Update issue #940 Status: Fixed I took another approach and now manually parse and encode these strings. This is done to avoid using System.Uri.EscapeUriString because it has some subtle issues: http://blogs.msdn.com/b/yangxind/archive/2006/11/09/don-t-use-net-system-uri-unescapedatastring-in-url-decoding.aspx
1142 lines
46 KiB
C#
1142 lines
46 KiB
C#
#region Disclaimer / License
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// Copyright (C) 2011, Kenneth Skovhede
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// http://www.hexad.dk, opensource@hexad.dk
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//
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using System.Text.RegularExpressions;
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using System.Linq;
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Duplicati.Library.Utility
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{
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public static class Utility
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{
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/// <summary>
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/// Size of buffers for copying stream
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/// </summary>
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public static long DEFAULT_BUFFER_SIZE = 64 * 1024;
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/// <summary>
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/// A value indicating if the current process is running in 64bit mode
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/// </summary>
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public static readonly bool Is64BitProcess = IntPtr.Size == 8;
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/// <summary>
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/// Gets the hash algorithm used for calculating a hash
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/// </summary>
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public static string HashAlgorithm { get { return "SHA256"; } }
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/// <summary>
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/// The EPOCH offset (unix style)
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/// </summary>
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public static readonly DateTime EPOCH = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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/// <summary>
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/// The attribute value used to indicate error
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/// </summary>
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public const System.IO.FileAttributes ATTRIBUTE_ERROR = (System.IO.FileAttributes)(1 << 30);
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/// <summary>
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/// The callback delegate type used to collecting file information
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/// </summary>
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/// <param name="rootpath">The path that the file enumeration started at</param>
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/// <param name="path">The current element</param>
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/// <param name="attributes">The attributes of the element</param>
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/// <returns>A value indicating if the folder should be recursed, ignored for other types</returns>
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public delegate bool EnumerationFilterDelegate(string rootpath, string path, System.IO.FileAttributes attributes);
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/// <summary>
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/// Copies the content of one stream into another
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/// </summary>
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/// <param name="source">The stream to read from</param>
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/// <param name="target">The stream to write to</param>
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public static void CopyStream(System.IO.Stream source, System.IO.Stream target)
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{
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CopyStream(source, target, true);
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}
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/// <summary>
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/// Copies the content of one stream into another
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/// </summary>
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/// <param name="source">The stream to read from</param>
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/// <param name="target">The stream to write to</param>
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/// <param name="tryRewindSource">True if an attempt should be made to rewind the source stream, false otherwise</param>
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public static void CopyStream(System.IO.Stream source, System.IO.Stream target, bool tryRewindSource)
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{
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if (tryRewindSource && source.CanSeek)
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try { source.Position = 0; }
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catch { }
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byte[] buf = new byte[DEFAULT_BUFFER_SIZE];
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int read;
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while ((read = source.Read(buf, 0, buf.Length)) != 0)
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target.Write(buf, 0, read);
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}
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/// <summary>
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/// These are characters that must be escaped when using a globbing expression
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/// </summary>
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private static readonly string BADCHARS = "\\" + string.Join("|\\", new string[] {
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"\\",
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"+",
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"|",
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"{",
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"[",
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"(",
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")",
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"]",
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"}",
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"^",
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"$",
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"#",
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"."
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});
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/// <summary>
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/// Most people will probably want to use fileglobbing, but RegExp's are more flexible.
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/// By converting from the weak globbing to the stronger regexp, we support both.
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/// </summary>
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/// <param name="globexp"></param>
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/// <returns></returns>
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public static string ConvertGlobbingToRegExp(string globexp)
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{
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//First escape all special characters
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globexp = Regex.Replace(globexp, BADCHARS, "\\$&");
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//Replace the globbing expressions with the corresponding regular expressions
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globexp = globexp.Replace('?', '.').Replace("*", ".*");
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return globexp;
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}
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/// <summary>
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/// Returns a list of all files found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in</param>
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/// <param name="filter">The filter to apply.</param>
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/// <returns>A list of the full filenames</returns>
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public static IEnumerable<string> EnumerateFiles(string basepath)
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{
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return EnumerateFiles(basepath, null);
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}
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/// <summary>
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/// Returns a list of folder names found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in</param>
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/// <returns>A list of the full paths</returns>
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public static IEnumerable<string> EnumerateFolders(string basepath)
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{
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return EnumerateFolders(basepath, null);
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}
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/// <summary>
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/// Returns a list of all files and subfolders found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in.</param>
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/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
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public static IEnumerable<string> EnumerateFileSystemEntries(string basepath)
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{
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return EnumerateFileSystemEntries(basepath, (IFilter)null);
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}
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/// <summary>
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/// Returns a list of all files found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in</param>
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/// <param name="filter">The filter to apply.</param>
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/// <returns>A list of the full filenames</returns>
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public static IEnumerable<string> EnumerateFiles(string basepath, IFilter filter)
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{
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return EnumerateFileSystemEntries(basepath, filter).Where(x => !x.EndsWith(DirectorySeparatorString));
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}
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/// <summary>
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/// Returns a list of folder names found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in</param>
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/// <param name="filter">The filter to apply.</param>
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/// <returns>A list of the full paths</returns>
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public static IEnumerable<string> EnumerateFolders(string basepath, IFilter filter)
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{
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return EnumerateFileSystemEntries(basepath, filter).Where(x => x.EndsWith(DirectorySeparatorString));
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}
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/// <summary>
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/// Returns a list of all files and subfolders found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in.</param>
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/// <param name="filter">The filter to apply.</param>
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/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
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public static IEnumerable<string> EnumerateFileSystemEntries(string basepath, IFilter filter)
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{
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IFilter match;
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filter = filter ?? new FilterExpression();
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return EnumerateFileSystemEntries(basepath, (rootpath, path, attributes) => {
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bool result;
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if (!filter.Matches(path, out result, out match))
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result = true;
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return result;
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});
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}
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/// <summary>
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/// A callback delegate used for applying alternate enumeration of filesystems
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/// </summary>
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/// <param name="path">The path to return data from</param>
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/// <returns>A list of paths</returns>
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public delegate string[] FileSystemInteraction(string path);
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/// <summary>
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/// A callback delegate used for extracting attributes from a file or folder
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/// </summary>
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/// <param name="path">The path to return data from</param>
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/// <returns>Attributes for the file or folder</returns>
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public delegate System.IO.FileAttributes ExtractFileAttributes(string path);
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/// <summary>
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/// Returns a list of all files found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="rootpath">The folder to look in</param>
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/// <param name="filter">An optional filter to apply to the filenames</param>
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/// <param name="callback">The function to call with the filenames</param>
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/// <returns>A list of the full filenames</returns>
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public static IEnumerable<string> EnumerateFileSystemEntries(string rootpath, EnumerationFilterDelegate callback)
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{
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return EnumerateFileSystemEntries(rootpath, callback, new FileSystemInteraction(System.IO.Directory.GetDirectories), new FileSystemInteraction(System.IO.Directory.GetFiles));
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}
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/// <summary>
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/// Returns a list of all files found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="rootpath">The folder to look in</param>
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/// <param name="callback">The function to call with the filenames</param>
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/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
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/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
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/// <returns>A list of the full filenames</returns>
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public static IEnumerable<string> EnumerateFileSystemEntries(string rootpath, EnumerationFilterDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList)
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{
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return EnumerateFileSystemEntries(rootpath, callback, folderList, fileList, null);
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}
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/// <summary>
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/// Returns a list of all files found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="rootpath">The folder to look in</param>
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/// <param name="callback">The function to call with the filenames</param>
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/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
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/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
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/// <param name="attributeReader">A function to call that obtains the attributes for an element, set to null to avoid reading attributes</param>
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/// <returns>A list of the full filenames</returns>
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public static IEnumerable<string> EnumerateFileSystemEntries(string rootpath, EnumerationFilterDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList, ExtractFileAttributes attributeReader)
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{
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Stack<string> lst = new Stack<string>();
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var isFolder = false;
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try
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{
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if (attributeReader == null)
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isFolder = true;
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else
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isFolder = (attributeReader(rootpath) & System.IO.FileAttributes.Directory) == System.IO.FileAttributes.Directory;
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}
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catch
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{
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}
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if (isFolder)
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{
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rootpath = AppendDirSeparator(rootpath);
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try
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{
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System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Directory : attributeReader(rootpath);
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if (callback(rootpath, rootpath, attr))
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lst.Push(rootpath);
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}
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catch (System.Threading.ThreadAbortException)
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{
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throw;
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}
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catch (Exception)
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{
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callback(rootpath, rootpath, ATTRIBUTE_ERROR | System.IO.FileAttributes.Directory);
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}
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while (lst.Count > 0)
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{
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string f = AppendDirSeparator(lst.Pop());
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yield return f;
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try
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{
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foreach(string s in folderList(f))
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{
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var sf = AppendDirSeparator(s);
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System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Directory : attributeReader(sf);
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if (callback(rootpath, sf, attr))
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lst.Push(sf);
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}
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}
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catch (System.Threading.ThreadAbortException)
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{
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throw;
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}
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catch (Exception)
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{
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callback(rootpath, f, ATTRIBUTE_ERROR | System.IO.FileAttributes.Directory);
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}
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string[] files = null;
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if (fileList != null)
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try
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{
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files = fileList(f);
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}
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catch (System.Threading.ThreadAbortException)
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{
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throw;
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}
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catch (Exception)
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{
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callback(rootpath, f, ATTRIBUTE_ERROR);
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}
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if (files != null)
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foreach(var s in files)
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{
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try
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{
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System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Normal : attributeReader(s);
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if (!callback(rootpath, s, attr))
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continue;
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}
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catch (System.Threading.ThreadAbortException)
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{
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throw;
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}
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catch (Exception)
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{
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callback(rootpath, s, ATTRIBUTE_ERROR);
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continue;
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}
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yield return s;
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}
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}
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}
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else
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{
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try
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{
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System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Normal : attributeReader(rootpath);
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if (!callback(rootpath, rootpath, attr))
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yield break;
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}
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catch (System.Threading.ThreadAbortException)
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{
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throw;
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}
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catch (Exception)
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{
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callback(rootpath, rootpath, ATTRIBUTE_ERROR);
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yield break;
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}
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yield return rootpath;
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}
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}
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/// <summary>
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/// Calculates the size of files in a given folder
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/// </summary>
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/// <param name="folder">The folder to examine</param>
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/// <param name="filter">A filter to apply</param>
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/// <returns>The combined size of all files that match the filter</returns>
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public static long GetDirectorySize(string folder, IFilter filter)
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{
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return EnumerateFolders(folder, filter).Sum((path) => new System.IO.FileInfo(path).Length);
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}
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/// <summary>
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/// A cached instance of the directory separator as a string
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/// </summary>
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public static readonly string DirectorySeparatorString = System.IO.Path.DirectorySeparatorChar.ToString();
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/// <summary>
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/// Appends the appropriate directory separator to paths, depending on OS.
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/// Does not append the separator if the path already ends with it.
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/// </summary>
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/// <param name="path">The path to append to</param>
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/// <returns>The path with the directory separator appended</returns>
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public static string AppendDirSeparator(string path)
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{
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if (!path.EndsWith(DirectorySeparatorString))
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return path += DirectorySeparatorString;
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else
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return path;
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}
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/// <summary>
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/// Some streams can return a number that is less than the requested number of bytes.
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/// This is usually due to fragmentation, and is solved by issuing a new read.
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/// This function wraps that functionality.
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/// </summary>
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/// <param name="stream">The stream to read</param>
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/// <param name="buf">The buffer to read into</param>
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/// <param name="count">The amout of bytes to read</param>
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/// <returns>The actual number of bytes read</returns>
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public static int ForceStreamRead(System.IO.Stream stream, byte[] buf, int count)
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{
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int a;
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int index = 0;
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do
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{
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a = stream.Read(buf, index, count);
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index += a;
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count -= a;
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} while (a != 0 && count > 0);
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return index;
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}
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/// <summary>
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/// Compares two streams to see if they are binary equals
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/// </summary>
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/// <param name="stream1">One stream</param>
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/// <param name="stream2">Another stream</param>
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/// <param name="checkLength">True if the length of the two streams should be compared</param>
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/// <returns>True if they are equal, false otherwise</returns>
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public static bool CompareStreams(System.IO.Stream stream1, System.IO.Stream stream2, bool checkLength)
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{
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if (checkLength)
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{
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try
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{
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if (stream1.Length != stream2.Length)
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return false;
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}
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catch
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{
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//We must read along, trying to determine if they are equals
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}
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}
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int longSize = BitConverter.GetBytes((long)0).Length;
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byte[] buf1 = new byte[longSize * 512];
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byte[] buf2 = new byte[buf1.Length];
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int a1, a2;
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while ((a1 = ForceStreamRead(stream1, buf1, buf1.Length)) == (a2 = ForceStreamRead(stream2, buf2, buf2.Length)))
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{
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int ix = 0;
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for(int i = 0; i < a1 / longSize; i++)
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if (BitConverter.ToUInt64(buf1, ix) != BitConverter.ToUInt64(buf2, ix))
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return false;
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else
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ix += longSize;
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for(int i = 0; i < a1 % longSize; i++)
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if (buf1[ix] != buf2[ix])
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return false;
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else
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ix++;
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if (a1 == 0)
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break;
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}
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|
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return a1 == a2;
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}
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|
|
/// <summary>
|
|
/// Calculates the hash of a given file, and returns the results as an base64 encoded string
|
|
/// </summary>
|
|
/// <param name="path">The path to the file to calculate the hash for</param>
|
|
/// <returns>The base64 encoded hash</returns>
|
|
public static string CalculateHash(string path)
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|
{
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using(System.IO.FileStream fs = System.IO.File.Open(path, System.IO.FileMode.Open, System.IO.FileAccess.Read, System.IO.FileShare.Read))
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return CalculateHash(fs);
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}
|
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|
|
/// <summary>
|
|
/// Calculates the hash of a given stream, and returns the results as an base64 encoded string
|
|
/// </summary>
|
|
/// <param name="path">The stream to calculate the hash for</param>
|
|
/// <returns>The base64 encoded hash</returns>
|
|
public static string CalculateHash(System.IO.Stream stream)
|
|
{
|
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return Convert.ToBase64String(System.Security.Cryptography.HashAlgorithm.Create(HashAlgorithm).ComputeHash(stream));
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}
|
|
|
|
/// <summary>
|
|
/// Reads a file, attempts to detect encoding
|
|
/// </summary>
|
|
/// <param name="filename">The path to the file to read</param>
|
|
/// <returns>The file contents</returns>
|
|
public static string ReadFileWithDefaultEncoding(string filename)
|
|
{
|
|
// Since StreamReader defaults to UTF8 and most text files will NOT be UTF8 without BOM,
|
|
// we need to detect the encoding (at least that it's not UTF8).
|
|
// So we read the first 4096 bytes and try to decode them as UTF8.
|
|
byte[] buffer = new byte[4096];
|
|
using(System.IO.FileStream file = new System.IO.FileStream(filename, System.IO.FileMode.Open))
|
|
file.Read(buffer, 0, 4096);
|
|
|
|
Encoding enc = Encoding.UTF8;
|
|
try
|
|
{
|
|
// this will throw an error if not really UTF8
|
|
new UTF8Encoding(false, true).GetString(buffer);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
enc = Encoding.Default;
|
|
}
|
|
|
|
// This will load the text using the BOM, or the detected encoding if no BOM.
|
|
using(System.IO.StreamReader reader = new System.IO.StreamReader(filename, enc, true))
|
|
{
|
|
// Remove all \r from the file and split on \n, then pass directly to ExtractOptions
|
|
return reader.ReadToEnd();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Formats a size into a human readable format, eg. 2048 becomes "2 KB".
|
|
/// </summary>
|
|
/// <param name="size">The size to format</param>
|
|
/// <returns>A human readable string representing the size</returns>
|
|
public static string FormatSizeString(long size)
|
|
{
|
|
if (size >= 1024 * 1024 * 1024 * 1024L)
|
|
return string.Format(Strings.Utility.FormatStringTB, (double)size / (1024 * 1024 * 1024 * 1024L));
|
|
else if (size >= 1024 * 1024 * 1024)
|
|
return string.Format(Strings.Utility.FormatStringGB, (double)size / (1024 * 1024 * 1024));
|
|
else if (size >= 1024 * 1024)
|
|
return string.Format(Strings.Utility.FormatStringMB, (double)size / (1024 * 1024));
|
|
else if (size >= 1024)
|
|
return string.Format(Strings.Utility.FormatStringKB, (double)size / 1024);
|
|
else
|
|
return string.Format(Strings.Utility.FormatStringB, size);
|
|
}
|
|
|
|
public static System.Threading.ThreadPriority ParsePriority(string value)
|
|
{
|
|
if (string.IsNullOrEmpty(value) || value.Trim().Length == 0)
|
|
return System.Threading.ThreadPriority.Normal;
|
|
|
|
switch (value.ToLower().Trim())
|
|
{
|
|
case "+2":
|
|
case "high":
|
|
case "highest":
|
|
return System.Threading.ThreadPriority.Highest;
|
|
case "+1":
|
|
case "abovenormal":
|
|
case "above normal":
|
|
return System.Threading.ThreadPriority.AboveNormal;
|
|
|
|
case "-1":
|
|
case "belownormal":
|
|
case "below normal":
|
|
return System.Threading.ThreadPriority.BelowNormal;
|
|
case "-2":
|
|
case "low":
|
|
case "lowest":
|
|
case "idle":
|
|
return System.Threading.ThreadPriority.Lowest;
|
|
|
|
default:
|
|
return System.Threading.ThreadPriority.Normal;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses a string into a boolean value
|
|
/// </summary>
|
|
/// <param name="value">The value to parse</param>
|
|
/// <param name="default">The default value, in case the string is not a valid boolean value</param>
|
|
/// <returns>The parsed value or the default value</returns>
|
|
public static bool ParseBool(string value, bool @default)
|
|
{
|
|
if (value == null)
|
|
value = "";
|
|
|
|
switch (value.Trim().ToLower())
|
|
{
|
|
case "1":
|
|
case "on":
|
|
case "true":
|
|
case "yes":
|
|
return true;
|
|
case "0":
|
|
case "off":
|
|
case "false":
|
|
case "no":
|
|
return false;
|
|
default:
|
|
return @default;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses an option from the option set, using the convention that if the option is set, it is true unless it parses to false, and false otherwise
|
|
/// </summary>
|
|
/// <param name="options">The set of options to look for the setting in</param>
|
|
/// <param name="value">The value to look for in the settings</param>
|
|
/// <returns></returns>
|
|
public static bool ParseBoolOption(IDictionary<string, string> options, string value)
|
|
{
|
|
string opt;
|
|
if (options.TryGetValue(value, out opt))
|
|
return ParseBool(opt, true);
|
|
else
|
|
return false;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// A helper for converting byte arrays to hex, vice versa
|
|
/// </summary>
|
|
private const string HEX_DIGITS_UPPER = "0123456789ABCDEF";
|
|
|
|
/// <summary>
|
|
/// Converts the byte array to hex digits
|
|
/// </summary>
|
|
/// <param name="data">The data to convert</param>
|
|
/// <returns>The data as a string of hex digits</returns>
|
|
public static string ByteArrayAsHexString(byte[] data)
|
|
{
|
|
if (data == null || data.Length == 0)
|
|
return "";
|
|
|
|
StringBuilder sb = new StringBuilder();
|
|
foreach(byte b in data)
|
|
{
|
|
sb.Append(HEX_DIGITS_UPPER[(b >> 4) & 0xF]);
|
|
sb.Append(HEX_DIGITS_UPPER[b & 0xF]);
|
|
}
|
|
|
|
return sb.ToString();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Converts the given hex string into a byte array
|
|
/// </summary>
|
|
/// <param name="hex">The hex string</param>
|
|
/// <param name="data">A pre-allocated output data array, or null</param>
|
|
/// <returns>The byte array</returns>
|
|
public static byte[] HexStringAsByteArray(string hex, byte[] data = null)
|
|
{
|
|
if (string.IsNullOrEmpty(hex))
|
|
return new byte[0];
|
|
|
|
hex = hex.Trim().ToUpper();
|
|
|
|
if (hex.Length % 2 != 0)
|
|
throw new Exception(Strings.Utility.InvalidHexStringLengthError);
|
|
|
|
if (data == null)
|
|
data = new byte[hex.Length / 2];
|
|
else if (data.Length < hex.Length / 2)
|
|
throw new ArgumentOutOfRangeException("data");
|
|
|
|
for(int i = 0; i < hex.Length; i+= 2)
|
|
{
|
|
int upper = HEX_DIGITS_UPPER.IndexOf(hex[i]);
|
|
int lower = HEX_DIGITS_UPPER.IndexOf(hex[i + 1]);
|
|
|
|
if (upper < 0)
|
|
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i]));
|
|
if (lower < 0)
|
|
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i + 1]));
|
|
|
|
data[i % 2] = (byte)((upper << 4) | lower);
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
private static string UNAME;
|
|
|
|
/// <value>
|
|
/// Gets or sets a value indicating if the client is running OSX
|
|
/// </value>
|
|
public static bool IsClientOSX
|
|
{
|
|
get
|
|
{
|
|
if (!IsClientLinux)
|
|
return false;
|
|
|
|
try
|
|
{
|
|
if (UNAME == null)
|
|
{
|
|
var psi = new System.Diagnostics.ProcessStartInfo("uname");
|
|
psi.RedirectStandardOutput = true;
|
|
psi.UseShellExecute = false;
|
|
|
|
var pi = System.Diagnostics.Process.Start(psi);
|
|
pi.WaitForExit(5000);
|
|
if (pi.HasExited)
|
|
UNAME = pi.StandardOutput.ReadToEnd().Trim();
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
return "Darwin".Equals(UNAME);
|
|
|
|
}
|
|
}
|
|
/// <value>
|
|
/// Gets the output of "uname -a" on Linux, or null on Windows
|
|
/// </value>
|
|
public static string UnameAll
|
|
{
|
|
get
|
|
{
|
|
if (!IsClientLinux)
|
|
return null;
|
|
|
|
try
|
|
{
|
|
var psi = new System.Diagnostics.ProcessStartInfo("uname", "-a");
|
|
psi.RedirectStandardOutput = true;
|
|
psi.UseShellExecute = false;
|
|
|
|
var pi = System.Diagnostics.Process.Start(psi);
|
|
pi.WaitForExit(5000);
|
|
if (pi.HasExited)
|
|
return pi.StandardOutput.ReadToEnd().Trim();
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
/// <value>
|
|
/// Gets or sets a value indicating if the client is Linux/Unix based
|
|
/// </value>
|
|
public static bool IsClientLinux
|
|
{
|
|
get
|
|
{
|
|
#if __MonoCS__
|
|
if (Environment.OSVersion.Platform == PlatformID.Unix || (int)Environment.OSVersion.Platform == 6)
|
|
return true;
|
|
#else
|
|
if (Environment.OSVersion.Platform == PlatformID.Unix || Environment.OSVersion.Platform == PlatformID.MacOSX)
|
|
return true;
|
|
#endif
|
|
return false;
|
|
|
|
}
|
|
}
|
|
|
|
/// <value>
|
|
/// Returns a value indicating if the filesystem, is case sensitive
|
|
/// </value>
|
|
public static bool IsFSCaseSensitive
|
|
{
|
|
get
|
|
{
|
|
//TODO: This should probably be determined by filesystem rather than OS,
|
|
// OSX can actually have the disks formated as Case Sensitive, but insensitive is default
|
|
return IsClientLinux && !IsClientOSX;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a value indicating if the app is running under Mono
|
|
/// </summary>
|
|
public static bool IsMono
|
|
{
|
|
get
|
|
{
|
|
return Type.GetType("Mono.Runtime") != null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the current Mono runtime version, will return 0.0 if not running Mono
|
|
/// </summary>
|
|
public static Version MonoVersion
|
|
{
|
|
get
|
|
{
|
|
try
|
|
{
|
|
var v = MonoDisplayVersion;
|
|
if (v != null)
|
|
{
|
|
var regex = new System.Text.RegularExpressions.Regex(@"\d+\.\d+(\.\d+)?(\.\d+)?");
|
|
var match = regex.Match(v);
|
|
if (match.Success)
|
|
return new Version(match.Value);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
return new Version();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the Mono display version, or null if not running Mono
|
|
/// </summary>
|
|
public static string MonoDisplayVersion
|
|
{
|
|
get
|
|
{
|
|
try
|
|
{
|
|
Type t = Type.GetType("Mono.Runtime");
|
|
if (t != null)
|
|
{
|
|
System.Reflection.MethodInfo mi = t.GetMethod("GetDisplayName", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
|
|
if (mi != null)
|
|
return (string)mi.Invoke(null, null);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the users default UI language
|
|
/// </summary>
|
|
public static System.Globalization.CultureInfo DefaultCulture
|
|
{
|
|
get
|
|
{
|
|
System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(DummyMethod));
|
|
return t.CurrentUICulture;
|
|
}
|
|
}
|
|
//Unused function, used to create a dummy thread
|
|
private static void DummyMethod()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a string comparer that matches the client filesystems case sensitivity
|
|
/// </summary>
|
|
public static StringComparer ClientFilenameStringComparer { get { return Utility.IsFSCaseSensitive ? StringComparer.CurrentCulture : StringComparer.CurrentCultureIgnoreCase; } }
|
|
|
|
/// <summary>
|
|
/// Gets the string comparision that matches the client filesystems case sensitivity
|
|
/// </summary>
|
|
public static StringComparison ClientFilenameStringComparision { get { return Utility.IsFSCaseSensitive ? StringComparison.CurrentCulture : StringComparison.CurrentCultureIgnoreCase; } }
|
|
|
|
/// <summary>
|
|
/// Searches the system paths for the file specified
|
|
/// </summary>
|
|
/// <param name="filename">The file to locate</param>
|
|
/// <returns>The full path to the file, or null if the file was not found</returns>
|
|
public static string LocateFileInSystemPath(string filename)
|
|
{
|
|
try
|
|
{
|
|
if (System.IO.Path.IsPathRooted(filename))
|
|
return System.IO.File.Exists(filename) ? filename : null;
|
|
|
|
try
|
|
{
|
|
filename = System.IO.Path.GetFileName(filename);
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
string homedir = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + System.IO.Path.PathSeparator.ToString();
|
|
|
|
//Look in application base folder and all system path folders
|
|
foreach(string s in (homedir + Environment.GetEnvironmentVariable("PATH")).Split(System.IO.Path.PathSeparator))
|
|
if (!string.IsNullOrEmpty(s) && s.Trim().Length > 0)
|
|
try
|
|
{
|
|
foreach(string sx in System.IO.Directory.GetFiles(Environment.ExpandEnvironmentVariables(s), filename))
|
|
return sx;
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks that a hostname is valid
|
|
/// </summary>
|
|
/// <param name="hostname">The hostname to verify</param>
|
|
/// <returns>True if the hostname is valid, false otherwise</returns>
|
|
public static bool IsValidHostname(string hostname)
|
|
{
|
|
try
|
|
{
|
|
return System.Uri.CheckHostName(hostname) != UriHostNameType.Unknown;
|
|
}
|
|
catch
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a string representation of a <see cref="System.DateTime"/> in UTC format
|
|
/// </summary>
|
|
/// <param name="dt">The <see cref="System.DateTime"/> instance</param>
|
|
/// <returns>A string representing the time</returns>
|
|
public static string SerializeDateTime(DateTime dt)
|
|
{
|
|
//Note: Actually the K should be Z which is more correct as it is forced to be Z, but Z as a format specifier is fairly undocumented
|
|
return dt.ToUniversalTime().ToString("yyyyMMdd'T'HHmmssK");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses a serialized <see cref="System.DateTime"/> instance
|
|
/// </summary>
|
|
/// <param name="str">The string to parse</param>
|
|
/// <returns>The parsed <see cref="System.DateTime"/> instance</returns>
|
|
public static DateTime DeserializeDateTime(string str)
|
|
{
|
|
DateTime dt;
|
|
if (!DateTime.TryParseExact(str, "yyyyMMdd'T'HHmmssK", null, System.Globalization.DateTimeStyles.AssumeUniversal, out dt))
|
|
throw new Exception(string.Format(Strings.Utility.InvalidDateError, str));
|
|
|
|
return dt;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper method that replaces one file with another
|
|
/// </summary>
|
|
/// <param name="target">The file to replace</param>
|
|
/// <param name="sourcefile">The file to replace with</param>
|
|
public static void ReplaceFile(string target, string sourcefile)
|
|
{
|
|
if (System.IO.File.Exists(target))
|
|
System.IO.File.Delete(target);
|
|
|
|
//Nasty workaround for the fact that a recently deleted file occasionally blocks a new write
|
|
long i = 5;
|
|
do
|
|
{
|
|
try
|
|
{
|
|
System.IO.File.Move(sourcefile, target);
|
|
break;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
if (i == 0)
|
|
throw new Exception(string.Format("Failed to replace the file \"{0}\" volume with the \"{1}\", error: {2}", target, sourcefile, ex.Message));
|
|
System.Threading.Thread.Sleep(250);
|
|
}
|
|
} while (i-- > 0);
|
|
}
|
|
// <summary>
|
|
// Returns the entry assembly or reasonable approximation if no entry assembly is available.
|
|
// This is the case in NUnit tests. The following approach does not work w/ Mono due to unimplemented members:
|
|
// http://social.msdn.microsoft.com/Forums/nb-NO/clr/thread/db44fe1a-3bb4-41d4-a0e0-f3021f30e56f
|
|
// so this layer of indirection is necessary
|
|
// </summary>
|
|
// <returns>entry assembly or reasonable approximation</returns>
|
|
public static System.Reflection.Assembly getEntryAssembly()
|
|
{
|
|
return System.Reflection.Assembly.GetEntryAssembly() ?? System.Reflection.Assembly.GetExecutingAssembly();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a Base64 encoded string to "base64 for url"
|
|
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
|
|
/// </summary>
|
|
/// <param name="data">The base64 encoded string</param>
|
|
/// <returns>The base64 for url encoded string</returns>
|
|
public static string Base64PlainToBase64Url(string data)
|
|
{
|
|
return data.Replace('+', '-').Replace('/', '_');
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a "base64 for url" encoded string to a Base64 encoded string.
|
|
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
|
|
/// </summary>
|
|
/// <param name="data">The base64 for url encoded string</param>
|
|
/// <returns>The base64 encoded string</returns>
|
|
public static string Base64UrlToBase64Plain(string data)
|
|
{
|
|
return data.Replace('-', '+').Replace('_', '/');
|
|
}
|
|
|
|
/// <summary>
|
|
/// Encodes a byte array into a "base64 for url" encoded string.
|
|
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
|
|
/// </summary>
|
|
/// <param name="data">The data to encode</param>
|
|
/// <returns>The base64 for url encoded string</returns>
|
|
public static string Base64UrlEncode(byte[] data)
|
|
{
|
|
return Base64PlainToBase64Url(Convert.ToBase64String(data));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decodes a "base64 for url" encoded string into the raw byte array.
|
|
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
|
|
/// </summary>
|
|
/// <param name="data">The data to decode</param>
|
|
/// <returns>The raw data</returns>
|
|
public static byte[] Base64UrlDecode(string data)
|
|
{
|
|
return Convert.FromBase64String(Base64UrlToBase64Plain(data));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Prints the object to a stream, which can be used for display or logging
|
|
/// </summary>
|
|
/// <returns>The serialized object</returns>
|
|
/// <param name="item">The object to serialize</param>
|
|
public static void PrintSerializeObject(object item, System.IO.TextWriter writer, Func<System.Reflection.PropertyInfo, bool> filter = null)
|
|
{
|
|
foreach(var p in item.GetType().GetProperties())
|
|
{
|
|
if (filter != null && !filter(p))
|
|
continue;
|
|
|
|
if (p.PropertyType.IsPrimitive || p.PropertyType == typeof(string))
|
|
{
|
|
writer.WriteLine("{0}: {1}", p.Name, p.GetValue(item, null));
|
|
}
|
|
else if (typeof(System.Collections.IEnumerable).IsAssignableFrom(p.PropertyType))
|
|
{
|
|
var enumerable = (System.Collections.IEnumerable)p.GetValue(item, null);
|
|
if (enumerable != null)
|
|
{
|
|
var enumerator = enumerable.GetEnumerator();
|
|
if (enumerator != null)
|
|
{
|
|
writer.Write("{0}: [", p.Name);
|
|
if (enumerator.MoveNext())
|
|
{
|
|
writer.Write(enumerator.Current);
|
|
while (enumerator.MoveNext())
|
|
{
|
|
writer.Write(", ");
|
|
writer.Write(enumerator.Current);
|
|
}
|
|
}
|
|
writer.WriteLine("]");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
writer.Flush();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a string representing the object, which can be used for display or logging
|
|
/// </summary>
|
|
/// <returns>The serialized object</returns>
|
|
/// <param name="item">The object to serialize</param>
|
|
public static StringBuilder PrintSerializeObject(object item, StringBuilder sb = null, Func<System.Reflection.PropertyInfo, bool> filter = null)
|
|
{
|
|
sb = sb ?? new StringBuilder();
|
|
using(var sw = new System.IO.StringWriter(sb))
|
|
PrintSerializeObject(item, sw);
|
|
return sb;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Repeatedly hash a value with a salt.
|
|
/// This effectively masks the original value,
|
|
/// and destroys lookup methods, like rainbow tables
|
|
/// </summary>
|
|
/// <param name="data">The data to hash</param>
|
|
/// <param name="salt">The salt to apply</param>
|
|
/// <param name="repeats">The number of times to repeat the hashing</param>
|
|
/// <returns>The salted hash</returns>
|
|
public static byte[] RepeatedHashWithSalt(string data, string salt, int repeats = 1200)
|
|
{
|
|
return RepeatedHashWithSalt(
|
|
System.Text.Encoding.UTF8.GetBytes(data ?? ""),
|
|
System.Text.Encoding.UTF8.GetBytes(salt ?? ""),
|
|
repeats);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Repeatedly hash a value with a salt.
|
|
/// This effectively masks the original value,
|
|
/// and destroys lookup methods, like rainbow tables
|
|
/// </summary>
|
|
/// <param name="data">The data to hash</param>
|
|
/// <param name="salt">The salt to apply</param>
|
|
/// <returns>The salted hash</returns>
|
|
public static byte[] RepeatedHashWithSalt(byte[] data, byte[] salt, int repeats = 1200)
|
|
{
|
|
// We avoid storing the passphrase directly,
|
|
// instead we salt and rehash repeatedly
|
|
using(var h = System.Security.Cryptography.SHA256.Create())
|
|
{
|
|
h.Initialize();
|
|
h.TransformBlock(salt, 0, salt.Length, salt, 0);
|
|
h.TransformFinalBlock(data, 0, data.Length);
|
|
var buf = h.Hash;
|
|
|
|
for(var i = 0; i < repeats; i++)
|
|
{
|
|
h.Initialize();
|
|
h.TransformBlock(salt, 0, salt.Length, salt, 0);
|
|
h.TransformFinalBlock(buf, 0, buf.Length);
|
|
buf = h.Hash;
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
}
|
|
}
|
|
} |