Updated to the newest version of LightDataModel. Switched from duplicity to duplicati, this runs a bit faster. Now supports authentication on network shares (windows only). git-svn-id: https://duplicati.googlecode.com/svn/trunk@66 59da171f-624f-0410-aa54-27559c288bec
157 lines
5.2 KiB
C#
157 lines
5.2 KiB
C#
#region Disclaimer / License
|
|
// Copyright (C) 2008, Kenneth Skovhede
|
|
// http://www.hexad.dk, opensource@hexad.dk
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
//
|
|
#endregion
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using Duplicati.Datamodel;
|
|
using System.Data.LightDatamodel;
|
|
using Duplicati.Library.Core;
|
|
|
|
namespace Duplicati.GUI
|
|
{
|
|
public class Scheduler
|
|
{
|
|
private Thread m_thread;
|
|
private IDataFetcherCached m_connection;
|
|
private volatile bool m_terminate;
|
|
private WorkerThread<IDuplicityTask> m_worker;
|
|
private AutoResetEvent m_event;
|
|
private object m_lock = new object();
|
|
private object m_datalock;
|
|
|
|
public event EventHandler NewSchedule;
|
|
|
|
private Schedule[] m_schedule;
|
|
|
|
public Scheduler(IDataFetcherCached connection, WorkerThread<IDuplicityTask> worker, object datalock)
|
|
{
|
|
m_datalock = datalock;
|
|
m_connection = connection;
|
|
m_thread = new Thread(new ThreadStart(Runner));
|
|
m_worker = worker;
|
|
m_schedule = new Schedule[0];
|
|
m_terminate = false;
|
|
m_event = new AutoResetEvent(false);
|
|
m_thread.IsBackground = true;
|
|
m_thread.Start();
|
|
}
|
|
|
|
public void Reschedule()
|
|
{
|
|
m_event.Set();
|
|
}
|
|
|
|
public List<Schedule> Schedule
|
|
{
|
|
get
|
|
{
|
|
lock (m_lock)
|
|
return new List<Schedule>(m_schedule);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Terminates the thread. Any items still in queue will be removed
|
|
/// </summary>
|
|
/// <param name="wait">True if the call should block until the thread has exited, false otherwise</param>
|
|
public void Terminate(bool wait)
|
|
{
|
|
m_terminate = true;
|
|
m_event.Set();
|
|
|
|
if (wait)
|
|
m_thread.Join();
|
|
}
|
|
|
|
private void Runner()
|
|
{
|
|
while (!m_terminate)
|
|
{
|
|
List<Schedule> reps = new List<Schedule>();
|
|
List<Schedule> tmp;
|
|
lock (m_datalock)
|
|
tmp = new List<Schedule>(m_connection.GetObjects<Schedule>());
|
|
|
|
foreach (Schedule sc in tmp)
|
|
{
|
|
if (!string.IsNullOrEmpty(sc.Repeat))
|
|
{
|
|
DateTime start = sc.When;
|
|
|
|
if (start <= DateTime.Now)
|
|
{
|
|
m_worker.AddTask(new IncrementalBackupTask(sc));
|
|
|
|
int i = 0;
|
|
while (start <= DateTime.Now && i++ < 50000)
|
|
try
|
|
{
|
|
start = Timeparser.ParseTimeInterval(sc.Repeat, start);
|
|
}
|
|
catch
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (start < DateTime.Now)
|
|
continue;
|
|
}
|
|
|
|
reps.Add(sc);
|
|
sc.When = start;
|
|
}
|
|
}
|
|
|
|
System.Data.LightDatamodel.QueryModel.Operation op = System.Data.LightDatamodel.QueryModel.Parser.ParseQuery("ORDER BY When ASC");
|
|
|
|
lock(m_lock)
|
|
m_schedule = op.EvaluateList<Schedule>(reps).ToArray();
|
|
|
|
if (NewSchedule != null)
|
|
NewSchedule(this, null);
|
|
|
|
int waittime = 0;
|
|
|
|
if (m_schedule.Length > 0)
|
|
{
|
|
TimeSpan nextrun = m_schedule[0].When - DateTime.Now;
|
|
if (nextrun.TotalMilliseconds < 0)
|
|
continue;
|
|
|
|
lock (m_datalock)
|
|
m_connection.CommitAll();
|
|
|
|
waittime = (int)Math.Min(nextrun.TotalMilliseconds, 60 * 1000 * 5);
|
|
}
|
|
else
|
|
{
|
|
//No tasks, check back later
|
|
waittime = 30 * 1000;
|
|
}
|
|
|
|
//Waiting on the event, enables a wakeup call from termination
|
|
// never use waittime = 0
|
|
m_event.WaitOne(Math.Max(100, waittime), true);
|
|
}
|
|
}
|
|
}
|
|
}
|