Files
duplicati/Duplicati/Library/Snapshots/SnapshotBase.cs
T
Dean Ferreyra b8eecba62c Handle Windows source paths starting with "\\?\"
Under Windows, strip paths of any `\\?\` prefix to prevent Duplicati
from storing paths prefixed with `\\?\`.

This fixes an inconsistency in the stored data where, if the user
provided a prefixed path to back up (e.g., `\\?\C:\Temp`), Duplicati
would store an entry with the prefixed path (e.g., `\\?\C:\Temp`)
along with entries with paths stripped of their prefix (e.g.,
`C:\Temp\file.txt`).  By only storing non-prefixed paths, this also
avoids an error reported by the GUI when it would encounter a prefixed
path:
```
Filter for list-folder-contents must be a path prefix with no wildcards Parameter name: filter
```
2020-08-15 20:09:54 -07:00

214 lines
8.2 KiB
C#

#region Disclaimer / License
// Copyright (C) 2015, The Duplicati Team
// http://www.duplicati.com, info@duplicati.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
using System.Linq;
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using Duplicati.Library.Common.IO;
namespace Duplicati.Library.Snapshots
{
public abstract class SnapshotBase : ISnapshotService
{
/// <summary>
/// Releases unmanaged resources and performs other cleanup operations before the
/// <see cref="SnapshotBase"/> is reclaimed by garbage collection.
/// </summary>
/// <remarks>We must implement a finalizer to guarantee that our native handle is cleaned up</remarks>
~SnapshotBase()
{
// Our finalizer should call our Dispose(bool) method with false
Dispose(false);
}
#region ISnapshotService
/// <summary>
/// Enumerates all files and folders in the shadow copy
/// </summary>
/// <param name="sources">Source paths to enumerate</param>
/// <param name="callback">The callback to invoke with each found path</param>
/// <param name="errorCallback">The callback used to report errors</param>
public virtual IEnumerable<string> EnumerateFilesAndFolders(IEnumerable<string> sources, Utility.Utility.EnumerationFilterDelegate callback, Utility.Utility.ReportAccessError errorCallback)
{
return sources.SelectMany(s => Utility.Utility.EnumerateFileSystemEntries(s, callback, ListFolders, ListFiles, GetAttributes, errorCallback));
}
/// <summary>
/// Gets the last write time of a given file in UTC
/// </summary>
/// <param name="localPath">The full path to the file in non-snapshot format</param>
/// <returns>The last write time of the file</returns>
public virtual DateTime GetLastWriteTimeUtc(string localPath)
{
return File.GetLastWriteTimeUtc(localPath);
}
/// <summary>
/// Gets the last write time of a given file in UTC
/// </summary>
/// <param name="localPath">The full path to the file in non-snapshot format</param>
/// <returns>The last write time of the file</returns>
public virtual DateTime GetCreationTimeUtc(string localPath)
{
return File.GetCreationTimeUtc(localPath);
}
/// <summary>
/// Opens a file for reading
/// </summary>
/// <param name="localPath">The full path to the file in non-snapshot format</param>
/// <returns>An open filestream that can be read</returns>
public virtual Stream OpenRead(string localPath)
{
return File.Open(localPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
}
/// <summary>
/// Returns the size of a file
/// </summary>
/// <param name="localPath">The full path to the file in non-snapshot format</param>
/// <returns>The length of the file</returns>
public virtual long GetFileSize(string localPath)
{
return new FileInfo(localPath).Length;
}
/// <summary>
/// Returns the symlink target if the entry is a symlink, and null otherwise
/// </summary>
/// <param name="localPath">The file or folder to examine</param>
/// <returns>The symlink target</returns>
public abstract string GetSymlinkTarget(string localPath);
/// <summary>
/// Gets the attributes for the given file or folder
/// </summary>
/// <returns>The file attributes</returns>
/// <param name="localPath">The file or folder to examine</param>
public virtual FileAttributes GetAttributes(string localPath)
{
return File.GetAttributes(ConvertToSnapshotPath(localPath));
}
/// <summary>
/// Gets the metadata for the given file or folder
/// </summary>
/// <returns>The metadata for the given file or folder</returns>
/// <param name="localPath">The file or folder to examine</param>
/// <param name="isSymlink">A flag indicating if the target is a symlink</param>
/// <param name="followSymlink">A flag indicating if a symlink should be followed</param>
public abstract Dictionary<string, string> GetMetadata(string localPath, bool isSymlink, bool followSymlink);
/// <summary>
/// Gets a value indicating if the path points to a block device
/// </summary>
/// <returns><c>true</c> if this instance is a block device; otherwise, <c>false</c>.</returns>
/// <param name="localPath">The file or folder to examine</param>
public virtual bool IsBlockDevice(string localPath)
{
return false;
}
/// <summary>
/// Gets a unique hardlink target ID
/// </summary>
/// <returns>The hardlink ID</returns>
/// <param name="localPath">The file or folder to examine</param>
public virtual string HardlinkTargetID(string localPath)
{
return null;
}
/// <inheritdoc />
public abstract string ConvertToLocalPath(string snapshotPath);
/// <inheritdoc />
public abstract string ConvertToSnapshotPath(string localPath);
/// <inheritdoc />
public virtual bool FileExists(string localFilePath)
{
return File.Exists(ConvertToSnapshotPath(localFilePath));
}
/// <inheritdoc />
public virtual bool DirectoryExists(string localFolderPath)
{
return Directory.Exists(ConvertToSnapshotPath(localFolderPath));
}
/// <inheritdoc />
public virtual bool PathExists(string localFileOrFolderPath)
{
return FileExists(localFileOrFolderPath) || DirectoryExists(localFileOrFolderPath);
}
/// <inheritdoc />
public virtual bool IsSnapshot => false;
#endregion
/// <summary>
/// Lists all folders in the given folder
/// </summary>
/// <returns>All folders found in the folder</returns>
/// <param name='localFolderPath'>The folder to examinate</param>
protected virtual string[] ListFolders(string localFolderPath)
{
return Directory.GetDirectories(localFolderPath);
}
/// <summary>
/// Lists all files in the given folder
/// </summary>
/// <returns>All folders found in the folder</returns>
/// <param name='localFolderPath'>The folder to examinate</param>
protected virtual string[] ListFiles(string localFolderPath)
{
return Directory.GetFiles(localFolderPath);
}
#region IDisposable interface
/// <inheritdoc />
public void Dispose()
{
// We start by calling Dispose(bool) with true
Dispose(true);
// Now suppress finalization for this object, since we've already handled our resource cleanup tasks
GC.SuppressFinalize(this);
}
#endregion
/// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
// nothing to dispose of at this level
}
}
}