PhotoCraft reads GIMP's .xcf (and .xcf.gz) files, read only, through a new
reader in photocraft-io written from the public XCF specification: versions
0 to 26, uncompressed, RLE and zlib tiles, 8/16/32-bit integer and
16/32/64-bit float precisions (linear precisions get a linear profile),
pixel layers at any position, groups by item path with pass-through,
layer masks applied or disabled, opacity, visibility, locks, colour tags,
the 2.10 and legacy blend modes mapped to Photoshop's (modes without an
equivalent open as Normal with a note), the ICC profile, resolution,
guides, the comment, extra channels and the saved selection; indexed
images open as RGB. Text, vector and link layers open as their pixels;
layer effects, paths and floating selections are reported.
Fixtures are written by GIMP 3.2 itself (scripts/xcf_fixtures.py), each
with GIMP's merged rendering as a PNG. In gamma-encoded blend and
composite spaces our composite matches GIMP within 0.5/255; GIMP's
linear-light default, its Clip to backdrop and its clamp-after-alpha
for unbounded modes are documented and measured in docs/xcf.md.
Resolve conflicts with #4's "Auto on Windows leaves Vulkan out when an
Intel adapter is present" (3c9c93ed) and #7813's adapter choice
(`configure` gained `wanted`):
- gpu_startup.rs: `intel_dx12_applied(.., vulkan_left_out)` from main and
the patch's `dx12_default_applied` become one
`dx12_default_applied(adapters, chosen, os, vulkan_left_out)` that
returns the maker's name (Intel or Qualcomm). `vulkan_left_out` counts
only for Intel, since only an Intel DXGI adapter makes
`windows_auto_backends` drop Vulkan. `configure` keeps main's `wanted`
parameter and Vulkan-free instance; the System Info note names the maker.
- Tests: keep both main's Intel instance test and the Qualcomm test,
updated to the merged signature, plus one assertion that Vulkan being
left out doesn't make a Qualcomm DX12 pick "the default".
- Module docs and docs/development.md: main's wording, with Qualcomm
(Windows on ARM) added to the DX12 default.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
apps/photocraft{,-web}: main added "cin" to OPEN_EXTS; kept it and the PR's
"act". apps/photocraft/src/services.rs: main gave File > Open one filter per
format (#6337) and checks with every_open_format_has_its_own_filter that the
filters cover OPEN_EXTS exactly, so "act" joins the Swatches filter.
i18n: both sides appended sections at the end of every catalog; kept both.
Co-authored-by: Abdul karim mia <97598943+abdul-karim-mia@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GetAsyncKeyState(VK_RBUTTON) reads the physical button system-wide: with swapped buttons a primary click read as right-down, and a right button held over another window counted too.
DDS textures can now be saved, not just opened: uncompressed (BGRA, BGRX, L8, A8L8; lossless) or BC1/BC2/BC3 (DXT1/3/5) from a clean-room block encoder, with an optional box-filtered mip chain, in the legacy header. Save As and Save a Copy ask with DDS Options; scripts pass `ddsCompression`/`ddsMipmaps` (file commands, control `app.save`, RPC `doc.save`, MCP `doc_save`/`doc_export`), and the CLI takes `--dds-compression`/`--dds-mipmaps`. Targa and DDS answers travel together as `FormatChoices` through the Save As flow.
Review follow-ups:
- File › Save behind DDS or Targa Options records a plain Save with its answer, and replaying `file.save` applies it (#3531).
- The block encoder finds the principal axis from every channel, so a channel that varies on its own can't hide the others' variation.
- DDS joins the shared round-trip suite; the header is built before the output buffer is allocated.
- Enter on a focused Cancel in DDS, Targa or TIFF Options cancels instead of saving.
On a Windows ARM64 PC the Qualcomm Vulkan driver lost the device
mid-session (Layer Style > Inner Shadow edits), the window's egui-wgpu
renderer panicked on the lost device and PhotoCraft exited. With the
backend set to DirectX 12 the reporter could not reproduce it.
`auto` already ranks DX12 before Vulkan for Intel on Windows. Extend that
rule to Qualcomm, matching both the id its Vulkan driver reports (0x5143)
and the one DXGI reports ("QCOM", 0x4D4F4351). System Info names the
maker in its note.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On Windows with Windows Ink (WM_POINTER), winit drops penFlags (PEN_FLAG_BARREL) and reports stylus contact as WindowEvent::Touch, which egui-winit maps exclusively to PointerButton::Primary. Additionally, Windows Ink does not update GetAsyncKeyState(VK_RBUTTON) when pressing the pen barrel button. Consequently, Alt + Barrel Button drag was recognized as Alt + Left Drag (triggering the eyedropper and painting strokes instead of brush resize), and right-clicks with the stylus were treated as left-clicks.
This commit resolves the issue by:
1. Adding a native Windows message hook (WH_GETMESSAGE) in crates/tablet/src/windows.rs calling GetPointerPenInfo to intercept PEN_FLAG_BARREL (0x00000001) and POINTER_FLAG_SECONDBUTTON.
2. Exposing
ight_button_down in Services combining the pointer hook and GetAsyncKeyState(VK_RBUTTON).
3. Updating canvas.rs and paint_mouse.rs to prevent strokes_live and alt_eyedropper from hijacking the stylus gesture when the barrel button is held, and correctly routing resize events.
4. Adding tests asserting that Alt + stylus barrel drag resizes diameter horizontally and adjusts hardness vertically without triggering eyedropper or painting.
- A requested adapter that couldn't be used, followed by a software window
adapter, lost its System Info note to the software-graphics message. Append
instead of replacing.
- PHOTOCRAFT_GPU_ADAPTER only forces its own process when startup acts on it
(Linux, outside CPU mode); in CPU mode it is ignored, so the launch may
still go to the running window.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The Preferences row was Linux-only, but PHOTOCRAFT_GPU_ADAPTER and
performance.gpuAdapter were honoured on every platform, so Windows and macOS
could pick a non-default adapter without being tested for it. Ignore the
request off Linux (and in CPU mode, as before), and don't make a launch
standalone for a variable that is ignored there.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
- cargo fmt on the adapter selection and its launch code.
- PHOTOCRAFT_GPU_ADAPTER is capped at 256 characters like the saved preference.
- Put the multi-GPU paragraph in docs/development.md on its own instead of
appending to the --safe-gpu paragraph, so the diff only adds lines.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
In a Flatpak on Wayland, arboard can't open at all: the sandbox hides the
data-control protocol from it, and --socket=fallback-x11 gives no X server
while a compositor runs. Paste then reported "the clipboard holds no image"
even when it held one. Now the clipboard service reports that it had no
clipboard to read, and the paste shows a notice that explains it and gives
the XWayland command for this install.
Also adds my contributors/people.toml entry.
Claude-Session: https://claude.ai/code/session_01AbyXia7KGdFgbNjBeggY8J
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- PHOTOCRAFT_GPU_ADAPTER now counts as a per-process launch option, so a
second launch with it set doesn't forward to the running window and drop it.
- Gate RenderState::available_adapters to native targets (it doesn't exist on
wasm, which broke the web build).
- Share the adapter name matcher (engine prefs) between startup and
Preferences, so a saved fragment like "nvidia" isn't flagged as missing when
it matches a listed adapter.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* fix(linux): keep crash-recovery autosaves in $XDG_STATE_HOME, out of the config folder (#6612)
* test(linux): cover the XDG state recovery folder (#6612)
With the backend on auto, Linux installed no adapter selector, so wgpu took
the first discrete GPU the driver listed. On a machine with an eGPU, a
laptop dGPU and an iGPU that was not the one the user wanted.
- performance.gpuAdapter: a case-insensitive piece of the adapter's name
(several words must all appear); empty is automatic.
- PHOTOCRAFT_GPU_ADAPTER overrides it for one launch.
- Preferences > Performance > Advanced > GPU adapter lists the adapters the
instance found; a saved adapter that is absent stays listed, marked.
- A missing adapter, or one that can't present to the window, falls back to
the automatic choice with a note in System Info. CPU mode ignores it.
- Shown on Linux only; tested on Linux only. Windows and macOS need their own
work (the startup code honours the setting there, but it is untested).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
#3755's hand-off listens on a loopback port, and every `flatpak run` gets
its own network namespace, so inside the sandbox the second launch could
never reach the first and opened a separate window. When FLATPAK_ID and
XDG_RUNTIME_DIR are set the primary now listens on
$XDG_RUNTIME_DIR/app/<app id>/instance.sock (0600), a directory every
sandbox of the app shares, and records "socket" instead of "port" in
instance.json. The lock, token, client cap, deadlines and reply are
unchanged; a crashed primary's socket file is unlinked under the lock,
and shutdown removes the socket.
When the window's own wgpu device was lost (a driver reset, e.g. after sleep), egui-wgpu could
not draw another frame: a frame with shapes panicked inside it ("Failed to create staging buffer
for index data", #1215, exit 101, unsaved work lost), and a frozen window's close button opened
an unsaved-changes prompt nobody could see (#3438). The #243 fallback only covered the canvas.
- DeviceHealth::device_lost (wgpu reported the loss, not a recorded fault) and ::probe (a
non-blocking poll that keeps running after a recorded fault).
- RecoveryStore::flush: finish queued autosaves and wait for them.
- gpu_status::check_window, at the end of every frame: once the window's device is lost the
frame draws nothing; the first time every unsaved document is written to crash recovery
(Services::flush_autosaves) and the app closes without asking. The next launch reopens them.
- The app watches the window device on the CPU canvas too; ui.gpu.simulateLoss {destroy: true}
destroys the real device to drive the path.
Verified on an RX 6900 XT, Vulkan and DX12: destroying the device in the running app exited 101
with the egui-wgpu panic before, and now exits 0 with the document recovered on the next launch.
The rotation and instance-log tests in logging.rs, and two app_dirs migration-lock tests, drop a
flock and check straight away that it is free. A child that another test spawns at that moment
holds a copy of every open descriptor until its exec, the lock included, so the check sometimes
saw it still held (about 6 failures in 15 runs of the app's test binary). Tests that spawn
children (the portal mock's dbus-daemon, the display-profile helper test) now hold CHILD_SPAWNS
for reading while they spawn, and the lock tests hold it for writing.
The portal mock made its message stream inside its thread; a stream only gets messages that
arrive after it exists, so a SaveFile sent before the thread got going was lost and the test
waited forever (about 1 run in 25). The stream is now made before the thread starts.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>