Files
duplicati/Duplicati/Library/Utility/ReadLimitLengthStream.cs
T
2021-03-20 16:09:23 -06:00

257 lines
8.6 KiB
C#

using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace Duplicati.Library.Utility
{
// StreamReadLimitLengthWrapper() based on code from Matt Smith (Oct 26 '15 at 20:38)
// https://stackoverflow.com/questions/33354822/how-to-set-length-in-stream-without-truncated
/// <summary>
/// This class wraps a Stream but only allows reading a limited number of bytes from the underlying stream.
/// This can be used to create a stream that exposes only a small window of a source stream.
/// Having multiple copies of this wrapper on the same base stream at the same time is not ideal
/// (as the position will move around), but creating multiple of these streams one after another
/// can be used to create a sliding window over a base stream.
/// </summary>
public class ReadLimitLengthStream : Stream
{
private readonly Stream m_innerStream;
private readonly long m_start;
private readonly long m_length;
public ReadLimitLengthStream(Stream innerStream, long length)
: this(innerStream, 0, length)
{
}
public ReadLimitLengthStream(Stream innerStream, long start, long length)
{
if (innerStream == null)
{
throw new ArgumentNullException(nameof(innerStream));
}
if (start < 0 || start > innerStream.Length)
{
throw new ArgumentOutOfRangeException(nameof(start));
}
if (length < 0 || innerStream.Length < start + length)
{
throw new ArgumentOutOfRangeException(nameof(length));
}
m_innerStream = innerStream;
m_start = start;
m_length = length;
if (m_start != 0)
{
// Make sure the stream is starting at the expected point
if (m_innerStream.Position != m_start)
{
if (m_innerStream.CanSeek)
{
m_innerStream.Seek(m_start, SeekOrigin.Begin);
}
else if (m_innerStream.Position < m_start)
{
// If the underlying stream doesn't support seeking,
// this will instead simulate the seek by reading until
// the underlying stream is at the start position.
long bytesToRead = m_start - m_innerStream.Position;
for (long i = 0; i < bytesToRead; i++)
{
m_innerStream.ReadByte();
}
}
else
{
throw new ArgumentException("Cannot seek stream to starting position", nameof(innerStream));
}
}
}
}
public override bool CanRead => m_innerStream.CanRead;
public override bool CanSeek => m_innerStream.CanSeek;
public override bool CanWrite => false;
public override void Flush()
{
// NOOP
}
public override long Length => m_length;
public override long Position
{
get => ClampInnerStreamPosition(m_innerStream.Position) - m_start;
set => m_innerStream.Position = ClampInnerStreamPosition(value + m_start);
}
public override int Read(byte[] buffer, int offset, int count)
{
count = GetAllowedCount(count);
return m_innerStream.Read(buffer, offset, count);
}
public override long Seek(long offset, SeekOrigin origin)
{
switch (origin)
{
case SeekOrigin.Begin:
m_innerStream.Seek(m_start + offset, SeekOrigin.Begin);
break;
case SeekOrigin.Current:
m_innerStream.Seek(offset, SeekOrigin.Current);
break;
case SeekOrigin.End:
m_innerStream.Seek(m_start + m_length + offset, SeekOrigin.Begin);
break;
default:
throw new ArgumentException("Unknown SeekOrigin", nameof(origin));
}
return this.Position;
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
public override bool CanTimeout => m_innerStream.CanTimeout;
public override int ReadTimeout
{
get => m_innerStream.ReadTimeout;
set => m_innerStream.ReadTimeout = value;
}
public override int WriteTimeout
{
get => m_innerStream.ReadTimeout;
set => m_innerStream.ReadTimeout = value;
}
public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
{
count = GetAllowedCount(count);
return m_innerStream.BeginRead(buffer, offset, count, callback, state);
}
public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
{
throw new NotSupportedException();
}
public override void Close()
{
// Since this wrapper does not own the underlying stream, we do not want it to close the underlying stream
}
public override int EndRead(IAsyncResult asyncResult)
{
return m_innerStream.EndRead(asyncResult);
}
public override Task FlushAsync(CancellationToken cancellationToken)
{
return Task.CompletedTask;
}
public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
count = GetAllowedCount(count);
return m_innerStream.ReadAsync(buffer, offset, count, cancellationToken);
}
public override int ReadByte()
{
var count = GetAllowedCount(1);
if (count == 0)
{
return -1;
}
return m_innerStream.ReadByte();
}
public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
throw new NotSupportedException();
}
public override void WriteByte(byte value)
{
throw new NotSupportedException();
}
private int GetAllowedCount(int count)
{
if (m_innerStream.Position < m_start)
{
// The stream is positioned before the starting point.
// This state is exposed externally as having Position==0,
// so if possible, seek to the start and then read from there.
if (CanSeek)
{
this.Position = 0;
}
else
{
// If the underlying stream doesn't support seeking though,
// this will instead simulate the seek by reading until the underlying stream is at the start position.
long bytesToRead = m_start - m_innerStream.Position;
for (long i = 0; i < bytesToRead; i++)
{
m_innerStream.ReadByte();
}
}
}
long pos = this.Position;
if (pos >= m_length)
{
// The stream is at or past the end of the limit.
// Nothing should be read.
return 0;
}
long maxCount = m_length - pos;
if (count > maxCount)
{
return (int)maxCount;
}
return count;
}
private long ClampInnerStreamPosition(long position)
{
// Note that this allows this stream to have positions in the range 0 to m_length.
// Reading at m_length should return nothing.
if (position < m_start)
{
return m_start;
}
long maxPosition = m_start + m_length;
if (position > maxPosition)
{
return maxPosition;
}
return position;
}
}
}