Files
duplicati/Duplicati/GUI/WorkerThread.cs
T
kenneth.skovhede@gmail.com 3dc9ced4e8 Filters are now supported.
Most of the wizard functionality is restored.

git-svn-id: https://duplicati.googlecode.com/svn/trunk@75 59da171f-624f-0410-aa54-27559c288bec
2009-02-01 23:20:07 +00:00

184 lines
5.3 KiB
C#

#region Disclaimer / License
// Copyright (C) 2008, Kenneth Skovhede
// http://www.hexad.dk, opensource@hexad.dk
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Duplicati.GUI
{
public class WorkerThread<Tx> where Tx : class
{
private object m_lock = new object();
private AutoResetEvent m_event;
private Queue<Tx> m_tasks;
private volatile bool m_terminate;
private Thread m_thread;
private volatile bool m_active;
private Tx m_currentTask;
private ProcessItemDelegate m_delegate;
public event EventHandler StartingWork;
public event EventHandler CompletedWork;
public event EventHandler AddedWork;
public delegate void ProcessItemDelegate(Tx item);
public WorkerThread(ProcessItemDelegate item)
{
m_delegate = item;
m_event = new AutoResetEvent(false);
m_terminate = false;
m_tasks = new Queue<Tx>();
m_thread = new Thread(new ThreadStart(Runner));
m_thread.IsBackground = true;
m_thread.Start();
}
/// <summary>
/// Gets a copy of the current queue
/// </summary>
public List<Tx> CurrentTasks
{
get
{
lock(m_lock)
return new List<Tx>(m_tasks);
}
}
/// <summary>
/// Gets a value indicating if the worker is running
/// </summary>
public bool Active
{
get { return m_active; }
}
/// <summary>
/// Adds a task to the queue
/// </summary>
/// <param name="task">The task to add</param>
public void AddTask(Tx task)
{
lock (m_lock)
{
m_tasks.Enqueue(task);
m_event.Set();
}
if (AddedWork != null)
AddedWork(this, null);
}
/// <summary>
/// This will clear the pending queue
/// <param name="abortThread">True if the current running thread should be aborted</param>
/// </summary>
public void ClearQueue(bool abortThread)
{
lock (m_lock)
m_tasks.Clear();
if (abortThread)
{
try
{
m_thread.Abort();
m_thread.Join(500);
}
catch
{
}
m_thread = new Thread(new ThreadStart(Runner));
m_thread.Start();
}
}
/// <summary>
/// Gets a reference to the currently executing task.
/// BEWARE: This is not protected by a mutex, DO NOT MODIFY IT!!!!
/// </summary>
public Tx CurrentTask
{
get
{
return m_currentTask;
}
}
/// <summary>
/// Terminates the thread. Any items still in queue will be removed
/// </summary>
/// <param name="wait">True if the call should block until the thread has exited, false otherwise</param>
public void Terminate(bool wait)
{
m_terminate = true;
m_event.Set();
if (wait)
m_thread.Join();
}
/// <summary>
/// This is the thread entry point
/// </summary>
private void Runner()
{
while (!m_terminate)
{
m_currentTask = null;
lock (m_lock)
if (m_tasks.Count > 0)
m_currentTask = m_tasks.Dequeue();
if (m_currentTask == null && !m_terminate)
m_event.WaitOne();
if (m_terminate)
return;
if (m_currentTask == null)
lock (m_lock)
if (m_tasks.Count > 0)
m_currentTask = m_tasks.Dequeue();
if (m_currentTask == null)
continue;
if (StartingWork != null)
StartingWork(this, null);
m_active = true;
m_delegate(m_currentTask);
m_active = false;
if (CompletedWork != null)
CompletedWork(this, null);
}
}
}
}