Still needs a work over in terms of error handling, progress reporting, warning output, refactoring etc. Also misses the volume reuse/reclaim algorithms. But it passes the unit tests now, with and without a local database. git-svn-id: https://duplicati.googlecode.com/svn/sandboxes/Kenneth/ForestHash@1526 59da171f-624f-0410-aa54-27559c288bec
101 lines
3.3 KiB
C#
101 lines
3.3 KiB
C#
#region Disclaimer / License
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// Copyright (C) 2011, Kenneth Skovhede
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// http://www.hexad.dk, opensource@hexad.dk
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Duplicati.Library.Utility
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{
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/// <summary>
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/// This represents a temporary folder, that will be automatically removed when disposed
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/// </summary>
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public class TempFolder : IDisposable
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{
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private string m_folder;
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private bool m_protect;
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public TempFolder()
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: this(System.IO.Path.Combine(SystemTempPath, Guid.NewGuid().ToString()))
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{
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}
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public TempFolder(string folder)
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{
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m_protect = false;
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m_folder = Utility.AppendDirSeparator(folder);
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System.IO.Directory.CreateDirectory(m_folder);
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}
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/// <summary>
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/// A value indicating if the folder is protected, meaning that it will not be deleted when the instance is disposed.
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/// Defaults to false, meaning that the folder will be deleted when disposed.
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/// </summary>
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public bool Protected
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{
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get { return m_protect; }
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set { m_protect = value; }
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}
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public static implicit operator string(TempFolder folder)
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{
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return folder == null ? null : folder.m_folder;
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}
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public static implicit operator TempFolder(string folder)
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{
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return new TempFolder(folder);
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}
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#region IDisposable Members
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public void Dispose()
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{
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try
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{
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if (!m_protect && m_folder != null && System.IO.Directory.Exists(m_folder))
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System.IO.Directory.Delete(m_folder, true);
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m_folder = null;
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}
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catch
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{
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}
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}
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#endregion
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private static string m_system_temp_dir = null;
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/// <summary>
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/// Gets or sets the global temporary path used to store temporary files.
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/// Set to null to use the system default.
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/// </summary>
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public static string SystemTempPath
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{
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get { return m_system_temp_dir == null ? System.IO.Path.GetTempPath() : m_system_temp_dir; }
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set
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{
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if (!System.IO.Directory.Exists(value))
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throw new Exception(string.Format(Strings.TempFolder.TempFolderDoesNotExistError, value));
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m_system_temp_dir = value;
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}
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}
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}
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}
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