This was based on the idea that the interfaces should remain static. I hope this change is enough to ensure stable interfaces until release 1.2. Overview of changes: Moved all interfaces into the same dll. Encryption and compression is now plugable modules, just as the backends. Encryption/compression can now register an UI. Encryption now uses AESCrypt as a default. GPG does not default to using the --armor option. Added support for generic modules, but none are written yet. Added support for plugable settings pages in the "Options" dialog. Fixed issue #148. Duplicati now uses AESCrypt as the default encryption format. Fixed issue #199. GPG now supports custom commandline options. Fixed issue #207. Encryption modules are now plugable. Fixed issue #118. S3 credentials are now stored. Fixed issue #151. Backends can now register system wide options. git-svn-id: https://duplicati.googlecode.com/svn/trunk@427 59da171f-624f-0410-aa54-27559c288bec
184 lines
7.4 KiB
C#
184 lines
7.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:2.0.50727.4927
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Duplicati.Library.Interface.Strings {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Common {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Common() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Duplicati.Library.Interface.Strings.Common", typeof(Common).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The configuration for the backend is not valid, it is missing the {0} field.
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/// </summary>
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internal static string ConfigurationIsMissingItemError {
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get {
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return ResourceManager.GetString("ConfigurationIsMissingItemError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Do you want to test the connection?.
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/// </summary>
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internal static string ConfirmTestConnectionQuestion {
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get {
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return ResourceManager.GetString("ConfirmTestConnectionQuestion", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connection Failed: {0}.
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/// </summary>
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internal static string ConnectionFailure {
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get {
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return ResourceManager.GetString("ConnectionFailure", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connection succeeded!.
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/// </summary>
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internal static string ConnectionSuccess {
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get {
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return ResourceManager.GetString("ConnectionSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You have not entered a path. This will store all backups in the default directory. Is this what you want?.
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/// </summary>
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internal static string DefaultDirectoryWarning {
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get {
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return ResourceManager.GetString("DefaultDirectoryWarning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You must enter a password.
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/// </summary>
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internal static string EmptyPasswordError {
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get {
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return ResourceManager.GetString("EmptyPasswordError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You have not entered a password.
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///Proceed without a password?.
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/// </summary>
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internal static string EmptyPasswordWarning {
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get {
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return ResourceManager.GetString("EmptyPasswordWarning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You must enter the name of the server.
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/// </summary>
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internal static string EmptyServernameError {
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get {
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return ResourceManager.GetString("EmptyServernameError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You must enter a username.
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/// </summary>
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internal static string EmptyUsernameError {
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get {
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return ResourceManager.GetString("EmptyUsernameError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You have not entered a username.
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///This is fine if the server allows anonymous uploads, but likely a username is required
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///Proceed without a username?.
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/// </summary>
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internal static string EmptyUsernameWarning {
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get {
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return ResourceManager.GetString("EmptyUsernameWarning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The folder cannot be created because it already exists.
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/// </summary>
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internal static string FolderAlreadyExistsError {
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get {
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return ResourceManager.GetString("FolderAlreadyExistsError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Folder created!.
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/// </summary>
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internal static string FolderCreated {
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get {
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return ResourceManager.GetString("FolderCreated", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to The requested folder does not exist.
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/// </summary>
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internal static string FolderMissingError {
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get {
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return ResourceManager.GetString("FolderMissingError", resourceCulture);
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}
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}
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}
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}
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