Files
photocraft/crates/gpu/tests/it/pipeline_errors.rs
T
3175a3c4cb Integration: keep failed compositor pipelines in the map (#8118)
The parallel build skipped a non-map pipeline whose creation raised an
error, so with new_with_format (errors logged, compositor still returned)
its key was missing from kit.pipelines and the first draw panicked on the
`self.kit.pipelines[&(kernel, acc)]` index. As before the PR, a failed
non-map pipeline now keeps its invalid handle (draws report GPU errors);
only a failed effect-map pipeline is skipped (all maps go to the CPU).

Test: a_compositor_with_failed_pipelines_draws_without_panicking builds
new_with_format(Rgb9e5Ufloat) on a device with an uncaptured-error
handler and renders: it panicked at the index without the fix. The PR's
test moves into tests/it (one test binary) and takes GPU_LOCK.

Co-authored-by: 00xJS <56056764+00xJS@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 21:42:40 +02:00

51 lines
2.6 KiB
Rust

//! #6419: the compositor's pipelines are built on several threads. A pipeline the device can't
//! build is still an `Err` from `try_new_with_format`, not a panic from wgpu's default error
//! handler (error scopes are per thread). Skips when no GPU adapter exists.
use std::sync::Arc;
use photocraft_color::{Color, ColorMode, SampleType};
use photocraft_doc::Document;
use photocraft_geom::Size;
use photocraft_gpu::{Compositor, render_to_vec};
use crate::GPU_LOCK;
fn device() -> Option<(wgpu::Adapter, wgpu::Device, wgpu::Queue)> {
let instance = wgpu::Instance::default();
let Ok(adapter) = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions::default())) else {
eprintln!("skipping: no adapter");
return None;
};
let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor::default())).ok()?;
Some((adapter, device, queue))
}
#[test]
fn a_pipeline_built_on_another_thread_fails_as_an_error() {
let _lock = GPU_LOCK.lock().unwrap_or_else(std::sync::PoisonError::into_inner);
let Some((adapter, device, _queue)) = device() else { return };
// Never a render target, so every accumulation pipeline fails validation.
let Err(e) = Compositor::try_new_with_format(&device, wgpu::TextureFormat::Rgb9e5Ufloat) else {
panic!("a compositor accumulating into Rgb9e5Ufloat");
};
assert!(e.0.contains("couldn't build the compositor's pipelines"), "{e:?}");
// The device is still usable for a compositor it can build.
assert!(Compositor::try_new_with_format(&device, Compositor::preferred_acc_format(&adapter)).is_ok());
}
/// `new_with_format` on a device whose errors go to the caller's handler: a pipeline that failed
/// to build stays in the compositor as an invalid handle, so a draw reports GPU errors instead of
/// panicking on a missing pipeline.
#[test]
fn a_compositor_with_failed_pipelines_draws_without_panicking() {
let _lock = GPU_LOCK.lock().unwrap_or_else(std::sync::PoisonError::into_inner);
let Some((_adapter, device, queue)) = device() else { return };
// As the app does (`DeviceHealth::watch`): GPU errors go to a handler, not wgpu's default panic.
device.on_uncaptured_error(Arc::new(|_: wgpu::Error| {}));
let mut comp = Compositor::new_with_format(&device, wgpu::TextureFormat::Rgb9e5Ufloat);
let doc = Document::with_background("t", Size::new(8, 8), ColorMode::Rgb, SampleType::U8, Color::rgba(0.5, 0.5, 0.5, 1.0));
// Drawing into an unrenderable format can't succeed, but must not panic.
let _ = render_to_vec(&mut comp, &device, &queue, &doc, doc.bounds());
}