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duplicati/Duplicati/Server/Duplicati.Server.Serialization/Interface/IServerSettings.cs
T

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2.3 KiB
C#

// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
namespace Duplicati.Server.Serialization.Interface
{
/// <summary>
/// Gets all server settings
/// </summary>
public interface IServerSettings
{
/// <summary>
/// The backend modules known by the server
/// </summary>
IDynamicModule[] BackendModules { get; }
/// <summary>
/// The encryption modules known by the server
/// </summary>
IDynamicModule[] EncryptionModules { get; }
/// <summary>
/// The compression modules known by the server
/// </summary>
IDynamicModule[] CompressionModules { get; }
/// <summary>
/// The generic modules known by the server
/// </summary>
IDynamicModule[] GenericModules { get; }
/// <summary>
/// The filters that are applied to all backups
/// </summary>
IFilter[] Filters { get; }
/// <summary>
/// The settings applied to all backups by default
/// </summary>
ISetting[] Settings { get; }
}
}