Files
duplicati/Duplicati/Library/Main/ProgressClasses.cs
T
2013-08-21 22:23:58 +02:00

353 lines
13 KiB
C#

// Copyright (C) 2013, Duplicati Team
// http://www.duplicati.com, info@duplicati.com
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
namespace Duplicati.Library.Main
{
/// <summary>
/// Interface for recieving messages from the Duplicati operations
/// </summary>
public interface IMessageSink
{
void BackendEvent(BackendActionType action, BackendEventType type, string path, long size);
void VerboseEvent(string message, object[] args);
void MessageEvent(string message);
void RetryEvent(string message, Exception ex);
void WarningEvent(string message, Exception ex);
void ErrorEvent(string message, Exception ex);
void DryrunEvent(string message);
/// <summary>
/// Sets the backend progress update object
/// </summary>
/// <value>The backend progress update object</value>
IBackendProgress BackendProgress { set; }
/// <summary>
/// Sets the operation progress update object
/// </summary>
/// <value>The operation progress update object</value>
IOperationProgress OperationProgress { set; }
}
/// <summary>
/// Backend progress update object.
/// The engine updates these statistics very often,
/// so an event based system would take up too many resources.
/// Instead, this interface allows the client to poll
/// for updates as often as desired.
/// </summary>
public interface IBackendProgress
{
/// <summary>
/// Update with the current action, path, size, progress and bytes_pr_second.
/// </summary>
/// <param name="action">The current action</param>
/// <param name="path">The current path</param>
/// <param name="size">The current size</param>
/// <param name="progress">The current number of transferred bytes</param>
/// <param name="bytes_pr_second">Transfer speed in bytes pr second, -1 for unknown</param>
void Update(out BackendActionType action, out string path, out long size, out long progress, out long bytes_pr_second);
}
/// <summary>
/// Interface for updating the backend progress
/// </summary>
internal interface IBackendProgressUpdater
{
/// <summary>
/// Register the start of a new action
/// </summary>
/// <param name="action">The action that is starting</param>
/// <param name="path">The path being operated on</param>
/// <param name="size">The size of the file being transferred</param>
void StartAction(BackendActionType action, string path, long size);
/// <summary>
/// Updates the current progress
/// </summary>
/// <param name="progress">he current number of transferred bytes</param>
void UpdateProgress(long progress);
}
/// <summary>
/// Combined interface for the backend progress updater and the backend progress item
/// </summary>
internal interface IBackendProgressUpdaterAndReporter : IBackendProgressUpdater, IBackendProgress
{
}
/// <summary>
/// Backend progress updater instance
/// </summary>
internal class BackendProgressUpdater : IBackendProgressUpdaterAndReporter
{
/// <summary>
/// Lock object to provide snapshot-like access to the data
/// </summary>
private readonly object m_lock = new object();
/// <summary>
/// The current action
/// </summary>
private BackendActionType m_action;
/// <summary>
/// The current path
/// </summary>
private string m_path;
/// <summary>
/// The current file size
/// </summary>
private long m_size;
/// <summary>
/// The current number of transferred bytes
/// </summary>
private long m_progress;
/// <summary>
/// The time the last action started
/// </summary>
private DateTime m_actionStart;
/// <summary>
/// Register the start of a new action
/// </summary>
/// <param name="action">The action that is starting</param>
/// <param name="path">The path being operated on</param>
/// <param name="size">The size of the file being transferred</param>
public void StartAction(BackendActionType action, string path, long size)
{
lock(m_lock)
{
m_action = action;
m_path = path;
m_size = size;
m_progress = 0;
m_actionStart = DateTime.Now;
}
}
/// <summary>
/// Updates the progress
/// </summary>
/// <param name="progress">The current number of transferred bytes</param>
public void UpdateProgress(long progress)
{
lock(m_lock)
m_progress = progress;
}
/// <summary>
/// Update with the current action, path, size, progress and bytes_pr_second.
/// </summary>
/// <param name="action">The current action</param>
/// <param name="path">The current path</param>
/// <param name="size">The current size</param>
/// <param name="progress">The current number of transferred bytes</param>
/// <param name="bytes_pr_second">Transfer speed in bytes pr second, -1 for unknown</param>
public void Update(out BackendActionType action, out string path, out long size, out long progress, out long bytes_pr_second)
{
lock(m_lock)
{
action = m_action;
path = m_path;
size = m_size;
progress = m_progress;
//TODO: The speed should be more dynamic,
// so we need a sample window instead of always
// calculating from the beginning
if (m_progress <= 0 || m_size <= 0 || m_actionStart.Ticks == 0)
bytes_pr_second = -1;
else
bytes_pr_second = (long)(m_progress / (DateTime.Now - m_actionStart).TotalSeconds);
}
}
}
public delegate void PhaseChangedDelegate(OperationPhase phase, OperationPhase previousPhase);
/// <summary>
/// Operation progress update object.
/// The engine updates these statistics very often,
/// so an event based system would take up too many resources.
/// Instead, this interface allows the client to poll
/// for updates as often as desired.
/// </summary>
public interface IOperationProgress
{
/// <summary>
/// Update the phase, progress, filesprocessed, filesizeprocessed, filecount, filesize and countingfiles.
/// </summary>
/// <param name="phase">Phase.</param>
/// <param name="progress">Progress.</param>
/// <param name="filesprocessed">Filesprocessed.</param>
/// <param name="filesizeprocessed">Filesizeprocessed.</param>
/// <param name="filecount">Filecount.</param>
/// <param name="filesize">Filesize.</param>
/// <param name="countingfiles">True if the filecount and filesize is incomplete, false otherwise</param>
void UpdateOverall(out OperationPhase phase, out float progress, out long filesprocessed, out long filesizeprocessed, out long filecount, out long filesize, out bool countingfiles);
/// <summary>
/// Update the filename, filesize, and fileoffset.
/// </summary>
/// <param name="filename">Filename.</param>
/// <param name="filesize">Filesize.</param>
/// <param name="fileoffset">Fileoffset.</param>
void UpdateFile(out string filename, out long filesize, out long fileoffset);
/// <summary>
/// Occurs when the phase has changed
/// </summary>
event PhaseChangedDelegate PhaseChanged;
}
/// <summary>
/// Interface for updating the backend progress
/// </summary>
internal interface IOperationProgressUpdater
{
void UpdatePhase(OperationPhase phase);
void UpdateProgress(float progress);
void StartFile(string filename, long size);
void UpdateFileProgress(long offset);
void UpdatefileCount(long filecount, long filesize, bool done);
void UpdatefilesProcessed(long count, long size);
}
internal interface IOperationProgressUpdaterAndReporter : IOperationProgressUpdater, IOperationProgress
{
}
internal class OperationProgressUpdater : IOperationProgressUpdaterAndReporter
{
private readonly object m_lock = new object();
private OperationPhase m_phase;
private float m_progress;
private string m_curfilename;
private long m_curfilesize;
private long m_curfileoffset;
private long m_filesprocessed;
private long m_filesizeprocessed;
private long m_filecount;
private long m_filesize;
private bool m_countingFiles;
public event PhaseChangedDelegate PhaseChanged;
public void UpdatePhase(OperationPhase phase)
{
OperationPhase prev_phase;
lock(m_lock)
{
prev_phase = m_phase;
m_phase = phase;
m_curfilename = null;
m_curfilesize = 0;
m_curfileoffset = 0;
}
if (prev_phase != phase && PhaseChanged != null)
PhaseChanged(phase, prev_phase);
}
public void UpdateProgress(float progress)
{
lock(m_lock)
m_progress = progress;
}
public void StartFile(string filename, long size)
{
lock(m_lock)
{
m_curfilename = filename;
m_curfilesize = size;
m_curfileoffset = 0;
}
}
public void UpdateFileProgress(long offset)
{
lock(m_lock)
m_curfileoffset = offset;
}
public void UpdatefileCount(long filecount, long filesize, bool done)
{
lock(m_lock)
{
m_filecount = filecount;
m_filesize = filesize;
m_countingFiles = !done;
}
}
public void UpdatefilesProcessed(long count, long size)
{
lock(m_lock)
{
m_filesprocessed = count;
m_filesizeprocessed = size;
}
}
/// <summary>
/// Update the phase, progress, filesprocessed, filesizeprocessed, filecount, filesize and countingfiles.
/// </summary>
/// <param name="phase">Phase.</param>
/// <param name="progress">Progress.</param>
/// <param name="filesprocessed">Filesprocessed.</param>
/// <param name="filesizeprocessed">Filesizeprocessed.</param>
/// <param name="filecount">Filecount.</param>
/// <param name="filesize">Filesize.</param>
/// <param name="countingfiles">True if the filecount and filesize is incomplete, false otherwise</param>
public void UpdateOverall(out OperationPhase phase, out float progress, out long filesprocessed, out long filesizeprocessed, out long filecount, out long filesize, out bool countingfiles)
{
lock(m_lock)
{
phase = m_phase;
filesize = m_filesize;
progress = m_progress;
filesprocessed = m_filesprocessed;
filesizeprocessed = m_filesizeprocessed;
filecount = m_filecount;
countingfiles = m_countingFiles;
}
}
/// <summary>
/// Update the filename, filesize, and fileoffset.
/// </summary>
/// <param name="filename">Filename.</param>
/// <param name="filesize">Filesize.</param>
/// <param name="fileoffset">Fileoffset.</param>
public void UpdateFile(out string filename, out long filesize, out long fileoffset)
{
lock(m_lock)
{
filename = m_curfilename;
filesize = m_curfilesize;
fileoffset = m_curfileoffset;
}
}
}
}