git-svn-id: https://duplicati.googlecode.com/svn/branches/1.3.x@1386 59da171f-624f-0410-aa54-27559c288bec
230 lines
7.4 KiB
C#
230 lines
7.4 KiB
C#
#region Disclaimer / License
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// Copyright (C) 2011, Kenneth Skovhede
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// http://www.hexad.dk, opensource@hexad.dk
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Duplicati.Library.Utility
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{
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/// <summary>
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/// Class for wrapping a <see cref="Duplicati.Library.Utility.BlockingQueue"/> as an <see cref="System.Collections.Generic.IEnumerable"/>
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/// </summary>
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public class BlockingQueueAsEnumerable<T> : IEnumerable<T>
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{
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private IEnumerator<T> m_enumerator;
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public BlockingQueueAsEnumerable(BlockingQueue<T> queue)
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{
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m_enumerator = new BlockingQueueEnumerator<T>(queue);
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}
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#region IEnumerable implementation
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public System.Collections.IEnumerator GetEnumerator()
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{
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return ((IEnumerable<T>)this).GetEnumerator();
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}
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#endregion
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#region IEnumerable implementation
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IEnumerator<T> IEnumerable<T>.GetEnumerator()
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{
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if (m_enumerator == null)
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throw new Exception("Can only return a single enumerator for a blocking queue");
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IEnumerator<T> tmp = m_enumerator;
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m_enumerator = null;
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return tmp;
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}
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#endregion
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private class BlockingQueueEnumerator<T> : IEnumerator<T>
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{
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private BlockingQueue<T> m_queue;
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private bool m_first = true;
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private T m_current;
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public BlockingQueueEnumerator(BlockingQueue<T> queue)
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{
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m_queue = queue;
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}
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#region IDisposable implementation
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public void Dispose()
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{
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}
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#endregion
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#region IEnumerator implementation
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public bool MoveNext()
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{
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m_current = m_queue.Dequeue();
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return !(object.Equals(m_current, default(T)) && m_queue.Completed);
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}
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public void Reset()
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{
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if (!m_first)
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throw new System.NotImplementedException();
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}
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public object Current
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{
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get
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{
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return m_current;
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}
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}
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#endregion
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#region IEnumerator implementation
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T IEnumerator<T>.Current
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{
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get
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{
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return m_current;
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}
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}
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#endregion
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}
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}
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/// <summary>
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/// Implementation of a blocking queue that serves as a producer/consumer contact point
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/// </summary>
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/// <typeparam name="T">The type of data in the queue</typeparam>
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public class BlockingQueue<T>
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{
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/// <summary>
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/// The lock that protects the data structures
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/// </summary>
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private object m_lock = new object();
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/// <summary>
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/// The queue storing the elements produced
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/// </summary>
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private Queue<T> m_queue = new Queue<T>();
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/// <summary>
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/// A flag indicating if the queue is now empty forever
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/// </summary>
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private bool m_completed = false;
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/// <summary>
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/// The event that signals that items have been produced (consumers wait for this)
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/// </summary>
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private System.Threading.ManualResetEvent m_itemsProduced = new System.Threading.ManualResetEvent(false);
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/// <summary>
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/// The event that signals that items have been consumed (producers wait for this)
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/// </summary>
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private System.Threading.ManualResetEvent m_itemsConsumed = new System.Threading.ManualResetEvent(false);
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/// <summary>
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/// The maximum capacity of the queue, the producers will be blocked if more elements are put into the queue
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/// </summary>
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private long m_maxCapacity = 100;
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/// <summary>
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/// Initializes a new instance of the <see cref="Duplicati.Library.Utility.BlockingQueue"/> class with the default capacity
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/// </summary>
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public BlockingQueue()
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{
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}
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/// <summary>
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/// Gets a value indicating whether this <see cref="Duplicati.Library.Utility.BlockingQueue"/> is completed
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/// </summary>
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public bool Completed { get { return m_completed; } }
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/// <summary>
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/// Initializes a new instance of the <see cref="Duplicati.Library.Utility.BlockingQueue"/> class
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/// </summary>
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/// <param name='maxCapacity'>The maximum capacity of the queue, the producers will be blocked if more elements are put into the queue</param>
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public BlockingQueue(long maxCapacity)
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: this()
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{
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if (maxCapacity <= 0)
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throw new ArgumentException("maxCapacity", "maxCapacity must be a positive number");
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m_maxCapacity = maxCapacity;
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}
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/// <summary>
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/// Signals that the producers are done and no more elements will be put into the queue
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/// </summary>
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public void SetCompleted()
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{
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m_completed = true;
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m_itemsProduced.Set();
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m_itemsConsumed.Set();
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}
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/// <summary>
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/// Enqueues the specified item.
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/// </summary>
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/// <param name='item'>The item to put into the queue</param>
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public void Enqueue(T item)
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{
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while (true)
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{
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lock(m_lock)
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{
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if (m_completed)
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throw new InvalidOperationException("Cannot insert items after complete flag has been set");
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if (m_queue.Count < m_maxCapacity)
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{
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m_queue.Enqueue(item);
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m_itemsProduced.Set();
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return;
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}
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m_itemsConsumed.Reset();
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}
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m_itemsConsumed.WaitOne();
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}
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}
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/// <summary>
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/// Dequeues an element from the queue
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/// </summary>
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/// <returns>The dequed element or default(T) if there are no more elements</returns>
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public T Dequeue()
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{
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while(true)
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{
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lock(m_lock)
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{
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if (m_queue.Count > 0)
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{
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m_itemsConsumed.Reset();
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return m_queue.Dequeue();
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}
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if (m_completed)
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return default(T);
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m_itemsProduced.Reset();
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}
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m_itemsProduced.WaitOne();
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}
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}
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}
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}
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