Fixed issue #69. Fixed issue #142. I finally got the time to complete the pause and throttle options. It required a minor rewrite, so I also fixed issue #142. git-svn-id: https://duplicati.googlecode.com/svn/trunk@310 59da171f-624f-0410-aa54-27559c288bec
87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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namespace Duplicati.GUI.HelperControls
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{
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public partial class ThreadPriorityPicker : UserControl
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{
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/// <summary>
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/// Textual representation of priorities
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/// </summary>
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private static readonly string[] THREAD_PRIORITIES = new string[] {
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GUI.Strings.Common.ThreadPriorityHighest,
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GUI.Strings.Common.ThreadPriorityAboveNormal,
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GUI.Strings.Common.ThreadPriorityNormal,
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GUI.Strings.Common.ThreadPriorityBelowNormal,
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GUI.Strings.Common.ThreadPriortyLowest
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};
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/// <summary>
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/// Mapping the priority to the string index
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/// </summary>
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private static readonly System.Threading.ThreadPriority[] PRIORITY_LOOKUP = new System.Threading.ThreadPriority[] {
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System.Threading.ThreadPriority.Highest,
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System.Threading.ThreadPriority.AboveNormal,
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System.Threading.ThreadPriority.Normal,
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System.Threading.ThreadPriority.BelowNormal,
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System.Threading.ThreadPriority.Lowest,
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};
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public event EventHandler SelectedPriorityChanged;
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public ThreadPriorityPicker()
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{
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InitializeComponent();
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ThreadPriority.Items.Clear();
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ThreadPriority.Items.AddRange(THREAD_PRIORITIES);
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ThreadPriority.SelectedIndex = 2;
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}
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[DefaultValue(null)]
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public System.Threading.ThreadPriority? SelectedPriority
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{
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get
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{
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if (ThreadPriorityEnabled.Checked)
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return PRIORITY_LOOKUP[ThreadPriority.SelectedIndex];
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else
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return null;
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}
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set
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{
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if (value == null)
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ThreadPriorityEnabled.Checked = false;
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else
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{
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ThreadPriorityEnabled.Checked = true;
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ThreadPriority.SelectedIndex = Array.IndexOf<System.Threading.ThreadPriority>(PRIORITY_LOOKUP, value.Value);
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}
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if (SelectedPriorityChanged != null)
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SelectedPriorityChanged(this, null);
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}
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}
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private void ThreadPriorityEnabled_CheckedChanged(object sender, EventArgs e)
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{
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ThreadPriority.Enabled = ThreadPriorityEnabled.Checked;
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if (SelectedPriorityChanged != null)
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SelectedPriorityChanged(this, null);
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}
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private void ThreadPriority_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (SelectedPriorityChanged != null)
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SelectedPriorityChanged(this, null);
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}
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}
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}
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