Files
duplicati/Duplicati/Library/Utility/Utility.cs
T
Kenneth Skovhede efc17dbd1b Rewrote the strategy for enumerating folders/files to use depth first instead of breadth first, as this seems to consume less memory.
Also updated so the callback is invoked before the item is put into the list, as this also reduces the number of items in the list.
2013-08-30 22:10:43 +02:00

1085 lines
44 KiB
C#

#region Disclaimer / License
// Copyright (C) 2011, Kenneth Skovhede
// http://www.hexad.dk, opensource@hexad.dk
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
using System.Text.RegularExpressions;
using System.Linq;
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Duplicati.Library.Utility
{
public static class Utility
{
/// <summary>
/// Size of buffers for copying stream
/// </summary>
public static long DEFAULT_BUFFER_SIZE = 64 * 1024;
/// <summary>
/// A value indicating if the current process is running in 64bit mode
/// </summary>
public static readonly bool Is64BitProcess = IntPtr.Size == 8;
/// <summary>
/// Gets the hash algorithm used for calculating a hash
/// </summary>
public static string HashAlgorithm { get { return "SHA256"; } }
/// <summary>
/// The EPOCH offset (unix style)
/// </summary>
public static readonly DateTime EPOCH = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
/// <summary>
/// The attribute value used to indicate error
/// </summary>
public const System.IO.FileAttributes ATTRIBUTE_ERROR = (System.IO.FileAttributes)(1 << 30);
/// <summary>
/// The callback delegate type used to collecting file information
/// </summary>
/// <param name="rootpath">The path that the file enumeration started at</param>
/// <param name="path">The current element</param>
/// <param name="attributes">The attributes of the element</param>
/// <returns>A value indicating if the folder should be recursed, ignored for other types</returns>
public delegate bool EnumerationFilterDelegate(string rootpath, string path, System.IO.FileAttributes attributes);
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target)
{
CopyStream(source, target, true);
}
/// <summary>
/// Copies the content of one stream into another
/// </summary>
/// <param name="source">The stream to read from</param>
/// <param name="target">The stream to write to</param>
/// <param name="tryRewindSource">True if an attempt should be made to rewind the source stream, false otherwise</param>
public static void CopyStream(System.IO.Stream source, System.IO.Stream target, bool tryRewindSource)
{
if (tryRewindSource && source.CanSeek)
try { source.Position = 0; }
catch { }
byte[] buf = new byte[DEFAULT_BUFFER_SIZE];
int read;
while ((read = source.Read(buf, 0, buf.Length)) != 0)
target.Write(buf, 0, read);
}
/// <summary>
/// These are characters that must be escaped when using a globbing expression
/// </summary>
private static readonly string BADCHARS = "\\" + string.Join("|\\", new string[] {
"\\",
"+",
"|",
"{",
"[",
"(",
")",
"]",
"}",
"^",
"$",
"#",
"."
});
/// <summary>
/// Most people will probably want to use fileglobbing, but RegExp's are more flexible.
/// By converting from the weak globbing to the stronger regexp, we support both.
/// </summary>
/// <param name="globexp"></param>
/// <returns></returns>
public static string ConvertGlobbingToRegExp(string globexp)
{
//First escape all special characters
globexp = Regex.Replace(globexp, BADCHARS, "\\$&");
//Replace the globbing expressions with the corresponding regular expressions
globexp = globexp.Replace('?', '.').Replace("*", ".*");
return globexp;
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFiles(string basepath)
{
return EnumerateFiles(basepath, null);
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <returns>A list of the full paths</returns>
public static IEnumerable<string> EnumerateFolders(string basepath)
{
return EnumerateFolders(basepath, null);
}
/// <summary>
/// Returns a list of all files and subfolders found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in.</param>
/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string basepath)
{
return EnumerateFileSystemEntries(basepath, (IFilter)null);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFiles(string basepath, IFilter filter)
{
return EnumerateFileSystemEntries(basepath, filter).Where(x => !x.EndsWith(DirectorySeparatorString));
}
/// <summary>
/// Returns a list of folder names found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full paths</returns>
public static IEnumerable<string> EnumerateFolders(string basepath, IFilter filter)
{
return EnumerateFileSystemEntries(basepath, filter).Where(x => x.EndsWith(DirectorySeparatorString));
}
/// <summary>
/// Returns a list of all files and subfolders found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="basepath">The folder to look in.</param>
/// <param name="filter">The filter to apply.</param>
/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseparator char</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string basepath, IFilter filter)
{
filter = filter ?? new FilterExpression();
return EnumerateFileSystemEntries(basepath, (rootpath, path, attributes) => {
bool result;
if (!filter.Matches(path, out result))
result = true;
return result;
});
}
/// <summary>
/// A callback delegate used for applying alternate enumeration of filesystems
/// </summary>
/// <param name="path">The path to return data from</param>
/// <returns>A list of paths</returns>
public delegate string[] FileSystemInteraction(string path);
/// <summary>
/// A callback delegate used for extracting attributes from a file or folder
/// </summary>
/// <param name="path">The path to return data from</param>
/// <returns>Attributes for the file or folder</returns>
public delegate System.IO.FileAttributes ExtractFileAttributes(string path);
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="filter">An optional filter to apply to the filenames</param>
/// <param name="callback">The function to call with the filenames</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string rootpath, EnumerationFilterDelegate callback)
{
return EnumerateFileSystemEntries(rootpath, callback, new FileSystemInteraction(System.IO.Directory.GetDirectories), new FileSystemInteraction(System.IO.Directory.GetFiles));
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string rootpath, EnumerationFilterDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList)
{
return EnumerateFileSystemEntries(rootpath, callback, folderList, fileList, null);
}
/// <summary>
/// Returns a list of all files found in the given folder.
/// The search is recursive.
/// </summary>
/// <param name="rootpath">The folder to look in</param>
/// <param name="callback">The function to call with the filenames</param>
/// <param name="folderList">A function to call that lists all folders in the supplied folder</param>
/// <param name="fileList">A function to call that lists all files in the supplied folder</param>
/// <param name="attributeReader">A function to call that obtains the attributes for an element, set to null to avoid reading attributes</param>
/// <returns>A list of the full filenames</returns>
public static IEnumerable<string> EnumerateFileSystemEntries(string rootpath, EnumerationFilterDelegate callback, FileSystemInteraction folderList, FileSystemInteraction fileList, ExtractFileAttributes attributeReader)
{
Stack<string> lst = new Stack<string>();
var isFolder = false;
try
{
if (attributeReader == null)
isFolder = true;
else
isFolder = (attributeReader(rootpath) & System.IO.FileAttributes.Directory) == System.IO.FileAttributes.Directory;
}
catch
{
}
if (isFolder)
{
rootpath = AppendDirSeparator(rootpath);
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Directory : attributeReader(rootpath);
if (callback(rootpath, rootpath, attr))
lst.Push(rootpath);
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, rootpath, ATTRIBUTE_ERROR | System.IO.FileAttributes.Directory);
}
while (lst.Count > 0)
{
string f = AppendDirSeparator(lst.Pop());
yield return f;
try
{
foreach(string s in folderList(f))
{
var sf = AppendDirSeparator(s);
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Directory : attributeReader(sf);
if (callback(rootpath, sf, attr))
lst.Push(sf);
}
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, f, ATTRIBUTE_ERROR | System.IO.FileAttributes.Directory);
}
string[] files = null;
if (fileList != null)
try
{
files = fileList(f);
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, f, ATTRIBUTE_ERROR);
}
if (files != null)
foreach(var s in files)
{
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Normal : attributeReader(s);
if (!callback(rootpath, s, attr))
continue;
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, s, ATTRIBUTE_ERROR);
continue;
}
yield return s;
}
}
}
else
{
try
{
System.IO.FileAttributes attr = attributeReader == null ? System.IO.FileAttributes.Normal : attributeReader(rootpath);
if (!callback(rootpath, rootpath, attr))
yield break;
}
catch (System.Threading.ThreadAbortException)
{
throw;
}
catch (Exception)
{
callback(rootpath, rootpath, ATTRIBUTE_ERROR);
yield break;
}
yield return rootpath;
}
}
/// <summary>
/// Calculates the size of files in a given folder
/// </summary>
/// <param name="folder">The folder to examine</param>
/// <param name="filter">A filter to apply</param>
/// <returns>The combined size of all files that match the filter</returns>
public static long GetDirectorySize(string folder, IFilter filter)
{
return EnumerateFolders(folder, filter).Sum((path) => new System.IO.FileInfo(path).Length);
}
/// <summary>
/// A cached instance of the directory separator as a string
/// </summary>
public static readonly string DirectorySeparatorString = System.IO.Path.DirectorySeparatorChar.ToString();
/// <summary>
/// Appends the appropriate directory separator to paths, depending on OS.
/// Does not append the separator if the path already ends with it.
/// </summary>
/// <param name="path">The path to append to</param>
/// <returns>The path with the directory separator appended</returns>
public static string AppendDirSeparator(string path)
{
if (!path.EndsWith(DirectorySeparatorString))
return path += DirectorySeparatorString;
else
return path;
}
/// <summary>
/// Some streams can return a number that is less than the requested number of bytes.
/// This is usually due to fragmentation, and is solved by issuing a new read.
/// This function wraps that functionality.
/// </summary>
/// <param name="stream">The stream to read</param>
/// <param name="buf">The buffer to read into</param>
/// <param name="count">The amout of bytes to read</param>
/// <returns>The actual number of bytes read</returns>
public static int ForceStreamRead(System.IO.Stream stream, byte[] buf, int count)
{
int a;
int index = 0;
do
{
a = stream.Read(buf, index, count);
index += a;
count -= a;
} while (a != 0 && count > 0);
return index;
}
/// <summary>
/// Compares two streams to see if they are binary equals
/// </summary>
/// <param name="stream1">One stream</param>
/// <param name="stream2">Another stream</param>
/// <param name="checkLength">True if the length of the two streams should be compared</param>
/// <returns>True if they are equal, false otherwise</returns>
public static bool CompareStreams(System.IO.Stream stream1, System.IO.Stream stream2, bool checkLength)
{
if (checkLength)
{
try
{
if (stream1.Length != stream2.Length)
return false;
}
catch
{
//We must read along, trying to determine if they are equals
}
}
int longSize = BitConverter.GetBytes((long)0).Length;
byte[] buf1 = new byte[longSize * 512];
byte[] buf2 = new byte[buf1.Length];
int a1, a2;
while ((a1 = ForceStreamRead(stream1, buf1, buf1.Length)) == (a2 = ForceStreamRead(stream2, buf2, buf2.Length)))
{
int ix = 0;
for(int i = 0; i < a1 / longSize; i++)
if (BitConverter.ToUInt64(buf1, ix) != BitConverter.ToUInt64(buf2, ix))
return false;
else
ix += longSize;
for(int i = 0; i < a1 % longSize; i++)
if (buf1[ix] != buf2[ix])
return false;
else
ix++;
if (a1 == 0)
break;
}
return a1 == a2;
}
/// <summary>
/// Calculates the hash of a given file, and returns the results as an base64 encoded string
/// </summary>
/// <param name="path">The path to the file to calculate the hash for</param>
/// <returns>The base64 encoded hash</returns>
public static string CalculateHash(string path)
{
using(System.IO.FileStream fs = System.IO.File.Open(path, System.IO.FileMode.Open, System.IO.FileAccess.Read, System.IO.FileShare.Read))
return CalculateHash(fs);
}
/// <summary>
/// Calculates the hash of a given stream, and returns the results as an base64 encoded string
/// </summary>
/// <param name="path">The stream to calculate the hash for</param>
/// <returns>The base64 encoded hash</returns>
public static string CalculateHash(System.IO.Stream stream)
{
return Convert.ToBase64String(System.Security.Cryptography.HashAlgorithm.Create(HashAlgorithm).ComputeHash(stream));
}
/// <summary>
/// Reads a file, attempts to detect encoding
/// </summary>
/// <param name="filename">The path to the file to read</param>
/// <returns>The file contents</returns>
public static string ReadFileWithDefaultEncoding(string filename)
{
// Since StreamReader defaults to UTF8 and most text files will NOT be UTF8 without BOM,
// we need to detect the encoding (at least that it's not UTF8).
// So we read the first 4096 bytes and try to decode them as UTF8.
byte[] buffer = new byte[4096];
using(System.IO.FileStream file = new System.IO.FileStream(filename, System.IO.FileMode.Open))
file.Read(buffer, 0, 4096);
Encoding enc = Encoding.UTF8;
try
{
// this will throw an error if not really UTF8
new UTF8Encoding(false, true).GetString(buffer);
}
catch (Exception)
{
enc = Encoding.Default;
}
// This will load the text using the BOM, or the detected encoding if no BOM.
using(System.IO.StreamReader reader = new System.IO.StreamReader(filename, enc, true))
{
// Remove all \r from the file and split on \n, then pass directly to ExtractOptions
return reader.ReadToEnd();
}
}
/// <summary>
/// Formats a size into a human readable format, eg. 2048 becomes &quot;2 KB&quot;.
/// </summary>
/// <param name="size">The size to format</param>
/// <returns>A human readable string representing the size</returns>
public static string FormatSizeString(long size)
{
if (size >= 1024 * 1024 * 1024 * 1024L)
return string.Format(Strings.Utility.FormatStringTB, (double)size / (1024 * 1024 * 1024 * 1024L));
else if (size >= 1024 * 1024 * 1024)
return string.Format(Strings.Utility.FormatStringGB, (double)size / (1024 * 1024 * 1024));
else if (size >= 1024 * 1024)
return string.Format(Strings.Utility.FormatStringMB, (double)size / (1024 * 1024));
else if (size >= 1024)
return string.Format(Strings.Utility.FormatStringKB, (double)size / 1024);
else
return string.Format(Strings.Utility.FormatStringB, size);
}
public static System.Threading.ThreadPriority ParsePriority(string value)
{
if (string.IsNullOrEmpty(value) || value.Trim().Length == 0)
return System.Threading.ThreadPriority.Normal;
switch (value.ToLower().Trim())
{
case "+2":
case "high":
case "highest":
return System.Threading.ThreadPriority.Highest;
case "+1":
case "abovenormal":
case "above normal":
return System.Threading.ThreadPriority.AboveNormal;
case "-1":
case "belownormal":
case "below normal":
return System.Threading.ThreadPriority.BelowNormal;
case "-2":
case "low":
case "lowest":
case "idle":
return System.Threading.ThreadPriority.Lowest;
default:
return System.Threading.ThreadPriority.Normal;
}
}
/// <summary>
/// Parses a string into a boolean value
/// </summary>
/// <param name="value">The value to parse</param>
/// <param name="default">The default value, in case the string is not a valid boolean value</param>
/// <returns>The parsed value or the default value</returns>
public static bool ParseBool(string value, bool @default)
{
if (value == null)
value = "";
switch (value.Trim().ToLower())
{
case "1":
case "on":
case "true":
case "yes":
return true;
case "0":
case "off":
case "false":
case "no":
return false;
default:
return @default;
}
}
/// <summary>
/// Parses an option from the option set, using the convention that if the option is set, it is true unless it parses to false, and false otherwise
/// </summary>
/// <param name="options">The set of options to look for the setting in</param>
/// <param name="value">The value to look for in the settings</param>
/// <returns></returns>
public static bool ParseBoolOption(IDictionary<string, string> options, string value)
{
string opt;
if (options.TryGetValue(value, out opt))
return ParseBool(opt, true);
else
return false;
}
/// <summary>
/// A helper for converting byte arrays to hex, vice versa
/// </summary>
private const string HEX_DIGITS_UPPER = "0123456789ABCDEF";
/// <summary>
/// Converts the byte array to hex digits
/// </summary>
/// <param name="data">The data to convert</param>
/// <returns>The data as a string of hex digits</returns>
public static string ByteArrayAsHexString(byte[] data)
{
if (data == null || data.Length == 0)
return "";
StringBuilder sb = new StringBuilder();
foreach(byte b in data)
{
sb.Append(HEX_DIGITS_UPPER[(b >> 4) & 0xF]);
sb.Append(HEX_DIGITS_UPPER[b & 0xF]);
}
return sb.ToString();
}
/// <summary>
/// Converts the given hex string into a byte array
/// </summary>
/// <param name="hex">The hex string</param>
/// <returns>The byte array</returns>
public static byte[] HexStringAsByteArray(string hex)
{
if (string.IsNullOrEmpty(hex))
return new byte[0];
hex = hex.Trim().ToUpper();
if (hex.Length % 2 != 0)
throw new Exception(Strings.Utility.InvalidHexStringLengthError);
byte[] data = new byte[hex.Length];
for(int i = 0; i < hex.Length; i+= 2)
{
int upper = HEX_DIGITS_UPPER.IndexOf(hex[i]);
int lower = HEX_DIGITS_UPPER.IndexOf(hex[i + 1]);
if (upper < 0)
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i]));
if (lower < 0)
throw new Exception(string.Format(Strings.Utility.InvalidHexDigitError, hex[i + 1]));
data[i % 2] = (byte)((upper << 4) | lower);
}
return data;
}
private static string UNAME;
/// <value>
/// Gets or sets a value indicating if the client is running OSX
/// </value>
public static bool IsClientOSX
{
get
{
if (!IsClientLinux)
return false;
try
{
if (UNAME == null)
{
var psi = new System.Diagnostics.ProcessStartInfo("uname");
psi.RedirectStandardOutput = true;
psi.UseShellExecute = false;
var pi = System.Diagnostics.Process.Start(psi);
pi.WaitForExit(5000);
if (pi.HasExited)
UNAME = pi.StandardOutput.ReadToEnd().Trim();
}
}
catch
{
}
return "Darwin".Equals(UNAME);
}
}
/// <value>
/// Gets or sets a value indicating if the client is Linux/Unix based
/// </value>
public static bool IsClientLinux
{
get
{
#if __MonoCS__
if (Environment.OSVersion.Platform == PlatformID.Unix || (int)Environment.OSVersion.Platform == 6)
return true;
#else
if (Environment.OSVersion.Platform == PlatformID.Unix || Environment.OSVersion.Platform == PlatformID.MacOSX)
return true;
#endif
return false;
}
}
/// <value>
/// Returns a value indicating if the filesystem, is case sensitive
/// </value>
public static bool IsFSCaseSensitive
{
get
{
//TODO: This should probably be determined by filesystem rather than OS,
// OSX can actually have the disks formated as Case Sensitive, but insensitive is default
return IsClientLinux && !IsClientOSX;
}
}
/// <summary>
/// Returns a value indicating if the app is running under Mono
/// </summary>
public static bool IsMono
{
get
{
return Type.GetType("Mono.Runtime") != null;
}
}
/// <summary>
/// Gets the current Mono runtime version, will return 0.0 if not running Mono
/// </summary>
public static Version MonoVersion
{
get
{
try
{
Type t = Type.GetType("Mono.Runtime");
if (t != null)
{
System.Reflection.MethodInfo mi = t.GetMethod("GetDisplayName", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
if (mi != null)
{
string version = (string)mi.Invoke(null, null);
return new Version(version.Substring(version.Trim().LastIndexOf(' ')));
}
}
}
catch
{
}
return new Version();
}
}
/// <summary>
/// Gets the users default UI language
/// </summary>
public static System.Globalization.CultureInfo DefaultCulture
{
get
{
System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(DummyMethod));
return t.CurrentUICulture;
}
}
//Unused function, used to create a dummy thread
private static void DummyMethod()
{
}
/// <summary>
/// Gets a string comparer that matches the client filesystems case sensitivity
/// </summary>
public static StringComparer ClientFilenameStringComparer { get { return Utility.IsFSCaseSensitive ? StringComparer.CurrentCulture : StringComparer.CurrentCultureIgnoreCase; } }
/// <summary>
/// Gets the string comparision that matches the client filesystems case sensitivity
/// </summary>
public static StringComparison ClientFilenameStringComparision { get { return Utility.IsFSCaseSensitive ? StringComparison.CurrentCulture : StringComparison.CurrentCultureIgnoreCase; } }
/// <summary>
/// Searches the system paths for the file specified
/// </summary>
/// <param name="filename">The file to locate</param>
/// <returns>The full path to the file, or null if the file was not found</returns>
public static string LocateFileInSystemPath(string filename)
{
try
{
if (System.IO.Path.IsPathRooted(filename))
return System.IO.File.Exists(filename) ? filename : null;
try
{
filename = System.IO.Path.GetFileName(filename);
}
catch
{
}
string homedir = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) + System.IO.Path.PathSeparator.ToString();
//Look in application base folder and all system path folders
foreach(string s in (homedir + Environment.GetEnvironmentVariable("PATH")).Split(System.IO.Path.PathSeparator))
if (!string.IsNullOrEmpty(s) && s.Trim().Length > 0)
try
{
foreach(string sx in System.IO.Directory.GetFiles(Environment.ExpandEnvironmentVariables(s), filename))
return sx;
}
catch
{
}
}
catch
{
}
return null;
}
/// <summary>
/// Checks that a hostname is valid
/// </summary>
/// <param name="hostname">The hostname to verify</param>
/// <returns>True if the hostname is valid, false otherwise</returns>
public static bool IsValidHostname(string hostname)
{
try
{
return System.Uri.CheckHostName(hostname) != UriHostNameType.Unknown;
}
catch
{
return false;
}
}
/// <summary>
/// Returns a string representation of a <see cref="System.DateTime"/> in UTC format
/// </summary>
/// <param name="dt">The <see cref="System.DateTime"/> instance</param>
/// <returns>A string representing the time</returns>
public static string SerializeDateTime(DateTime dt)
{
//Note: Actually the K should be Z which is more correct as it is forced to be Z, but Z as a format specifier is fairly undocumented
return dt.ToUniversalTime().ToString("yyyyMMdd'T'HHmmssK");
}
/// <summary>
/// Parses a serialized <see cref="System.DateTime"/> instance
/// </summary>
/// <param name="str">The string to parse</param>
/// <returns>The parsed <see cref="System.DateTime"/> instance</returns>
public static DateTime DeserializeDateTime(string str)
{
DateTime dt;
if (!DateTime.TryParseExact(str, "yyyyMMdd'T'HHmmssK", null, System.Globalization.DateTimeStyles.AssumeUniversal, out dt))
throw new Exception(string.Format(Strings.Utility.InvalidDateError, str));
return dt;
}
/// <summary>
/// Helper method that replaces one file with another
/// </summary>
/// <param name="target">The file to replace</param>
/// <param name="sourcefile">The file to replace with</param>
public static void ReplaceFile(string target, string sourcefile)
{
if (System.IO.File.Exists(target))
System.IO.File.Delete(target);
//Nasty workaround for the fact that a recently deleted file occasionally blocks a new write
long i = 5;
do
{
try
{
System.IO.File.Move(sourcefile, target);
break;
}
catch (Exception ex)
{
if (i == 0)
throw new Exception(string.Format("Failed to replace the file \"{0}\" volume with the \"{1}\", error: {2}", target, sourcefile, ex.Message));
System.Threading.Thread.Sleep(250);
}
} while (i-- > 0);
}
// <summary>
// Returns the entry assembly or reasonable approximation if no entry assembly is available.
// This is the case in NUnit tests. The following approach does not work w/ Mono due to unimplemented members:
// http://social.msdn.microsoft.com/Forums/nb-NO/clr/thread/db44fe1a-3bb4-41d4-a0e0-f3021f30e56f
// so this layer of indirection is necessary
// </summary>
// <returns>entry assembly or reasonable approximation</returns>
public static System.Reflection.Assembly getEntryAssembly()
{
return System.Reflection.Assembly.GetEntryAssembly() ?? System.Reflection.Assembly.GetExecutingAssembly();
}
/// <summary>
/// Converts a Base64 encoded string to &quot;base64 for url&quot;
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
/// </summary>
/// <param name="data">The base64 encoded string</param>
/// <returns>The base64 for url encoded string</returns>
public static string Base64PlainToBase64Url(string data)
{
return data.Replace('+', '-').Replace('/', '_');
}
/// <summary>
/// Converts a &quot;base64 for url&quot; encoded string to a Base64 encoded string.
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
/// </summary>
/// <param name="data">The base64 for url encoded string</param>
/// <returns>The base64 encoded string</returns>
public static string Base64UrlToBase64Plain(string data)
{
return data.Replace('-', '+').Replace('_', '/');
}
/// <summary>
/// Encodes a byte array into a &quot;base64 for url&quot; encoded string.
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
/// </summary>
/// <param name="data">The data to encode</param>
/// <returns>The base64 for url encoded string</returns>
public static string Base64UrlEncode(byte[] data)
{
return Base64PlainToBase64Url(Convert.ToBase64String(data));
}
/// <summary>
/// Decodes a &quot;base64 for url&quot; encoded string into the raw byte array.
/// See https://en.wikipedia.org/wiki/Base64#URL_applications
/// </summary>
/// <param name="data">The data to decode</param>
/// <returns>The raw data</returns>
public static byte[] Base64UrlDecode(string data)
{
return Convert.FromBase64String(Base64UrlToBase64Plain(data));
}
/// <summary>
/// Prints the object to a stream, which can be used for display or logging
/// </summary>
/// <returns>The serialized object</returns>
/// <param name="item">The object to serialize</param>
public static void PrintSerializeObject(object item, System.IO.TextWriter writer, Func<System.Reflection.PropertyInfo, bool> filter = null)
{
foreach(var p in item.GetType().GetProperties())
{
if (filter != null && !filter(p))
continue;
if (p.PropertyType.IsPrimitive || p.PropertyType == typeof(string))
{
writer.WriteLine("{0}: {1}", p.Name, p.GetValue(item, null));
}
else if (typeof(System.Collections.IEnumerable).IsAssignableFrom(p.PropertyType))
{
var enumerable = (System.Collections.IEnumerable)p.GetValue(item, null);
if (enumerable != null)
{
var enumerator = enumerable.GetEnumerator();
if (enumerator != null)
{
writer.Write("{0}: [", p.Name);
if (enumerator.MoveNext())
{
writer.Write(enumerator.Current);
while (enumerator.MoveNext())
{
writer.Write(", ");
writer.Write(enumerator.Current);
}
}
writer.WriteLine("]");
}
}
}
}
writer.Flush();
}
/// <summary>
/// Returns a string representing the object, which can be used for display or logging
/// </summary>
/// <returns>The serialized object</returns>
/// <param name="item">The object to serialize</param>
public static StringBuilder PrintSerializeObject(object item, StringBuilder sb = null, Func<System.Reflection.PropertyInfo, bool> filter = null)
{
sb = sb ?? new StringBuilder();
using(var sw = new System.IO.StringWriter(sb))
PrintSerializeObject(item, sw);
return sb;
}
/// <summary>
/// Repeatedly hash a value with a salt.
/// This effectively masks the original value,
/// and destroys lookup methods, like rainbow tables
/// </summary>
/// <param name="data">The data to hash</param>
/// <param name="salt">The salt to apply</param>
/// <param name="repeats">The number of times to repeat the hashing</param>
/// <returns>The salted hash</returns>
public static byte[] RepeatedHashWithSalt(string data, string salt, int repeats = 1200)
{
return RepeatedHashWithSalt(
System.Text.Encoding.UTF8.GetBytes(data ?? ""),
System.Text.Encoding.UTF8.GetBytes(salt ?? ""),
repeats);
}
/// <summary>
/// Repeatedly hash a value with a salt.
/// This effectively masks the original value,
/// and destroys lookup methods, like rainbow tables
/// </summary>
/// <param name="data">The data to hash</param>
/// <param name="salt">The salt to apply</param>
/// <returns>The salted hash</returns>
public static byte[] RepeatedHashWithSalt(byte[] data, byte[] salt, int repeats = 1200)
{
// We avoid storing the passphrase directly,
// instead we salt and rehash repeatedly
using(var h = System.Security.Cryptography.SHA256.Create())
{
h.Initialize();
h.TransformBlock(salt, 0, salt.Length, salt, 0);
h.TransformFinalBlock(data, 0, data.Length);
var buf = h.Hash;
for(var i = 0; i < repeats; i++)
{
h.Initialize();
h.TransformBlock(salt, 0, salt.Length, salt, 0);
h.TransformFinalBlock(buf, 0, buf.Length);
buf = h.Hash;
}
return buf;
}
}
}
}