Files
duplicati/Duplicati/Core/Utility.cs
T

181 lines
6.7 KiB
C#

#region Disclaimer / License
// Copyright (C) 2008, Kenneth Skovhede
// http://www.hexad.dk, opensource@hexad.dk
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Duplicati.Core
{
public static class Utility
{
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target)
{
CopyStream(source, target, true);
}
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
/// <param name="tryRewindSource">True if an attempt should be made to rewind the source stream, false otherwise</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target, bool tryRewindSource)
{
if (tryRewindSource && source.CanSeek)
try { source.Position = 0; }
catch { }
byte[] buf = new byte[4096];
int read;
while ((read = source.Read(buf, 0, buf.Length)) != 0)
target.Write(buf, 0, read);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <returns>A list of the full filenames</returns>
public static List<string> EnumerateFiles(string basepath)
{
return EnumerateFiles(basepath, null);
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <returns>A list of the full paths</returns>
public static List<string> EnumerateFolders(string basepath)
{
return EnumerateFolders(basepath, null);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">An optional filter to apply to the filenames</param>
/// <returns>A list of the full filenames</returns>
public static List<string> EnumerateFiles(string basepath, FilenameFilter filter)
{
List<string> files = new List<string>();
if (!System.IO.Directory.Exists(basepath))
return files;
Queue<string> lst = new Queue<string>();
lst.Enqueue(basepath);
while (lst.Count > 0)
{
string f = lst.Dequeue();
foreach (string s in System.IO.Directory.GetDirectories(f))
if (filter == null || filter.ShouldInclude(basepath, AppendDirSeperator(s)))
lst.Enqueue(s);
files.AddRange(System.IO.Directory.GetFiles(f));
}
if (filter == null)
return files;
else
return filter.FilterList(basepath, files);
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">An optional filter to apply to the folder names</param>
/// <returns>A list of the full paths</returns>
public static List<string> EnumerateFolders(string basepath, FilenameFilter filter)
{
List<string> folders = new List<string>();
if (!System.IO.Directory.Exists(basepath))
return folders;
Queue<string> lst = new Queue<string>();
lst.Enqueue(basepath);
while (lst.Count > 0)
{
string f = lst.Dequeue();
foreach (string s in System.IO.Directory.GetDirectories(f))
{
if (filter == null || filter.ShouldInclude(basepath, Core.Utility.AppendDirSeperator(s)))
{
folders.Add(s);
lst.Enqueue(s);
}
}
}
return folders;
}
public static string AppendDirSeperator(string path)
{
if (!path.EndsWith(System.IO.Path.DirectorySeparatorChar.ToString()))
return path += System.IO.Path.DirectorySeparatorChar;
else
return path;
}
/// <summary>
/// Some streams can return a number that is less than the requested number of bytes.
/// This is usually due to fragmentation, and is solved by issuing a new read.
/// This function wraps that functionality.
/// </summary>
/// <param name="stream">The stream to read</param>
/// <param name="buf">The buffer to read into</param>
/// <param name="count">The amout of bytes to read</param>
/// <returns>The actual number of bytes read</returns>
public static int ForceStreamRead(System.IO.Stream stream, byte[] buf, int count)
{
int a;
int index = 0;
do
{
a = stream.Read(buf, index, count);
index += a;
count -= a;
}
while (a != 0 && count > 0);
return index;
}
}
}