* Curvature Pen: drag an anchor of the active path without a modifier
As in Photoshop, the Curvature Pen with no path being drawn shows the active
path's anchors (work path, active shape layer or targeted vector mask), and a
press-drag on one moves it with no Ctrl/Cmd. The curve reflows: every smooth
knot of that subpath gets its handles recomputed with the Curvature Pen's own
curvature_knots, so it keeps flowing through all its anchors; corners keep
their handles. The drag previews live and commits one history step.
- vector: edit::move_anchors_curvature
- engine: path.moveAnchors takes "curvature": bool=false
- ui-egui: direct_select routes the idle Curvature Pen press (Edit::Curvature)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Curvature Pen: add anchors, toggle smooth/corner and adapt the cursor on finished paths
As in Photoshop, with no path being drawn the Curvature Pen also:
- adds an anchor where a segment of the active path is clicked
(path.addAnchor), and a drag pulls it like any anchor; adding and dragging
are one history step;
- toggles an anchor between smooth and corner on a double-click
(path.convertPoint with the new "curvature" param, vector
edit::toggle_curvature_point): a Pen-drawn corner rounds off and the
segments around it curve through it; a second double-click makes it a
corner again;
- shows what a press does in its cursor: + over a segment, four arrows over
an anchor (also an anchor of the path being drawn).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* rustfmt
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Paths could be reshaped after drawing since #865, but the number of
anchors could not change. Two new engine commands do that, and two tools
in the Pen flyout drive them on the canvas.
- photocraft_vector::edit::add_anchor splits the segment at t with de
Casteljau, so a curve keeps its shape and gets a smooth anchor; a
straight segment gets a corner on the line. delete_anchor joins the
neighbours keeping their handles, drops an emptied subpath and refuses
to remove a path's only anchor.
- path.addAnchor / path.deleteAnchor take the same targets as the other
point edits (work path, saved path by name, shape layer path, vector
mask) and record one history step each.
- Tool::AddAnchorPoint / DeleteAnchorPoint join the P group after the Pen.
They act on Direct Selection's paths, highlight the segment or anchor
under the pointer, show a +/- cursor badge, swap with Alt and turn into
Direct Selection with Cmd/Ctrl. An edit clears a Direct Selection on the
same path so it never points at a shifted anchor.
- Icons derived from Lucide pen-tool (ATTRIBUTION.md), hints and tool
names in all 16 catalogs, README tool list, roadmap.
Co-authored-by: Fabio Lussi <198260595+itrycodinganditsbad@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Direct Selection tool: reshape paths after they're drawn (#790)
Adds Photoshop's Direct Selection tool (A, in the Path Selection flyout) and
the Pen's Cmd/Ctrl (Direct Selection) and Alt (Convert Point) modifiers. It
selects and drags anchors, direction handles and segments of the work path,
the active shape layer's path and a targeted vector mask.
The geometry lives in photocraft_vector::edit; new engine commands
path.moveAnchors, path.moveHandle, path.bendSegment and path.convertPoint
apply it (one history step per drag, drivable over MCP and the control
channel), and the canvas previews a drag with the same code.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tool::ALL holds 49 tools now that Direct Selection and Magnetic Lasso both landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>