Image code is slow at `opt-level 0`, so the workspace profile builds dependencies at `opt-level 2`. Use `--release` for anything interactive. Test builds compile ui-egui itself at `opt-level 0` (`[profile.test.package.photocraft-ui-egui]` in `Cargo.toml`): it was one of the biggest test-build units, and its tests run no heavy pixel code of their own.
The dev profile builds PhotoCraft's crates with `debug = "line-tables-only"` and dependencies with no debug info: panic backtraces keep file and line in PhotoCraft code, and test binaries link about twice as fast. To inspect local variables in a debugger, build with `CARGO_PROFILE_DEV_DEBUG=true`.
[cargo-nextest](https://nexte.st) runs each test in its own process. `.config/nextest.toml` puts the GPU tests (`photocraft-gpu`, and ui-egui's integration and canvas/GPU tests) in a group of at most 4 at a time, because each process opens its own wgpu device and the in-process `gpu_lock()` no longer serializes them. On a 32-thread Windows machine the full workspace went from 297 s (`cargo test`) to about 120 s (#2204). Ignored tests run with `cargo nextest run --run-ignored only`. The longest sweeps (`photocraft-testkit`'s `Sweep`) run a quarter of their cases, a different quarter each UTC day; `PHOTOCRAFT_FULL_SWEEP=1` runs all of them, and `PHOTOCRAFT_SWEEP_PART=<n>` replays the part a failing run printed. CI runs it with `--profile ci` (fail-fast, a 10-minute hang timeout), plus `cargo test --doc` for the doctests (#6117); `PHOTOCRAFT_FULL_SWEEP=1 cargo test --workspace` stays the final check before a PR.
Font assets shared by the Crafting Apps live in [storytold/craft-fonts](https://github.com/storytold/craft-fonts), never in this repo: don't commit font files here (Inter and JetBrains Mono in `assets/fonts/` are the only exceptions; new fonts go to craft-fonts). The rules are in `craftrules/standards/fonts.md` in a sibling `craftrules` checkout (see below); that repository is not public, so outside contributors can ask a maintainer for the rules that apply to their change.
CRAFT_FONTS_DIR="$PWD/../craft-fonts" cargo run --release -p photocraft
CRAFT_FONTS_DIR="$PWD/../craft-fonts" cargo test --workspace # runs the Japanese font tests too
```
- Use an absolute path (`$PWD/...`): `build.rs` runs in `crates/text`, so a relative `CRAFT_FONTS_DIR` would resolve from there.
-`crates/text/build.rs` reads `$CRAFT_FONTS_DIR/fonts/manifest.txt` and embeds the fonts as `photocraft_text::CRAFT_FONTS` (`crates/text/src/craft_fonts.rs`). Unset, `CRAFT_FONTS` is empty and the build is unchanged. A bad path is a build warning, or an error with `CRAFT_FONTS_REQUIRED=1` (release builds set both).
- **UI:** the Japanese fonts (BIZ UDPGothic Regular first) are the first Japanese fallback in the lazy CJK loader (`crates/ui-egui/src/cjk_fonts.rs`), ahead of the system Japanese fonts and in the same locale script order, appended last to every egui family with the usual baseline alignment.
- **Type tool:** the text engine registers them in `FontDb::new` (so also with no system fonts) and puts them first in the Japanese slot of the locale-ordered fallback list: BIZ UDPGothic for sans runs, Shippori Mincho / BIZ UDMincho for serif runs.
- **Web:** the wasm32 build never embeds craft-fonts, even with `CRAFT_FONTS_DIR` set: measured on 2026-10-06, the UI face alone took the release wasm from 24.19 MB to 28.87 MB, over the 24 MiB gate in `packaging/web/package.sh`. Instead it loads fonts served next to it, on demand: `fonts/manifest.txt` beside `index.html`, in craft-fonts' manifest format (`crates/text/src/served.rs`; hosting: `packaging/web/README.md`› Fonts). `PHOTOCRAFT_WEB_FONTS_DIR="$PWD/../craft-fonts" packaging/web/package.sh` puts craft-fonts there. Served families are in the font menus and are fetched when picked or when a document's text needs them; they aren't in the script fallback list yet, so Japanese text set in a Latin font still needs a Japanese font picked (#1615).
- Tests that need the fonts skip with a message when `CRAFT_FONTS` is empty; CI's Linux gate builds with `CRAFT_FONTS_DIR` set and `CRAFT_FONTS_REQUIRED=1`, so they run there. Desktop releases check out craft-fonts at the commit pinned in `.github/workflows/release.yml` (`CRAFT_FONTS_REF`; ci.yml pins the same commit) and ship each font's `OFL.txt` as `OFL-<family>.txt`.
On Windows and Linux the first PhotoCraft holds an exclusive lock on `instance.lock` in the config directory and listens on a loopback port named in `instance.json` (with a fresh 256-bit token; the file is 0600 on Unix). Inside a Flatpak it listens on a Unix socket instead, `$XDG_RUNTIME_DIR/app/<app id>/instance.sock` (0600), because Flatpak isolates each sandbox's network namespace, loopback included, unless the app is granted `--share=network`, while that runtime directory is shared by all sandboxes of the app (#1540); the lock, token and protocol are the same. A later launch hands its file arguments there and exits, so files opened from Explorer or a file manager become tabs in the running window (#3708). The primary answers `ok` only once its UI has taken the files; a launch that gets anything else (the primary is starting, hung or closing) keeps retrying the lock for up to 10 s, becoming the primary itself once the old one lets go, and then starts a separate instance, so a file is never acknowledged and lost. When the event loop ends (and before the CPU-compatibility relaunch) the primary refuses new files and frees the lock. It applies only with the per-user settings folder: a portable copy (`PhotoCraftData` beside the executable) or `PHOTOCRAFT_CONFIG_DIR` may be shared between users, so those launches run separately. So do `--new-instance` (or `PHOTOCRAFT_NEW_INSTANCE=1`), every `--control` launch, and launches given a per-process option (`--safe-gpu`, `--present-mode`, `--frame-latency`, `--stroke-trace`, `--in-window-menus`, `--automation-*-root`). A `cargo run` while an installed PhotoCraft is running forwards to it: pass `--new-instance` or set `PHOTOCRAFT_CONFIG_DIR`. macOS gets the same behaviour from LaunchServices (`apple_events.rs`). On native Wayland the running window can't bring itself forward (that takes the launcher's `XDG_ACTIVATION_TOKEN`, and winit 0.30 can't activate an existing window with one), so it asks for attention instead and the taskbar highlights it; X11, XWayland and Windows bring it to the front. Code: `apps/photocraft/src/single_instance.rs`.
`--safe-gpu` starts with the CPU renderer for one launch (no GPU canvas; a software adapter for the window where the platform has one: WARP on Windows, llvmpipe over GL on Linux). Before creating the wgpu device the app writes and locks `gpu-starting.json` in the config directory; it clears it once the first frames have rendered. A launch that finds an unlocked marker knows the previous start died inside the graphics driver (#4) and uses the next safer backend (Windows: Vulkan → DX12 → CPU; Linux: Vulkan → GL → CPU; macOS: Metal → CPU), remembering a working hardware backend in `performance.gpuBackend` (Preferences › Performance › GPU Backend, with **Reset GPU Backend**). CPU recovery is temporary until **Keep Using CPU** is chosen in the recovery dialog; dismissing the dialog or quitting without a choice preserves the previous GPU preference (#3483). With `auto`, Intel and Qualcomm (Windows on ARM) adapters on Windows use DX12; when DXGI lists an Intel adapter, the app creates its wgpu instance with DX12 and GL only, so the first start doesn't load the Intel Vulkan driver, and a discrete GPU beside the Intel one also runs on DX12. Help › System Info shows the adapter, backend, driver and fallback state.
On Linux, on a machine with several GPUs (say an eGPU, a discrete laptop GPU and an iGPU), `auto` takes the first discrete adapter the driver lists; choose another in Preferences › Performance › Advanced › GPU adapter (`performance.gpuAdapter`, Linux; a case-insensitive piece of the adapter's name, empty is automatic), or for one launch with `PHOTOCRAFT_GPU_ADAPTER=nvidia`. An adapter that is missing or can't present to the window falls back to the automatic choice, with a note in System Info.
On DX12 the shader compiler is FXC (`d3dcompiler_47.dll`, part of Windows), or a `dxcompiler.dll` placed beside `photocraft.exe`, loaded by its full path. wgpu's default looks `dxcompiler.dll` up by name, which reaches the current directory and `PATH` and loaded other programs' incompatible builds (#712).
If the device is lost while running (#243), every GPU entry point checks the device's health flag first, the canvas switches to the CPU compositor for the rest of the session and a notice says "GPU device was lost; using the CPU renderer." `ui.gpu.simulateLoss` triggers this path from the control channel.
The window itself draws with the same device (or, with the CPU canvas, one it watches), and nothing can draw it once wgpu reports that device lost, for example after a driver reset while the PC slept (#3438). A frame with shapes then panicked inside egui-wgpu ("Failed to create staging buffer", #1215). A frame without any froze the window, and the close button opened an unsaved-changes prompt nobody could see. `gpu_status::check_window` polls the device each frame. Once wgpu reports it lost, frames draw nothing, every unsaved document is written to crash recovery (`Services::flush_autosaves` waits for the writes), and the app closes; the next launch reopens them. `ui.gpu.simulateLoss {destroy: true}` destroys the real device to test this path.
The desktop app writes its `log` records to standard error and to `logs/photocraft.log` in the settings directory (Linux `~/.config/photocraft/logs/`, macOS `~/Library/Application Support/Photocraft/logs/`, Windows `%APPDATA%\Photocraft\logs\`, or under `PHOTOCRAFT_CONFIG_DIR` / the portable data folder). A start launched from a desktop menu or the Dock has no terminal, so this file is what to attach to a bug report: GPU startup fallbacks, a lost device and the crash guard's panic report all land there. Each launch moves the previous log to `photocraft.1.log` (and that one to `photocraft.2.log`), so the log of a run that crashed survives the next start. A launch while another PhotoCraft is still running leaves that instance's log where it is and writes its own `photocraft-<pid>.log` next to it (the newest two of those are kept once their instances have exited; the `PhotoCraft <version>, log file <path>` line at startup names the file in use). The file stops growing at 16 MiB. `--version` and command-line errors write no file.
By default PhotoCraft's own crates log at `info` and everything else at `warn`. `RUST_LOG` replaces that with env_logger-style directives, for example `RUST_LOG=debug`, `RUST_LOG=warn,photocraft_gpu=trace` or `RUST_LOG=info,wgpu_core=warn`; a directive ending in `*` covers every target starting with it (`photocraft*=debug`). The logger is `apps/photocraft/src/logging.rs`; the web build logs to the browser console instead.
`photocraft --help` lists the desktop app's flags and, beside the control, automation-root and in-window-menu flags, the variable that stands in for each. A flag wins over its variable and an empty variable counts as unset. A bad flag value is a usage error naming the flag (exit status 2), as is an unknown option, a repeated flag or a flag without its value; a bad value in one of those listed variables is a usage error naming the variable. `PHOTOCRAFT_PRESENT_MODE` and `PHOTOCRAFT_FRAME_LATENCY` are not listed: a bad value there is logged and ignored. On Windows, release builds use the GUI subsystem and have no console, so `--help`, `--version` and usage errors print nothing in a terminal; redirect them to see the text (`photocraft --help | more` or `photocraft --help > help.txt`). The exit status is the same either way.
| `PHOTOCRAFT_CONTROL_PORT` | Same as `--control <port>`; also the port for `photocraft-cli serve --port` and `mcp --bridge` when the flag is absent. Empty is unset |
| `PHOTOCRAFT_NO_PRINT` | Set to anything but `0`: `file.print` / `file.printOneCopy` refuse to spool (`dryRun` still works). CI sets it, with `LPDEST=photocraft-no-such-printer` as a second net; set both when running the panic hunt or fuzzers locally |
| `PHOTOCRAFT_AUTOMATION_READ_ROOT` | Desktop app only: automation read root (`--automation-read-root`). Headless CLI modes require the flag |
| `PHOTOCRAFT_AUTOMATION_WRITE_ROOT` | Desktop app only: automation write root (`--automation-write-root`). Headless CLI modes require the flag |
| `PHOTOCRAFT_IN_WINDOW_MENUS=1` (or `--in-window-menus`) | macOS: keep the menus inside the window instead of the menu bar. `0`, `false`, `no`, `off` or empty is off |
| `PHOTOCRAFT_NATIVE_WAYLAND=1` | Linux: stay on native Wayland when a pen is attached (by default the window then opens through Xwayland, because Wayland gives the app no pen input; #639). A pen is an input device with `BTN_TOOL_PEN` and the `ABS_X`/`ABS_Y` axes; virtual keyboards that claim every key are not pens (#1072) |
| `PHOTOCRAFT_GPU_ADAPTER=nvidia` | Linux: use the graphics adapter whose name contains this (case-insensitive); overrides `performance.gpuAdapter` for one launch |
| `PHOTOCRAFT_TEXEL_GUARD=1` (or `=0`) | Force on (off) uploading egui's fully transparent texels as alpha 1/255. On by default only for Intel Iris Xe on DX12, whose driver shows stale memory in all-zero texture blocks: red squares in brush previews and tool icons (`ui-egui/src/texel_guard.rs`; check a GPU with `cargo run --release -p photocraft-gpu --example zero_block_probe -- dx12 400`) |
| `PHOTOCRAFT_LOCALE` | Override Auto's native UI language for this launch; unsupported tags use English. See [system language detection](localization.md#first-launch-and-system-language). |
| `PHOTOCRAFT_STROKE_TRACE=1` (or `=<file.csv>`; also `--stroke-trace <stderr|file.csv>`, or `ui.set {"strokeTrace": true|false}` at runtime, without a file) | Time every frame of each brush stroke; print a summary per stroke, and with a path also append each frame to that CSV (see [Stroke latency trace](#stroke-latency-trace)) |
| `PHOTOCRAFT_PRESENT_MODE=novsync` (or `--present-mode`) | Present mode for this launch: `fifo`, `autovsync`, or `novsync` (also `immediate`, `mailbox`: no vsync, the first of Immediate, Mailbox, Fifo the driver offers). Default: vsync, or no vsync when Preferences › Performance › Low-Latency Drawing is on (it ships off). For latency comparisons; shown in the stroke trace. A bad `--present-mode` is a usage error; a bad variable is logged and ignored |
| `PHOTOCRAFT_FRAME_LATENCY=1` (or `--frame-latency`) | Frames the swap chain may queue, 1 to 3 (wgpu's GL backend ignores it). For latency comparisons; shown in the stroke trace. A bad `--frame-latency` is a usage error; a bad variable is logged and ignored |
| `PHOTOCRAFT_PRINT_PORTAL=1` | Linux: File › Print always opens the system print dialog (the XDG print portal) instead of talking to CUPS; `0` never does. See [printing](printing.md). |
Keys are the field names of `theme::Tokens` (`crates/ui-egui/src/theme.rs`). Edit and save the file while the app runs to see changes immediately, with no recompile. This is compiled out of release builds.
To find where a stroke's input-to-pixel time goes on a given machine (#1343), launch with `PHOTOCRAFT_STROKE_TRACE=1` (a summary per stroke on standard error) or `PHOTOCRAFT_STROKE_TRACE=strokes.csv` (also every frame, appended to that file). Paint a few strokes with the mouse or pen. Each summary gives p50/p95 in ms:
What the app can't time is the rest of input-to-photon: the OS input queue before a frame starts (up to one `interval`), frames queued for the display (the surface keeps up to two; the GL backend ignores that setting), and the compositor. So the first line names the backend and how frames are presented. To compare presentation settings without rebuilding, launch with `PHOTOCRAFT_PRESENT_MODE` and `PHOTOCRAFT_FRAME_LATENCY` (see [Environment variables](#environment-variables)): with `novsync` the app no longer waits on vsync (`wait` near 0): each refresh shows the newest frame, and where the driver only offers Immediate, the screen may tear. The last summary is also in the control channel's `perf.strokeTrace` (`ui.inspect`). The code is `crates/ui-egui/src/stroke_trace.rs`.
See `docs/control-protocol.md` for every method. Tips:
- **macOS does not render occluded windows.** `ui.screenshot` raises the window first (`focus: true` by default). Use `ui.focus` before other visual checks.
- **Capture only our own window.** For native captures (to see the real title bar and traffic lights), capture by window id (`screencapture -l <CGWindowID>`), never a screen region, which can grab other apps.
- **Pointer gestures:** `ui.pointer` takes events in *document* coordinates and runs them through the same tool state machine as the mouse.
- **Seeing tile storage:** `ui.set {"tileGrid": true}` overlays the active layer's stored tiles, which shows how sparse a layer is and which tiles share pixels (`ui-egui/src/tile_overlay.rs`).
`actions.json` holds the steps of a recorded action: `[["<id>", {…}], …]`, `[{"command": "<id>", "params": {…}}, …]` or bare ids, as a list or wrapped in `{"actions": …}` or `{"steps": …}`; a droplet file works too. It can also be an Actions set (the Actions panel's `actions.json`, `{"actions": [{"name": …, "steps": […]}, …]}`): `--action <name>` picks the action to play (optional when the set holds one), and the whole set is loaded for each file, so a step that plays another action of the set works. `batch` refuses an `--out` folder that is the `--in` folder, since the results would replace the originals, unless `--in-place` is given. `run` prints one JSON line per command result.
-`save.lock` (directory bundles only): an empty file a save holds an OS file lock on, so two writers or processes saving one bundle take turns (#4957).
Keep one `PcraftWriter` per open document: re-saving then only compresses and writes tiles that changed. Directory bundles verify objects on first encounter in a folder; later saves reuse them while their file size and modification time are unchanged, and re-verify changed objects, repair missing or damaged objects, and garbage-collect unreferenced ones. `format::Autosaver` writes snapshots into a recovery directory on a background thread. `list_recovery` / `recover` / `discard_recovery` implement crash recovery, and `format::RecoveryStore` is the lifecycle the desktop app uses: new documents autosave under per-launch keys (document ids restart every launch, so they never overwrite an older entry), and a recovered document adopts the entry it came from. That entry is replaced in place by the next autosave and removed only when the document is saved or closed, never just because it was recovered, so a second crash loses nothing. The web build has no crash recovery (no autosave services).
At startup the desktop lists recovery metadata, then decodes one document at a time through the existing background-job system. The window stays usable, with recovery progress and Cancel in the status bar. Cancel skips the rest of that launch's recovery queue and prevents the current result from opening; the decoder may finish in the background. Failed or cancelled loads leave their recovery files intact for a later launch. Turning off Preferences › File Handling › Recover on launch skips discovery altogether.
- **Headless:** `photocraft-cli mcp --automation-read-root <dir> --automation-write-root <dir>`. It drives an in-process engine session and has no file authority when a root is omitted.
- **Live app:** start `photocraft --control 7878 --control-token-file <private-path> --automation-read-root <dir> --automation-write-root <dir>`, then run `photocraft-cli mcp --bridge 127.0.0.1:7878 --control-token-file <private-path>`. The desktop process owns the roots. See `docs/control-protocol.md#mcp-bridge`.
For headless MCP clients, pass absolute paths to deliberately chosen trusted workspace directories in the launch arguments. Desktop `PHOTOCRAFT_AUTOMATION_READ_ROOT` and `PHOTOCRAFT_AUTOMATION_WRITE_ROOT` environment variables do **not** grant headless CLI access. Omitting a root flag deliberately denies that direction of access.
-`jobs_list` (running background jobs with progress, then recently finished ones with their result or error), `jobs_cancel` (one job by id, or every running job)
- **Real-file corpora** in `corpus/` (gitignored, fetched at pinned commits, sha256-verified): opt-in locally through the `corpus` cargo feature, always run in CI. See [Test corpora](#test-corpora).
- The canvas is presented by a custom WGSL shader (`ui-egui/src/gpu_canvas.rs`): mip-mapped/nearest sampling, procedural checkerboard, pixel grid, tiling. Brush strokes upload only their damage rect.
- **The canvas composites on the GPU** (`photocraft-gpu`, driven from `gpu_canvas.rs`), layer effects included. What the planner can't express returns `Unsupported` and the canvas falls back to the CPU compositor (`photocraft-compose`, also the reference for export and tests): Multichannel documents, and documents or effect regions over the texture limit. Pieces the GPU can't derive itself are rasterised once on the CPU and cached (`compose::masks` for vector masks, `compose::shape_split` for stroked shapes with clipped layers, effect distance fields). Timings of the interactive paths: `cargo run --release -p photocraft-ui-egui --example interactive_bench`; effects: `--example fx_bench` (`--compare files…` for GPU vs CPU); the cost of changing a chisel bevel's size (a dragged slider, GPU and CPU, ellipse and text): `--example bevel_bench`; large documents (open, refresh, thumbnails, a filter, a stroke, saves; one operation per run so `/usr/bin/time -l` gives its peak memory): `--example large_image_bench -- --size 14000x14000 --op psd`. The app requests the adapter's own texture limit (egui's default is 8192 px; see `gpu_canvas::use_adapter_limits`); beyond it the CPU fallback composites and uploads in bands (`compose::render_bands`), and exports, thumbnails and flattening stream bands too, so no full-size float composite is ever held. Rendering fidelity: `cargo run --release -p photocraft-io --example oracle_diff -- corpus/psd` (the whole PSD oracle table in seconds). `ui.inspect` → `perf.timings.gpuFallback` names the reason (`null` on the GPU path).
- **Layer effects on the GPU** (`gpu/src/fx.rs`, kernels in `gpu/src/compose.wgsl`). Every enabled effect becomes a *map program* over the layer's effect region (shift, dilate, Gaussian blur, glow ramp, bevel height and shading, contour, stroke band), mirroring `compose::effects` step by step; the chunked composite then paints through the maps, clipped to that region, and copies the result back into the backdrop in place, so a small text layer costs only its own pixels. The layer's shape (`compose::layer_shape`) and its distance fields (`compose::effects::distance_field`: a transform whose tie-breaking a parallel GPU pass can't reproduce bit for bit) come from compose on the CPU: bands computed in parallel, except the Euclidean fields of precise glows and chiselled bevels (a halo as tall as the bevel size would make most of a band's work redundant), which are one window whose passes run on all threads, the CPU compositor's own way. Everything is cached per layer state: an unrelated edit, or an effect's colour or opacity, rebuilds nothing; a brush dab recomputes the touched 256² tiles grown by the effect reach; changing one effect's geometry rebuilds that effect only. Cache budget `gpu::FX_BUDGET` (1.5 GB, least recently drawn layers evicted first). `PHOTOCRAFT_FX_TRACE=1` prints the CPU time of each rebuild.
- The canvas grows a stroke's damage rect by the effect reach of the layers around it (`canvas::effect_reach`), so effects beyond the dab refresh too (on both paths).
- **Numbers** (7360 × 4912, 8 text layers + one painted layer with drop shadow + stroke + bevel, Hue/Saturation on top; M4 Pro; `cargo run --release -p photocraft-ui-egui --example fx_bench`), CPU fallback → GPU: full refresh with warm effect maps 5.7 s → 47 ms; Hue/Saturation tweak above the effects 4.7 s → 31 ms; brush dab on a plain layer 32 → 1.7 ms; brush dab on the effect layer (its maps rebuilt around the dab) 659 → 3.7 ms; first refresh (all maps built) 6.4 s → 0.39 s. With the CPU ~14× oversubscribed by parallel builds (min of 7 runs): 8.1 s → 0.33 s, 9.9 s → 0.28 s, 28 → 2.2 ms, 1.7 s → 89 ms; moving a text layer 7 px 336 → 13 ms. `fx_bench --compare corpus/psd/…/*.psd` reports the GPU vs CPU difference on real files (30 of the 31 corpus files with effects render on the GPU, worst 0.12/255).
- **Content-Aware tools** (`algo::inpaint`, `algo::content_aware`: Fill, Spot Healing, Patch, Content-Aware Move). `cargo run --release -p photocraft-engine --example content_aware_bench -- bench caf|heal|cancel` times the P21, P22 and P49 rows without the UI, one sample per line, so two builds can be run in turn and pooled. `-- hash` prints a hash of every tool's output at 8, 16 and 32 bits and in Gray, CMYK and Lab: the fill is fitted to Photoshop, so a speed-up must leave both builds' lists equal. The solver works only over the hole's bounds grown by a patch radius (nothing else changes or is matched). PatchMatch sweeps its bands in wavefronts when there are fewer bands than threads; each cell sees the same neighbours and random numbers as in raster order, so the result does not depend on the thread count. Cancellation is checked per row: a 24 MP fill stops within tens of milliseconds, most of it spent freeing its buffers.
-`ui.inspect` returns `perf` timings (UI ms per frame, composite ms, upload ms).
- Never scan full surfaces per frame. Cache per document revision (`PhotocraftApp::cached_bounds`). An uncached `content_bounds()` on a 36 MP layer once cost 77 ms per frame.
`apps/photocraft-web` runs the same `PhotocraftApp` in the browser through eframe's web runner. The renderer is wgpu: WebGPU where the browser has it, WebGL2 otherwise. It is Rust only. The only JavaScript is the glue that wasm-bindgen generates.
Any static file server works for `dist/web`, for example `python3 -m http.server 8765` run inside that directory. Trunk downloads the matching `wasm-bindgen` and `wasm-opt` itself. `trunk build --release` uses the `wasm-release` Cargo profile (`data-cargo-profile` in `index.html`: fat LTO, opt-level "z" for the UI, engine, I/O and web shells and for large crates off the hot paths (document model, file parsers, JSON, SVG parsing, shader translation), "s" for other crates except pixel processing, which keeps level 3). The UI override reduces browser code size while retaining the speed-oriented settings for filters and compositing. Serve the `.wasm` with compression; its raw size varies with the source and compiler. Some static hosts refuse a file that large (Cloudflare's per-file cap is 25 MiB), so the release site doesn't hold it as one file: `packaging/web/package.sh` gzips it, cuts it into parts of at most 20 MiB under `app/`, and ships the page of `apps/photocraft-web-boot`, a small module that fetches the parts, has the browser inflate them (or inflates them itself where the browser can't) and passes the stream to the app's own loader (issue #5302). The script fails if any file in the site is over 24 MiB; the wasm's own size is no longer limited, but it is still what every visitor downloads, so watch it. Pull-request CI also builds the actual browser app with the same pinned Trunk version as the release job and runs `packaging/web/package.sh`, including the relative-URL and file-size checks. The `web build and wasm size gate` check runs on main and on PRs that change something the web build compiles or packages (`apps/photocraft-web`, `apps/photocraft-web-boot`, `packaging/web`, crate sources and manifests, `Cargo.toml`/`Cargo.lock`, the CI workflow), and reports the wasm's size and the site's largest file in the Actions job summary. The web build never embeds craft-fonts (see Fonts above). To see where the bytes go, run `twiggy top -n 40` on `target/wasm32-unknown-unknown/wasm-release/photocraft-web.wasm` (before wasm-opt strips the names).
- **File dialogs** use `rfd::AsyncFileDialog`. Chosen file contents arrive asynchronously through `Services::file_dialog`; this includes File › Open and single-file commands such as Place Embedded.
- **Save / Save As / Export** trigger a browser download of the encoded bytes. The shell does this with a Blob, an object URL and a temporary `<a download>`, all created from Rust. There is no save dialog, so the suggested name becomes the download name.
- **Drag-and-drop:** `WebShell` takes the frame's `dropped_files` before the app sees them. It reads each file with `DroppedFile::bytes_async` and pushes the bytes into `Services::inbox`.
- **Startup failures:** `index.html` shows "Loading PhotoCraft…" until the app removes it, or replaces it with the error when the web runner fails to start. If the `.wasm` never downloads or doesn't match the page's `.js` (a stale cached `index.html` after a deploy), no Rust runs at all, so the page itself (CSS only, no script) adds a hint with a Reload link after 20 seconds.
- **No control server:** browsers can't listen on TCP. To automate the web build, drive headless Chrome with `--remote-debugging-port`. `Page.setInterceptFileChooserDialog` plus `DOM.setFileInputFiles` covers Open, `Input.dispatchDragEvent` with `files` covers drops, and `Browser.setDownloadBehavior` captures downloads.
- Headless Chrome on macOS (`--headless=new --enable-unsafe-webgpu`) gets a real WebGPU adapter.
holes (discs and thin lines over background) in five photos with `photocraft_algo::remove` and
prints, per hole, the PSNR against the original, `texture` (the fill's mean gradient over the
original's: below 1 it is smoother than what it replaces) and `seam` (the same on the band along the
hole's edge: above 1 the edge shows). With an out dir it writes original | hole | fill crops. The
photos are public domain, not committed; download them at 1920 px wide into `<dir>` as:
| File | Photo |
|---|---|
| `01.jpg` | [The Tetons and the Snake River](https://commons.wikimedia.org/wiki/File:Adams_The_Tetons_and_the_Snake_River.jpg), Ansel Adams, 1942 (U.S. National Archives) |
| `02.jpg` | [Ansel Adams, National Archives 79-AAB-01](https://commons.wikimedia.org/wiki/File:Ansel_Adams_-_National_Archives_79-AAB-01.jpg) (U.S. National Archives) |
| `03.jpg` | [Hiking at Crane Meadows National Wildlife Refuge](https://commons.wikimedia.org/wiki/File:Hiking_at_Crane_Meadows_National_Wildlife_Refuge_(49018614166).jpg) (USFWS) |
| `04.jpg` | [Meadow Anemone, Lake Andes National Wildlife Refuge](https://commons.wikimedia.org/wiki/File:Meadow_Anemone_Lake_Andes_National_Wildlife_Refuge_South_Dakota_(53923253226).jpg) (USFWS) |
| `corpus/photoshop/` | 256 PSDs we authored with Photoshop: smart filters, layer-style effect shapes, the text engine, adjustments in every mode and depth | https://github.com/storytold/photocraft-corpus (ours, MIT OR Apache-2.0) | `xtask/photoshop-corpus.sha256` |
| `corpus/gimp/` | 14 XCF files written by GIMP 3.2.6 with GIMP's merged rendering of each as a PNG (28 files), the oracles of the XCF reader | https://github.com/storytold/photocraft-corpus (ours, MIT OR Apache-2.0; its own pin) | `xtask/gimp-corpus.sha256` |
| `corpus/psd/` | 170 small psd-tools and ag-psd files, the mix most PSD tests use | psd-tools and ag-psd upstreams (MIT) | `xtask/psd-corpus.sha256` |
| `corpus/psd-tools/` | the complete psd-tools test set (309 files) | psd-tools upstream (MIT) | `xtask/psd-tools-corpus.sha256` |
| `corpus/heif/` | 9 small HEIC/HEIF files (checkerboards, RGB strips, a grid-tiled photo with EXIF/XMP, each with Apple's decode as `.ref.png`; a 10-bit RGBA file with its source PNG), for the `heif` feature | heic-rs (MIT OR Apache-2.0) and pillow-heif (BSD-3-Clause) upstreams | `xtask/heif-corpus.sha256` |
| `corpus/exr/` | the 5 deep OpenEXR test images (scanline deep data with half colour and u32 ID channels; 2.3 MB), checked against the ID manifests of their upstream sidecars | OpenEXR upstream at v3.5.2 (BSD-3-Clause) | `xtask/exr-corpus.sha256` |
| `corpus/affinity/` | 21 public Affinity documents and the 18 Affinity 3 samples for #1606, with exported PNG references | vector-art and affinity-samples (CC0), AFDesignLoad, Jac21/Branding and AssetStoreTemplate (MIT) upstreams | `xtask/affinity-corpus.sha256` |
engine and is the failure map for both. A panic is reported as `CRASH` and fails the run. Files without a real merged image (Maximize Compatibility off)