A shape layer's path is its vector mask in Photoshop (Properties > Masks),
with its own vector-mask density and feather. PhotoCraft's ShapeLayer had
neither, so soft shapes could not be made, and stroked soft shapes from PSDs
lost both on import.
- doc: ShapeLayer gains `density` (0..1, default 1) and `feather` (px,
default 0).
- vector: the shape renderer applies them to the fill as a soft vector mask
(fill shows beyond the path at 1 - density; the feather is the vector
mask's Gaussian), so the shape's own pixels, the GPU (which samples them)
and the stroke/fill split all follow. The stroke stays crisp. The feather
blur moves from compose::masks to vector::feather and both share it and the
feathered area, so a shape and an equal vector mask render the same pixels.
- compose: soft shapes' bounds reach their fill, their layer effects follow
the soft alpha, and the split cache key includes density and feather.
- engine: `layer.vectorMask.edit` on a shape layer sets density/feather in one
history step (path/enabled/linked/invert are refused there); density is now
validated (finite 0..100) instead of clamped. `layer.vectorMask.info`
reports a shape's values.
- ui: Properties shows the Vector Mask Density and Feather sliders for a
selected shape layer in both themes (live drag, one undo per gesture).
- .pcraft: manifest and convert carry both with serde defaults (older files
load at 100 % and 0 px).
- PSD: export writes them as the vector density/feather mask parameters;
import reads them into the shape (re-rendered, as the stored pixels lack the
fill beyond the path). Soft unstroked solid/gradient shapes now import as
shapes instead of fill layers with a vector mask; pattern-filled ones stay
fill layers.
Photoshop's 10 px feather on a 100 px black square, row 100, x = 30..72:
ours is within 1 level of every measured value (8, 16 and 32 bits);
density 50 % shows 127/128 beyond the path and 0 inside.
Scorecard: TOOL-214-12 done.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* feat(vector): add shape from selection with simplify tolerance (#214)
- Add tolerance and simplifyTolerance parameter (clamped 0.5..10.0 px) to select.convertToShape.
- Wire select.convertToShape in filter_dialog::has_dialog to prompt for tolerance.
- Add tests for knot count tolerance scaling and selection requirement.
* rustfmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
layer.vectorMask.edit stored `feather` as f.max(0.0) as f32, so 1e39 became
inf (hard edge, null in info, .pcraft save refused) and any huge value was
accepted. It now takes the same finite 0..=1000 px range and error as
layer.layerMask.edit, checked before the edit so a bad value leaves the mask
and history untouched. The params doc says so.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Paths: Stroke Path with any brush-based tool and Simulate Pressure (#2978)
path.stroke now takes every brush-based tool of Photoshop's Stroke Path
dialog: besides the Brush, Pencil and Eraser it renders itself, the
Background Eraser, Clone and Pattern Stamp, Healing and Spot Healing
Brush, History Brush, Blur, Sharpen, Smudge, Dodge, Burn, Sponge, Color
Replacement and Mixer Brush run their paint.* command along each
subpath, in one history step, with only path.stroke journalled.
simulatePressure resamples each subpath and ramps the pressure from 0 at
its start to full at the middle and back to 0 at its end, so a brush
whose size follows pen pressure tapers at both ends.
The Stroke Path dialog (Pen/Path Selection right-click menu, the Paths
panel row menu, Alt-click on the panel's Stroke button) asks for the
tool and Simulate Pressure, as in Photoshop. Scorecard TOOL-214-11 done.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Automation: classify path.stroke's params as a document vector path (#2978)
The new Stroke Path params doc says the tools run "along the path", which
registry_filesystem_path_params_are_classified reads as a possible host
file path. path.stroke strokes a document path and forwards only to
paint.* commands that take no files, so it joins the vector-path list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Transform: Distort, Perspective and Warp keep shape layers live (#3009)
Edit › Transform › Distort / Perspective and Warp on a shape layer let the
user edit the box or mesh and then refused at commit ("needs a rasterized
shape"). Photoshop maps the shape's path and keeps it a shape.
- photocraft-vector: new `map` module. `map_points` sends every anchor and
control point through a map (Distort / Perspective: exact for straight
segments, exact end tangents for curves). `map_path` follows a curved map
(Warp), halving each segment until the mapped control points follow the
mapped curve within a tolerance (at most 64 pieces a segment, bounded in
total); straight segments whose image is straight stay straight.
- engine: `transform_layer` and `warp_layer` map a shape's path instead of
refusing; a live rectangle/ellipse/polygon/line becomes a plain path. A
linked vector mask now follows Distort / Perspective / Warp too. A map that
sends a point to infinity is an error, not a corrupt path.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Transform Path: Distort, Perspective and Warp apply to paths (#3027)
path.transform accepted only an affine matrix, so the Free Transform
Path commit refused any box pulled out of a parallelogram ("Distort and
Perspective can't be applied to a path"), and Warp was not offered on a
path at all. path.transform now also takes a `quad` (with an optional
`rect` frame, default the path's control bounds) and a warp (`style`,
`mesh` or `warp`, as edit.transform.warp), validated (finite numbers,
magnitude at most 1e6, non-degenerate quad) and mapped with the
vector::map helpers from #3025. A parallelogram quad stays affine, so a
live shape stays live. The UI commit sends the quad or warp instead of
refusing, and Transform Path offers Warp; each is one undo step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Edit › Transform › Distort / Perspective and Warp on a shape layer let the
user edit the box or mesh and then refused at commit ("needs a rasterized
shape"). Photoshop maps the shape's path and keeps it a shape.
- photocraft-vector: new `map` module. `map_points` sends every anchor and
control point through a map (Distort / Perspective: exact for straight
segments, exact end tangents for curves). `map_path` follows a curved map
(Warp), halving each segment until the mapped control points follow the
mapped curve within a tolerance (at most 64 pieces a segment, bounded in
total); straight segments whose image is straight stay straight.
- engine: `transform_layer` and `warp_layer` map a shape's path instead of
refusing; a live rectangle/ellipse/polygon/line becomes a plain path. A
linked vector mask now follows Distort / Perspective / Warp too. A map that
sends a point to infinity is an error, not a corrupt path.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Layer › Combine Shapes › Unite / Subtract Front Shape / Intersect Shape
Areas / Exclude Overlapping Shapes only changed the operations between the
components of the active layer. With two single-shape layers selected (the
report's case) the active layer had one component, so nothing happened.
With two or more shape layers selected and no `layer`/`subpath` param, the
commands now merge them into the top-most layer in one history step: the
bottom layer's components keep their operations and every component of the
layers above takes the chosen one, in stacking order, then the other layers
are removed. Merge Shape Components merges them the same way (each layer
combined) and bakes the result. Selected non-shape layers are left alone,
locked layers refuse the merge, and one selected layer behaves as before.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(shapes): preserve transformed outline on unchanged live geometry edit
A nonuniform scale stores an anisotropic outline but live rounded rectangles only store scalar corner radii. Avoid regenerating the path when all live values are unchanged, preserving transformed corners and PSD vector source. Cover no-op edits, real radius edits and undo at all depths.
* cargo fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(vector): keep scaled live-line weight after editing endpoints (#3063)
* cargo fmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Fill Path painted the whole work path even when a selection excluded
part of it. The path's coverage (after anti-aliasing and feather) is now
multiplied by the selection mask, so rectangular, elliptical and
feathered selections all limit the fill. With no selection the whole
path fills, as before.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Stroke Path only honoured the transparency lock, so Brush, Pencil and
Eraser painted on a layer whose pixels (or everything) were locked,
directly or through a parent group. It now rejects those destinations
with the same error as Fill Path and ordinary painting, leaving the
layer unchanged.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Select › Modify › Feather (and the marquee, lasso and path feather
options) blurred with sigma = radius / 2, so a feather came out half as
wide as Photoshop's. Measured on Photoshop 27.11 (scripted): a 32×32
rectangle feathered 4 px matches sigma = radius within 2 levels along
the edge; sigma = radius / 2 was up to 71 levels off. The mask feather
(Properties › Feather) already uses sigma = feather, fitted on the
psd-tools corpus, so both feathers now agree.
The two margins sized for the old reach grow with it: Modify's
canvas-bounds padding (3 sigma = 3 r) and Fill Path's render area.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Expose native shape stroke controls with staged previews
* Document shape stroke defaults in MCP control schema
* Regenerate docs/scorecard.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: optimalbytee <optimalbytee@users.noreply.github.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Layer › Rasterize acts on every selected layer; the Layers menu offers Rasterize Layers (#2243)
Rasterize › Layer / Type / Shape / Fill Content / Smart Object took only the active
layer, so right-clicking inside a multi-layer selection converted one layer. Without a
`layer` param they now rasterize every selected layer they apply to, in one history step.
An explicit `layer` (the "Rasterize?" paint prompt, scripts) still targets exactly one.
Layers panel: a multi-layer selection gets one "Rasterize Layers" item (greyed only when
nothing selected can be rasterized, judged by the whole selection, not the clicked layer).
Edit Contents and Convert to Layers act on one layer, so they are not offered there.
Adobe's documentation: select "the layer or layers you'd like to rasterize".
Tests: engine integration (mixed type/shape/fill/smart selection, one undo step, per-kind
commands, explicit layer, nothing to rasterize, bad targets) and ui-egui (menu entries,
enablement, right-click → Rasterize Layers end to end). The new behaviour tests fail on
the old code.
* Layers menu and layer commands follow the selection, not the active layer (#2244)
Availability of Rasterize, Create/Release Clipping Mask, Add Layer Mask and Paste/Clear Layer
Style was decided by the active layer, so one selection was greyed or not depending on which of
its layers happened to be active (with the Background active, Create Clipping Mask and Add Layer
Mask were greyed although they would have run on the other layers), and Rasterize Layer was
enabled for layers it then refused ("nothing to rasterize"). Several of these commands also only
ever acted on the active layer, whichever layer the menu was opened on.
- Add Layer Mask (Reveal/Hide All, Reveal/Hide Selection), Paste Layer Style and Clear Layer Style
run on every selected layer that can take them (not the Background, layers that already have a
mask, layers without a style), in one history step. An explicit `layer`, or a single selected
layer, behaves as before.
- `enable_rules::selection_targets`: availability of those commands, Create/Release Clipping Mask
and Rasterize is judged by the selection.
- Rasterize Layer is enabled only for type, shape, fill and Smart Object layers, which is what the
command converts.
- Items with no single target stay greyed for several layers: Blending Options, Copy Layer Style,
Quick Export, Export As and the per-layer mask items. A multi-layer menu has one stable mask item.
Tests: engine integration (mask, paste and clear on a selection, errors, unchanged single-layer
paths) and a property test over 20 selections x clipboard state x 7 commands: an enabled item runs,
and for several layers a greyed one would have changed nothing. It fails on the old rules for
["R1", "BG"] with the Background active, the case from the bug report.
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Rasterize › Layer / Type / Shape / Fill Content / Smart Object took only the active
layer, so right-clicking inside a multi-layer selection converted one layer. Without a
`layer` param they now rasterize every selected layer they apply to, in one history step.
An explicit `layer` (the "Rasterize?" paint prompt, scripts) still targets exactly one.
Layers panel: a multi-layer selection gets one "Rasterize Layers" item (greyed only when
nothing selected can be rasterized, judged by the whole selection, not the clicked layer).
Edit Contents and Convert to Layers act on one layer, so they are not offered there.
Adobe's documentation: select "the layer or layers you'd like to rasterize".
Tests: engine integration (mixed type/shape/fill/smart selection, one undo step, per-kind
commands, explicit layer, nothing to rasterize, bad targets) and ui-egui (menu entries,
enablement, right-click → Rasterize Layers end to end). The new behaviour tests fail on
the old code.
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Layer > Rasterize > Vector Mask multiplied the hard vector mask into the pixel mask, dropping
the vector mask's feather (and the pixel mask's feather or density). When any of those shape
the edge, the pixel mask now becomes exactly the combined mask the compositor showed, with
feather and density baked in. Tested at 8, 16 and 32 bits against the composite. Fixes#992.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In Photoshop, when a path is selected in the Paths panel (the work path
just drawn with the Pen or made from a selection, or a saved path), Layer
> New Fill Layer > Solid Color/Gradient/Pattern and every new adjustment
layer get a vector mask made from that path: a Solid Color fill with a
vector mask is a shape layer, editable as a vector. The path wins over an
active selection; with no path selected the selection becomes a layer
mask (#1250), else there is no mask. PhotoCraft always used the selection
and ignored the path, so Solid Color filled the whole canvas.
Engine: the new fill and adjustment layer commands take an optional
"path" param ("work", a saved path's name or a path object). The shared
helper mask_new_layer turns it into the layer's vector mask and falls back
to the selection mask without it; an unknown name is an error, not a
panic.
UI: run_command passes the path selected in the Paths panel as "path"
(callers can opt out with "path": null). Drawing a work path with the Pen
and Make Work Path select it, as in Photoshop, and clicking the panel's
empty area deselects it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Filters refuse a pixel-locked layer (#1102)
run_filter never consulted layer locks. It now refuses a pixel- or
fully-locked layer with the same message painting uses. Channel, Quick
Mask and mask targets are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Filters keep alpha under lock transparency; render filters and Fill Path refuse a pixel-locked layer (#1102)
- run_filter puts the layer's alpha back in the tiles a filter changed when
transparency is locked (the same tile walk as restrict_to_color).
- Flame / Tree / Picture Frame take the surface through paint_surface.
- path.fill refuses a pixel- or fully-locked layer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: prekabreki <prekabreki@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
tools.setBrush and stroke brush patches accepted any Scatter amount. The paint path
multiplied it by the radius in f32, so 1e38 overflowed the dab centre to infinity, and
dab_rect's unchecked i32 arithmetic then panicked (wrapped to an empty rect in release).
Brush validation now rejects primary and Dual Brush Scatter outside 0..=MAX_SCATTER (10,
the slider's 1000 %) with a BadParams naming the value, before the session brush changes
(also between setBrush's two merges, so infinity is named rather than reported as null).
bounded_for_render caps both amounts for direct paint API users (NaN scatters nothing),
and the dab rectangle, now one helper shared with the retouch tools, saturates.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Direct Selection tool: reshape paths after they're drawn (#790)
Adds Photoshop's Direct Selection tool (A, in the Path Selection flyout) and
the Pen's Cmd/Ctrl (Direct Selection) and Alt (Convert Point) modifiers. It
selects and drags anchors, direction handles and segments of the work path,
the active shape layer's path and a targeted vector mask.
The geometry lives in photocraft_vector::edit; new engine commands
path.moveAnchors, path.moveHandle, path.bendSegment and path.convertPoint
apply it (one history step per drag, drivable over MCP and the control
channel), and the canvas previews a drag with the same code.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tool::ALL holds 49 tools now that Direct Selection and Magnetic Lasso both landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* Add blend modes to Gradient tool
* Establish context menu parity contract and first workflows
* Align Select menu actions and style selection context rows
* Add Pen canvas Make Selection context action
* Complete Pen path context menu and symmetry actions
* Select menu: no extra top-level Feather (keep Select > Modify > Feather only, for 1:1 menu parity)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Regenerate docs/scorecard.md and docs/parity.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Regenerate docs/scorecard.md and docs/parity.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Brandon Thomas <echelon@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The drag drew a 1 px white box (invisible on white canvases). It now
previews the exact path shape.create commits, filled and stroked, with
the accent path outline on top. shape_geometry is shared by the preview
and finish_shape; engine::vector_cmds::shape_path builds the path.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Right-click opens the Brush Preset picker (or erases), eraser-on-Background tests, README comma
- #75: the right mouse button never paints with the tool. With a painting tool it opens the
Brush Preset picker at the pointer (Photoshop). New preference Preferences › Tools ›
Right-click with painting tools (tools.rightClickWithPaintingTools: brushPicker | erase,
serde default brushPicker): with erase, a right drag with the Brush erases with the current
brush (one paint.stroke, one undo step, pen pressure/tilt as usual). ui.pointer accepts
"button": "secondary". New module ui-egui/src/paint_mouse.rs; picker body shared with the
options-bar chip.
- #76: the engine already paints the background colour when erasing a transparency-locked
layer (the Background); added tests at 8/16/32-bit in RGB/CMYK/Gray, with a selection, on a
normal layer (erases to transparency), on a transparency-locked layer, and through the UI.
- paint.stroke/pencil refuse coordinates beyond ±1e6 (an f64::MAX point ran out of memory).
- #73: test that the canvas hands the live stroke over to the committed document with no
frame lacking the stroke, refreshing only the stroke's rect.
- #69: README comma.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Brush smoothing follows the options bar; the live stroke draws the catch-up tail (#73)
- The options-bar Smoothing % (pro and classic bars, Brush and Eraser) edits the session
brush's smoothing, which the live stroke and the committed paint.stroke both use; the
canvas no longer forces 0.3. The session brush starts at Photoshop's 10 %.
- With smoothing the brush lags the pointer and catches up when the stroke ends. LiveStroke
now draws that catch-up tail on every step (StrokeRenderer::tail_preview renders only the
tiles the tail touches; the previous step's tail is restored first), so the preview at the
last move equals the commit and nothing pops in on release. At 0 % there is no lag.
- Path › Stroke Path ignores smoothing (it strokes the exact geometry).
- Tests: paint tail_preview = finished stroke; canvas: 0 % preview = commit, 50 % preview =
commit with the end reaching the pointer, smoothing changes the stroke, commit equals
paint.stroke with that smoothing, no stale tails after sharp turns.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Smoothing is a per-tool option that brush presets keep
- Picking a brush preset (tools.setBrush / paint.* "preset", .abr import with select) keeps the
current smoothing amount and mode instead of the preset's (BrushSettings::picked_over),
as Photoshop's options bar does. An explicit smoothing alongside the preset still applies.
- The Brush and the Eraser each remember their smoothing (UiState smoothing_tool /
tool_smoothing, synced on tool switch before the options bar, the canvas and each stroke);
a tool seen for the first time starts at 10 %.
- Tests: engine presets keep 10 % / a user value with pulled-string mode; UI per-tool
smoothing across Brush/Eraser/other tools and on the first stroke after a switch.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Magic Eraser and Background Eraser engine commands
paint.magicEraser erases the wand region (tolerance, anti-alias,
contiguous, sample all layers, opacity) to transparency, tile by tile in
parallel; paint.backgroundEraser erases colours similar to the one under
the brush hotspot (continuous / once / background swatch sampling,
discontiguous / contiguous / find-edges limits, tolerance, protect
foreground colour). Both compare and erase in the layer's own channels at
any depth, respect the selection, turn the Background into Layer 0 like
Photoshop, and are one undo step. The Magic Eraser paints the background
colour on layers with locked transparency.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Magic Eraser and Background Eraser tools in the Eraser group
Shift+E / E cycles Eraser, Background Eraser and Magic Eraser; the
toolbar flyout lists all three. Options bars: Magic Eraser tolerance,
anti-alias, contiguous, sample all layers and opacity; Background Eraser
sampling toggles, limits, tolerance and protect foreground colour. The
Background Eraser cursor always shows its sampling hotspot. Icons are
derived from Lucide's eraser (ISC), recorded in ATTRIBUTION.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Image Rotation, Canvas Size, Crop, Trim and Image Size move vector geometry
Canvas-wide operations remapped only pixels: type, shape and smart-object
transforms, vector masks, saved/work paths, guides, slices, notes and
Count/Ruler marks stayed put, so they jumped back on the next re-render.
New engine module canvas_geom applies the canvas map to all non-pixel
geometry. 90°/180°/flip turns remap every pixel surface exactly (incl.
type/shape/smart/fill caches and smart filter masks) and move geometry
through the matching affine; guides swap orientation under 90° turns;
rect/ellipse/line live shapes stay live; gradient fill angles follow.
Canvas Size/Crop/Trim translate geometry (shapes re-render for the new
canvas), Image Size scales it and re-renders vectors, Arbitrary rotation
also moves unlinked vector masks and document marks. Layer effect angles
stay (Global Light), as in Photoshop.
Tests compare the CPU composite of a rotated document (type, shapes,
vector mask, smart object) against the rotated flattened original, also
after re-rendering everything from geometry, at 8/16/32-bit RGB, CMYK
and Gray.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Magic Eraser: edit encoded tile bytes in parallel (24 MP: 1260 -> 375 ms)
Tiles are copied out as encoded bytes and only the touched samples are
decoded, so the parallel workers do all the work and the serial write-back
is a memcpy. The ignored bench prints a phase breakdown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Every unwrap/expect/unreachable in non-test engine code now returns an
EngineError (or a predicate's Err string) or uses a real fallback:
- enabled predicates read the active layer through active_layer_of()
instead of unwrap() after has_layer();
- new raster layers get their pixels through pixels_mut()? instead of
surface_mut().expect("raster");
- layer paths use split_last().ok_or(..)? (Merge Down, Arrange, Ungroup,
Release Clipping), Auto-Align/Auto-Blend/Photomerge carry placements
instead of re-unwrapping them, and "next free name" searches are bounded;
- web export builds its options map directly, quantize_rows has a wasm
tail, parse_script rejects non-array/object JSON, the shape-layer edit
returns an error instead of unreachable!, and the gray composite
profile falls back to sRGB.
The engine denies unwrap/expect/panic/unimplemented/todo/unreachable.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
CI's `cargo fmt --all -- --check` has failed on every run because the
repo had no rustfmt config and was never formatted. Use the same settings
as EffectCraft/FilmCraft (max_width 160, use_small_heuristics Max), which
also keeps the churn small. Formatting only; no code changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>