Commit Graph
79 Commits
Author SHA1 Message Date
edde746 23f9afa5b1 fix(windows): strip HDR10+ metadata from the Adreno tone-map path
Disabling peak detection (efb0e885) did not stop the per-frame shader LUT regeneration on Snapdragon devices: libplacebo keys the tone-map LUT on the frame's raw HDR metadata, and mpv forwards HDR10+ per-scene values (scene_max, scene_avg, ootf) on every decoded frame, so the LUT - at tens of milliseconds per rebuild on Qualcomm's D3D11 driver - still regenerated continuously and playback kept stuttering and flickering (#2191).

Zero the dynamic metadata before the renderer with vf=format:hdr10plus=no on Qualcomm GPUs; tone mapping uses the static HDR10 mastering metadata and the LUT is generated once. Dolby Vision L1 metadata is deliberately not stripped: dovi=no would break profile-5 rendering. The applied HDR pipeline options are now reported into the app log on first file load so uploaded logs are self-diagnosing.
2026-09-01 09:02:59 +02:00
edde746 efb0e885ae fix(windows): disable dynamic HDR peak detection on Qualcomm GPUs
Playing HDR content tone-mapped to an SDR display on Windows-on-ARM stutters heavily and flickers in brightness: dynamic peak detection moves the tone-mapping parameters every frame, libplacebo regenerates its tone-map and gamut-map shader LUTs each time, and Qualcomm's Adreno D3D11 driver takes tens of milliseconds per regeneration - roughly 100 ms of work against a 42 ms frame budget at 24 fps.

Scan the DXGI adapter list for a Qualcomm vendor id and set hdr-compute-peak=no when one is present, keeping auto elsewhere; static metadata-driven tone mapping generates its LUTs once.

close #2191
2026-09-01 07:37:10 +02:00
edde746 628fd21ec3 fix(windows): keep the video visible behind the OSD by pinning the Skia renderer
After 2.17.1 the video went fully black on Windows for as long as the player
UI was on screen and came back the instant it faded out. Audio was never
affected, mpv.conf made no difference, and 2.17.0 on the same machine and
driver was fine.

2.17.1 moved to Flutter 3.47.1, which made Impeller the default Windows
renderer. Plezy is unusually exposed to that switch: the patched engine
presents the UI on a topmost DirectComposition visual that DWM blends over the
mpv video child, so the video is only as visible as the presented frame's
per-pixel alpha says it is. When Impeller's GLES backend gets that alpha wrong,
the OSD's full-screen scrim presents opaque and hides the video outright;
unmounting the controls presents a transparent frame again, which is why the
picture tracked the UI exactly.

Opt out through the embedder Impeller switch that 3.47 added. Unlike
FLUTTER_ENGINE_SWITCHES it applies to release builds, and it restores the
renderer every release up to 2.17.0 shipped without touching the engine patches.

close #2127
2026-08-26 03:15:59 +02:00
edde746 f2bf43a8bc fix(windows): restore window placement onto a live monitor without a blank flash
The remembered window placement restored invisible when its monitor was
gone (undocked laptop, powered-off TV), briefly flashed a blank window at
the restored spot before the first Flutter frame, and could lose the
maximized state: the exit path hides the window before a multi-second
teardown, so a debounced save landing in that gap recorded SW_HIDE, and a
window closed while minimized-from-maximized restored as a normal window.

Validate the saved rect against current monitors and keep only the size on
a miss, apply the placement with SW_HIDE so the first-frame callback stays
the single show, skip persisting while the window is hidden, and honor
WPF_RESTORETOMAXIMIZED when deciding to relaunch maximized.
2026-08-23 10:57:42 +02:00
edde746 b4b36c7e18 style(native): clang-format the mpv executor test, display-mode manager, and demuxer policy 2026-08-23 10:30:43 +02:00
edde746 802d47e980 fix(windows): preserve Dynamic Refresh Rate when restoring display mode
On a Dynamic Refresh Rate display (e.g. Surface 120Hz panels), stopping
playback with Match Refresh Rate enabled left Windows pinned to a fixed
60Hz with DRR disabled: the legacy EnumDisplaySettingsW capture only sees
the DRR base rate, and a DEVMODE ChangeDisplaySettingsExW restore cannot
express the CCD-level DISPLAYCONFIG_PATH_BOOST_REFRESH_RATE selection.

Capture a virtual-refresh-rate-aware QueryDisplayConfig snapshot of the
topology before the first display mutation and restore it through
SetDisplayConfig (saving to the database to repair the 24/48/60Hz
registry-workaround write-back), keeping the DEVMODE path as fallback.
The HDR toggle mode dances re-apply the same kind of snapshot, and crash
recovery returns to the persisted display configuration via
SDC_USE_DATABASE_CURRENT, verified against the recorded mode before the
legacy restore takes over.

close #2055
2026-08-23 07:34:56 +02:00
edde746 5591a0094d fix(windows): key HDR restore to the recorded display and hand off after a monitor move
HDR state was recorded for the display playback started on, but the restore gate queried whichever monitor the window sat on at exit; moving the window to another monitor could skip the restore, clear the change flag, and delete the recovery record, leaving the original display stuck in HDR. The gate and any repeat toggle now resolve the recorded target.

A repeat SetHDREnabled issued after the window moved also stayed pinned to the recorded display: playback moved from HDR monitor A to monitor B re-toggled A, returned success, and left B untouched even though the Dart caller had probed B. With a change live, the operation now restores the recorded display first (retiring its recovery record exactly as a normal restore) and proceeds as a fresh change on the current monitor. If that restore fails the call refuses and keeps the old record so no display diverges from its recovery state; if the current monitor cannot be determined it stays pinned to the recorded display.
2026-08-21 19:23:43 +02:00
Aldo BarrerasandGitHub 8383c7b73b chore: bump go server version, run formatter & regenerate podfile lock file checksum (#1944)
* Bump go server and run formatter.

* Regenerate Podfile lock file checksum.
2026-08-15 13:44:56 +02:00
edde746 69fadc220d chore: clean up code comments 2026-08-10 20:28:41 +02:00
edde746 4fe4f7b1d7 fix(mpv): stop loading the ytdl hook for media-server streams
Every URL the player opens is a media-server stream or a local file, so mpv's
bundled ytdl_hook has nothing to resolve. It still ran an on_load hook per
open and, whenever an open failed, spawned yt-dlp with the full stream URL in
its argv — access token included, readable through /proc on Linux. It also
added ~700ms to every failed open and buried the real "[stream] Failed to
open" line under three ytdl_hook errors.

mpv decides whether to load the builtin script inside mpv_initialize, so this
has to be an option set beforehand rather than a property set from Dart.
Verified against mpv 0.41: --ytdl=yes logs "Loading lua script
@ytdl_hook.lua", --ytdl=no never loads it.

Apple is deliberately excluded: the bundled libmpv is built without Lua, so
the option does not exist there and setting it would only print an mpv error
on every player init.
2026-07-31 21:45:33 +02:00
edde746 35f7a12d7c fix(linux): keep the mpv node builder clear of X11's Bool macro
The Linux native reliability job stopped compiling mpv_player.cc: the
node-conversion builder exposed a leaf named `Bool`, and X11's Xlib.h —
reached through epoxy/egl.h -> EGL/eglplatform.h — defines `Bool` as a
macro for `int`, so the declaration was rewritten into nonsense.

Renames that leaf to `Boolean` across the shared walk and all three
builders. The name is the only thing that changes; no conversion
behaviour differs.
2026-07-26 23:05:16 +02:00
edde746 a56b9a3dfb Merge the deduplication and dead-code removal pass
Consolidates duplicated logic behind shared implementations — paginated
grid tabs, focus chrome, cached remote stores, sheet selection columns,
the server artifact store and a test fixture layer — and removes code
that had become unreachable. Net reduction of about 5,500 lines with no
behaviour change.

Where a fix had landed separately in code that moved into a shared
helper, the fix was re-applied inside the helper rather than left behind
in the copy that went away.
2026-07-26 19:41:23 +02:00
edde746 9e8cfbc7dd fix(windows): keep video-child input on the Flutter view
Create the mpv host window with WS_DISABLED so Windows skips the video subtree
when it picks the window that owns a contact and hands the input to the parent
Flutter view instead. Touch over the video never reached Flutter before: mpv's
inner window owns the contact from its own thread, and neither relay worked
from there - Flutter resolves WM_POINTER with GetPointerInfo, which only
answers for a message the calling thread retrieved, and the system discards a
cross-thread pointer send outright. WS_EX_TRANSPARENT and an HTTRANSPARENT
WM_NCHITTEST reply are both same-thread-only, so disabling the subtree is the
one hit-test opt-out that applies across threads. The mouse relay stays for
input that still reaches mpv's window.

Repair the contract test that covers this. It drove its pointer assertions with
cross-thread sends that Windows drops, so every touch assertion had been dead
since it was added and the suite fails "primary touch must press once" on main.
Relaying those sends through the window's own thread runs all eight tests, and
injected mouse and touch presses over the disabled host now assert delivery to
the parent view; removing WS_DISABLED fails the suite.

close #1556
2026-07-26 19:04:36 +02:00
edde746 7e05686a7c fix(windows): restore x64 and arm64 builds 2026-07-26 15:32:02 +02:00
edde746 8ef977d890 fix(windows): route touch input over video 2026-07-26 14:58:37 +02:00
edde746 352b88109b refactor: extract shared mixins and helpers, drop dead abstractions
Introduces shared seams for paginated views, D-pad reorder, media control
routing, async singletons and the device method channel, then points the
open-coded copies at them.

Also removes unused models and duplicated provider/server plumbing, folds
the twice-implemented artifact store in the server, and factors the
repeated Flutter toolchain prologue in CI into a composite action.
2026-07-26 06:09:48 +02:00
edde746 1ae58f676b fix(windows): recover failed display handoffs 2026-07-25 17:38:09 +02:00
edde746 f8f366a513 fix(native): harden player teardown and shelf recovery 2026-07-25 16:16:24 +02:00
edde746 b7d5922b0a fix(ci): repair Windows native checks 2026-07-25 00:22:23 +02:00
edde746 d1cec00b51 fix(ci): repair native and Maestro checks 2026-07-24 20:30:45 +02:00
edde746 40833e65ec fix(ci): align toolchains and isolate platform tests 2026-07-24 10:06:50 +02:00
edde746 9f2e050797 fix(native): bound cross-platform lifecycle ownership 2026-07-24 03:56:40 +02:00
edde746 e0bf66eea8 fix(runtime): harden application service boundaries 2026-07-24 03:46:46 +02:00
edde746 a1b6a89714 fix(player): load subtitle sidecars with media
close #1583
2026-07-17 23:09:07 +02:00
edde746 54a4b8e414 refactor(mpv): move common code to shared 2026-07-15 07:57:02 +02:00
edde746 dfeffad044 fix(windows): forward touch input over video 2026-07-13 18:48:58 +02:00
edde746 6506f36843 refactor(app): share client and presentation scaffolds 2026-07-12 17:31:12 +02:00
edde746 f7f4e3a992 fix(windows): support structured mpv observations 2026-07-12 08:42:24 +02:00
edde746 3d36ecf094 fix(mpv): harden native initialization and logging 2026-07-12 08:42:23 +02:00
edde746 0ddd0a6c25 refactor(mpv): remove unused seek events 2026-07-12 08:42:21 +02:00
edde746 bc55aea701 refactor: remove superseded code paths 2026-07-12 08:42:19 +02:00
edde746 048fb77c8c fix(windows): move mpv teardown off platform thread 2026-07-12 08:42:19 +02:00
edde746 422db75b5b feat(music): mpv audio playback engine with gapless queue service
Audio-only mpv core on every platform (dedicated
com.plezy/mpv_audio_player channels): parameterized android/windows/
linux mpv plugins and a new apple MpvAudioPlayerCore, all skipping
video/window paths (vid=no, audio-display=no, gapless-audio=weak).
MusicPlaybackService drives an in-memory queue with shuffle/repeat,
file-loaded-event gapless arming (property edges coalesce and the
android bridge drops them), per-track progress reporting, OS media
controls, audio focus, sleep timer, and error auto-skip.
PlaybackCoordinator enforces one live native player: starting video
disposes the audio core first.
2026-07-05 19:26:28 +02:00
edde746 c4184c6148 fix(ci): restore sanity checks 2026-07-05 08:34:55 +02:00
edde746 2e4ba352f4 fix: multi-trigger audio recovery after Windows sleep/wake
The two prior attempts at #783 failed for lack of a reliable trigger:
re-setting audio-device to its own value is a no-op, and gating
recovery on audio-device-list changes while current-ao is null never
fires in the real flows (a paused player only discovers the dead
WASAPI session at unpause, when the device list is already stable;
a zombie session that consumes samples silently never goes null).

Replace the single gate with a recovery scheduler on the mpv event
thread, ticked every wait-event timeout:

- WM_POWERBROADCAST resume (both PBT variants, via the plugin's
  existing window-proc delegate) requests unconditional ao-reloads at
  +1.5s and +6s after wake — the only trigger that reaches zombie
  sessions; the second shot covers a first reload landing while the
  audio stack is still restoring. The handoff is a single atomic
  flag: no mpv calls or timers from the platform thread, so there is
  nothing to clean up on dispose.
- current-ao falling to null arms clock-driven retries (budget 5,
  x2 backoff capped at 8s); retries must be clock-driven because a
  failed ao-reload falls back to null without a property change
  event. A device-list change while null refreshes the budget, and
  audio-device-list is now observed natively so recovery does not
  depend on the Dart side.

Every trigger, attempt, and outcome logs as [mpv:audio-recovery] at
warn level so exported logs from the reporter are actionable if this
still misses. Verified with synthetic PBT_APMRESUMEAUTOMATIC while
playing and while paused: full WASAPI reinit both times, audio
restarts on unpause.

Ref #783
2026-07-05 06:49:38 +02:00
edde746 7972743a2f fix(windows): stop mpv from double-handling hardware media keys 2026-07-02 18:30:20 +02:00
edde746 0e3c592205 fix(windows): marshal mpv events onto the platform thread
close #1453

Events were delivered to the Flutter event sink directly on the mpv event
thread while method replies were already marshaled; concurrent messenger
use from two threads intermittently crashed guests during the event burst
of an in-place media switch. Also joins the event thread before draining
platform tasks in the plugin destructor (reverse member destruction order
would otherwise let the event thread enqueue into a destroyed queue) and
coalesces the wakeup PostMessage behind a retry-safe flag.
2026-07-02 12:43:10 +02:00
edde746 ba112d7aa6 refactor(windows): remove legacy mpv compositing, require DComp engine 2026-07-01 06:37:35 +02:00
edde746 a4f0b92b4e fix(windows): stop taskbar icon flashing on minimize after playback 2026-05-30 03:01:48 +02:00
edde746 6a74ff083f fix(mpv): avoid forcing HDR colorspace hint 2026-05-21 16:01:15 +02:00
edde746 e71c39271c fix(windows): recover mpv audio output 2026-05-06 10:22:04 +02:00
edde746 5010833da9 fix(mpv): avoid blocking runtime calls 2026-05-03 08:23:44 +02:00
edde746 024af35bf5 chore: add native formatting checks 2026-05-01 05:56:49 +02:00
CameronandGitHub 6371d7a36e fix(windows): fixed black screen while navigating between videos in full screen 2026-04-26 16:59:50 +01:00
edde746 e63920e23b fix: native monitor-aware fullscreen on windows 2026-04-16 23:13:15 +02:00
edde746 062fd82de1 fix: recover audio after Windows sleep via ao-null-reload 2026-04-03 12:19:36 +02:00
edde746 da95901d39 fix: Windows native code bugs and dedup
- fix unsigned underflow in Utf8FromUtf16 when WideCharToMultiByte fails
- fix inverted freopen_s logic in console attach
- remove misleading WS_EX_APPWINDOW from GWL_STYLE mask
- close mutex handle on normal exit
- extract SetHDRStateForTarget, EnableComposition/DisableComposition, DisplayModeToMap helpers
- cache GetWindowsVersion result
2026-04-02 15:02:07 +02:00
edde746 29101c310b fix: clean up power-resume timer on dispose and destroy 2026-04-02 14:42:14 +02:00
edde746 91db6d0e57 fix: reload audio output on Windows wake from sleep 2026-04-02 14:36:50 +02:00
edde746 4a54b897ac fix: guard sdk_26100.h for newer Windows SDKs 2026-04-02 13:22:27 +02:00