Files
duplicati/Duplicati/Library/Utility/Utility.cs
T
Kenneth Skovhede add5534c50 Don't depend on System.Web because it is broken on Mono
Update issue #940
Status: Fixed

I took another approach and now manually parse and encode these strings.
This is done to avoid using System.Uri.EscapeUriString because it has some subtle issues:
http://blogs.msdn.com/b/yangxind/archive/2006/11/09/don-t-use-net-system-uri-unescapedatastring-in-url-decoding.aspx
2014-02-10 14:35:02 +01:00

1142 lines
46 KiB
C#

#region Disclaimer / License
// Copyright (C) 2011, Kenneth Skovhede
// http://www.hexad.dk, opensource@hexad.dk
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
using System.Text.RegularExpressions;
using System.Linq;
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Duplicati.Library.Utility
{
public static class Utility
{
/// <summary>
/// Size of buffers for copying stream
/// </summary>
public static long DEFAULT_BUFFER_SIZE = 64 * 1024;
/// <summary>
/// A value indicating if the current process is running in 64bit mode
/// </summary>
public static readonly bool Is64BitProcess = IntPtr.Size == 8;
/// <summary>
/// Gets the hash algorithm used for calculating a hash
/// </summary>
public static string HashAlgorithm { get { return "SHA256"; } }
/// <summary>
/// The EPOCH offset (unix style)
/// </summary>
public static readonly DateTime EPOCH = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
/// <summary>
/// The attribute value used to indicate error
/// </summary>
public const System.IO.FileAttributes ATTRIBUTE_ERROR = (System.IO.FileAttributes)(1 << 30);
/// <summary>
/// The callback delegate type used to collecting file information
/// </summary>
/// <param name="rootpath">The path that the file enumeration started at</param>
/// <param name="path">The current element</param>
/// <param name="attributes">The attributes of the element</param>
/// <returns>A value indicating if the folder should be recursed, ignored for other types</returns>
public delegate bool EnumerationFilterDelegate(string rootpath, string path, System.IO.FileAttributes attributes);
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target)
{
CopyStream(source, target, true);
}
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
/// <param name="tryRewindSource">True if an attempt should be made to rewind the source stream, false otherwise</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target, bool tryRewindSource)
{
if (tryRewindSource && source.CanSeek)
try { source.Position = 0; }
catch { }
byte[] buf = new byte[DEFAULT_BUFFER_SIZE];
int read;
while ((read = source.Read(buf, 0, buf.Length)) != 0)
target.Write(buf, 0, read);
}
/// <summary>
/// These are characters that must be escaped when using a globbing expression
/// </summary>
private static readonly string BADCHARS = "\\" + string.Join("|\\", new string[] {
"\\",
"+",
"|",
"{",
"[",
"(",
")",
"]",
"}",
"^",
"$",
"#",
"."
});
/// <summary>
/// Most people will probably want to use fileglobbing, but RegExp's are more flexible.
/// By converting from the weak globbing to the stronger regexp, we support both.
/// </summary>
/// <param name="globexp"></param>
/// <returns></returns>
public static string ConvertGlobbingToRegExp(string globexp)
{
//First escape all special characters
globexp = Regex.Replace(globexp, BADCHARS, "\\$&");
//Replace the globbing expressions with the corresponding regular expressions
globexp = globexp.Replace('?', '.').Replace("*", ".*");
return globexp;
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFiles(string basepath)
{
return EnumerateFiles(basepath, null);
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <returns>A list of the full paths</returns>
public static IEnumerable<string> EnumerateFolders(string basepath)
{
return EnumerateFolders(basepath, null);
}
/// <summary>
/// Returns a list of all files and subfolders found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in.</param>
/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string basepath)
{
return EnumerateFileSystemEntries(basepath, (IFilter)null);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFiles(string basepath, IFilter filter)
{
return EnumerateFileSystemEntries(basepath, filter).Where(x => !x.EndsWith(DirectorySeparatorString));
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full paths</returns>
public static IEnumerable<string> EnumerateFolders(string basepath, IFilter filter)
{
return EnumerateFileSystemEntries(basepath, filter).Where(x => x.EndsWith(DirectorySeparatorString));
}
/// <summary>
/// Returns a list of all files and subfolders found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in.</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string basepath, IFilter filter)
{
IFilter match;
filter = filter ?? new FilterExpression();
return EnumerateFileSystemEntries(basepath, (rootpath, path, attributes) => {
bool result;
if (!filter.Matches(path, out result, out match))
result = true;
return result;
});
}
/// <summary>
/// A callback delegate used for applying alternate enumeration of filesystems
/// </summary>
/// <param name="path">The path to return data from</param>
/// <returns>A list of paths</returns>
public delegate string[] FileSystemInteraction(string path);
/// <summary>
/// A callback delegate used for extracting attributes from a file or folder
/// </summary>
/// <param name="path">The path to return data from</param>
/// <returns>Attributes for the file or folder</returns>
public delegate System.IO.FileAttributes ExtractFileAttributes(string path);
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="filter">An optional filter to apply to the filenames</param>
/// <param name="callback">The function to call with the filenames</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string rootpath, EnumerationFilterDelegate callback)
{
return EnumerateFileSystemEntries(rootpath, callback, new FileSystemInteraction(System.IO.Directory.GetDirectories), new FileSystemInteraction(System.IO.Directory.GetFiles));
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string rootpath, EnumerationFilterDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList)
{
return EnumerateFileSystemEntries(rootpath, callback, folderList, fileList, null);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <param name="attributeReader">A function to call that obtains the attributes for an element, set to null to avoid reading attributes</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string rootpath, EnumerationFilterDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList, ExtractFileAttributes attributeReader)
{
Stack<string> lst = new Stack<string>();
var isFolder = false;
try
{
if (attributeReader == null)
isFolder = true;
else
isFolder = (attributeReader(rootpath) & System.IO.FileAttributes.Directory) == System.IO.FileAttributes.Directory;
}
catch
{
}
if (isFolder)
{
rootpath = AppendDirSeparator(rootpath);
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Directory : attributeReader(rootpath);
if (callback(rootpath, rootpath, attr))
lst.Push(rootpath);
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, rootpath, ATTRIBUTE_ERROR | System.IO.FileAttributes.Directory);
}
while (lst.Count > 0)
{
string f = AppendDirSeparator(lst.Pop());
yield return f;
try
{
foreach(string s in folderList(f))
{
var sf = AppendDirSeparator(s);
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Directory : attributeReader(sf);
if (callback(rootpath, sf, attr))
lst.Push(sf);
}
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, f, ATTRIBUTE_ERROR | System.IO.FileAttributes.Directory);
}
string[] files = null;
if (fileList != null)
try
{
files = fileList(f);
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, f, ATTRIBUTE_ERROR);
}
if (files != null)
foreach(var s in files)
{
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Normal : attributeReader(s);
if (!callback(rootpath, s, attr))
continue;
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, s, ATTRIBUTE_ERROR);
continue;
}
yield return s;
}
}
}
else
{
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Normal : attributeReader(rootpath);
if (!callback(rootpath, rootpath, attr))
yield break;
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, rootpath, ATTRIBUTE_ERROR);
yield break;
}
yield return rootpath;
}
}
/// <summary>
/// Calculates the size of files in a given folder
/// </summary>
/// <param name="folder">The folder to examine</param>
/// <param name="filter">A filter to apply</param>
/// <returns>The combined size of all files that match the filter</returns>
public static long GetDirectorySize(string folder, IFilter filter)
{
return EnumerateFolders(folder, filter).Sum((path) => new System.IO.FileInfo(path).Length);
}
/// <summary>
/// A cached instance of the directory separator as a string
/// </summary>
public static readonly string DirectorySeparatorString = System.IO.Path.DirectorySeparatorChar.ToString();
/// <summary>
/// Appends the appropriate directory separator to paths, depending on OS.
/// Does not append the separator if the path already ends with it.
/// </summary>
/// <param name="path">The path to append to</param>
/// <returns>The path with the directory separator appended</returns>
public static string AppendDirSeparator(string path)
{
if (!path.EndsWith(DirectorySeparatorString))
return path += DirectorySeparatorString;
else
return path;
}
/// <summary>
/// Some streams can return a number that is less than the requested number of bytes.
/// This is usually due to fragmentation, and is solved by issuing a new read.
/// This function wraps that functionality.
/// </summary>
/// <param name="stream">The stream to read</param>
/// <param name="buf">The buffer to read into</param>
/// <param name="count">The amout of bytes to read</param>
/// <returns>The actual number of bytes read</returns>
public static int ForceStreamRead(System.IO.Stream stream, byte[] buf, int count)
{
int a;
int index = 0;
do
{
a = stream.Read(buf, index, count);
index += a;
count -= a;
} while (a != 0 && count > 0);
return index;
}
/// <summary>
/// Compares two streams to see if they are binary equals
/// </summary>
/// <param name="stream1">One stream</param>
/// <param name="stream2">Another stream</param>
/// <param name="checkLength">True if the length of the two streams should be compared</param>
/// <returns>True if they are equal, false otherwise</returns>
public static bool CompareStreams(System.IO.Stream stream1, System.IO.Stream stream2, bool checkLength)
{
if (checkLength)
{
try
{
if (stream1.Length != stream2.Length)
return false;
}
catch
{
//We must read along, trying to determine if they are equals
}
}
int longSize = BitConverter.GetBytes((long)0).Length;
byte[] buf1 = new byte[longSize * 512];
byte[] buf2 = new byte[buf1.Length];
int a1, a2;
while ((a1 = ForceStreamRead(stream1, buf1, buf1.Length)) == (a2 = ForceStreamRead(stream2, buf2, buf2.Length)))
{
int ix = 0;
for(int i = 0; i < a1 / longSize; i++)
if (BitConverter.ToUInt64(buf1, ix) != BitConverter.ToUInt64(buf2, ix))
return false;
else
ix += longSize;
for(int i = 0; i < a1 % longSize; i++)
if (buf1[ix] != buf2[ix])
return false;
else
ix++;
if (a1 == 0)
break;
}
return a1 == a2;
}
/// <summary>
/// Calculates the hash of a given file, and returns the results as an base64 encoded string
/// </summary>
/// <param name="path">The path to the file to calculate the hash for</param>
/// <returns>The base64 encoded hash</returns>
public static string CalculateHash(string path)
{
using(System.IO.FileStream fs = System.IO.File.Open(path, System.IO.FileMode.Open, System.IO.FileAccess.Read, System.IO.FileShare.Read))
return CalculateHash(fs);
}
/// <summary>
/// Calculates the hash of a given stream, and returns the results as an base64 encoded string
/// </summary>
/// <param name="path">The stream to calculate the hash for</param>
/// <returns>The base64 encoded hash</returns>
public static string CalculateHash(System.IO.Stream stream)
{
return Convert.ToBase64String(System.Security.Cryptography.HashAlgorithm.Create(HashAlgorithm).ComputeHash(stream));
}
/// <summary>
/// Reads a file, attempts to detect encoding
/// </summary>
/// <param name="filename">The path to the file to read</param>
/// <returns>The file contents</returns>
public static string ReadFileWithDefaultEncoding(string filename)
{
// Since StreamReader defaults to UTF8 and most text files will NOT be UTF8 without BOM,
// we need to detect the encoding (at least that it's not UTF8).
// So we read the first 4096 bytes and try to decode them as UTF8.
byte[] buffer = new byte[4096];
using(System.IO.FileStream file = new System.IO.FileStream(filename, System.IO.FileMode.Open))
file.Read(buffer, 0, 4096);
Encoding enc = Encoding.UTF8;
try
{
// this will throw an error if not really UTF8
new UTF8Encoding(false, true).GetString(buffer);
}
catch (Exception)
{
enc = Encoding.Default;
}
// This will load the text using the BOM, or the detected encoding if no BOM.
using(System.IO.StreamReader reader = new System.IO.StreamReader(filename, enc, true))
{
// Remove all \r from the file and split on \n, then pass directly to ExtractOptions
return reader.ReadToEnd();
}
}
/// <summary>
/// Formats a size into a human readable format, eg. 2048 becomes &quot;2 KB&quot;.
/// </summary>
/// <param name="size">The size to format</param>
/// <returns>A human readable string representing the size</returns>
public static string FormatSizeString(long size)
{
if (size >= 1024 * 1024 * 1024 * 1024L)
return string.Format(Strings.Utility.FormatStringTB, (double)size / (1024 * 1024 * 1024 * 1024L));
else if (size >= 1024 * 1024 * 1024)
return string.Format(Strings.Utility.FormatStringGB, (double)size / (1024 * 1024 * 1024));
else if (size >= 1024 * 1024)
return string.Format(Strings.Utility.FormatStringMB, (double)size / (1024 * 1024));
else if (size >= 1024)
return string.Format(Strings.Utility.FormatStringKB, (double)size / 1024);
else
return string.Format(Strings.Utility.FormatStringB, size);
}
public static System.Threading.ThreadPriority ParsePriority(string value)
{
if (string.IsNullOrEmpty(value) || value.Trim().Length == 0)
return System.Threading.ThreadPriority.Normal;
switch (value.ToLower().Trim())
{
case "+2":
case "high":
case "highest":
return System.Threading.ThreadPriority.Highest;
case "+1":
case "abovenormal":
case "above normal":
return System.Threading.ThreadPriority.AboveNormal;
case "-1":
case "belownormal":
case "below normal":
return System.Threading.ThreadPriority.BelowNormal;
case "-2":
case "low":
case "lowest":
case "idle":
return System.Threading.ThreadPriority.Lowest;
default:
return System.Threading.ThreadPriority.Normal;
}
}
/// <summary>
/// Parses a string into a boolean value
/// </summary>
/// <param name="value">The value to parse</param>
/// <param name="default">The default value, in case the string is not a valid boolean value</param>
/// <returns>The parsed value or the default value</returns>
public static bool ParseBool(string value, bool @default)
{
if (value == null)
value = "";
switch (value.Trim().ToLower())
{
case "1":
case "on":
case "true":
case "yes":
return true;
case "0":
case "off":
case "false":
case "no":
return false;
default:
return @default;
}
}
/// <summary>
/// Parses an option from the option set, using the convention that if the option is set, it is true unless it parses to false, and false otherwise
/// </summary>
/// <param name="options">The set of options to look for the setting in</param>
/// <param name="value">The value to look for in the settings</param>
/// <returns></returns>
public static bool ParseBoolOption(IDictionary<string, string> options, string value)
{
string opt;
if (options.TryGetValue(value, out opt))
return ParseBool(opt, true);
else
return false;
}
/// <summary>
/// A helper for converting byte arrays to hex, vice versa
/// </summary>
private const string HEX_DIGITS_UPPER = "0123456789ABCDEF";
/// <summary>
/// Converts the byte array to hex digits
/// </summary>
/// <param name="data">The data to convert</param>
/// <returns>The data as a string of hex digits</returns>
public static string ByteArrayAsHexString(byte[] data)
{
if (data == null || data.Length == 0)
return "";
StringBuilder sb = new StringBuilder();
foreach(byte b in data)
{
sb.Append(HEX_DIGITS_UPPER[(b >> 4) & 0xF]);
sb.Append(HEX_DIGITS_UPPER[b & 0xF]);
}
return sb.ToString();
}
/// <summary>
/// Converts the given hex string into a byte array
/// </summary>
/// <param name="hex">The hex string</param>
/// <param name="data">A pre-allocated output data array, or null</param>
/// <returns>The byte array</returns>
public static byte[] HexStringAsByteArray(string hex, byte[] data = null)
{
if (string.IsNullOrEmpty(hex))
return new byte[0];
hex = hex.Trim().ToUpper();
if (hex.Length % 2 != 0)
throw new Exception(Strings.Utility.InvalidHexStringLengthError);
if (data == null)
data = new byte[hex.Length / 2];
else if (data.Length < hex.Length / 2)
throw new ArgumentOutOfRangeException("data");
for(int i = 0; i < hex.Length; i+= 2)
{
int upper = HEX_DIGITS_UPPER.IndexOf(hex[i]);
int lower = HEX_DIGITS_UPPER.IndexOf(hex[i + 1]);
if (upper < 0)
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i]));
if (lower < 0)
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i + 1]));
data[i % 2] = (byte)((upper << 4) | lower);
}
return data;
}
private static string UNAME;
/// <value>
/// Gets or sets a value indicating if the client is running OSX
/// </value>
public static bool IsClientOSX
{
get
{
if (!IsClientLinux)
return false;
try
{
if (UNAME == null)
{
var psi = new System.Diagnostics.ProcessStartInfo("uname");
psi.RedirectStandardOutput = true;
psi.UseShellExecute = false;
var pi = System.Diagnostics.Process.Start(psi);
pi.WaitForExit(5000);
if (pi.HasExited)
UNAME = pi.StandardOutput.ReadToEnd().Trim();
}
}
catch
{
}
return "Darwin".Equals(UNAME);
}
}
/// <value>
/// Gets the output of "uname -a" on Linux, or null on Windows
/// </value>
public static string UnameAll
{
get
{
if (!IsClientLinux)
return null;
try
{
var psi = new System.Diagnostics.ProcessStartInfo("uname", "-a");
psi.RedirectStandardOutput = true;
psi.UseShellExecute = false;
var pi = System.Diagnostics.Process.Start(psi);
pi.WaitForExit(5000);
if (pi.HasExited)
return pi.StandardOutput.ReadToEnd().Trim();
}
catch
{
}
return null;
}
}
/// <value>
/// Gets or sets a value indicating if the client is Linux/Unix based
/// </value>
public static bool IsClientLinux
{
get
{
#if __MonoCS__
if (Environment.OSVersion.Platform == PlatformID.Unix || (int)Environment.OSVersion.Platform == 6)
return true;
#else
if (Environment.OSVersion.Platform == PlatformID.Unix || Environment.OSVersion.Platform == PlatformID.MacOSX)
return true;
#endif
return false;
}
}
/// <value>
/// Returns a value indicating if the filesystem, is case sensitive
/// </value>
public static bool IsFSCaseSensitive
{
get
{
//TODO: This should probably be determined by filesystem rather than OS,
// OSX can actually have the disks formated as Case Sensitive, but insensitive is default
return IsClientLinux && !IsClientOSX;
}
}
/// <summary>
/// Returns a value indicating if the app is running under Mono
/// </summary>
public static bool IsMono
{
get
{
return Type.GetType("Mono.Runtime") != null;
}
}
/// <summary>
/// Gets the current Mono runtime version, will return 0.0 if not running Mono
/// </summary>
public static Version MonoVersion
{
get
{
try
{
var v = MonoDisplayVersion;
if (v != null)
{
var regex = new System.Text.RegularExpressions.Regex(@"\d+\.\d+(\.\d+)?(\.\d+)?");
var match = regex.Match(v);
if (match.Success)
return new Version(match.Value);
}
}
catch
{
}
return new Version();
}
}
/// <summary>
/// Gets the Mono display version, or null if not running Mono
/// </summary>
public static string MonoDisplayVersion
{
get
{
try
{
Type t = Type.GetType("Mono.Runtime");
if (t != null)
{
System.Reflection.MethodInfo mi = t.GetMethod("GetDisplayName", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
if (mi != null)
return (string)mi.Invoke(null, null);
}
}
catch
{
}
return null;
}
}
/// <summary>
/// Gets the users default UI language
/// </summary>
public static System.Globalization.CultureInfo DefaultCulture
{
get
{
System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(DummyMethod));
return t.CurrentUICulture;
}
}
//Unused function, used to create a dummy thread
private static void DummyMethod()
{
}
/// <summary>
/// Gets a string comparer that matches the client filesystems case sensitivity
/// </summary>
public static StringComparer ClientFilenameStringComparer { get { return Utility.IsFSCaseSensitive ? StringComparer.CurrentCulture : StringComparer.CurrentCultureIgnoreCase; } }
/// <summary>
/// Gets the string comparision that matches the client filesystems case sensitivity
/// </summary>
public static StringComparison ClientFilenameStringComparision { get { return Utility.IsFSCaseSensitive ? StringComparison.CurrentCulture : StringComparison.CurrentCultureIgnoreCase; } }
/// <summary>
/// Searches the system paths for the file specified
/// </summary>
/// <param name="filename">The file to locate</param>
/// <returns>The full path to the file, or null if the file was not found</returns>
public static string LocateFileInSystemPath(string filename)
{
try
{
if (System.IO.Path.IsPathRooted(filename))
return System.IO.File.Exists(filename) ? filename : null;
try
{
filename = System.IO.Path.GetFileName(filename);
}
catch
{
}
string homedir = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + System.IO.Path.PathSeparator.ToString();
//Look in application base folder and all system path folders
foreach(string s in (homedir + Environment.GetEnvironmentVariable("PATH")).Split(System.IO.Path.PathSeparator))
if (!string.IsNullOrEmpty(s) && s.Trim().Length > 0)
try
{
foreach(string sx in System.IO.Directory.GetFiles(Environment.ExpandEnvironmentVariables(s), filename))
return sx;
}
catch
{
}
}
catch
{
}
return null;
}
/// <summary>
/// Checks that a hostname is valid
/// </summary>
/// <param name="hostname">The hostname to verify</param>
/// <returns>True if the hostname is valid, false otherwise</returns>
public static bool IsValidHostname(string hostname)
{
try
{
return System.Uri.CheckHostName(hostname) != UriHostNameType.Unknown;
}
catch
{
return false;
}
}
/// <summary>
/// Returns a string representation of a <see cref="System.DateTime"/> in UTC format
/// </summary>
/// <param name="dt">The <see cref="System.DateTime"/> instance</param>
/// <returns>A string representing the time</returns>
public static string SerializeDateTime(DateTime dt)
{
//Note: Actually the K should be Z which is more correct as it is forced to be Z, but Z as a format specifier is fairly undocumented
return dt.ToUniversalTime().ToString("yyyyMMdd'T'HHmmssK");
}
/// <summary>
/// Parses a serialized <see cref="System.DateTime"/> instance
/// </summary>
/// <param name="str">The string to parse</param>
/// <returns>The parsed <see cref="System.DateTime"/> instance</returns>
public static DateTime DeserializeDateTime(string str)
{
DateTime dt;
if (!DateTime.TryParseExact(str, "yyyyMMdd'T'HHmmssK", null, System.Globalization.DateTimeStyles.AssumeUniversal, out dt))
throw new Exception(string.Format(Strings.Utility.InvalidDateError, str));
return dt;
}
/// <summary>
/// Helper method that replaces one file with another
/// </summary>
/// <param name="target">The file to replace</param>
/// <param name="sourcefile">The file to replace with</param>
public static void ReplaceFile(string target, string sourcefile)
{
if (System.IO.File.Exists(target))
System.IO.File.Delete(target);
//Nasty workaround for the fact that a recently deleted file occasionally blocks a new write
long i = 5;
do
{
try
{
System.IO.File.Move(sourcefile, target);
break;
}
catch (Exception ex)
{
if (i == 0)
throw new Exception(string.Format("Failed to replace the file \"{0}\" volume with the \"{1}\", error: {2}", target, sourcefile, ex.Message));
System.Threading.Thread.Sleep(250);
}
} while (i-- > 0);
}
// <summary>
// Returns the entry assembly or reasonable approximation if no entry assembly is available.
// This is the case in NUnit tests. The following approach does not work w/ Mono due to unimplemented members:
// http://social.msdn.microsoft.com/Forums/nb-NO/clr/thread/db44fe1a-3bb4-41d4-a0e0-f3021f30e56f
// so this layer of indirection is necessary
// </summary>
// <returns>entry assembly or reasonable approximation</returns>
public static System.Reflection.Assembly getEntryAssembly()
{
return System.Reflection.Assembly.GetEntryAssembly() ?? System.Reflection.Assembly.GetExecutingAssembly();
}
/// <summary>
/// Converts a Base64 encoded string to &quot;base64 for url&quot;
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
/// </summary>
/// <param name="data">The base64 encoded string</param>
/// <returns>The base64 for url encoded string</returns>
public static string Base64PlainToBase64Url(string data)
{
return data.Replace('+', '-').Replace('/', '_');
}
/// <summary>
/// Converts a &quot;base64 for url&quot; encoded string to a Base64 encoded string.
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
/// </summary>
/// <param name="data">The base64 for url encoded string</param>
/// <returns>The base64 encoded string</returns>
public static string Base64UrlToBase64Plain(string data)
{
return data.Replace('-', '+').Replace('_', '/');
}
/// <summary>
/// Encodes a byte array into a &quot;base64 for url&quot; encoded string.
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
/// </summary>
/// <param name="data">The data to encode</param>
/// <returns>The base64 for url encoded string</returns>
public static string Base64UrlEncode(byte[] data)
{
return Base64PlainToBase64Url(Convert.ToBase64String(data));
}
/// <summary>
/// Decodes a &quot;base64 for url&quot; encoded string into the raw byte array.
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
/// </summary>
/// <param name="data">The data to decode</param>
/// <returns>The raw data</returns>
public static byte[] Base64UrlDecode(string data)
{
return Convert.FromBase64String(Base64UrlToBase64Plain(data));
}
/// <summary>
/// Prints the object to a stream, which can be used for display or logging
/// </summary>
/// <returns>The serialized object</returns>
/// <param name="item">The object to serialize</param>
public static void PrintSerializeObject(object item, System.IO.TextWriter writer, Func<System.Reflection.PropertyInfo, bool> filter = null)
{
foreach(var p in item.GetType().GetProperties())
{
if (filter != null && !filter(p))
continue;
if (p.PropertyType.IsPrimitive || p.PropertyType == typeof(string))
{
writer.WriteLine("{0}: {1}", p.Name, p.GetValue(item, null));
}
else if (typeof(System.Collections.IEnumerable).IsAssignableFrom(p.PropertyType))
{
var enumerable = (System.Collections.IEnumerable)p.GetValue(item, null);
if (enumerable != null)
{
var enumerator = enumerable.GetEnumerator();
if (enumerator != null)
{
writer.Write("{0}: [", p.Name);
if (enumerator.MoveNext())
{
writer.Write(enumerator.Current);
while (enumerator.MoveNext())
{
writer.Write(", ");
writer.Write(enumerator.Current);
}
}
writer.WriteLine("]");
}
}
}
}
writer.Flush();
}
/// <summary>
/// Returns a string representing the object, which can be used for display or logging
/// </summary>
/// <returns>The serialized object</returns>
/// <param name="item">The object to serialize</param>
public static StringBuilder PrintSerializeObject(object item, StringBuilder sb = null, Func<System.Reflection.PropertyInfo, bool> filter = null)
{
sb = sb ?? new StringBuilder();
using(var sw = new System.IO.StringWriter(sb))
PrintSerializeObject(item, sw);
return sb;
}
/// <summary>
/// Repeatedly hash a value with a salt.
/// This effectively masks the original value,
/// and destroys lookup methods, like rainbow tables
/// </summary>
/// <param name="data">The data to hash</param>
/// <param name="salt">The salt to apply</param>
/// <param name="repeats">The number of times to repeat the hashing</param>
/// <returns>The salted hash</returns>
public static byte[] RepeatedHashWithSalt(string data, string salt, int repeats = 1200)
{
return RepeatedHashWithSalt(
System.Text.Encoding.UTF8.GetBytes(data ?? ""),
System.Text.Encoding.UTF8.GetBytes(salt ?? ""),
repeats);
}
/// <summary>
/// Repeatedly hash a value with a salt.
/// This effectively masks the original value,
/// and destroys lookup methods, like rainbow tables
/// </summary>
/// <param name="data">The data to hash</param>
/// <param name="salt">The salt to apply</param>
/// <returns>The salted hash</returns>
public static byte[] RepeatedHashWithSalt(byte[] data, byte[] salt, int repeats = 1200)
{
// We avoid storing the passphrase directly,
// instead we salt and rehash repeatedly
using(var h = System.Security.Cryptography.SHA256.Create())
{
h.Initialize();
h.TransformBlock(salt, 0, salt.Length, salt, 0);
h.TransformFinalBlock(data, 0, data.Length);
var buf = h.Hash;
for(var i = 0; i < repeats; i++)
{
h.Initialize();
h.TransformBlock(salt, 0, salt.Length, salt, 0);
h.TransformFinalBlock(buf, 0, buf.Length);
buf = h.Hash;
}
return buf;
}
}
}
}