Commit Graph
16 Commits
Author SHA1 Message Date
edde746 f357be4077 fix(tvos): match Siri Remote navigation to measured native focus-engine physics
Siri Remote navigation felt sluggish and then over-sensitive next to
native tvOS apps (issue #2006): swipes were priced at a fixed travel
per step, a single flick could glide into a second focus step, hard
lifts coasted several extrapolated steps, and rail scrolls snapped in
65-250ms where native glides.

Retuned the whole path against two hardware instrumentation passes on
an Apple TV 4K: committed-move telemetry through an experimental
UIFocusItem bridge (branch feat/tvos-native-focus-bridge), then a
dedicated native probe app logging every touch sample, pan velocity,
engine hint, focus step, and scroll tick across 101 swipe sessions on
160/230/300pt tiles. What the data showed, now encoded:

- step pricing follows geometry: one step costs the focused item's
  extent along the swipe axis plus ~155pt (measured 314/391/410pt on
  160/230/300pt tiles), not a fixed distance. Thresholds derive per
  axis from the primary focus rect, normalized so a wide-flat control
  steps vertically once the finger covers its height. Locked-focus
  rows (hub rows, the TV browse rail) vend their selected card's rect
  through the new LockedFocusRowNode so the row-wide focus node's
  screen-sized rect never prices the step. Scopes, the player's
  catch-all surfaces, and unbuilt cards fall back to a fixed 400pt.
- a lift never coasts more than one step: sessions with lift
  velocities up to ~11400pt/s never produced a second coast step. The
  glide is gated on a sustained drag (two consecutive same-direction
  steps), cancelled by reversal pivots and new touches, so a discrete
  flick moves exactly one item.
- the native 'inertia' feel is the scroll animation, not focus
  physics: the engine's scrollable containers settle over ~450-900ms
  of ease-out. TV rail and hub-row navigation scrolls now retarget a
  500ms easeOutCubic animation per step, so drags and hold-repeats
  chain into one continuous glide that catches up on release.
2026-08-24 13:41:44 +02:00
edde746 0c6dab01b3 build(deps): upgrade Flutter package dependencies 2026-07-24 03:56:40 +02:00
edde746 f8bfecf57d fix(media): serialize browsing and metadata mutations 2026-07-24 03:46:50 +02:00
edde746 8ec2795da1 fix(tv): stabilize long rail focus scrolling 2026-05-22 23:55:54 +02:00
edde746 cbea1c8d8f fix(tv): correct long hub row focus scrolling 2026-05-22 21:32:26 +02:00
edde746 afc94a50fc fix(tv): push sidebar content without resizing 2026-05-22 01:38:29 +02:00
edde746 2ebd730201 fix(tv): displace content beside sidebar 2026-05-22 00:14:16 +02:00
edde746 8b3f8856f7 fix(scroll): avoid pending scroll timers 2026-05-18 00:23:17 +02:00
edde746 3e0f7b4f86 fix(libraries): stabilize alpha and sort controls 2026-05-17 22:36:15 +02:00
edde746 50bc245677 refactor: share low-risk UI and tracker helpers 2026-05-02 01:58:50 +02:00
edde746 3da51f9d64 chore: pre-commit ci hook, dart format 2026-04-18 12:40:35 +02:00
edde746 53d50dbc3b fix: guard scroll operations against infinite extents 2026-03-28 13:51:39 +01:00
edde746 0539c1d869 fix: overlay sheet position, scroll-to-selected in bottom sheets 2026-03-21 11:49:08 +01:00
edde746 9a296b3da8 fix: guard scrollListToIndex against multiple scroll positions 2026-03-14 22:11:48 +01:00
edde746 c062dd944e feat: inline season tabs and d-pad focus improvements 2026-03-12 00:57:51 +01:00
edde746 23c4c400f0 feat: focus navigation for movie detail sections
close #464
2026-02-16 02:17:10 +01:00