpath, string path, System.IO.FileAttributes attributes)
{
if ((attributes & ATTRIBUTE_ERROR) == 0)
m_queue.Enqueue(path);
return true;
}
private void BlockedThreadRunner(object _args)
{
object[] args = (object[])_args;
string roothpath = (string)args[0];
FilenameFilter filter = (FilenameFilter)args[1];
FileSystemInteraction folderList = (FileSystemInteraction)args[2];
FileSystemInteraction fileList = (FileSystemInteraction)args[3];
EnumerateFileSystemEntries(roothpath, Callback, folderList, fileList);
m_queue.SetCompleted();
}
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames</returns>
public static List<string> EnumerateFiles(string basepath)
{
return EnumerateFiles(basepath, null);
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <returns>A list of the full paths</returns>
public static List<string> EnumerateFolders(string basepath)
{
return EnumerateFolders(basepath, null);
}
/// <summary>
/// Returns a list of all files and subfolders found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in.</param>
/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
public static List<string> EnumerateFileSystemEntries(string basepath)
{
return EnumerateFileSystemEntries(basepath, (FilenameFilter)null);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames</returns>
public static List<string> EnumerateFiles(string basepath, FilenameFilter filter)
{
PathCollector c = new PathCollector(false, true, filter);
EnumerateFileSystemEntries(basepath, new EnumerationCallbackDelegate(c.Callback));
return c.Files;
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full paths</returns>
public static List<string> EnumerateFolders(string basepath, FilenameFilter filter)
{
PathCollector c = new PathCollector(true, false, filter);
EnumerateFileSystemEntries(basepath, new EnumerationCallbackDelegate(c.Callback));
return c.Files;
}
/// <summary>
/// Returns a list of all files and subfolders found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in.</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
public static List<string> EnumerateFileSystemEntries(string basepath, FilenameFilter filter)
{
PathCollector c = new PathCollector(true, true, filter);
EnumerateFileSystemEntries(basepath, new EnumerationCallbackDelegate(c.Callback));
return c.Files;
}
/// <summary>
/// A callback delegate used for applying alternate enumeration of filesystems
/// </summary>
/// <param name="path">The path to return data from</param>
/// <returns>A list of paths</returns>
public delegate string[] FileSystemInteraction(string path);
/// <summary>
/// A callback delegate used for extracting attributes from a file or folder
/// </summary>
/// <param name="path">The path to return data from</param>
/// <returns>Attributes for the file or folder</returns>
public delegate System.IO.FileAttributes ExtractFileAttributes(string path);
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="filter">An optional filter to apply to the filenames</param>
/// <param name="callback">The function to call with the filenames</param>
/// <returns>A list of the full filenames</returns>
public static void EnumerateFileSystemEntries(string rootpath, EnumerationCallbackDelegate callback)
{
EnumerateFileSystemEntries(rootpath, callback, new FileSystemInteraction(System.IO.Directory.GetDirectories), new FileSystemInteraction(System.IO.Directory.GetFiles));
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <returns>A list of the full filenames</returns>
public static void EnumerateFileSystemEntries(string rootpath, EnumerationCallbackDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList)
{
EnumerateFileSystemEntries(rootpath, callback, folderList, fileList, null);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <param name="attributeReader">A function to call that obtains the attributes for an element, set to null to avoid reading attributes</param>
/// <returns>A list of the full filenames</returns>
public static void EnumerateFileSystemEntries(string rootpath, EnumerationCallbackDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList, ExtractFileAttributes attributeReader)
{
if (!System.IO.Directory.Exists(rootpath))
return;
Queue<string> lst = new Queue<string>();
lst.Enqueue(rootpath);
while (lst.Count > 0)
{
string f = AppendDirSeparator(lst.Dequeue());
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Directory : attributeReader(f);
if (!callback(rootpath, f, attr))
continue;
foreach (string s in folderList(f))
lst.Enqueue(s);
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, f, ATTRIBUTE_ERROR | System.IO.FileAttributes.Directory);
}
try
{
if (fileList != null)
foreach (string s in fileList(f))
{
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Normal : attributeReader(s);
callback(rootpath, s, attr);
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, s, ATTRIBUTE_ERROR);
}
}
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, f, ATTRIBUTE_ERROR);
}
}
}
/// <summary>
/// An internal helper class to collect filenames from the enumeration callback
/// </summary>
private class PathCollector
{
private List<string> m_files;
private FilenameFilter m_filter;
private bool m_includeFolders;
private bool m_includeFiles;
public PathCollector(bool includeFolders, bool includeFiles, FilenameFilter filter)
{
m_files = new List<string>();
m_filter = filter;
m_includeFolders = includeFolders;
m_includeFiles = includeFiles;
}
public bool Callback(string rootpath, string path, System.IO.FileAttributes attributes)
{
if ((attributes & ATTRIBUTE_ERROR) != 0)
{
//Don't care
}
else
{
if (m_filter != null && !m_filter.ShouldInclude(rootpath, path))
return false;
bool isDirectory = (attributes & System.IO.FileAttributes.Directory) != 0;
if (m_includeFolders && isDirectory)
m_files.Add(path);
else if (m_includeFiles && !isDirectory)
m_files.Add(path);
}
return true;
}
public List<string> Files { get { return m_files; } }
}
/// <summary>
/// An internal helper class to calculate the size of a folders files
/// </summary>
private class PathSizeCalculator
{
private long m_size = 0;
private FilenameFilter m_filter;
public PathSizeCalculator(FilenameFilter filter)
{
m_filter = filter;
}
public bool Callback(string rootpath, string path, System.IO.FileAttributes attributes)
{
if (m_filter != null && !m_filter.ShouldInclude(rootpath, path))
return false;
if ((attributes & System.IO.FileAttributes.Directory) == 0)
try { m_size += new System.IO.FileInfo(path).Length; }
catch { }
return true;
}
public long Size { get { return m_size; } }
}
/// <summary>
/// Calculates the size of files in a given folder
/// </summary>
/// <param name="folder">The folder to examine</param>
/// <param name="filter">A filter to apply</param>
/// <returns>The combined size of all files that match the filter</returns>
public static long GetDirectorySize(string folder, FilenameFilter filter)
{
PathSizeCalculator c = new PathSizeCalculator(filter);
EnumerateFileSystemEntries(folder, new EnumerationCallbackDelegate(c.Callback));
return c.Size;
}
/// <summary>
/// A cached instance of the directory separator as a string
/// </summary>
public static readonly string DirectorySeparatorString = System.IO.Path.DirectorySeparatorChar.ToString();
/// <summary>
/// Appends the appropriate directory separator to paths, depending on OS.
/// Does not append the separator if the path already ends with it.
/// </summary>
/// <param name="path">The path to append to</param>
/// <returns>The path with the directory separator appended</returns>
public static string AppendDirSeparator(string path)
{
if (!path.EndsWith(DirectorySeparatorString))
return path += DirectorySeparatorString;
else
return path;
}
/// <summary>
/// Some streams can return a number that is less than the requested number of bytes.
/// This is usually due to fragmentation, and is solved by issuing a new read.
/// This function wraps that functionality.
/// </summary>
/// <param name="stream">The stream to read</param>
/// <param name="buf">The buffer to read into</param>
/// <param name="count">The amout of bytes to read</param>
/// <returns>The actual number of bytes read</returns>
public static int ForceStreamRead(System.IO.Stream stream, byte[] buf, int count)
{
int a;
int index = 0;
do
{
a = stream.Read(buf, index, count);
index += a;
count -= a;
}
while (a != 0 && count > 0);
return index;
}
/// <summary>
/// Compares two streams to see if they are binary equals
/// </summary>
/// <param name="stream1">One stream</param>
/// <param name="stream2">Another stream</param>
/// <param name="checkLength">True if the length of the two streams should be compared</param>
/// <returns>True if they are equal, false otherwise</returns>
public static bool CompareStreams(System.IO.Stream stream1, System.IO.Stream stream2, bool checkLength)
{
if (checkLength)
{
try
{
if (stream1.Length != stream2.Length)
return false;
}
catch
{
//We must read along, trying to determine if they are equals
}
}
int longSize = BitConverter.GetBytes((long)0).Length;
byte[] buf1 = new byte[longSize * 512];
byte[] buf2 = new byte[buf1.Length];
int a1, a2;
while ((a1 = ForceStreamRead(stream1, buf1, buf1.Length)) == (a2 = ForceStreamRead(stream2, buf2, buf2.Length)))
{
int ix = 0;
for (int i = 0; i < a1 / longSize; i++)
if (BitConverter.ToUInt64(buf1, ix) != BitConverter.ToUInt64(buf2, ix))
return false;
else
ix += longSize;
for (int i = 0; i < a1 % longSize; i++)
if (buf1[ix] != buf2[ix])
return false;
else
ix++;
if (a1 == 0)
break;
}
return a1 == a2;
}
/// <summary>
/// Removes an entire folder, and its contents.
/// Equal to System.IO.Directory.Delete
/// </summary>
/// <param name="path">The folder to remove</param>
public static void DeleteFolder(string path)
{
if (!System.IO.Directory.Exists(path))
return;
foreach (string s in EnumerateFiles(path))
{
System.IO.File.SetAttributes(s, System.IO.FileAttributes.Normal);
System.IO.File.Delete(s);
}
List<string> folders = Utility.EnumerateFolders(path);
folders.Sort();
folders.Reverse();
foreach (string s in folders)
System.IO.Directory.Delete(s);
System.IO.Directory.Delete(path);
}
/// <summary>
/// Calculates the hash of a given file, and returns the results as an base64 encoded string
/// </summary>
/// <param name="path">The path to the file to calculate the hash for</param>
/// <returns>The base64 encoded hash</returns>
public static string CalculateHash(string path)
{
using (System.IO.FileStream fs = System.IO.File.Open(path, System.IO.FileMode.Open, System.IO.FileAccess.Read, System.IO.FileShare.Read))
return CalculateHash(fs);
}
/// <summary>
/// Calculates the hash of a given stream, and returns the results as an base64 encoded string
/// </summary>
/// <param name="path">The stream to calculate the hash for</param>
/// <returns>The base64 encoded hash</returns>
public static string CalculateHash(System.IO.Stream stream)
{
return Convert.ToBase64String(System.Security.Cryptography.HashAlgorithm.Create(HashAlgorithm).ComputeHash(stream));
}
/// <summary>
/// Formats a size into a human readable format, eg. 2048 becomes &quot;2 KB&quot;.
/// </summary>
/// <param name="size">The size to format</param>
/// <returns>A human readable string representing the size</returns>
public static string FormatSizeString(long size)
{
if (size >= 1024 * 1024 * 1024 * 1024L)
return string.Format(Strings.Utility.FormatStringTB, (double)size / (1024 * 1024 * 1024 * 1024L));
else if (size >= 1024 * 1024 * 1024)
return string.Format(Strings.Utility.FormatStringGB, (double)size / (1024 * 1024 * 1024));
else if (size >= 1024 * 1024)
return string.Format(Strings.Utility.FormatStringMB, (double)size / (1024 * 1024));
else if (size >= 1024)
return string.Format(Strings.Utility.FormatStringKB, (double)size / 1024);
else
return string.Format(Strings.Utility.FormatStringB, size);
}
public static System.Threading.ThreadPriority ParsePriority(string value)
{
if (string.IsNullOrEmpty(value) || value.Trim().Length == 0)
return System.Threading.ThreadPriority.Normal;
switch (value.ToLower().Trim())
{
case "+2":
case "high":
case "highest":
return System.Threading.ThreadPriority.Highest;
case "+1":
case "abovenormal":
case "above normal":
return System.Threading.ThreadPriority.AboveNormal;
case "-1":
case "belownormal":
case "below normal":
return System.Threading.ThreadPriority.BelowNormal;
case "-2":
case "low":
case "lowest":
case "idle":
return System.Threading.ThreadPriority.Lowest;
default:
return System.Threading.ThreadPriority.Normal;
}
}
/// <summary>
/// Parses a string into a boolean value
/// </summary>
/// <param name="value">The value to parse</param>
/// <param name="default">The default value, in case the string is not a valid boolean value</param>
/// <returns>The parsed value or the default value</returns>
public static bool ParseBool(string value, bool @default)
{
if (value == null)
value = "";
switch (value.Trim().ToLower())
{
case "1":
case "on":
case "true":
case "yes":
return true;
case "0":
case "off":
case "false":
case "no":
return false;
default:
return @default;
}
}
/// <summary>
/// Parses an option from the option set, using the convention that if the option is set, it is true unless it parses to false, and false otherwise
/// </summary>
/// <param name="options">The set of options to look for the setting in</param>
/// <param name="value">The value to look for in the settings</param>
/// <returns></returns>
public static bool ParseBoolOption(IDictionary<string, string> options, string value)
{
string opt;
if (options.TryGetValue(value, out opt))
return ParseBool(opt, true);
else
return false;
}
/// <summary>
/// A helper for converting byte arrays to hex, vice versa
/// </summary>
private const string HEX_DIGITS_UPPER = "0123456789ABCDEF";
/// <summary>
/// Converts the byte array to hex digits
/// </summary>
/// <param name="data">The data to convert</param>
/// <returns>The data as a string of hex digits</returns>
public static string ByteArrayAsHexString(byte[] data)
{
if (data == null || data.Length == 0)
return "";
StringBuilder sb = new StringBuilder();
foreach (byte b in data)
{
sb.Append(HEX_DIGITS_UPPER[(b >> 4) & 0xF]);
sb.Append(HEX_DIGITS_UPPER[b & 0xF]);
}
return sb.ToString();
}
/// <summary>
/// Converts the given hex string into a byte array
/// </summary>
/// <param name="hex">The hex string</param>
/// <returns>The byte array</returns>
public static byte[] HexStringAsByteArray(string hex)
{
if (string.IsNullOrEmpty(hex))
return new byte[0];
hex = hex.Trim().ToUpper();
if (hex.Length % 2 != 0)
throw new Exception(Strings.Utility.InvalidHexStringLengthError);
byte[] data = new byte[hex.Length];
for (int i = 0; i < hex.Length; i+= 2)
{
int upper = HEX_DIGITS_UPPER.IndexOf(hex[i]);
int lower = HEX_DIGITS_UPPER.IndexOf(hex[i + 1]);
if (upper < 0)
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i]));
if (lower < 0)
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i + 1]));
data[i % 2] = (byte)((upper << 4) | lower);
}
return data;
}
private static string UNAME;
/// <value>
/// Gets or sets a value indicating if the client is running OSX
/// </value>
public static bool IsClientOSX
{
get
{
if(!IsClientLinux)
return false;
try
{
if (UNAME == null)
{
var psi = new System.Diagnostics.ProcessStartInfo("uname");
psi.RedirectStandardOutput = true;
psi.UseShellExecute = false;
var pi = System.Diagnostics.Process.Start(psi);
pi.WaitForExit(5000);
if (pi.HasExited)
UNAME = pi.StandardOutput.ReadToEnd().Trim();
}
}
catch {}
return "Darwin".Equals(UNAME);
}
}
/// <value>
/// Gets or sets a value indicating if the client is Linux/Unix based
/// </value>
public static bool IsClientLinux
{
get
{
#if __MonoCS__
if (Environment.OSVersion.Platform == PlatformID.Unix || (int)Environment.OSVersion.Platform == 6)
return true;
#else
if (Environment.OSVersion.Platform == PlatformID.Unix || Environment.OSVersion.Platform == PlatformID.MacOSX)
return true;
#endif
return false;
}
}
/// <value>
/// Returns a value indicating if the filesystem, is case sensitive
/// </value>
public static bool IsFSCaseSensitive
{
get
{
//TODO: This should probably be determined by filesystem rather than OS
//In case MS decides to support case sensitive filesystems (yeah right :))
return IsClientLinux;
}
}
/// <summary>
/// Returns a value indicating if the app is running under Mono
/// </summary>
public static bool IsMono
{
get
{
return Type.GetType("Mono.Runtime") != null;
}
}
/// <summary>
/// Gets the current Mono runtime version, will return 0.0 if not running Mono
/// </summary>
public static Version MonoVersion
{
get
{
try
{
Type t = Type.GetType("Mono.Runtime");
if (t != null)
{
System.Reflection.MethodInfo mi = t.GetMethod("GetDisplayName", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
if (mi != null)
{
string version = (string)mi.Invoke(null, null);
return new Version(version.Substring(version.Trim().LastIndexOf(' ')));
}
}
}
catch
{
}
return new Version();
}
}
/// <summary>
/// Gets the users default UI language
/// </summary>
public static System.Globalization.CultureInfo DefaultCulture
{
get
{
System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(DummyMethod));
return t.CurrentUICulture;
}
}
//Unused function, used to create a dummy thread
private static void DummyMethod() { }
/// <summary>
/// Gets a string comparer that matches the client filesystems case sensitivity
/// </summary>
public static StringComparer ClientFilenameStringComparer { get { return Utility.IsFSCaseSensitive ? StringComparer.CurrentCulture : StringComparer.CurrentCultureIgnoreCase; } }
/// <summary>
/// Gets the string comparision that matches the client filesystems case sensitivity
/// </summary>
public static StringComparison ClientFilenameStringComparision { get { return Utility.IsFSCaseSensitive ? StringComparison.CurrentCulture : StringComparison.CurrentCultureIgnoreCase; } }
/// <summary>
/// Searches the system paths for the file specified
/// </summary>
/// <param name="filename">The file to locate</param>
/// <returns>The full path to the file, or null if the file was not found</returns>
public static string LocateFileInSystemPath(string filename)
{
try
{
if (System.IO.Path.IsPathRooted(filename))
return System.IO.File.Exists(filename) ? filename : null;
try { filename = System.IO.Path.GetFileName(filename); }
catch { }
string homedir = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + System.IO.Path.PathSeparator.ToString();
//Look in application base folder and all system path folders
foreach (string s in (homedir + Environment.GetEnvironmentVariable("PATH")).Split(System.IO.Path.PathSeparator))
if (!string.IsNullOrEmpty(s) && s.Trim().Length > 0)
try
{
foreach (string sx in System.IO.Directory.GetFiles(Environment.ExpandEnvironmentVariables(s), filename))
return sx;
}
catch
{ }
}
catch
{ }
return null;
}
/// <summary>
/// Checks that a hostname is valid
/// </summary>
/// <param name="hostname">The hostname to verify</param>
/// <returns>True if the hostname is valid, false otherwise</returns>
public static bool IsValidHostname(string hostname)
{
try { return Uri.CheckHostName(hostname) != UriHostNameType.Unknown; }
catch { return false; }
}
}
}