214 lines
8.5 KiB
C#
214 lines
8.5 KiB
C#
// Copyright (C) 2024, The Duplicati Team
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// https://duplicati.com, hello@duplicati.com
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.IO;
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using Duplicati.Library.Common.IO;
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namespace Duplicati.Library.Snapshots
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{
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public abstract class SnapshotBase : ISnapshotService
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{
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/// <summary>
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/// Releases unmanaged resources and performs other cleanup operations before the
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/// <see cref="SnapshotBase"/> is reclaimed by garbage collection.
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/// </summary>
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/// <remarks>We must implement a finalizer to guarantee that our native handle is cleaned up</remarks>
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~SnapshotBase()
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{
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// Our finalizer should call our Dispose(bool) method with false
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Dispose(false);
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}
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#region ISnapshotService
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/// <summary>
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/// Enumerates all files and folders in the shadow copy
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/// </summary>
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/// <param name="sources">Source paths to enumerate</param>
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/// <param name="callback">The callback to invoke with each found path</param>
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/// <param name="errorCallback">The callback used to report errors</param>
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public virtual IEnumerable<string> EnumerateFilesAndFolders(IEnumerable<string> sources, Utility.Utility.EnumerationFilterDelegate callback, Utility.Utility.ReportAccessError errorCallback)
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{
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return sources.SelectMany(s => Utility.Utility.EnumerateFileSystemEntries(s, callback, ListFolders, ListFiles, GetAttributes, errorCallback));
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}
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/// <summary>
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/// Gets the last write time of a given file in UTC
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/// </summary>
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/// <param name="localPath">The full path to the file in non-snapshot format</param>
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/// <returns>The last write time of the file</returns>
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public virtual DateTime GetLastWriteTimeUtc(string localPath)
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{
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return File.GetLastWriteTimeUtc(localPath);
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}
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/// <summary>
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/// Gets the last write time of a given file in UTC
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/// </summary>
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/// <param name="localPath">The full path to the file in non-snapshot format</param>
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/// <returns>The last write time of the file</returns>
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public virtual DateTime GetCreationTimeUtc(string localPath)
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{
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return File.GetCreationTimeUtc(localPath);
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}
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/// <summary>
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/// Opens a file for reading
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/// </summary>
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/// <param name="localPath">The full path to the file in non-snapshot format</param>
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/// <returns>An open filestream that can be read</returns>
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public virtual Stream OpenRead(string localPath)
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{
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return File.Open(localPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
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}
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/// <summary>
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/// Returns the size of a file
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/// </summary>
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/// <param name="localPath">The full path to the file in non-snapshot format</param>
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/// <returns>The length of the file</returns>
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public virtual long GetFileSize(string localPath)
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{
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return new FileInfo(localPath).Length;
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}
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/// <summary>
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/// Returns the symlink target if the entry is a symlink, and null otherwise
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/// </summary>
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/// <param name="localPath">The file or folder to examine</param>
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/// <returns>The symlink target</returns>
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public abstract string GetSymlinkTarget(string localPath);
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/// <summary>
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/// Gets the attributes for the given file or folder
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/// </summary>
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/// <returns>The file attributes</returns>
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/// <param name="localPath">The file or folder to examine</param>
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public virtual FileAttributes GetAttributes(string localPath)
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{
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return File.GetAttributes(ConvertToSnapshotPath(localPath));
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}
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/// <summary>
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/// Gets the metadata for the given file or folder
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/// </summary>
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/// <returns>The metadata for the given file or folder</returns>
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/// <param name="localPath">The file or folder to examine</param>
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/// <param name="isSymlink">A flag indicating if the target is a symlink</param>
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/// <param name="followSymlink">A flag indicating if a symlink should be followed</param>
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public abstract Dictionary<string, string> GetMetadata(string localPath, bool isSymlink, bool followSymlink);
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/// <summary>
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/// Gets a value indicating if the path points to a block device
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/// </summary>
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/// <returns><c>true</c> if this instance is a block device; otherwise, <c>false</c>.</returns>
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/// <param name="localPath">The file or folder to examine</param>
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public virtual bool IsBlockDevice(string localPath)
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{
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return false;
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}
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/// <summary>
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/// Gets a unique hardlink target ID
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/// </summary>
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/// <returns>The hardlink ID</returns>
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/// <param name="localPath">The file or folder to examine</param>
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public virtual string HardlinkTargetID(string localPath)
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{
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return null;
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}
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/// <inheritdoc />
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public abstract string ConvertToLocalPath(string snapshotPath);
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/// <inheritdoc />
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public abstract string ConvertToSnapshotPath(string localPath);
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/// <inheritdoc />
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public virtual bool FileExists(string localFilePath)
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{
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return File.Exists(ConvertToSnapshotPath(localFilePath));
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}
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/// <inheritdoc />
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public virtual bool DirectoryExists(string localFolderPath)
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{
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return Directory.Exists(ConvertToSnapshotPath(localFolderPath));
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}
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/// <inheritdoc />
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public virtual bool PathExists(string localFileOrFolderPath)
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{
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return FileExists(localFileOrFolderPath) || DirectoryExists(localFileOrFolderPath);
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}
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/// <inheritdoc />
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public virtual bool IsSnapshot => false;
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#endregion
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/// <summary>
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/// Lists all folders in the given folder
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/// </summary>
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/// <returns>All folders found in the folder</returns>
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/// <param name='localFolderPath'>The folder to examinate</param>
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protected virtual string[] ListFolders(string localFolderPath)
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{
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return Directory.GetDirectories(localFolderPath);
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}
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/// <summary>
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/// Lists all files in the given folder
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/// </summary>
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/// <returns>All folders found in the folder</returns>
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/// <param name='localFolderPath'>The folder to examinate</param>
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protected virtual string[] ListFiles(string localFolderPath)
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{
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return Directory.GetFiles(localFolderPath);
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}
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#region IDisposable interface
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/// <inheritdoc />
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public void Dispose()
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{
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// We start by calling Dispose(bool) with true
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Dispose(true);
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// Now suppress finalization for this object, since we've already handled our resource cleanup tasks
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GC.SuppressFinalize(this);
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}
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#endregion
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/// <summary>
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/// Releases unmanaged and - optionally - managed resources
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/// </summary>
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/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
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protected virtual void Dispose(bool disposing)
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{
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// nothing to dispose of at this level
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}
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}
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} |