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The parallel build skipped a non-map pipeline whose creation raised an error, so with new_with_format (errors logged, compositor still returned) its key was missing from kit.pipelines and the first draw panicked on the `self.kit.pipelines[&(kernel, acc)]` index. As before the PR, a failed non-map pipeline now keeps its invalid handle (draws report GPU errors); only a failed effect-map pipeline is skipped (all maps go to the CPU). Test: a_compositor_with_failed_pipelines_draws_without_panicking builds new_with_format(Rgb9e5Ufloat) on a device with an uncaptured-error handler and renders: it panicked at the index without the fix. The PR's test moves into tests/it (one test binary) and takes GPU_LOCK. Co-authored-by: 00xJS <56056764+00xJS@users.noreply.github.com> Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
51 lines
2.6 KiB
Rust
51 lines
2.6 KiB
Rust
//! #6419: the compositor's pipelines are built on several threads. A pipeline the device can't
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//! build is still an `Err` from `try_new_with_format`, not a panic from wgpu's default error
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//! handler (error scopes are per thread). Skips when no GPU adapter exists.
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use std::sync::Arc;
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use photocraft_color::{Color, ColorMode, SampleType};
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use photocraft_doc::Document;
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use photocraft_geom::Size;
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use photocraft_gpu::{Compositor, render_to_vec};
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use crate::GPU_LOCK;
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fn device() -> Option<(wgpu::Adapter, wgpu::Device, wgpu::Queue)> {
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let instance = wgpu::Instance::default();
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let Ok(adapter) = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions::default())) else {
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eprintln!("skipping: no adapter");
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return None;
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};
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let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor::default())).ok()?;
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Some((adapter, device, queue))
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}
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#[test]
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fn a_pipeline_built_on_another_thread_fails_as_an_error() {
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let _lock = GPU_LOCK.lock().unwrap_or_else(std::sync::PoisonError::into_inner);
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let Some((adapter, device, _queue)) = device() else { return };
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// Never a render target, so every accumulation pipeline fails validation.
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let Err(e) = Compositor::try_new_with_format(&device, wgpu::TextureFormat::Rgb9e5Ufloat) else {
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panic!("a compositor accumulating into Rgb9e5Ufloat");
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};
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assert!(e.0.contains("couldn't build the compositor's pipelines"), "{e:?}");
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// The device is still usable for a compositor it can build.
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assert!(Compositor::try_new_with_format(&device, Compositor::preferred_acc_format(&adapter)).is_ok());
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}
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/// `new_with_format` on a device whose errors go to the caller's handler: a pipeline that failed
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/// to build stays in the compositor as an invalid handle, so a draw reports GPU errors instead of
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/// panicking on a missing pipeline.
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#[test]
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fn a_compositor_with_failed_pipelines_draws_without_panicking() {
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let _lock = GPU_LOCK.lock().unwrap_or_else(std::sync::PoisonError::into_inner);
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let Some((_adapter, device, queue)) = device() else { return };
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// As the app does (`DeviceHealth::watch`): GPU errors go to a handler, not wgpu's default panic.
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device.on_uncaptured_error(Arc::new(|_: wgpu::Error| {}));
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let mut comp = Compositor::new_with_format(&device, wgpu::TextureFormat::Rgb9e5Ufloat);
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let doc = Document::with_background("t", Size::new(8, 8), ColorMode::Rgb, SampleType::U8, Color::rgba(0.5, 0.5, 0.5, 1.0));
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// Drawing into an unrenderable format can't succeed, but must not panic.
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let _ = render_to_vec(&mut comp, &device, &queue, &doc, doc.bounds());
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}
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