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duplicati/Duplicati/Library/Utility/ThrottledStream.cs
T

266 lines
9.2 KiB
C#

// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
//TODO: Use the IPGlobalProperties to dynamically throttle data
//http://msdn.microsoft.com/en-us/library/system.net.networkinformation.ipglobalproperties.aspx
namespace Duplicati.Library.Utility
{
/// <summary>
/// This class throttles the rate data can be read or written to the underlying stream.
/// This creates a bandwidth throttle option for any stream, including a network stream.
/// </summary>
public class ThrottledStream : OverrideableStream
{
/// <summary>
/// The max number of bytes pr. second to write
/// </summary>
private long m_writespeed;
/// <summary>
/// The max number of bytes pr. second to read
/// </summary>
private long m_readspeed;
/// <summary>
/// The time the last read was sampled
/// </summary>
private DateTime m_last_read_sample;
/// <summary>
/// The bytes-read counter for this period
/// </summary>
private long m_current_read_counter;
/// <summary>
/// The current measured read speed
/// </summary>
private double m_current_read_speed;
/// <summary>
/// The time the last read was sampled
/// </summary>
private DateTime m_last_write_sample;
/// <summary>
/// The bytes-written counter for this period
/// </summary>
private long m_current_write_counter;
/// <summary>
/// The current measured read speed
/// </summary>
private double m_current_write_speed;
/// <summary>
/// The time the last read was sampled
/// </summary>
private DateTime m_last_limit_update;
/// <summary>
/// The number of ticks to have passed before a sample is taken
/// </summary>
private const long SAMPLE_PERIOD = TimeSpan.TicksPerSecond / 4;
/// <summary>
/// The number of ticks to have passed before the limits updater is called
/// </summary>
private const long UPDATE_PERIOD = TimeSpan.TicksPerSecond;
/// <summary>
/// Callback method used to update limits
/// </summary>
private readonly Action<ThrottledStream> m_updateLimits;
/// <summary>
/// Creates a throttle around a stream.
/// </summary>
/// <param name="basestream">The stream to throttle</param>
public ThrottledStream(Stream basestream, Action<ThrottledStream> updateLimits)
: base(basestream)
{
m_last_read_sample = m_last_write_sample = m_last_limit_update = new DateTime(0);
m_updateLimits = updateLimits;
}
/// <summary>
/// Creates a throttle around a stream.
/// </summary>
/// <param name="basestream">The stream to throttle</param>
/// <param name="readspeed">The maximum number of bytes pr. second to read. Specify a number less than 1 to allow unlimited speed.</param>
/// <param name="writespeed">The maximum number of bytes pr. second to write. Specify a number less than 1 to allow unlimited speed.</param>
public ThrottledStream(Stream basestream, long readspeed, long writespeed)
: base(basestream)
{
m_readspeed = readspeed;
m_writespeed = writespeed;
m_last_read_sample = m_last_write_sample = m_last_limit_update = new DateTime(0);
m_updateLimits = null;
}
/// <summary>
/// Read from this stream into a buffer.
/// </summary>
/// <param name="buffer">The buffer to write to.</param>
/// <param name="offset">The offset into the buffer.</param>
/// <param name="count">The number of bytes to read.</param>
public override int Read(byte[] buffer, int offset, int count)
{
var remaining = count;
while (remaining > 0)
{
// To avoid excessive waiting, the delay will wait at most 2 seconds,
// so we split the blocks to limit the number of seconds we can wait
UpdateLimits();
var chunksize = (int)Math.Min(remaining, m_readspeed <= 0 ? remaining : m_readspeed * 2);
DelayIfRequired(ref m_readspeed, chunksize, ref m_last_read_sample, ref m_current_read_counter, ref m_current_read_speed);
var actual = m_basestream.Read(buffer, offset + count - remaining, chunksize);
if (actual <= 0)
break;
m_current_read_counter += actual;
remaining -= actual;
}
return count - remaining;
}
/// <summary>
/// Write from a buffer to this stream.
/// </summary>
/// <param name="buffer">The buffer to read from.</param>
/// <param name="offset">The offset into the buffer.</param>
/// <param name="count">The number of bytes to write.</param>
public override void Write(byte[] buffer, int offset, int count)
{
int bytesWritten = 0;
while (count > 0)
{
// To avoid excessive waiting, the delay will wait at most 2 seconds,
// so we split the blocks to limit the number of seconds we can wait
UpdateLimits();
var chunksize = (int)Math.Min(count, m_writespeed <= 0 ? count : m_writespeed * 2);
DelayIfRequired(ref m_writespeed, chunksize, ref m_last_write_sample, ref m_current_write_counter, ref m_current_write_speed);
m_basestream.Write(buffer, offset + bytesWritten, chunksize);
m_current_write_counter += chunksize;
bytesWritten += chunksize;
count -= chunksize;
}
}
/// <summary>
/// Gets or sets the current read speed in bytes pr. second.
/// Set to zero or less to disable throttling.
/// </summary>
public long ReadSpeed
{
get { return m_readspeed; }
set { m_readspeed = value; }
}
/// <summary>
/// Gets or sets the current write speed in bytes pr. second.
/// Set to zero or less to disable throttling
/// </summary>
public long WriteSpeed
{
get { return m_writespeed; }
set { m_writespeed = value; }
}
/// <summary>
/// Gets the actual measured read speed.
/// </summary>
public double MeasuredReadSpeed { get { return m_current_read_speed; } }
/// <summary>
/// Gets the actual measured write speed.
/// </summary>
public double MeasuredWriteSpeed { get { return m_current_write_speed; } }
/// <summary>
/// Helper method called to update the limits
/// </summary>
private void UpdateLimits()
{
var now = DateTime.Now;
if (m_updateLimits != null && now.Ticks - m_last_limit_update.Ticks > UPDATE_PERIOD)
{
m_updateLimits(this);
m_last_limit_update = now;
}
}
/// <summary>
/// Calculates the speed, and inserts appropriate delays
/// </summary>
private void DelayIfRequired(ref long limit, int count, ref DateTime last_sample, ref long last_count, ref double current_speed)
{
var now = DateTime.Now;
if (count <= 0 || limit <= 0)
return;
// If we are just starting, set the timer and counter
if (last_sample.Ticks == 0)
{
last_count = 0;
last_sample = now;
current_speed = limit;
return;
}
// Compute the current duration
var duration = now - last_sample;
// Update speed in intervals
if (duration.Ticks > SAMPLE_PERIOD || last_count > limit)
{
// After a sample period, measure how far ahead we are
var target_delay = TimeSpan.FromSeconds(last_count / (double)limit) - duration;
// If we are actually ahead, delay for a little while
if (target_delay.Ticks > 1000)
{
// With large changes, we avoid sleeping for several minutes
// This makes the throttling more responsive when increasing the
// throughput, even with large changes
var ms = (int)Math.Min(target_delay.TotalMilliseconds, 2 * 1000);
System.Threading.Thread.Sleep(ms);
// When we compute how fast this sample was, we include the delay
now = DateTime.Now;
}
current_speed = last_count / (now - last_sample).TotalSeconds;
last_sample = now;
last_count = 0;
}
}
}
}