Files
duplicati/Duplicati/Library/Encryption/Strings/AESEncryption.Designer.cs
T
kenneth.skovhede@gmail.com a40f6acf37 A fairly large refactoring of the code.
This was based on the idea that the interfaces should remain static.
I hope this change is enough to ensure stable interfaces until release 1.2.

Overview of changes:
Moved all interfaces into the same dll.
Encryption and compression is now plugable modules, just as the backends.
Encryption/compression can now register an UI.
Encryption now uses AESCrypt as a default.
GPG does not default to using the --armor option.
Added support for generic modules, but none are written yet.
Added support for plugable settings pages in the "Options" dialog.

Fixed issue #148.
Duplicati now uses AESCrypt as the default encryption format.

Fixed issue #199.
GPG now supports custom commandline options.

Fixed issue #207.
Encryption modules are now plugable.

Fixed issue #118.
S3 credentials are now stored.

Fixed issue #151.
Backends can now register system wide options.


git-svn-id: https://duplicati.googlecode.com/svn/trunk@427 59da171f-624f-0410-aa54-27559c288bec
2010-06-19 21:08:21 +00:00

136 lines
6.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Duplicati.Library.Encryption.Strings {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class AESEncryption {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal AESEncryption() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Duplicati.Library.Encryption.Strings.AESEncryption", typeof(AESEncryption).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to If the decryption fails using AES Crypt, dont attempt to use the previous encryption file format. This option is mutually exclusive with --{0}..
/// </summary>
internal static string AesencryptiondontallowfallbackLong {
get {
return ResourceManager.GetString("AesencryptiondontallowfallbackLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Don&apos;t attempt to decrypt fallback.
/// </summary>
internal static string AesencryptiondontallowfallbackShort {
get {
return ResourceManager.GetString("AesencryptiondontallowfallbackShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Duplicati uses the AES Crypt file format, but previous versions used a simpler encryption method. Use this flag to force the use of the previous format. This option is mutually exclusive with --{0}..
/// </summary>
internal static string AesencryptiondontuseaescryptLong {
get {
return ResourceManager.GetString("AesencryptiondontuseaescryptLong", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Don&apos;t use the AES Crypt file format.
/// </summary>
internal static string AesencryptiondontuseaescryptShort {
get {
return ResourceManager.GetString("AesencryptiondontuseaescryptShort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bad key stretch.
/// </summary>
internal static string BadKeyStretchError {
get {
return ResourceManager.GetString("BadKeyStretchError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to This module encrypts all files in the same way that AES Crypt does, using 256 bit AES encryption. Earlier versions of Duplicati used a simpler encryption model (still 256 bits) with no message digest. The commandline option --{0} can be used to revert to the previous model, which is not recommended. This module automatically detects the file format and decrypts it with the appropriate method..
/// </summary>
internal static string Description {
get {
return ResourceManager.GetString("Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AES-256 encryption, built in.
/// </summary>
internal static string DisplayName {
get {
return ResourceManager.GetString("DisplayName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to It is not allowed to specify both --{0} and --{1} .
/// </summary>
internal static string OptionsAreMutuallyExclusiveError {
get {
return ResourceManager.GetString("OptionsAreMutuallyExclusiveError", resourceCulture);
}
}
}
}