On macOS 27 beta, CoreAudio rejects ao_coreaudio's channel-layout setup
with paramErr (-50), and since 2.14.0 pinned ao=coreaudio as the only
output, the failed init left every video playing with no audio and no
selectable audio track. Append avfoundation as the fallback, mirroring
upstream mpv's macOS probe order: every format still opens through the
HAL-backed CoreAudio path when it works, and the fallback only engages
when CoreAudio's init fails outright.
close#1964
The AVFoundation/CoreAudio split still left PCM on AVFoundation and maintained two macOS timing paths. Select CoreAudio as the sole macOS audio output so PCM and compressed streams share the HAL-backed implementation. This intentionally drops macOS AVFoundation spatialization; iOS and tvOS remain unchanged.
AC3/EAC3 playback could stutter after AVFoundation began handling compressed streams. Decline compressed formats in macOS AVFoundation so mpv falls through to CoreAudio, while retaining AVFoundation for PCM and the tvOS Dolby path.
close#1940
MPVKit 1.0.15 bounded how far ahead ao_avfoundation enqueues PCM on macOS —
about 450ms of queue against the renderer's own ~1.7s — and disarms the feed
between refills, re-arming from a half-bound timer. 2.10 is the first release
to carry it: the AO pin went 1.0.12 to 1.0.16 over that release. #1711 reports
macOS audio skipping roughly every half second on 2.10 that 2.9.1 does not
have, and that bound is the only change to this path in the window, so restore
the renderer-owned depth 2.9.1 shipped. The option documents 0 as exactly that.
The AO itself stays. allowedAudioSpatializationFormats is a property of
AVSampleBufferAudioRenderer, and the compressed E-AC3 JOC sink lives there
too, while ao_coreaudio drives the HAL device and exposes no spatialization
control at all — CoreAudio is the fallback, not an alternative.
The cost is the latency the bound was added to remove: mpv multiplies --volume
into the samples as it hands them over, so a volume change stays inaudible
until the renderer queue drains. That is 2.9.1's behaviour, and the fix for it
belongs to the AO's gain domain rather than to how far ahead it may buffer.
Verified against the pinned MPVKit 1.0.16 libmpv on macOS: both option writes
are accepted, playback lands on ao_avfoundation and advances at 0.997x real
time. Runner's native suite passes.
When the display/system sleeps with a video paused, the window server
stops completing CAMetalLayer presents and mpv's MoltenVK swapchain wedges,
pinning one core at 100% until the app exits. occlusionState does not
reliably change on display sleep, so observe NSWorkspace screensDidSleep/
Wake to hide the metal layer (and drop the playback activity) while dark,
restoring on wake with a forced redraw when paused to avoid a stale frame.
Pairs with MPVKit v1.0.10, which gates libmpv presentation on the layer's
hidden state (check_visible) so presents actually stop while hidden.
- Remove vulkan-swap-mode mailbox (continuous GPU rendering even when paused)
- End playback activity assertion on pause, restore on play
- Fix PerformanceStatsService persistent frame callback leak