Files
duplicati/Duplicati/Library/Utility/Utility.cs
T

956 lines
39 KiB
C#

#region Disclaimer / License
// Copyright (C) 2011, Kenneth Skovhede
// http://www.hexad.dk, opensource@hexad.dk
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Duplicati.Library.Utility
{
public static class Utility
{
/// <summary>
/// Size of buffers for copying stream
/// </summary>
public static long DEFAULT_BUFFER_SIZE = 64 * 1024;
/// <summary>
/// A value indicating if the current process is running in 64bit mode
/// </summary>
public static readonly bool Is64BitProcess = IntPtr.Size == 8;
/// <summary>
/// Gets the hash algorithm used for calculating a hash
/// </summary>
public static string HashAlgorithm { get { return "SHA256"; } }
/// <summary>
/// The EPOCH offset (unix style)
/// </summary>
public static readonly DateTime EPOCH = new DateTime(1970, 1, 1, 0, 0, 0);
/// <summary>
/// The attribute value used to indicate error
/// </summary>
public const System.IO.FileAttributes ATTRIBUTE_ERROR = (System.IO.FileAttributes)(1 << 30);
/// <summary>
/// The callback delegate type used to collecting file information
/// </summary>
/// <param name="rootpath">The path that the file enumeration started at</param>
/// <param name="path">The current element</param>
/// <param name="attributes">The attributes of the element</param>
/// <returns>A value indicating if the folder should be recursed, ignored for other types</returns>
public delegate bool EnumerationCallbackDelegate(string rootpath, string path, System.IO.FileAttributes attributes);
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target)
{
CopyStream(source, target, true);
}
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
/// <param name="tryRewindSource">True if an attempt should be made to rewind the source stream, false otherwise</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target, bool tryRewindSource)
{
if (tryRewindSource && source.CanSeek)
try { source.Position = 0; }
catch { }
byte[] buf = new byte[DEFAULT_BUFFER_SIZE];
int read;
while ((read = source.Read(buf, 0, buf.Length)) != 0)
target.Write(buf, 0, read);
}
/// <summary>
/// Returns an IEnumerable with all filesystem entries, recursive
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="filter">An optional filter to apply to the filenames</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <param name="attributeReader">A function to call that obtains the attributes for an element, set to null to skip symlink detection</param>
/// <returns>The file system entries</returns>
public static IEnumerable<string> EnumerateFileSystemEntriesBlocked(string rootpath, FilenameFilter filter, FileSystemInteraction folderList, FileSystemInteraction fileList, ExtractFileAttributes attributeReader)
{
BlockingQueue<string> queue = new BlockingQueue<string>();
new BlockedCollector(queue, rootpath, filter, folderList, fileList);
return new BlockingQueueAsEnumerable<string>(queue);
}
/// <summary>
/// Class used to implement blocked collection of files and folders
/// </summary>
private class BlockedCollector
{
private BlockingQueue<string> m_queue;
public BlockedCollector(BlockingQueue<string> queue, string rootpath, FilenameFilter filter, FileSystemInteraction folderList, FileSystemInteraction fileList)
{
m_queue = queue;
System.Threading.Thread t = new System.Threading.Thread(BlockedThreadRunner);
t.Start(new object[] { rootpath, filter, folderList, fileList});
}
private bool Callback(string rootpath, string path, System.IO.FileAttributes attributes)
{
if ((attributes & ATTRIBUTE_ERROR) == 0)
m_queue.Enqueue(path);
return true;
}
private void BlockedThreadRunner(object _args)
{
object[] args = (object[])_args;
string roothpath = (string)args[0];
FilenameFilter filter = (FilenameFilter)args[1];
FileSystemInteraction folderList = (FileSystemInteraction)args[2];
FileSystemInteraction fileList = (FileSystemInteraction)args[3];
EnumerateFileSystemEntries(roothpath, Callback, folderList, fileList);
m_queue.SetCompleted();
}
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames</returns>
public static List<string> EnumerateFiles(string basepath)
{
return EnumerateFiles(basepath, null);
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <returns>A list of the full paths</returns>
public static List<string> EnumerateFolders(string basepath)
{
return EnumerateFolders(basepath, null);
}
/// <summary>
/// Returns a list of all files and subfolders found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in.</param>
/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
public static List<string> EnumerateFileSystemEntries(string basepath)
{
return EnumerateFileSystemEntries(basepath, (FilenameFilter)null);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames</returns>
public static List<string> EnumerateFiles(string basepath, FilenameFilter filter)
{
PathCollector c = new PathCollector(false, true, filter);
EnumerateFileSystemEntries(basepath, new EnumerationCallbackDelegate(c.Callback));
return c.Files;
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full paths</returns>
public static List<string> EnumerateFolders(string basepath, FilenameFilter filter)
{
PathCollector c = new PathCollector(true, false, filter);
EnumerateFileSystemEntries(basepath, new EnumerationCallbackDelegate(c.Callback));
return c.Files;
}
/// <summary>
/// Returns a list of all files and subfolders found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in.</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
public static List<string> EnumerateFileSystemEntries(string basepath, FilenameFilter filter)
{
PathCollector c = new PathCollector(true, true, filter);
EnumerateFileSystemEntries(basepath, new EnumerationCallbackDelegate(c.Callback));
return c.Files;
}
/// <summary>
/// A callback delegate used for applying alternate enumeration of filesystems
/// </summary>
/// <param name="path">The path to return data from</param>
/// <returns>A list of paths</returns>
public delegate string[] FileSystemInteraction(string path);
/// <summary>
/// A callback delegate used for extracting attributes from a file or folder
/// </summary>
/// <param name="path">The path to return data from</param>
/// <returns>Attributes for the file or folder</returns>
public delegate System.IO.FileAttributes ExtractFileAttributes(string path);
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="filter">An optional filter to apply to the filenames</param>
/// <param name="callback">The function to call with the filenames</param>
/// <returns>A list of the full filenames</returns>
public static void EnumerateFileSystemEntries(string rootpath, EnumerationCallbackDelegate callback)
{
EnumerateFileSystemEntries(rootpath, callback, new FileSystemInteraction(System.IO.Directory.GetDirectories), new FileSystemInteraction(System.IO.Directory.GetFiles));
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <returns>A list of the full filenames</returns>
public static void EnumerateFileSystemEntries(string rootpath, EnumerationCallbackDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList)
{
EnumerateFileSystemEntries(rootpath, callback, folderList, fileList, null);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <param name="attributeReader">A function to call that obtains the attributes for an element, set to null to avoid reading attributes</param>
/// <returns>A list of the full filenames</returns>
public static void EnumerateFileSystemEntries(string rootpath, EnumerationCallbackDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList, ExtractFileAttributes attributeReader)
{
if (!System.IO.Directory.Exists(rootpath))
return;
Queue<string> lst = new Queue<string>();
lst.Enqueue(rootpath);
while (lst.Count > 0)
{
string f = AppendDirSeparator(lst.Dequeue());
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Directory : attributeReader(f);
if (!callback(rootpath, f, attr))
continue;
foreach (string s in folderList(f))
lst.Enqueue(s);
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, f, ATTRIBUTE_ERROR | System.IO.FileAttributes.Directory);
}
try
{
if (fileList != null)
foreach (string s in fileList(f))
{
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Normal : attributeReader(s);
callback(rootpath, s, attr);
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, s, ATTRIBUTE_ERROR);
}
}
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, f, ATTRIBUTE_ERROR);
}
}
}
/// <summary>
/// An internal helper class to collect filenames from the enumeration callback
/// </summary>
private class PathCollector
{
private List<string> m_files;
private FilenameFilter m_filter;
private bool m_includeFolders;
private bool m_includeFiles;
public PathCollector(bool includeFolders, bool includeFiles, FilenameFilter filter)
{
m_files = new List<string>();
m_filter = filter;
m_includeFolders = includeFolders;
m_includeFiles = includeFiles;
}
public bool Callback(string rootpath, string path, System.IO.FileAttributes attributes)
{
if ((attributes & ATTRIBUTE_ERROR) != 0)
{
//Don't care
}
else
{
if (m_filter != null && !m_filter.ShouldInclude(rootpath, path))
return false;
bool isDirectory = (attributes & System.IO.FileAttributes.Directory) != 0;
if (m_includeFolders && isDirectory)
m_files.Add(path);
else if (m_includeFiles && !isDirectory)
m_files.Add(path);
}
return true;
}
public List<string> Files { get { return m_files; } }
}
/// <summary>
/// An internal helper class to calculate the size of a folders files
/// </summary>
private class PathSizeCalculator
{
private long m_size = 0;
private FilenameFilter m_filter;
public PathSizeCalculator(FilenameFilter filter)
{
m_filter = filter;
}
public bool Callback(string rootpath, string path, System.IO.FileAttributes attributes)
{
if (m_filter != null && !m_filter.ShouldInclude(rootpath, path))
return false;
if ((attributes & System.IO.FileAttributes.Directory) == 0)
try { m_size += new System.IO.FileInfo(path).Length; }
catch { }
return true;
}
public long Size { get { return m_size; } }
}
/// <summary>
/// Calculates the size of files in a given folder
/// </summary>
/// <param name="folder">The folder to examine</param>
/// <param name="filter">A filter to apply</param>
/// <returns>The combined size of all files that match the filter</returns>
public static long GetDirectorySize(string folder, FilenameFilter filter)
{
PathSizeCalculator c = new PathSizeCalculator(filter);
EnumerateFileSystemEntries(folder, new EnumerationCallbackDelegate(c.Callback));
return c.Size;
}
/// <summary>
/// A cached instance of the directory separator as a string
/// </summary>
public static readonly string DirectorySeparatorString = System.IO.Path.DirectorySeparatorChar.ToString();
/// <summary>
/// Appends the appropriate directory separator to paths, depending on OS.
/// Does not append the separator if the path already ends with it.
/// </summary>
/// <param name="path">The path to append to</param>
/// <returns>The path with the directory separator appended</returns>
public static string AppendDirSeparator(string path)
{
if (!path.EndsWith(DirectorySeparatorString))
return path += DirectorySeparatorString;
else
return path;
}
/// <summary>
/// Some streams can return a number that is less than the requested number of bytes.
/// This is usually due to fragmentation, and is solved by issuing a new read.
/// This function wraps that functionality.
/// </summary>
/// <param name="stream">The stream to read</param>
/// <param name="buf">The buffer to read into</param>
/// <param name="count">The amout of bytes to read</param>
/// <returns>The actual number of bytes read</returns>
public static int ForceStreamRead(System.IO.Stream stream, byte[] buf, int count)
{
int a;
int index = 0;
do
{
a = stream.Read(buf, index, count);
index += a;
count -= a;
}
while (a != 0 && count > 0);
return index;
}
/// <summary>
/// Compares two streams to see if they are binary equals
/// </summary>
/// <param name="stream1">One stream</param>
/// <param name="stream2">Another stream</param>
/// <param name="checkLength">True if the length of the two streams should be compared</param>
/// <returns>True if they are equal, false otherwise</returns>
public static bool CompareStreams(System.IO.Stream stream1, System.IO.Stream stream2, bool checkLength)
{
if (checkLength)
{
try
{
if (stream1.Length != stream2.Length)
return false;
}
catch
{
//We must read along, trying to determine if they are equals
}
}
int longSize = BitConverter.GetBytes((long)0).Length;
byte[] buf1 = new byte[longSize * 512];
byte[] buf2 = new byte[buf1.Length];
int a1, a2;
while ((a1 = ForceStreamRead(stream1, buf1, buf1.Length)) == (a2 = ForceStreamRead(stream2, buf2, buf2.Length)))
{
int ix = 0;
for (int i = 0; i < a1 / longSize; i++)
if (BitConverter.ToUInt64(buf1, ix) != BitConverter.ToUInt64(buf2, ix))
return false;
else
ix += longSize;
for (int i = 0; i < a1 % longSize; i++)
if (buf1[ix] != buf2[ix])
return false;
else
ix++;
if (a1 == 0)
break;
}
return a1 == a2;
}
/// <summary>
/// Removes an entire folder, and its contents.
/// Equal to System.IO.Directory.Delete
/// </summary>
/// <param name="path">The folder to remove</param>
public static void DeleteFolder(string path)
{
if (!System.IO.Directory.Exists(path))
return;
foreach (string s in EnumerateFiles(path))
{
System.IO.File.SetAttributes(s, System.IO.FileAttributes.Normal);
System.IO.File.Delete(s);
}
List<string> folders = Utility.EnumerateFolders(path);
folders.Sort();
folders.Reverse();
foreach (string s in folders)
System.IO.Directory.Delete(s);
System.IO.Directory.Delete(path);
}
/// <summary>
/// Calculates the hash of a given file, and returns the results as an base64 encoded string
/// </summary>
/// <param name="path">The path to the file to calculate the hash for</param>
/// <returns>The base64 encoded hash</returns>
public static string CalculateHash(string path)
{
using (System.IO.FileStream fs = System.IO.File.Open(path, System.IO.FileMode.Open, System.IO.FileAccess.Read, System.IO.FileShare.Read))
return CalculateHash(fs);
}
/// <summary>
/// Calculates the hash of a given stream, and returns the results as an base64 encoded string
/// </summary>
/// <param name="path">The stream to calculate the hash for</param>
/// <returns>The base64 encoded hash</returns>
public static string CalculateHash(System.IO.Stream stream)
{
return Convert.ToBase64String(System.Security.Cryptography.HashAlgorithm.Create(HashAlgorithm).ComputeHash(stream));
}
/// <summary>
/// Formats a size into a human readable format, eg. 2048 becomes &quot;2 KB&quot;.
/// </summary>
/// <param name="size">The size to format</param>
/// <returns>A human readable string representing the size</returns>
public static string FormatSizeString(long size)
{
if (size >= 1024 * 1024 * 1024)
return string.Format(Strings.Utility.FormatStringGB, (double)size / (1024 * 1024 * 1024));
else if (size >= 1024 * 1024)
return string.Format(Strings.Utility.FormatStringMB, (double)size / (1024 * 1024));
else if (size >= 1024)
return string.Format(Strings.Utility.FormatStringKB, (double)size / 1024);
else
return string.Format(Strings.Utility.FormatStringB, size);
}
public static System.Threading.ThreadPriority ParsePriority(string value)
{
if (string.IsNullOrEmpty(value) || value.Trim().Length == 0)
return System.Threading.ThreadPriority.Normal;
switch (value.ToLower().Trim())
{
case "+2":
case "high":
case "highest":
return System.Threading.ThreadPriority.Highest;
case "+1":
case "abovenormal":
case "above normal":
return System.Threading.ThreadPriority.AboveNormal;
case "-1":
case "belownormal":
case "below normal":
return System.Threading.ThreadPriority.BelowNormal;
case "-2":
case "low":
case "lowest":
case "idle":
return System.Threading.ThreadPriority.Lowest;
default:
return System.Threading.ThreadPriority.Normal;
}
}
/// <summary>
/// Parses a string into a boolean value
/// </summary>
/// <param name="value">The value to parse</param>
/// <param name="default">The default value, in case the string is not a valid boolean value</param>
/// <returns>The parsed value or the default value</returns>
public static bool ParseBool(string value, bool @default)
{
if (value == null)
value = "";
switch (value.Trim().ToLower())
{
case "1":
case "on":
case "true":
case "yes":
return true;
case "0":
case "off":
case "false":
case "no":
return false;
default:
return @default;
}
}
/// <summary>
/// Parses an option from the option set, using the convention that if the option is set, it is true unless it parses to false, and false otherwise
/// </summary>
/// <param name="options">The set of options to look for the setting in</param>
/// <param name="value">The value to look for in the settings</param>
/// <returns></returns>
public static bool ParseBoolOption(IDictionary<string, string> options, string value)
{
string opt;
if (options.TryGetValue(value, out opt))
return ParseBool(opt, true);
else
return false;
}
/// <summary>
/// A helper for converting byte arrays to hex, vice versa
/// </summary>
private const string HEX_DIGITS_UPPER = "0123456789ABCDEF";
/// <summary>
/// Converts the byte array to hex digits
/// </summary>
/// <param name="data">The data to convert</param>
/// <returns>The data as a string of hex digits</returns>
public static string ByteArrayAsHexString(byte[] data)
{
if (data == null || data.Length == 0)
return "";
StringBuilder sb = new StringBuilder();
foreach (byte b in data)
{
sb.Append(HEX_DIGITS_UPPER[(b >> 4) & 0xF]);
sb.Append(HEX_DIGITS_UPPER[b & 0xF]);
}
return sb.ToString();
}
/// <summary>
/// Converts the given hex string into a byte array
/// </summary>
/// <param name="hex">The hex string</param>
/// <returns>The byte array</returns>
public static byte[] HexStringAsByteArray(string hex)
{
if (string.IsNullOrEmpty(hex))
return new byte[0];
hex = hex.Trim().ToUpper();
if (hex.Length % 2 != 0)
throw new Exception(Strings.Utility.InvalidHexStringLengthError);
byte[] data = new byte[hex.Length];
for (int i = 0; i < hex.Length; i+= 2)
{
int upper = HEX_DIGITS_UPPER.IndexOf(hex[i]);
int lower = HEX_DIGITS_UPPER.IndexOf(hex[i + 1]);
if (upper < 0)
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i]));
if (lower < 0)
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i + 1]));
data[i % 2] = (byte)((upper << 4) | lower);
}
return data;
}
/// <value>
/// Gets or sets a value indicating if the client is Linux/Unix based
/// </value>
public static bool IsClientLinux
{
get
{
#if __MonoCS__
if (Environment.OSVersion.Platform == PlatformID.Unix || (int)Environment.OSVersion.Platform == 6)
return true;
#else
if (Environment.OSVersion.Platform == PlatformID.Unix || Environment.OSVersion.Platform == PlatformID.MacOSX)
return true;
#endif
return false;
}
}
/// <value>
/// Returns a value indicating if the filesystem, is case sensitive
/// </value>
public static bool IsFSCaseSensitive
{
get
{
//TODO: This should probably be determined by filesystem rather than OS
//In case MS decides to support case sensitive filesystems (yeah right :))
return IsClientLinux;
}
}
/// <summary>
/// Returns a value indicating if the app is running under Mono
/// </summary>
public static bool IsMono
{
get
{
return Type.GetType("Mono.Runtime") != null;
}
}
/// <summary>
/// Gets the current Mono runtime version, will return 0.0 if not running Mono
/// </summary>
public static Version MonoVersion
{
get
{
try
{
Type t = Type.GetType("Mono.Runtime");
if (t != null)
{
System.Reflection.MethodInfo mi = t.GetMethod("GetDisplayName", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
if (mi != null)
{
string version = (string)mi.Invoke(null, null);
return new Version(version.Substring(version.Trim().LastIndexOf(' ')));
}
}
}
catch
{
}
return new Version();
}
}
/// <summary>
/// Gets the users default UI language
/// </summary>
public static System.Globalization.CultureInfo DefaultCulture
{
get
{
System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(DummyMethod));
return t.CurrentUICulture;
}
}
//Unused function, used to create a dummy thread
private static void DummyMethod() { }
/// <summary>
/// Gets a string comparer that matches the client filesystems case sensitivity
/// </summary>
public static StringComparer ClientFilenameStringComparer { get { return Utility.IsFSCaseSensitive ? StringComparer.CurrentCulture : StringComparer.CurrentCultureIgnoreCase; } }
/// <summary>
/// Gets the string comparision that matches the client filesystems case sensitivity
/// </summary>
public static StringComparison ClientFilenameStringComparision { get { return Utility.IsFSCaseSensitive ? StringComparison.CurrentCulture : StringComparison.CurrentCultureIgnoreCase; } }
/// <summary>
/// Searches the system paths for the file specified
/// </summary>
/// <param name="filename">The file to locate</param>
/// <returns>The full path to the file, or null if the file was not found</returns>
public static string LocateFileInSystemPath(string filename)
{
try
{
if (System.IO.Path.IsPathRooted(filename))
return System.IO.File.Exists(filename) ? filename : null;
try { filename = System.IO.Path.GetFileName(filename); }
catch { }
string homedir = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + System.IO.Path.PathSeparator.ToString();
//Look in application base folder and all system path folders
foreach (string s in (homedir + Environment.GetEnvironmentVariable("PATH")).Split(System.IO.Path.PathSeparator))
if (!string.IsNullOrEmpty(s) && s.Trim().Length > 0)
try
{
foreach (string sx in System.IO.Directory.GetFiles(Environment.ExpandEnvironmentVariables(s), filename))
return sx;
}
catch
{ }
}
catch
{ }
return null;
}
/// <summary>
/// Gets a stream using the GetRequestStream method, but with a timeout.
/// This is a workaround for the fact that GetRequestStream() hangs if
/// Timeout is set to infinity, but setting it to something else than
/// inifinity may abort the request if it is slow. Setting it to something
/// large is just as bad, as it would hang for a long time.
/// </summary>
/// <param name="req">The WebRequest to invoke GetRequestStream() on</param>
/// <returns>The request stream</returns>
public static System.IO.Stream SafeGetRequestStream(System.Net.WebRequest req)
{
return (System.IO.Stream)SafeGetRequestOrResponseStream(req, true);
}
/// <summary>
/// Gets a response using the GetResponse method, but with a timeout.
/// This is a workaround for the fact that GetResponse() hangs if
/// Timeout is set to infinity, but setting it to something else than
/// inifinity may abort the request if it is slow. Setting it to something
/// large is just as bad, as it would hang for a long time.
/// </summary>
/// <param name="req">The WebRequest to invoke GetResponse() on</param>
/// <returns>The WebResponse</returns>
public static System.Net.WebResponse SafeGetResponse(System.Net.WebRequest req)
{
return (System.Net.WebResponse)SafeGetRequestOrResponseStream(req, false);
}
/// <summary>
/// The default timeout for a connection response, either for creating the connection or for starting to deliver the results
/// </summary>
private static readonly int DEFAULT_RESPONSE_TIMEOUT = (int)TimeSpan.FromMinutes(2).TotalMilliseconds;
/// <summary>
/// Helper function that invokes a thread and the GetRequestStream() or GetResponse() method
/// </summary>
/// <param name="req">The request to invoke the method on</param>
/// <param name="getRequest">A value indicating if the invoked method should be GetRequestStream() or GetResponse()</param>
/// <returns>Either a System.IO.Stream or a System.Net.WebResponse object</returns>
private static object SafeGetRequestOrResponseStream(System.Net.WebRequest req, bool getRequest)
{
object[] args = new object[] { req, getRequest, null };
System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(RunSafeGetRequest));
try
{
//We use the timeout to determine how long we should wait
int waitTime = req.Timeout == System.Threading.Timeout.Infinite ? DEFAULT_RESPONSE_TIMEOUT : req.Timeout;
t.Start(args);
if (t.Join(waitTime))
{
if (args[2] == null)
throw new Exception(string.Format(Strings.Utility.UnexpectedRequestResultError, "null", ""));
else if (args[2] is Exception)
throw (Exception)args[2];
if (getRequest && args[2] is System.IO.Stream)
return (System.IO.Stream)args[2];
else if (!getRequest && args[2] is System.Net.WebResponse)
return (System.Net.WebResponse)args[2];
throw new Exception(string.Format(Strings.Utility.UnexpectedRequestResultError, args[2].GetType(), args[2].ToString()));
}
else
{
t.Abort();
throw new System.Net.WebException(Strings.Utility.TimeoutException, null, System.Net.WebExceptionStatus.Timeout, null);
}
}
catch
{
try { t.Abort(); }
catch { }
throw;
}
}
/// <summary>
/// The thread method that is invoked to perform the actual invocation,
/// this ensures that we can abort the thread should we want to
/// </summary>
/// <param name="data">An object array with the required parameters. Index 0 is the System.Net.WebRequest, index 1 is the flag indicating if it should use GetRequestStream() or GetResponse(), index 2 is an empty slot for returning the result or an exception</param>
private static void RunSafeGetRequest(object data)
{
object[] args = (object[])data;
try
{
System.Net.WebRequest req = (System.Net.WebRequest)args[0];
req.Timeout = System.Threading.Timeout.Infinite;
bool getRequest = (bool)args[1];
if (getRequest)
{
args[2] = req.GetRequestStream();
}
else
{
args[2] = req.GetResponse();
}
}
catch (System.Threading.ThreadAbortException)
{
}
catch (Exception ex)
{
args[2] = ex;
}
}
/// <summary>
/// Checks that a hostname is valid
/// </summary>
/// <param name="hostname">The hostname to verify</param>
/// <returns>True if the hostname is valid, false otherwise</returns>
public static bool IsValidHostname(string hostname)
{
try { return Uri.CheckHostName(hostname) != UriHostNameType.Unknown; }
catch { return false; }
}
}
}