The warp places pixels within +-2^20 px (WARP_REACH) and clamps the rest
away. The byte budget admitted results wider than that (a 2,000,002 px
strip fits 8192 MB), and a plain move past it already emptied the layer
without an error. `warp_output_clipped` says when the result would be cut,
and the budget check refuses it: "would reach past +-1048576 px, the
farthest a transform places pixels". Docstrings for the touched functions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The fixed 2^30 px cap refused any transform of a stitched layer past about
1 GP, on any machine. A result is now priced in bytes at its pixel format
(with the alpha the warp adds) against Preferences > Performance > Memory
Usage (default 8192 MB), which Session::apply_prefs sets. The report's
37708 x 35259 px 8-bit result (5072 MB) now transforms: 10.7 s, 6.1 GB on
top of the source. Past the allowance the message names it:
"... (10144 MB), more than the 8192 MB Memory Usage allows (Preferences >
Performance)".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A large scale (e.g. 200x on a thin column) made the warp fill every tile of
a result up to 2^21 px on a side, enough to exhaust memory. Free Transform
now prices each warp before building anything and refuses with an
allocation-style error ("...; the document was not changed") once a result
would exceed MAX_TRANSFORM_PIXELS (2^30, the same bound as Puppet Warp's
MAX_WARP_PIXELS). Only the result's size counts, so moving content far off
the canvas still works, and nothing is clipped.
The check covers the layer, a smart object's cache and filter mask, linked
masks, a lone mask/channel target and the selection outline, and runs over
the whole layer tree before any layer is changed. Transform Selection gets
the same check. The transform box now stays open when a commit is refused.
Part of #3773
Co-authored-by: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Make large pixel operations allocation-fallible
* Warp: drop the fixed 400 MP cap; fallible reservations already cover large transforms
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Adapt #2530 to main: fallible steep-Distort warp, Result from mask paste in float moves; regenerate scorecard
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
warp_gray cleared the old + warped region as one dense buffer spanning their
union, so moving a selection/mask/channel far away (e.g. dx=1e5) allocated a
~1e5x1e5 buffer and hung the app. Write the two regions separately instead —
Surface is tile-sparse, so a distant region costs only its own tiles. Found by
the panic_hunt fuzz (now also catches hangs via a per-command thread timeout).
Regression test covers a far transform.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>