Files
duplicati/Duplicati/Library/Main/Operation/Restore/FileProcessor.cs
T

114 lines
5.2 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
using CoCoL;
using Duplicati.Library.Main.Database;
using Duplicati.Library.Utility;
namespace Duplicati.Library.Main.Operation.Restore
{
internal class FileProcessor
{
private static readonly string LOGTAG = Logging.Log.LogTagFromType<FileProcessor>();
public static Task Run(LocalRestoreDatabase db, IChannel<BlockRequest> block_request, IChannel<byte[]> block_response, RestoreResults results, Options options)
{
return AutomationExtensions.RunTask(
new
{
Input = Channels.filesToRestore.ForRead,
},
async self =>
{
// TODO preallocate the file size to avoid fragmentation / help the operating system / filesystem. Verify this in a benchmark - I think it relies on OS and filesystem.
// using (var fs = new FileStream(path, FileMode.OpenOrCreate, FileAccess.Write, FileShare.None) { fs.SetLength(size); fs.Seek(0, SeekOrigin.Begin); }
try
{
using var filehasher = HashFactory.CreateHasher(options.FileHashAlgorithm);
while (true)
{
var file = await self.Input.ReadAsync();
filehasher.Initialize();
var blocks = db.Connection
.CreateCommand()
.ExecuteReaderEnumerable(@$"
SELECT Block.ID, Block.Hash, Block.Size, Block.VolumeID
FROM BlocksetEntry INNER JOIN Block
ON BlocksetEntry.BlockID = Block.ID
WHERE BlocksetEntry.BlocksetID = ""{file.BlocksetID}"""
)
.Select(x =>
new BlockRequest(x.GetInt64(0), x.GetString(1), x.GetInt64(2), x.GetInt64(3))
)
.ToList();
long bytes_written = 0;
if (blocks.Count == 1 && blocks[0].BlockSize == 0)
{
// Create an empty file
using var fs = new System.IO.FileStream(file.Path, System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.Write, System.IO.FileShare.None);
}
else
{
if (blocks.Any(x => x.VolumeID < 0))
{
Logging.Log.WriteWarningMessage(LOGTAG, "NegativeVolumeID", null, $"{file.Path} has a negative volume ID, skipping");
continue;
}
using var fs = new System.IO.FileStream(file.Path, System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.Write, System.IO.FileShare.None);
// TODO burst should be an option and should relate to the channel depth
int burst = 8;
for (int i = 0; i < blocks.Count; i += burst)
{
int this_burst = Math.Min(burst, blocks.Count - i);
for (int j = 0; j < this_burst; j++)
{
await block_request.WriteAsync(blocks[i + j]);
}
for (int j = 0; j < this_burst; j++)
{
var data = await block_response.ReadAsync();
filehasher.TransformBlock(data, 0, data.Length, data, 0);
await fs.WriteAsync(data);
bytes_written += data.Length;
}
}
filehasher.TransformFinalBlock([], 0, 0);
if (Convert.ToBase64String(filehasher.Hash) != file.Hash)
{
Logging.Log.WriteErrorMessage(LOGTAG, "FileHashMismatch", null, $"File hash mismatch for {file.Path}");
throw new Exception("File hash mismatch");
}
}
lock (results)
{
results.RestoredFiles++;
results.SizeOfRestoredFiles += bytes_written;
}
}
}
catch (RetiredException)
{
Logging.Log.WriteVerboseMessage(LOGTAG, "RetiredProcess", null, "File processor retired");
block_request.Retire();
block_response.Retire();
return;
}
catch (Exception ex)
{
Logging.Log.WriteErrorMessage(LOGTAG, "FileProcessingError", ex, "Error during file processing");
throw;
}
});
}
}
}