Added ID's to each log message and each exception to allow later introduction of a Knowledgebase service that explains each error in more detail.
103 lines
4.4 KiB
C#
103 lines
4.4 KiB
C#
// Copyright (C) 2018, The Duplicati Team
|
|
// http://www.duplicati.com, info@duplicati.com
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as
|
|
// published by the Free Software Foundation; either version 2.1 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Duplicati.Library.Logging;
|
|
|
|
namespace Duplicati.Library.Main
|
|
{
|
|
/// <summary>
|
|
/// The log target handler for the controller, which sends to multiple log targets
|
|
/// </summary>
|
|
public class ControllerMultiLogTarget : Logging.ILogDestination, IDisposable
|
|
{
|
|
/// <summary>
|
|
/// The list of log targets to handle
|
|
/// </summary>
|
|
private List<Tuple<ILogDestination, LogMessageType, Library.Utility.IFilter>> m_targets = new List<Tuple<ILogDestination, LogMessageType, Library.Utility.IFilter>>();
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> class.
|
|
/// </summary>
|
|
/// <param name="target">The log target.</param>
|
|
/// <param name="loglevel">The minimum log level to consider</param>
|
|
/// <param name="filter">The log filter.</param>
|
|
public ControllerMultiLogTarget(ILogDestination target, Logging.LogMessageType loglevel, Library.Utility.IFilter filter)
|
|
{
|
|
AddTarget(target, loglevel, filter);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the target to the list.
|
|
/// </summary>
|
|
/// <param name="target">The log target.</param>
|
|
/// <param name="loglevel">The minimum log level to consider</param>
|
|
/// <param name="filter">The log filter.</param>
|
|
public void AddTarget(ILogDestination target, LogMessageType loglevel, Library.Utility.IFilter filter)
|
|
{
|
|
if (target == null)
|
|
return;
|
|
|
|
m_targets.Add(new Tuple<ILogDestination, LogMessageType, Library.Utility.IFilter>(target, loglevel, filter ?? new Library.Utility.FilterExpression()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Releases all resource used by the <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> object.
|
|
/// </summary>
|
|
/// <remarks>Call <see cref="Dispose"/> when you are finished using the
|
|
/// <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/>. The <see cref="Dispose"/> method leaves the
|
|
/// <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> in an unusable state. After calling
|
|
/// <see cref="Dispose"/>, you must release all references to the
|
|
/// <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> so the garbage collector can reclaim the
|
|
/// memory that the <see cref="T:Duplicati.Library.Main.ControllerMultiLogTarget"/> was occupying.</remarks>
|
|
public void Dispose()
|
|
{
|
|
foreach (var m in m_targets)
|
|
(m.Item1 as IDisposable)?.Dispose();
|
|
m_targets.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes the message to all the destinations.
|
|
/// </summary>
|
|
/// <param name="entry">Entry.</param>
|
|
public void WriteMessage(LogEntry entry)
|
|
{
|
|
foreach (var e in m_targets)
|
|
{
|
|
var found = e.Item3.Matches(entry.Tag, out var result, out var match);
|
|
|
|
// If there is a filter match, use that
|
|
if (found)
|
|
{
|
|
if (!result)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// Otherwise, filter by log-level
|
|
if (entry.Level < e.Item2)
|
|
continue;
|
|
}
|
|
|
|
// If we get here, write the message
|
|
e.Item1.WriteMessage(entry);
|
|
}
|
|
}
|
|
}
|
|
}
|