git-svn-id: https://duplicati.googlecode.com/svn/trunk@85 59da171f-624f-0410-aa54-27559c288bec
371 lines
14 KiB
C#
371 lines
14 KiB
C#
#region Disclaimer / License
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// Copyright (C) 2009, Kenneth Skovhede
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// http://www.hexad.dk, opensource@hexad.dk
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Duplicati.Library.Core
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{
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public static class Utility
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{
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/// <summary>
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/// Copies the content of one stream into another
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/// </summary>
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/// <param name="source">The stream to read from</param>
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/// <param name="target">The stream to write to</param>
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public static void CopyStream(System.IO.Stream source, System.IO.Stream target)
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{
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CopyStream(source, target, true);
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}
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/// <summary>
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/// Copies the content of one stream into another
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/// </summary>
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/// <param name="source">The stream to read from</param>
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/// <param name="target">The stream to write to</param>
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/// <param name="tryRewindSource">True if an attempt should be made to rewind the source stream, false otherwise</param>
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public static void CopyStream(System.IO.Stream source, System.IO.Stream target, bool tryRewindSource)
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{
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if (tryRewindSource && source.CanSeek)
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try { source.Position = 0; }
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catch { }
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byte[] buf = new byte[4096];
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int read;
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while ((read = source.Read(buf, 0, buf.Length)) != 0)
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target.Write(buf, 0, read);
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}
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/// <summary>
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/// Returns a list of all files found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in</param>
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/// <returns>A list of the full filenames</returns>
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public static List<string> EnumerateFiles(string basepath)
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{
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return EnumerateFiles(basepath, null);
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}
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/// <summary>
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/// Returns a list of folder names found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in</param>
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/// <returns>A list of the full paths</returns>
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public static List<string> EnumerateFolders(string basepath)
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{
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return EnumerateFolders(basepath, null);
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}
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/// <summary>
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/// Returns a list of all files found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in</param>
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/// <param name="filter">An optional filter to apply to the filenames</param>
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/// <returns>A list of the full filenames</returns>
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public static List<string> EnumerateFiles(string basepath, FilenameFilter filter)
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{
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List<string> files = new List<string>();
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if (!System.IO.Directory.Exists(basepath))
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return files;
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Queue<string> lst = new Queue<string>();
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lst.Enqueue(basepath);
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while (lst.Count > 0)
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{
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string f = lst.Dequeue();
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foreach (string s in System.IO.Directory.GetDirectories(f))
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if (filter == null || filter.ShouldInclude(basepath, AppendDirSeperator(s)))
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lst.Enqueue(s);
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foreach (string s in System.IO.Directory.GetFiles(f))
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if (filter == null || filter.ShouldInclude(basepath, s))
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files.Add(s);
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}
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return files;
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}
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/// <summary>
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/// Returns a list of all files and subfolders found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in.</param>
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/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseperator char</returns>
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public static List<string> EnumerateFileSystemEntries(string basepath)
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{
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return EnumerateFileSystemEntries(basepath, null);
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}
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/// <summary>
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/// Returns a list of all files and subfolders found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in.</param>
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/// <param name="filter">An optional filter to apply to the filenames</param>
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/// <returns>A list of the full filenames and foldernames. Foldernames ends with the directoryseperator char</returns>
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public static List<string> EnumerateFileSystemEntries(string basepath, FilenameFilter filter)
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{
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List<string> entries = new List<string>();
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if (!System.IO.Directory.Exists(basepath))
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return entries;
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Queue<string> lst = new Queue<string>();
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lst.Enqueue(basepath);
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while (lst.Count > 0)
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{
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string f = lst.Dequeue();
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foreach (string s in System.IO.Directory.GetDirectories(f))
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{
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string folder = AppendDirSeperator(s);
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if (filter == null || filter.ShouldInclude(basepath, folder))
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{
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lst.Enqueue(folder);
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entries.Add(folder);
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}
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}
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foreach (string s in System.IO.Directory.GetFiles(f))
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if (filter == null || filter.ShouldInclude(basepath, s))
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entries.Add(s);
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}
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return entries;
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}
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/// <summary>
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/// Returns a list of folder names found in the given folder.
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/// The search is recursive.
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/// </summary>
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/// <param name="basepath">The folder to look in</param>
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/// <param name="filter">An optional filter to apply to the folder names</param>
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/// <returns>A list of the full paths</returns>
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public static List<string> EnumerateFolders(string basepath, FilenameFilter filter)
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{
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List<string> folders = new List<string>();
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if (!System.IO.Directory.Exists(basepath))
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return folders;
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Queue<string> lst = new Queue<string>();
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lst.Enqueue(basepath);
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while (lst.Count > 0)
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{
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string f = lst.Dequeue();
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foreach (string s in System.IO.Directory.GetDirectories(f))
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{
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if (filter == null || filter.ShouldInclude(basepath, Core.Utility.AppendDirSeperator(s)))
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{
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folders.Add(s);
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lst.Enqueue(s);
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}
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}
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}
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return folders;
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}
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/// <summary>
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/// Appends the appropriate directory seperator to paths, depending on OS.
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/// Does not append the seperator if the path already ends with it.
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/// </summary>
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/// <param name="path">The path to append to</param>
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/// <returns>The path with the directory seperator appended</returns>
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public static string AppendDirSeperator(string path)
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{
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if (!path.EndsWith(System.IO.Path.DirectorySeparatorChar.ToString()))
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return path += System.IO.Path.DirectorySeparatorChar;
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else
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return path;
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}
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/// <summary>
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/// Some streams can return a number that is less than the requested number of bytes.
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/// This is usually due to fragmentation, and is solved by issuing a new read.
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/// This function wraps that functionality.
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/// </summary>
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/// <param name="stream">The stream to read</param>
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/// <param name="buf">The buffer to read into</param>
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/// <param name="count">The amout of bytes to read</param>
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/// <returns>The actual number of bytes read</returns>
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public static int ForceStreamRead(System.IO.Stream stream, byte[] buf, int count)
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{
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int a;
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int index = 0;
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do
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{
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a = stream.Read(buf, index, count);
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index += a;
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count -= a;
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}
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while (a != 0 && count > 0);
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return index;
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}
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/// <summary>
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/// Compares two streams to see if they are binary equals
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/// </summary>
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/// <param name="stream1">One stream</param>
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/// <param name="stream2">Another stream</param>
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/// <param name="checkLength">True if the length of the two streams should be compared</param>
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/// <returns>True if they are equal, false otherwise</returns>
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public static bool CompareStreams(System.IO.Stream stream1, System.IO.Stream stream2, bool checkLength)
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{
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if (checkLength)
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{
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try
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{
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if (stream1.Length != stream2.Length)
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return false;
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}
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catch
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{
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//We must read along, trying to determine if they are equals
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}
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}
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int longSize = BitConverter.GetBytes((long)0).Length;
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byte[] buf1 = new byte[longSize * 512];
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byte[] buf2 = new byte[buf1.Length];
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int a1, a2;
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while ((a1 = ForceStreamRead(stream1, buf1, buf1.Length)) == (a2 = ForceStreamRead(stream2, buf2, buf2.Length)))
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{
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int ix = 0;
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for (int i = 0; i < a1 / longSize; i++)
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if (BitConverter.ToUInt64(buf1, ix) != BitConverter.ToUInt64(buf2, ix))
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return false;
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else
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ix += longSize;
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for (int i = 0; i < a1 % longSize; i++)
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if (buf1[ix] != buf2[ix])
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return false;
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else
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ix++;
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if (a1 == 0)
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break;
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}
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return a1 == a2;
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}
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/// <summary>
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/// Removes an entire folder, and its contents.
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/// Equal to System.IO.Directory.Delete
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/// </summary>
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/// <param name="path">The folder to remove</param>
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public static void DeleteFolder(string path)
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{
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if (!System.IO.Directory.Exists(path))
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return;
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foreach (string s in EnumerateFiles(path))
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{
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System.IO.File.SetAttributes(s, System.IO.FileAttributes.Normal);
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System.IO.File.Delete(s);
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}
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List<string> folders = Utility.EnumerateFolders(path);
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folders.Sort();
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folders.Reverse();
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foreach (string s in folders)
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System.IO.Directory.Delete(s);
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System.IO.Directory.Delete(path);
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}
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/// <summary>
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/// Calculates the SHA256 hash of a given file, and returns the results as an base64 encoded string
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/// </summary>
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/// <param name="path">The path to the file to calculate the hash for</param>
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/// <returns>The base64 encoded SHA256 hash</returns>
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public static string CalculateHash(string path)
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{
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System.Security.Cryptography.HashAlgorithm sha = System.Security.Cryptography.HashAlgorithm.Create("SHA256");
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using (System.IO.FileStream fs = System.IO.File.Open(path, System.IO.FileMode.Open, System.IO.FileAccess.Read, System.IO.FileShare.Read))
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return Convert.ToBase64String(sha.ComputeHash(fs));
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}
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/// <summary>
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/// Formats a size into a human readable format, eg. 2048 becomes "2 KB".
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/// </summary>
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/// <param name="size">The size to format</param>
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/// <returns>A human readable string representing the size</returns>
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public static string FormatSizeString(long size)
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{
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if (size > 1024 * 1024 * 1024)
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return string.Format("{0:N} GB", (double)size / (1024 * 1024 * 1024));
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else if (size > 1024 * 1024)
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return string.Format("{0:N} MB", (double)size / (1024 * 1024));
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else if (size > 1024)
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return string.Format("{0:N} KB", (double)size / 1024);
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else
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return string.Format("{0} bytes", size);
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}
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public static System.Threading.ThreadPriority ParsePriority(string value)
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{
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if (string.IsNullOrEmpty(value) || value.Trim().Length == 0)
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return System.Threading.ThreadPriority.Normal;
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switch (value.ToLower().Trim())
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{
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case "+2":
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case "high":
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case "highest":
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return System.Threading.ThreadPriority.Highest;
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case "+1":
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case "abovenormal":
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case "above normal":
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return System.Threading.ThreadPriority.AboveNormal;
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case "-1":
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case "belownormal":
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case "below normal":
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return System.Threading.ThreadPriority.BelowNormal;
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case "-2":
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case "low":
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case "lowest":
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case "idle":
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return System.Threading.ThreadPriority.Lowest;
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default:
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return System.Threading.ThreadPriority.Normal;
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}
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}
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}
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}
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