git-svn-id: https://duplicati.googlecode.com/svn/trunk@40 59da171f-624f-0410-aa54-27559c288bec
181 lines
6.7 KiB
C#
181 lines
6.7 KiB
C#
#region Disclaimer / License
|
|
// Copyright (C) 2008, Kenneth Skovhede
|
|
// http://www.hexad.dk, opensource@hexad.dk
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
//
|
|
#endregion
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace Duplicati.Core
|
|
{
|
|
public static class Utility
|
|
{
|
|
/// <summary>
|
|
/// Copies the content of one stream into another
|
|
/// </summary>
|
|
/// <param name="source">The stream to read from</param>
|
|
/// <param name="target">The stream to write to</param>
|
|
public static void CopyStream(System.IO.Stream source, System.IO.Stream target)
|
|
{
|
|
CopyStream(source, target, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies the content of one stream into another
|
|
/// </summary>
|
|
/// <param name="source">The stream to read from</param>
|
|
/// <param name="target">The stream to write to</param>
|
|
/// <param name="tryRewindSource">True if an attempt should be made to rewind the source stream, false otherwise</param>
|
|
public static void CopyStream(System.IO.Stream source, System.IO.Stream target, bool tryRewindSource)
|
|
{
|
|
if (tryRewindSource && source.CanSeek)
|
|
try { source.Position = 0; }
|
|
catch { }
|
|
|
|
byte[] buf = new byte[4096];
|
|
int read;
|
|
|
|
while ((read = source.Read(buf, 0, buf.Length)) != 0)
|
|
target.Write(buf, 0, read);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of all files found in the given folder.
|
|
/// The search is recursive.
|
|
/// </summary>
|
|
/// <param name="basepath">The folder to look in</param>
|
|
/// <returns>A list of the full filenames</returns>
|
|
public static List<string> EnumerateFiles(string basepath)
|
|
{
|
|
return EnumerateFiles(basepath, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of folder names found in the given folder.
|
|
/// The search is recursive.
|
|
/// </summary>
|
|
/// <param name="basepath">The folder to look in</param>
|
|
/// <returns>A list of the full paths</returns>
|
|
public static List<string> EnumerateFolders(string basepath)
|
|
{
|
|
return EnumerateFolders(basepath, null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of all files found in the given folder.
|
|
/// The search is recursive.
|
|
/// </summary>
|
|
/// <param name="basepath">The folder to look in</param>
|
|
/// <param name="filter">An optional filter to apply to the filenames</param>
|
|
/// <returns>A list of the full filenames</returns>
|
|
public static List<string> EnumerateFiles(string basepath, FilenameFilter filter)
|
|
{
|
|
List<string> files = new List<string>();
|
|
|
|
if (!System.IO.Directory.Exists(basepath))
|
|
return files;
|
|
|
|
Queue<string> lst = new Queue<string>();
|
|
|
|
lst.Enqueue(basepath);
|
|
|
|
while (lst.Count > 0)
|
|
{
|
|
string f = lst.Dequeue();
|
|
foreach (string s in System.IO.Directory.GetDirectories(f))
|
|
if (filter == null || filter.ShouldInclude(basepath, AppendDirSeperator(s)))
|
|
lst.Enqueue(s);
|
|
|
|
files.AddRange(System.IO.Directory.GetFiles(f));
|
|
}
|
|
|
|
if (filter == null)
|
|
return files;
|
|
else
|
|
return filter.FilterList(basepath, files);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of folder names found in the given folder.
|
|
/// The search is recursive.
|
|
/// </summary>
|
|
/// <param name="basepath">The folder to look in</param>
|
|
/// <param name="filter">An optional filter to apply to the folder names</param>
|
|
/// <returns>A list of the full paths</returns>
|
|
public static List<string> EnumerateFolders(string basepath, FilenameFilter filter)
|
|
{
|
|
List<string> folders = new List<string>();
|
|
|
|
if (!System.IO.Directory.Exists(basepath))
|
|
return folders;
|
|
|
|
Queue<string> lst = new Queue<string>();
|
|
lst.Enqueue(basepath);
|
|
|
|
while (lst.Count > 0)
|
|
{
|
|
string f = lst.Dequeue();
|
|
foreach (string s in System.IO.Directory.GetDirectories(f))
|
|
{
|
|
if (filter == null || filter.ShouldInclude(basepath, Core.Utility.AppendDirSeperator(s)))
|
|
{
|
|
folders.Add(s);
|
|
lst.Enqueue(s);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return folders;
|
|
}
|
|
|
|
public static string AppendDirSeperator(string path)
|
|
{
|
|
if (!path.EndsWith(System.IO.Path.DirectorySeparatorChar.ToString()))
|
|
return path += System.IO.Path.DirectorySeparatorChar;
|
|
else
|
|
return path;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Some streams can return a number that is less than the requested number of bytes.
|
|
/// This is usually due to fragmentation, and is solved by issuing a new read.
|
|
/// This function wraps that functionality.
|
|
/// </summary>
|
|
/// <param name="stream">The stream to read</param>
|
|
/// <param name="buf">The buffer to read into</param>
|
|
/// <param name="count">The amout of bytes to read</param>
|
|
/// <returns>The actual number of bytes read</returns>
|
|
public static int ForceStreamRead(System.IO.Stream stream, byte[] buf, int count)
|
|
{
|
|
int a;
|
|
int index = 0;
|
|
do
|
|
{
|
|
a = stream.Read(buf, index, count);
|
|
index += a;
|
|
count -= a;
|
|
}
|
|
while (a != 0 && count > 0);
|
|
|
|
return index;
|
|
}
|
|
|
|
}
|
|
}
|