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duplicati/Duplicati/Library/Utility/BlockingQueue.cs
T

230 lines
7.4 KiB
C#

#region Disclaimer / License
// Copyright (C) 2011, Kenneth Skovhede
// http://www.hexad.dk, opensource@hexad.dk
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Duplicati.Library.Utility
{
/// <summary>
/// Class for wrapping a <see cref="Duplicati.Library.Utility.BlockingQueue"/> as an <see cref="System.Collections.Generic.IEnumerable"/>
/// </summary>
public class BlockingQueueAsEnumerable<T> : IEnumerable<T>
{
private IEnumerator<T> m_enumerator;
public BlockingQueueAsEnumerable(BlockingQueue<T> queue)
{
m_enumerator = new BlockingQueueEnumerator<T>(queue);
}
#region IEnumerable implementation
public System.Collections.IEnumerator GetEnumerator()
{
return ((IEnumerable<T>)this).GetEnumerator();
}
#endregion
#region IEnumerable implementation
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
if (m_enumerator == null)
throw new Exception("Can only return a single enumerator for a blocking queue");
IEnumerator<T> tmp = m_enumerator;
m_enumerator = null;
return tmp;
}
#endregion
private class BlockingQueueEnumerator<T> : IEnumerator<T>
{
private BlockingQueue<T> m_queue;
private bool m_first = true;
private T m_current;
public BlockingQueueEnumerator(BlockingQueue<T> queue)
{
m_queue = queue;
}
#region IDisposable implementation
public void Dispose()
{
}
#endregion
#region IEnumerator implementation
public bool MoveNext()
{
m_current = m_queue.Dequeue();
return !(object.Equals(m_current, default(T)) && m_queue.Completed);
}
public void Reset()
{
if (!m_first)
throw new System.NotImplementedException();
}
public object Current
{
get
{
return m_current;
}
}
#endregion
#region IEnumerator implementation
T IEnumerator<T>.Current
{
get
{
return m_current;
}
}
#endregion
}
}
/// <summary>
/// Implementation of a blocking queue that serves as a producer/consumer contact point
/// </summary>
/// <typeparam name="T">The type of data in the queue</typeparam>
public class BlockingQueue<T>
{
/// <summary>
/// The lock that protects the data structures
/// </summary>
private object m_lock = new object();
/// <summary>
/// The queue storing the elements produced
/// </summary>
private Queue<T> m_queue = new Queue<T>();
/// <summary>
/// A flag indicating if the queue is now empty forever
/// </summary>
private bool m_completed = false;
/// <summary>
/// The event that signals that items have been produced (consumers wait for this)
/// </summary>
private System.Threading.ManualResetEvent m_itemsProduced = new System.Threading.ManualResetEvent(false);
/// <summary>
/// The event that signals that items have been consumed (producers wait for this)
/// </summary>
private System.Threading.ManualResetEvent m_itemsConsumed = new System.Threading.ManualResetEvent(false);
/// <summary>
/// The maximum capacity of the queue, the producers will be blocked if more elements are put into the queue
/// </summary>
private long m_maxCapacity = 100;
/// <summary>
/// Initializes a new instance of the <see cref="Duplicati.Library.Utility.BlockingQueue"/> class with the default capacity
/// </summary>
public BlockingQueue()
{
}
/// <summary>
/// Gets a value indicating whether this <see cref="Duplicati.Library.Utility.BlockingQueue"/> is completed
/// </summary>
public bool Completed { get { return m_completed; } }
/// <summary>
/// Initializes a new instance of the <see cref="Duplicati.Library.Utility.BlockingQueue"/> class
/// </summary>
/// <param name='maxCapacity'>The maximum capacity of the queue, the producers will be blocked if more elements are put into the queue</param>
public BlockingQueue(long maxCapacity)
: this()
{
if (maxCapacity <= 0)
throw new ArgumentException("maxCapacity", "maxCapacity must be a positive number");
m_maxCapacity = maxCapacity;
}
/// <summary>
/// Signals that the producers are done and no more elements will be put into the queue
/// </summary>
public void SetCompleted()
{
m_completed = true;
m_itemsProduced.Set();
m_itemsConsumed.Set();
}
/// <summary>
/// Enqueues the specified item.
/// </summary>
/// <param name='item'>The item to put into the queue</param>
public void Enqueue(T item)
{
while (true)
{
lock(m_lock)
{
if (m_completed)
throw new InvalidOperationException("Cannot insert items after complete flag has been set");
if (m_queue.Count < m_maxCapacity)
{
m_queue.Enqueue(item);
m_itemsProduced.Set();
return;
}
m_itemsConsumed.Reset();
}
m_itemsConsumed.WaitOne();
}
}
/// <summary>
/// Dequeues an element from the queue
/// </summary>
/// <returns>The dequed element or default(T) if there are no more elements</returns>
public T Dequeue()
{
while(true)
{
lock(m_lock)
{
if (m_queue.Count > 0)
{
m_itemsConsumed.Reset();
return m_queue.Dequeue();
}
if (m_completed)
return default(T);
m_itemsProduced.Reset();
}
m_itemsProduced.WaitOne();
}
}
}
}