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duplicati/Duplicati/Library/Snapshots/SnapshotBase.cs
T

214 lines
8.5 KiB
C#

// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using Duplicati.Library.Common.IO;
namespace Duplicati.Library.Snapshots
{
public abstract class SnapshotBase : ISnapshotService
{
/// <summary>
/// Releases unmanaged resources and performs other cleanup operations before the
/// <see cref="SnapshotBase"/> is reclaimed by garbage collection.
/// </summary>
/// <remarks>We must implement a finalizer to guarantee that our native handle is cleaned up</remarks>
~SnapshotBase()
{
// Our finalizer should call our Dispose(bool) method with false
Dispose(false);
}
#region ISnapshotService
/// <summary>
/// Enumerates all files and folders in the shadow copy
/// </summary>
/// <param name="sources">Source paths to enumerate</param>
/// <param name="callback">The callback to invoke with each found path</param>
/// <param name="errorCallback">The callback used to report errors</param>
public virtual IEnumerable<string> EnumerateFilesAndFolders(IEnumerable<string> sources, Utility.Utility.EnumerationFilterDelegate callback, Utility.Utility.ReportAccessError errorCallback)
{
return sources.SelectMany(s => Utility.Utility.EnumerateFileSystemEntries(s, callback, ListFolders, ListFiles, GetAttributes, errorCallback));
}
/// <summary>
/// Gets the last write time of a given file in UTC
/// </summary>
/// <param name="localPath">The full path to the file in non-snapshot format</param>
/// <returns>The last write time of the file</returns>
public virtual DateTime GetLastWriteTimeUtc(string localPath)
{
return File.GetLastWriteTimeUtc(localPath);
}
/// <summary>
/// Gets the last write time of a given file in UTC
/// </summary>
/// <param name="localPath">The full path to the file in non-snapshot format</param>
/// <returns>The last write time of the file</returns>
public virtual DateTime GetCreationTimeUtc(string localPath)
{
return File.GetCreationTimeUtc(localPath);
}
/// <summary>
/// Opens a file for reading
/// </summary>
/// <param name="localPath">The full path to the file in non-snapshot format</param>
/// <returns>An open filestream that can be read</returns>
public virtual Stream OpenRead(string localPath)
{
return File.Open(localPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
}
/// <summary>
/// Returns the size of a file
/// </summary>
/// <param name="localPath">The full path to the file in non-snapshot format</param>
/// <returns>The length of the file</returns>
public virtual long GetFileSize(string localPath)
{
return new FileInfo(localPath).Length;
}
/// <summary>
/// Returns the symlink target if the entry is a symlink, and null otherwise
/// </summary>
/// <param name="localPath">The file or folder to examine</param>
/// <returns>The symlink target</returns>
public abstract string GetSymlinkTarget(string localPath);
/// <summary>
/// Gets the attributes for the given file or folder
/// </summary>
/// <returns>The file attributes</returns>
/// <param name="localPath">The file or folder to examine</param>
public virtual FileAttributes GetAttributes(string localPath)
{
return File.GetAttributes(ConvertToSnapshotPath(localPath));
}
/// <summary>
/// Gets the metadata for the given file or folder
/// </summary>
/// <returns>The metadata for the given file or folder</returns>
/// <param name="localPath">The file or folder to examine</param>
/// <param name="isSymlink">A flag indicating if the target is a symlink</param>
/// <param name="followSymlink">A flag indicating if a symlink should be followed</param>
public abstract Dictionary<string, string> GetMetadata(string localPath, bool isSymlink, bool followSymlink);
/// <summary>
/// Gets a value indicating if the path points to a block device
/// </summary>
/// <returns><c>true</c> if this instance is a block device; otherwise, <c>false</c>.</returns>
/// <param name="localPath">The file or folder to examine</param>
public virtual bool IsBlockDevice(string localPath)
{
return false;
}
/// <summary>
/// Gets a unique hardlink target ID
/// </summary>
/// <returns>The hardlink ID</returns>
/// <param name="localPath">The file or folder to examine</param>
public virtual string HardlinkTargetID(string localPath)
{
return null;
}
/// <inheritdoc />
public abstract string ConvertToLocalPath(string snapshotPath);
/// <inheritdoc />
public abstract string ConvertToSnapshotPath(string localPath);
/// <inheritdoc />
public virtual bool FileExists(string localFilePath)
{
return File.Exists(ConvertToSnapshotPath(localFilePath));
}
/// <inheritdoc />
public virtual bool DirectoryExists(string localFolderPath)
{
return Directory.Exists(ConvertToSnapshotPath(localFolderPath));
}
/// <inheritdoc />
public virtual bool PathExists(string localFileOrFolderPath)
{
return FileExists(localFileOrFolderPath) || DirectoryExists(localFileOrFolderPath);
}
/// <inheritdoc />
public virtual bool IsSnapshot => false;
#endregion
/// <summary>
/// Lists all folders in the given folder
/// </summary>
/// <returns>All folders found in the folder</returns>
/// <param name='localFolderPath'>The folder to examinate</param>
protected virtual string[] ListFolders(string localFolderPath)
{
return Directory.GetDirectories(localFolderPath);
}
/// <summary>
/// Lists all files in the given folder
/// </summary>
/// <returns>All folders found in the folder</returns>
/// <param name='localFolderPath'>The folder to examinate</param>
protected virtual string[] ListFiles(string localFolderPath)
{
return Directory.GetFiles(localFolderPath);
}
#region IDisposable interface
/// <inheritdoc />
public void Dispose()
{
// We start by calling Dispose(bool) with true
Dispose(true);
// Now suppress finalization for this object, since we've already handled our resource cleanup tasks
GC.SuppressFinalize(this);
}
#endregion
/// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
// nothing to dispose of at this level
}
}
}