The Watch Next poster art moved to a local content:// URI in 2.10.0, gated
twice on the package returned by resolveActivity(MAIN+HOME,
MATCH_DEFAULT_ONLY): once as the grantUriPermission target, once as a
caller-identity check inside SystemShelfArtworkProvider.openFile. Any
launcher that is not the resolved default HOME activity was denied on every
image and drew its broken-image placeholder instead. Fire OS pins its own
launcher and silently reverts a third-party default, so Projectivy could
never satisfy either gate; a device with several launchers and no chosen
default resolves to the resolver activity and granted nobody at all.
Discover consumers with queryIntentActivities(MAIN+HOME, MATCH_ALL) so every
installed launcher is granted, drop the hand-rolled identity check, and make
the provider non-exported so the framework enforces the per-URI grants that
are now the only access path. Because those grants became load-bearing,
grantReadAccess reports failure per poster and the sync rolls back rather
than committing a row no launcher can open.
close#1706
media3 reports STUCK_PLAYING_NOT_ENDING when the player sits in STATE_READY
past the declared duration with no renderer ending. On a tunneled MTK decoder
the clock ran a full minute past the last frame behind a black screen, so the
item never completed: no Play Next, no auto-play, and a "playing" timeline the
server kept extrapolating past the item duration.
Treat that report as the end of the file when the rendered-frame counter has
stopped as well, which separates a finished file from a container that
under-declares its duration and is still painting. The terminal event is shaped
like the STATE_ENDED one and pins the timeline at the duration first, so the
completion flow cannot mistake it for a stream that died mid-file. Shorten the
detection window to media3's stuck-playing default, and clamp a backend
hand-off to just inside the media so a fallback can no longer resume MPV past
the last frame and park there without reporting it.
close#1673
Audio passthrough defaults on for Android TV, scoped to ExoPlayer because
mpv force-passes through every codec named in audio-spdif and has no
decode fallback. That scoping did not survive the ExoPlayer to mpv
handoff: PlayerAndroid queued the raw ac3,eac3,dts,dts-hd,truehd list as
a pending mpv property and prepareMpvFallback replayed it verbatim, so a
sink that bitstreams only Dolby formats was told to force TrueHD and
DTS-HD anyway. mpv selected spdif_truehd, the audio output never
initialised, and playback froze at its start position while still showing
a first frame — the stop timeline reported the position it opened with.
Treat passthrough as a request and resolve the codec list against the
route when mpv actually starts, so an HDMI or AVR change between
ExoPlayer startup and the handoff cannot replay codecs from the old sink.
Gate each codec on the exact advertised encoding rather than media3's
passthrough probe: that probe answers DTS-HD by downgrading to the DTS
core, and mpv reads "dts,dts-hd" as "dts-hd" alone, so accepting the
downgrade would name DTS-HD MA to a core-only receiver and lose DTS too.
Separate the playback-restart signal from the one-shot decoder-hang latch. A
seek flushes the codec without re-initializing it, so the claimed latch
swallowed the post-seek first frame and Watch Together guests sat in
correcting for the full settle timeout.
Some TV SoCs (Amlogic Mi Box class) stall the MediaCodec output path
after pause/resume: audio and the clock keep advancing but the picture
freezes until a seek flushes the codec. Arm a watchdog on every
transition to playing with a warm decoder; if rendered frames stop
advancing while the position moves, recover with a 250ms seek-back
(same-position seeks are short-circuited without a codec flush),
capped per session and logged for field diagnosis.
close#1454