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Load Actions applied each rename as its own pass over every action in the set, so chained
renames ("A" -> "A 2", "A 2" -> "A 2 2") retargeted a step twice, and with replace:false it
also rewrote steps of actions already in the set. Now one original->new map is applied once
to the newly loaded actions' Play and Conditional (then/else) steps and to function keys.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>