Siri Remote navigation felt sluggish and then over-sensitive next to
native tvOS apps (issue #2006): swipes were priced at a fixed travel
per step, a single flick could glide into a second focus step, hard
lifts coasted several extrapolated steps, and rail scrolls snapped in
65-250ms where native glides.
Retuned the whole path against two hardware instrumentation passes on
an Apple TV 4K: committed-move telemetry through an experimental
UIFocusItem bridge (branch feat/tvos-native-focus-bridge), then a
dedicated native probe app logging every touch sample, pan velocity,
engine hint, focus step, and scroll tick across 101 swipe sessions on
160/230/300pt tiles. What the data showed, now encoded:
- step pricing follows geometry: one step costs the focused item's
extent along the swipe axis plus ~155pt (measured 314/391/410pt on
160/230/300pt tiles), not a fixed distance. Thresholds derive per
axis from the primary focus rect, normalized so a wide-flat control
steps vertically once the finger covers its height. Locked-focus
rows (hub rows, the TV browse rail) vend their selected card's rect
through the new LockedFocusRowNode so the row-wide focus node's
screen-sized rect never prices the step. Scopes, the player's
catch-all surfaces, and unbuilt cards fall back to a fixed 400pt.
- a lift never coasts more than one step: sessions with lift
velocities up to ~11400pt/s never produced a second coast step. The
glide is gated on a sustained drag (two consecutive same-direction
steps), cancelled by reversal pivots and new touches, so a discrete
flick moves exactly one item.
- the native 'inertia' feel is the scroll animation, not focus
physics: the engine's scrollable containers settle over ~450-900ms
of ease-out. TV rail and hub-row navigation scrolls now retarget a
500ms easeOutCubic animation per step, so drags and hold-repeats
chain into one continuous glide that catches up on release.
Moving UP between hubs showed the focused card's glow immediately: the
glow paints in the root overlay, unclipped by the rail viewport, so it
flashed over the spotlight while the target row was still offscreen.
The rail now suppresses only the glow for the 250 ms vertical scroll
and lets it fade in once the row settles. FocusGlowOverlay defers
attached-portal shows out of build, which OverlayPortalController
asserts against.
Backing out of a focused text field on TV fires onBack on KeyDown and arms
BackKeyUpSuppressor so the orphaned KeyUp cannot run a second back. When the
closing IME session swallowed that KeyUp entirely, the armed state persisted
and silently consumed the next back press anywhere in the app.
A matching KeyDown now proves the suppressed press ended without its KeyUp
reaching us: the arming clears and the fresh press acts normally. The select
suppressor keeps consuming KeyDowns because the hotkey recorder arms against
the very KeyDown it re-dispatches; KeyRepeat while armed is still consumed.
With the rail collapsed and Libraries expanded, DOWN from the header landed on a mounted but focus-excluded library node and was swallowed, trapping traversal; the focus order now matches the render exclusion and traversal scans past non-focusable candidates.
An action bar rebuilding on count change disposed every node, silently dropping focus and never notifying the TV host; bindings are now reused by stable identity (external focus node, else debugLabel) and the transition is reported. Positional reuse remains the only option for an unlabeled action, but it applies only while the action-list shape is provably unchanged - catalog detail enrichment inserting Request before a focused Trailer used to hand Trailer's focused binding, focus ring and next Select included, to Request. Those actions also carry stable debugLabels so their focus survives enrichment.
The text field consumed back on KeyDown outside the shared handler, letting one press act twice. It now marks the back coordinator like handleBackKeyAction does and keeps the down-only shape solely on TV, where the closing IME session swallows the matching KeyUp. Because onBack can move focus (empty search field -> sidebar), the orphaned KeyUp would otherwise drive app-level back on the new focus chain, so the field arms BackKeyUpSuppressor; the suppressor gained a hardware-level KeyUp observer that clears the armed state in a microtask after the press ends, removing the long-documented pinning hazard where an unconsumed KeyUp left it swallowing the next press.
Closing an episode context menu (or its Rate / File Info sheets) on a
show opened from a Home section scrolled the detail page back to the
top, and on shows with many seasons jumped the season selector back to
the entered-from season. The Home path parks invisible focus on the
initial episode/season target; dismissing the menu restored focus to
that parked node, whose focus-gain auto-scroll then yanked the viewport.
Focus chrome is already keyboard-mode-only, so make the focus-gain
reveal match: FocusableWrapper, FocusableChipStateMixin, and
FocusableTileStateMixin now scroll into view only during keyboard/D-pad
sessions. The gate reads the tracker's live state (new
InputModeTracker.currentMode) because the inherited provider is one
frame stale on the first navigation key of a session. The touch OSK
search submit keeps its jump-to-results via an explicit reveal, matching
the existing pointer-mode convention of pairing requestFocus with an
explicit scroll.
close#2031
Exiting the player after enough progress moved the played item to the front of Continue Watching left D-pad focus at its old position, now occupied by a completely different item.
TvBrowseRail and HubSection now remap the focused index to follow the focused item identity when a hub reorders underneath it, falling back to the same series replacement entry when a finished episode is swapped for the next one, and HubSection focus memory is remapped so re-entering the row lands on the same item.
close#1987
There was no way to tell from the detail screen that a movie or episode
has multiple versions (theatrical/extended cuts, 1080p/4K encodes); the
only entry point was the hidden Play Version item in the overflow menu.
The Play button now becomes a Material 3 Expressive split button when
the item carries more than one version and its server is reachable: the
main segment keeps plain Play (which already resumes the remembered
version), and a narrower chevron segment runs the existing Play Version
flow (version picker, quality picker when the backend can transcode,
preference save). The flow itself is extracted from the context menu
into a shared promptAndPlayVersion helper, and FocusableActionBar gains
per-action spacingBefore so the joined pair can sit tighter than the
rest of the row. Transcode-only quality picking stays in the overflow
menu so the chevron keeps signaling a real version choice.
close#1881
TvTextInputAutoOpenBehavior.onFocus/.onFirstFocus were handled by both TV-keyboard state machines but selected by no caller; FocusableWrapper.longPressDuration duplicated the controller's own 500ms default; FocusableActionBar.mainAxisSize was never passed; FocusableActionBuildState carried focusNode/isFocused/isKeyboardMode that no builder reads (AGENTS.md updated to document the surviving showFocus/animationDuration pair). includeFocusSemantics stays — focusable_media_card passes it.
TV state had two interchangeable entry points — PlatformDetector.isTV/isAppleTV and the raw TvDetectionService.*Sync accessors — with call sites split arbitrarily between them. App code now goes through the facade; the raw accessors document that they exist for the facade and tests.
Media buttons on HID remotes (USB/Bluetooth keyboards, common on Android
TV) are delivered as key events to the focused window instead of the
MediaSession, so they only worked while the app was backgrounded. A
global handler now routes play/pause, next/previous, stop, and
fast-forward/rewind to the live music session anywhere in the app and
consumes the key burst, so a press can neither leak to Android's
fallback MediaSession dispatch nor start a focused library item. Same
lifecycle as the OS media session; video playback never coexists with it
because claiming video disposes the music session first.
close#1948
Android TV's docked keyboard handles multiline editors natively, so
`automatic` no longer diverts them to the Flutter overlay there. Only
Apple TV keeps the overlay for multiline input — its modal fullscreen
system keyboard cannot edit multiline text. Surfaces that want the
overlay for editing ergonomics (mpv config, connection editor, dialog
text areas) already pin flutterOverlay explicitly.
Android TV returns to the platform keyboard for single-line fields; the
Flutter overlay stays for multiline and explicit call sites. The bugs
that forced the overlay (#1051, #1079) were an engine show/bind ordering
race, now repaired at the app level:
- MainActivity retries a soft-input show the engine dropped while the
FlutterView was not yet served (flutter/flutter#177360), rebinds the
IME key session once at first show, and consumes leaked D-pad keys
while the keyboard is visible (bounded restartInput budget) so focus
cannot wander behind a stuck keyboard.
- The platform text-input hint is activation-based, so gamepad pause and
the pre-IME D-pad intercept track a live session instead of mere field
focus.
- While a session is live with the keyboard away, Back closes it and is
consumed once, Select re-raises the keyboard, and arrows keep
caret-aware edge-escape navigation instead of dead-ending.
Pressing Enter over the player put the whole app into keyboard mode and
dropped focus onto Play/Pause, even with Video Player Navigation off. Two
independent paths did it. InputModeTracker promoted on any key satisfying
isNavigationKey, a set that unioned activation, dismissal and the menu key
with the arrows and consulted no setting at all; separately the surface's
Select handler always asked the chrome for focus. Escape had the same effect,
which on desktop reads as the mouse cursor vanishing mid-playback.
Both now ask one predicate. eventRequestsFocusNavigation decides whether the
app switches to keyboard mode and whether a key may hand focus to the chrome,
so the two cannot disagree and focus can never land on a control while focus
chrome is still suppressed. Activation and dismissal act on what already has
focus, so they answer no; Tab, the menu key, a remote's OK or BACK, and an
arrow that will really traverse answer yes. The one input the predicate cannot
read off the event, whether the focused feature owns arrow keys, rides on the
node as DirectionalShortcutFocusNode instead of on a subtree, so every sheet,
prompt and OSD button stays an ordinary traversal target with nothing to
re-enable.
playerDirectionalNavigationEnabled and videoPlayerNavigationPreference replace
five hand-copied pref-or-isTV expressions and a screen-level cache that
disagreed with the live getter after a toggle. Services whose input is
synthesized past HardwareKeyboard announce themselves through
InputModeTracker.reportNonPointerInput rather than two static callbacks and
three copies of a highlight-strategy write. That registration is now
identity-guarded: the bootstrap-to-app tree swap disposed the outgoing tracker
after the incoming one initialised and cleared both callbacks, so gamepad and
companion remote input had stopped switching to keyboard mode entirely.
Falling out of the same rule: a companion heartbeat no longer flips an idle
desktop host into keyboard mode, analog-stick drift promotes only past the
deadzone that actually navigates, Enter keeps toggling playback once the
chrome is up, Tab both reaches and traverses the OSD, and the player surface
claims the remote from mount rather than only when the chrome starts hidden,
so the first key on a desktop route is a playback shortcut instead of the
screen node's chrome-raising self-heal.
isNavigationKey becomes isReservedControlKey, since its real meaning is a
shell key rather than a text character and the old name is what invited the
conflation. The unreachable PlayerChromeFocusTarget.timeline goes with it.
Bare Backspace and Home are player navigation keys, but they are also
caret editing keys. The player screen's Focus wraps its OverlaySheetHost,
so it saw them before the subtitle-search field could act: the press was
consumed on key-down, DefaultTextEditingShortcuts never turned it into a
deletion, and the back pipeline hid the chrome and then left the player.
A focused text editor now takes both keys back, but only for physical
keyboard presses — a synthesized dpad/gamepad press has no caret, and
browserHome has no editing role at all.
The screen also resolved its overlay-sheet controller from the State's
own context, which sits above the host it was querying, so the lookup
always returned null and Back skipped the sheet stage entirely. Resolve
it from a context below the host instead, matching NowPlayingScreen.
close#1741
Apple TV single-line fields moved to the engine's UITextField proxy in
2.10.0 (71735354), which made three focus behaviours user-visible.
Submitting re-attached the input connection. EditableText schedules a
restart when a submit action fires with a non-null onSubmitted, and that
microtask runs before the setState flipping readOnly, so the field
re-showed a keyboard the form had just dismissed. The native path now
withholds onSubmitted from EditableText and invokes it from the host,
independently of onEditingComplete as _finalizeEditing does.
Auto-open fired on every focus entry, so D-pad traversal of a multi-field
form raised and dismissed the modal system keyboard on each step.
TvTextInputAutoOpenBehavior gains onFirstFocus, and the new `automatic`
default resolves to it on Apple TV: arriving at a field opens it once,
returning to it does not. Android TV keeps its docked-IME auto-open, and
explicit modes stay literal on both. The autofocused Jellyfin and Seerr
URL fields keep an explicit exception so entering the screen still does
not bury the form (#1217).
EditableText.connectionClosed unfocuses the field outright, so a UIKit
keyboard dismissal left nothing focused at all. The host takes focus back,
keyed on identity with the field's own enclosing scope so a dialog or
route claiming focus meanwhile is left alone.
close#1728
Consolidates duplicated logic behind shared implementations — paginated
grid tabs, focus chrome, cached remote stores, sheet selection columns,
the server artifact store and a test fixture layer — and removes code
that had become unreachable. Net reduction of about 5,500 lines with no
behaviour change.
Where a fix had landed separately in code that moved into a shared
helper, the fix was re-applied inside the helper rather than left behind
in the copy that went away.
Focus chrome was implemented twice, once in the focusable wrapper and once
in the focus builders; both now go through FocusChrome. TvColorPicker's
channel row was a copy of TvNumberSpinner and is now that widget in compact
density.
Also trims unused helpers and fields and simplifies the Jellyfin browse
paths.
- PaginatedCardGridTabState: the collections and playlists tabs were 95%
identical; they now supply only pageSize/fetchPage/idOf instead of each
duplicating the grid, memo, inflation budget and focus wiring.
- EtagCachedRemoteStore: the anime-lists and fribb mapping stores now share
one download/cache/isolate-parse/conditional-GET lifecycle.
- FocusableTileStateMixin manages its own initState/didUpdateWidget/dispose
instead of requiring every caller to forward three lifecycle hooks.
Also drops unused ServerCapabilities entries and dead code in
focusable_list_tile and music/track_row.
Introduces shared seams for paginated views, D-pad reorder, media control
routing, async singletons and the device method channel, then points the
open-coded copies at them.
Also removes unused models and duplicated provider/server plumbing, folds
the twice-implemented artifact store in the server, and factors the
repeated Flutter toolchain prologue in CI into a composite action.
Several pairs of near-identical code paths differ in one load-bearing
line. Each site now carries a comment naming the invariant that forces it
apart, backed by a characterization test so a future deduplication fails
loudly instead of silently changing behaviour.
Pinned: focusable wrapper vs. chip D-pad activation policy, profile
connection cleanup's raw-id vs. ServerId-typed server projections, live TV
tab loaders, video player display matching and playback service wiring,
track selection container ordering, tracker HTTP client status ladder, and
the MediaServerHttpClient shutdown/cancellation contract versus
ManagedHttpClient's closing guard.
New tests:
test/focus/dpad_activation_policy_test.dart
test/services/track_selection_container_ordinal_test.dart
test/services/trackers/tracker_status_ladder_test.dart
test/utils/media_server_http_client_shutdown_test.dart
close#1514
A query submitted from the companion remote now behaves like a submit
instead of focus-to-type: TvKeyboardController closes an already-open
OSK and lands focus on the input without reopening it, then the shared
handleSearchSubmit path runs the search and focuses the first result.
Also guard DebouncedMediaSearch against selection-only controller
notifications re-arming the debounce into a duplicate fetch.
Co-authored-by: l3gitpanda <12003346+l3gitpanda@users.noreply.github.com>
Shared TabChipStrip replaces the plain Rows in libraries/downloads/live
TV app bars (and live TV's hand-rolled scroll wrapper); chips center
themselves on focus so d-pad reaches off-screen tabs.
Initialize TvDetectionService on every platform so the existing
force_tv_mode setting drives the 10-foot TV interface on Windows,
macOS, and Linux, and surface the toggle in appearance settings there.
Desktop keeps real-mouse behavior in TV mode: InputModeTracker still
flips between pointer and keyboard modes (cursor hidden while
keyboard-driven), segmented controls keep their hover affordance, and
the settings backup section stays available (only Android TV lacks a
document picker).
Adds PlatformDetector.debugSetIsDesktopOSOverride so TV-device
simulations in widget tests don't inherit the desktop test host's
platform.
close#1409
Profile traces showed 100-370ms UI-thread frames while scrolling the
library screen, dominated by rebuilding and inflating media cards.
- Gate per-card focus/pointer chrome on input mode: FocusableWrapper
skips the scale/border wrappers and creates its AnimationController
lazily outside keyboard mode, and ClickableCursor plus the card tap
region only build MouseRegion/InkWell machinery on desktop - TV and
touch use a bare GestureDetector. Hub cards also drop their outer
gesture wrapper outside keyboard mode; the card's own tap region
always won the gesture arena anyway.
- Memoize sliver children (SliverChildMemo): browse/collections grids
and hub rows return identical widget instances for unchanged items,
so delegate swaps from pagination, watch-state, and deletion
setStates no longer rebuild every realized card inside layout. The
browse tab prunes the memo in lockstep with focus-node eviction so a
cached card can never resurrect a disposed FocusNode.
- Budget fresh inflation (CardInflationBudget): while a scrollable is
moving in pointer/touch mode at most one new card inflates per frame,
the rest render as SkeletonMediaCard and upgrade on following frames.
Hub rows also stop pre-inflating 250px of off-screen cards on entry.
Device traces: worst frame 373ms -> 103ms, per-card build 3.6ms ->
2.4ms median; remaining row-entry work is spread across frames.
In d-pad mode every unfocused FocusableActionBar button held its own
AnimatedOpacity(0.6) — 4-5 permanent saveLayers (one render pass each
on tiled TV GPUs) on discover and detail alike, every frame. While no
button in the row has focus (the entire time the user browses content)
the whole row now shares a single dim layer; per-button dims apply only
while the row holds focus.
The keyboard is a navigator route, so a screen swapping out its form
left it floating over the new content. showTvVirtualKeyboard now
returns a route handle and the field host closes it on dispose.
The TV keyboard dialog froze the field's callbacks at open time, so the
search screen's done key fell through to unfocus() once results arrived.
Resolve callbacks against the latest field widget at invoke time, and
give the search screen a TV submit handler that focuses the first result
or flushes the pending debounce.