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duplicati/proprietary/DiskImage/Filesystem/Fat32/Fat32BootSector.cs
T

263 lines
11 KiB
C#

// Copyright (c) 2026 Duplicati Inc. All rights reserved.
using System;
using System.Buffers.Binary;
using System.Text;
namespace Duplicati.Proprietary.DiskImage.Filesystem.Fat32;
/// <summary>
/// Represents a parsed FAT32 Boot Sector (BIOS Parameter Block).
/// This is a read-only struct that extracts geometry information from the boot sector.
/// </summary>
public readonly record struct Fat32BootSector
{
/// <summary>
/// The boot sector signature at offset 510.
/// On disk the bytes are 0x55, 0xAA; read as little-endian uint16 this is 0xAA55.
/// </summary>
private const ushort BootSectorSignature = 0xAA55;
/// <summary>
/// Offset to the boot sector signature.
/// </summary>
private const int SignatureOffset = 510;
/// <summary>
/// Offset to the filesystem type string (should contain "FAT32").
/// </summary>
private const int FilesystemTypeOffset = 0x52;
/// <summary>
/// Length of the filesystem type string (8 bytes).
/// </summary>
private const int FilesystemTypeLength = 8;
/// <summary>
/// Offset to BytesPerSector field.
/// </summary>
private const int BytesPerSectorOffset = 0x0B;
/// <summary>
/// Offset to SectorsPerCluster field.
/// </summary>
private const int SectorsPerClusterOffset = 0x0D;
/// <summary>
/// Offset to ReservedSectorCount field.
/// </summary>
private const int ReservedSectorCountOffset = 0x0E;
/// <summary>
/// Offset to NumberOfFats field.
/// </summary>
private const int NumberOfFatsOffset = 0x10;
/// <summary>
/// Offset to TotalSectors32 field.
/// </summary>
private const int TotalSectors32Offset = 0x20;
/// <summary>
/// Offset to FatSize32 field (sectors per FAT).
/// </summary>
private const int FatSize32Offset = 0x24;
/// <summary>
/// Offset to RootCluster field.
/// </summary>
private const int RootClusterOffset = 0x2C;
/// <summary>
/// Offset to FsInfoSector field.
/// </summary>
private const int FsInfoSectorOffset = 0x30;
/// <summary>
/// Minimum valid bytes per sector (512).
/// </summary>
private const ushort MinBytesPerSector = 512;
/// <summary>
/// Maximum valid bytes per sector (4096).
/// </summary>
private const ushort MaxBytesPerSector = 4096;
/// <summary>
/// Minimum valid sectors per cluster (1).
/// </summary>
private const byte MinSectorsPerCluster = 1;
/// <summary>
/// Maximum valid sectors per cluster (128).
/// </summary>
private const byte MaxSectorsPerCluster = 128;
/// <summary>
/// Minimum required buffer size (512 bytes for boot sector).
/// </summary>
private const int MinimumBufferSize = 512;
/// <summary>
/// Gets the number of bytes per sector (typically 512, 1024, 2048, or 4096).
/// </summary>
public ushort BytesPerSector { get; }
/// <summary>
/// Gets the number of sectors per cluster (power of 2: 1, 2, 4, 8, 16, 32, 64, 128).
/// </summary>
public byte SectorsPerCluster { get; }
/// <summary>
/// Gets the number of reserved sectors (includes boot sector and FSInfo).
/// </summary>
public ushort ReservedSectorCount { get; }
/// <summary>
/// Gets the number of FAT copies (typically 2).
/// </summary>
public byte NumberOfFats { get; }
/// <summary>
/// Gets the total number of sectors in the volume (32-bit value).
/// </summary>
public uint TotalSectors32 { get; }
/// <summary>
/// Gets the number of sectors per FAT.
/// </summary>
public uint FatSize32 { get; }
/// <summary>
/// Gets the root directory cluster number (typically 2).
/// </summary>
public uint RootCluster { get; }
/// <summary>
/// Gets the FSInfo sector number.
/// </summary>
public ushort FsInfoSector { get; }
/// <summary>
/// Gets the size of a cluster in bytes.
/// </summary>
public int ClusterSize => BytesPerSector * SectorsPerCluster;
/// <summary>
/// Gets the byte offset from the partition start to the first FAT.
/// </summary>
public long FatStartOffset => (long)ReservedSectorCount * BytesPerSector;
/// <summary>
/// Gets the byte offset from the partition start to the data region.
/// </summary>
public long DataStartOffset => (long)(ReservedSectorCount + NumberOfFats * FatSize32) * BytesPerSector;
/// <summary>
/// Gets the total number of data clusters in the volume.
/// </summary>
public uint TotalDataClusters => (uint)((TotalSectors32 - (ReservedSectorCount + NumberOfFats * FatSize32)) / SectorsPerCluster);
/// <summary>
/// Minimum valid total sectors for a FAT32 volume (1 MB = 2048 sectors at 512 bytes).
/// </summary>
private const uint MinTotalSectors = 2048;
/// <summary>
/// Minimum valid FAT size in sectors (for a small volume).
/// </summary>
private const uint MinFatSize = 1;
/// <summary>
/// Maximum valid FAT size in sectors (for very large volumes, e.g., 2TB with 4KB sectors).
/// </summary>
private const uint MaxFatSize = 16777215;
/// <summary>
/// Initializes a new instance of the <see cref="Fat32BootSector"/> struct by parsing the provided boot sector data.
/// </summary>
/// <param name="bootSectorData">The boot sector data (must be at least 512 bytes).</param>
/// <exception cref="ArgumentException">Thrown when the buffer is too small or validation fails.</exception>
public Fat32BootSector(ReadOnlySpan<byte> bootSectorData)
{
if (bootSectorData.Length < MinimumBufferSize)
throw new ArgumentException($"Boot sector data must be at least {MinimumBufferSize} bytes.", nameof(bootSectorData));
// Validate boot sector signature (bytes 0x55, 0xAA at offset 510; 0xAA55 as little-endian uint16)
var signature = BinaryPrimitives.ReadUInt16LittleEndian(bootSectorData.Slice(SignatureOffset, 2));
if (signature != BootSectorSignature)
throw new ArgumentException($"Invalid boot sector signature: expected 0x{BootSectorSignature:X4}, got 0x{signature:X4}.", nameof(bootSectorData));
// Parse fields from the boot sector
BytesPerSector = BinaryPrimitives.ReadUInt16LittleEndian(bootSectorData.Slice(BytesPerSectorOffset, 2));
SectorsPerCluster = bootSectorData[SectorsPerClusterOffset];
ReservedSectorCount = BinaryPrimitives.ReadUInt16LittleEndian(bootSectorData.Slice(ReservedSectorCountOffset, 2));
NumberOfFats = bootSectorData[NumberOfFatsOffset];
TotalSectors32 = BinaryPrimitives.ReadUInt32LittleEndian(bootSectorData.Slice(TotalSectors32Offset, 4));
FatSize32 = BinaryPrimitives.ReadUInt32LittleEndian(bootSectorData.Slice(FatSize32Offset, 4));
RootCluster = BinaryPrimitives.ReadUInt32LittleEndian(bootSectorData.Slice(RootClusterOffset, 4));
FsInfoSector = BinaryPrimitives.ReadUInt16LittleEndian(bootSectorData.Slice(FsInfoSectorOffset, 2));
// Validate BytesPerSector is a power of 2 (512, 1024, 2048, or 4096)
if (!IsPowerOfTwo(BytesPerSector) || BytesPerSector < MinBytesPerSector || BytesPerSector > MaxBytesPerSector)
throw new ArgumentException($"Invalid BytesPerSector: {BytesPerSector}. Must be a power of 2 between {MinBytesPerSector} and {MaxBytesPerSector}.", nameof(bootSectorData));
// Validate SectorsPerCluster is a power of 2 (1, 2, 4, 8, 16, 32, 64, or 128)
if (!IsPowerOfTwo(SectorsPerCluster) || SectorsPerCluster < MinSectorsPerCluster || SectorsPerCluster > MaxSectorsPerCluster)
throw new ArgumentException($"Invalid SectorsPerCluster: {SectorsPerCluster}. Must be a power of 2 between {MinSectorsPerCluster} and {MaxSectorsPerCluster}.", nameof(bootSectorData));
// Validate NumberOfFats >= 1
if (NumberOfFats < 1)
throw new ArgumentException($"Invalid NumberOfFats: {NumberOfFats}. Must be at least 1.", nameof(bootSectorData));
// Validate TotalSectors32 is reasonable (at least 1 MB worth of sectors)
if (TotalSectors32 < MinTotalSectors)
throw new ArgumentException($"Invalid TotalSectors32: {TotalSectors32}. Must be at least {MinTotalSectors} (1 MB).", nameof(bootSectorData));
// Validate FatSize32 is reasonable
if (FatSize32 < MinFatSize || FatSize32 > MaxFatSize)
throw new ArgumentException($"Invalid FatSize32: {FatSize32}. Must be between {MinFatSize} and {MaxFatSize}.", nameof(bootSectorData));
// Validate RootCluster (typically 2, but allow any reasonable value >= 2)
if (RootCluster < 2)
throw new ArgumentException($"Invalid RootCluster: {RootCluster}. Must be at least 2.", nameof(bootSectorData));
// Validate ReservedSectorCount is reasonable (typically 0-65535)
if (ReservedSectorCount < 1 || ReservedSectorCount > 65535)
throw new ArgumentException($"Invalid ReservedSectorCount: {ReservedSectorCount}. Must be between 1 and 65535.", nameof(bootSectorData));
// Validate the filesystem type string at offset 0x52 contains "FAT32" (exact match)
var fsType = Encoding.ASCII.GetString(bootSectorData.Slice(FilesystemTypeOffset, FilesystemTypeLength));
if (fsType != "FAT32 " && fsType != "FAT32")
throw new ArgumentException($"Invalid filesystem type: expected 'FAT32 ' or 'FAT32' in filesystem type string, got '{fsType}'.", nameof(bootSectorData));
}
/// <summary>
/// Converts a cluster number to its byte offset in the data region.
/// </summary>
/// <param name="clusterNumber">The cluster number (clusters are 2-indexed).</param>
/// <returns>The byte offset from the partition start.</returns>
/// <exception cref="ArgumentException">Thrown when cluster number is less than 2.</exception>
public long ClusterToByteOffset(uint clusterNumber)
{
if (clusterNumber < 2)
throw new ArgumentException("Cluster numbers start at 2.", nameof(clusterNumber));
return DataStartOffset + (clusterNumber - 2) * ClusterSize;
}
/// <summary>
/// Checks if a value is a power of 2.
/// </summary>
/// <param name="value">The value to check.</param>
/// <returns>True if the value is a power of 2; otherwise, false.</returns>
private static bool IsPowerOfTwo(ushort value) => value != 0 && (value & (value - 1)) == 0;
/// <summary>
/// Checks if a value is a power of 2.
/// </summary>
/// <param name="value">The value to check.</param>
/// <returns>True if the value is a power of 2; otherwise, false.</returns>
private static bool IsPowerOfTwo(byte value) => value != 0 && (value & (value - 1)) == 0;
}