171 lines
6.0 KiB
C#
171 lines
6.0 KiB
C#
// Copyright (C) 2014, Kenneth Skovhede
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// http://www.hexad.dk, opensource@hexad.dk
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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using System;
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using System.Threading;
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using Duplicati.Server.Serialization;
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namespace Duplicati.Server
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{
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/// <summary>
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/// The thread that checks on the update server if new versions are available
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/// </summary>
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public class UpdatePollThread
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{
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private Thread m_thread;
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private volatile bool m_terminated = false;
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private volatile bool m_download = false;
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private volatile bool m_forceCheck = false;
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private object m_lock = new object();
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private AutoResetEvent m_waitSignal;
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private double m_downloadProgress;
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public UpdatePollerStates ThreadState { get; private set; }
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public double DownloadProgess
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{
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get { return m_downloadProgress ; }
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private set
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{
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var oldv = m_downloadProgress;
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m_downloadProgress = value;
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if ((int)(oldv * 100) != (int)(value * 100))
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Program.StatusEventNotifyer.SignalNewEvent();
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}
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}
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public UpdatePollThread()
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{
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m_waitSignal = new AutoResetEvent(false);
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ThreadState = UpdatePollerStates.Waiting;
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m_thread = new Thread(Run);
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m_thread.IsBackground = true;
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m_thread.Name = "UpdatePollThread";
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m_thread.Start();
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}
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public void CheckNow()
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{
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lock(m_lock)
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{
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m_forceCheck = true;
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m_waitSignal.Set();
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}
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}
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public void InstallUpdate()
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{
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lock(m_lock)
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{
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m_forceCheck = true;
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m_download = true;
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m_waitSignal.Set();
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}
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}
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public void ActivateUpdate()
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{
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if (Duplicati.Library.AutoUpdater.UpdaterManager.SetRunUpdate())
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Program.ApplicationExitEvent.Set();
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}
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public void Terminate()
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{
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lock(m_lock)
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{
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m_terminated = true;
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m_waitSignal.Set();
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}
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}
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public void Reschedule()
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{
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m_waitSignal.Set();
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}
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private void Run()
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{
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// Wait on startup
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m_waitSignal.WaitOne(TimeSpan.FromMinutes(1), true);
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while (!m_terminated)
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{
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var nextCheck = Program.DataConnection.ApplicationSettings.NextUpdateCheck;
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if (nextCheck < DateTime.UtcNow || m_forceCheck)
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{
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lock(m_lock)
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m_forceCheck = false;
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ThreadState = UpdatePollerStates.Checking;
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Program.StatusEventNotifyer.SignalNewEvent();
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DateTime started = DateTime.UtcNow;
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Program.DataConnection.ApplicationSettings.LastUpdateCheck = started;
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nextCheck = Program.DataConnection.ApplicationSettings.NextUpdateCheck;
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try
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{
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var update = Duplicati.Library.AutoUpdater.UpdaterManager.CheckForUpdate();
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if (update != null && (Program.DataConnection.ApplicationSettings.UpdatedVersion == null || Program.DataConnection.ApplicationSettings.UpdatedVersion.ReleaseTime != update.ReleaseTime))
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{
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Program.DataConnection.ApplicationSettings.UpdatedVersion = update;
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Program.StatusEventNotifyer.SignalNewEvent();
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}
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}
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catch
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{
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}
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finally
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{
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Program.DataConnection.ApplicationSettings.SuppressUpdateUntil = new DateTime(0, DateTimeKind.Utc);
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}
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}
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if (m_download)
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{
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lock(m_lock)
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m_download = false;
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var v = Program.DataConnection.ApplicationSettings.UpdatedVersion;
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if (v != null)
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{
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ThreadState = UpdatePollerStates.Downloading;
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Program.StatusEventNotifyer.SignalNewEvent();
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if (Duplicati.Library.AutoUpdater.UpdaterManager.DownloadAndUnpackUpdate(v, (pg) => { DownloadProgess = pg; }))
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Program.StatusEventNotifyer.SignalNewEvent();
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}
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}
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DownloadProgess = 0;
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if (ThreadState != UpdatePollerStates.Waiting)
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{
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ThreadState = UpdatePollerStates.Waiting;
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Program.StatusEventNotifyer.SignalNewEvent();
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}
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var waitTime = nextCheck - DateTime.UtcNow;
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if (waitTime.TotalSeconds < 5)
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waitTime = TimeSpan.FromSeconds(5);
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m_waitSignal.WaitOne(waitTime, true);
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}
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}
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}
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}
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