Files
duplicati/Duplicati/Server/EventPollNotify.cs
T

98 lines
3.7 KiB
C#

// Copyright (C) 2024, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Duplicati.Server
{
/// <summary>
/// This class handles synchronized waiting for events
/// </summary>
public class EventPollNotify
{
/// <summary>
/// The lock that grants exclusive access to control structures
/// </summary>
private readonly object m_lock = new object();
/// <summary>
/// The current eventID
/// </summary>
private long m_eventNo = 0;
/// <summary>
/// The list of subscribed waiting threads
/// </summary>
private readonly Queue<System.Threading.ManualResetEvent> m_waitQueue = new Queue<System.Threading.ManualResetEvent>();
/// <summary>
/// An eventhandler for subscribing to event updates without blocking
/// </summary>
public event EventHandler NewEvent;
/// <summary>
/// Gets the current event ID
/// </summary>
public long EventNo { get { return m_eventNo; } }
/// <summary>
/// Call to wait for an event that is newer than the current known event
/// </summary>
/// <param name="eventId">The last known event id</param>
/// <param name="milliseconds">The number of milliseconds to block</param>
/// <returns>The current event id</returns>
public long Wait(long eventId, int milliseconds)
{
System.Threading.ManualResetEvent mre;
lock (m_lock)
{
//If a newer event has already occured, return immediately
if (eventId != m_eventNo)
return m_eventNo;
//Otherwise register this thread as waiting
mre = new System.Threading.ManualResetEvent(false);
m_waitQueue.Enqueue(mre);
}
//Wait until we are signalled or the time has elapsed
mre.WaitOne(milliseconds, false);
return m_eventNo;
}
/// <summary>
/// Signals that an event has occurred and notifies all waiting threads
/// </summary>
public void SignalNewEvent()
{
lock (m_lock)
{
m_eventNo++;
while (m_waitQueue.Count > 0)
m_waitQueue.Dequeue().Set();
}
if (NewEvent != null)
NewEvent(this, null);
}
}
}