A bitstream cannot be resampled, so the carrier only ever accepts 1x. The
selection gate covered that, but nothing re-ran it: setPlaybackSpeed reaches
the sink and returns, and the renderer only re-asks when audio capabilities are
invalidated. A speed change during carrier playback therefore left the carrier
live and handed it parameters its empty processor chain cannot apply.
Signal the capability change from the sink, which reaches
onRendererCapabilitiesChanged and moves TrueHD onto the decoder; returning to
1x re-offers the carrier, so a speed nudge no longer costs Atmos for the rest
of the session. The carrier delegate is never given a non-1x speed while that
selection is in flight.
Report the requested parameters rather than the delegate's while the carrier is
active. The player polls the sink through the media clock and adopts what it
reads, so reporting the pinned 1x pushed it back into the player and silently
undid the speed change.
Rebuilding the track selector parameters is not an alternative:
DefaultTrackSelector skips invalidation when the rebuilt parameters compare
equal, so a forced reselection can silently no-op.
Verified on the SEI Box R (Android 14, armv7): carrier at 192kHz with no
decoder, speed to 1.5x moves it to the FFmpeg decoder at 48kHz with the clock
advancing faster than real time, and returning to 1x restores the carrier. The
device test skips itself on hardware that never takes the carrier, as the
Nvidia Shield does.
Three defects in the carrier path, two of them found on hardware (#1804).
Falling through to the normal sink when the carrier was unavailable handed
TrueHD straight back to media3's raw ENCODING_DOLBY_TRUEHD path — the exact
configuration this issue is about. TrueHD is now binary: the carrier, or
reported unsupported so the bundled FFmpeg decoder takes it. media3's raw path
has no demonstrated working case here and two broken ones, and even Kodi's raw
fallback is a different thing, offered only after verifying at 192kHz.
The 44.1kHz family was decided from a packer flag that is only set once a major
sync has been parsed, long after selection. The carrier was therefore chosen for
those streams and then packed nothing, which is silence rather than a glitch. It
is decided from Format.sampleRate now, with the packer flag left as a loud
runtime backstop for a bitstream that disagrees with its container.
handleBuffer consumed the whole input buffer even when a burst was refused
part-way through, dropping every access unit behind it — a media3 sample holds
sixteen. The buffer position now advances per unit and the method returns false
with the remainder intact, which is media3's own retry contract. A test rejects
a burst mid-sample and asserts the carrier output is still byte-identical.
The capability gate also needed tightening. getMinBufferSize answers yes for the
192kHz/7.1 IEC tuple on a Shield and the AudioTrack then fails to initialise: it
reports that a buffer can be sized, not that the route will carry the format.
Without getDirectPlaybackSupport there is no way to separate the two, so the
carrier is not offered below API 33 and TrueHD decodes exactly as before.
Verified on both connected boxes. SEI Box R (Android 14): carrier selected,
AudioTrack built as IEC61937 at 192kHz/7.1, no decoder instantiated, clock
tracks wall time. Nvidia Shield (Android 11): carrier declined, FFmpeg decoder
selected, identical to its behaviour before this work.
Copies the path Kodi uses, and replaces nothing-but-detection with a route that
actually plays (#1804).
Android will not bitstream raw TrueHD on the TV routes measured here. Both
connected boxes report ENCODING_DOLBY_TRUEHD as offload-only while reporting
ENCODING_IEC61937 at 192kHz/7.1 as bitstream-capable. Kodi models exactly that
split: it packs the carrier itself and offers "AudioTrack (IEC)" as the
recommended sink, treating raw TrueHD as a fallback that it still runs at
192kHz. Media3 only ever hands Android raw TrueHD at the stream rate, which on
the reporter's box takes one write and then never advances the playback head.
TrueHdCarrierSink routes TrueHD onto a dedicated delegate and leaves everything
else on the existing processed sink. The split is deliberate rather than
enforcing that the normal processors stay inactive: the carrier is a bit-exact
byte stream shaped like PCM, so a downmix, Sonic pass or silence skip turns it
into full-scale noise at the receiver. A delegate built with an empty
AudioProcessorChain makes that impossible by construction, instead of putting
the guarantee in a different class from the thing it protects.
The carrier delegate keeps OutputConfig at PCM 16-bit so media3's position,
pending-data and release accounting all stay on their mature PCM path — correct
here, because after packing the stream really is a fixed-rate 192kHz 8-channel
carrier. Only the AudioTrack itself is switched, through the builder modifier
upstream applies just before AudioTrack.Builder.build(). That avoids
reimplementing AudioOutput and avoids the encoded frame-domain mismatch in
androidx/media#3329.
Burst timestamps come from the carrier cadence rather than from whichever
access unit closed the frame; anchoring on the closing unit drifts against the
time the sink derives from written frames and reports a discontinuity on nearly
every frame.
Availability is Kodi's test, not media3's: getMinBufferSize for the exact
192kHz/7.1 IEC tuple, plus getDirectPlaybackSupport where it exists to confirm
the route will bitstream rather than quietly decode. Speed changes, downmix,
normalization and 44.1kHz-family streams all decline the carrier and decode.
Verified on a SEI Robotics Box R 4K Plus (Android 14, armeabi-v7a): the carrier
is selected, the AudioTrack is built as IEC61937 at 192kHz/7.1, no audio decoder
is instantiated, zero timestamp discontinuities, and the clock tracks wall time
with no frozen samples. The same box freezes for ten seconds on raw TrueHD.
Groundwork for bitstreaming TrueHD the way other players do (#1804).
Android will not bitstream raw TrueHD on the TV routes measured so far. Both
connected Android TV boxes report ENCODING_DOLBY_TRUEHD as offload-only while
reporting ENCODING_IEC61937 at 192kHz/7.1 as bitstream-capable, and the
reporter's box takes a raw TrueHD AudioTrack and then never advances its
playback head. Kodi models this split explicitly: it offers an "AudioTrack
(IEC)" sink where it packs the carrier itself and treats handing raw TrueHD to
Android as the fallback, and even that fallback runs at 192kHz. Media3 only
ever does the raw form, at the stream rate.
This adds the packer half: split a sample into TrueHD access units, assemble
MAT frames with timing-derived padding, and emit IEC 61937 bursts. It is a port
of FFmpeg's spdif_header_truehd rather than Kodi's CAEBitstreamPacker, because
Kodi's is a thin wrapper over an already-assembled buffer while the MAT code
placement and padding live in FFmpeg's stateful packer.
Details the port has to get right. Media3's Matroska path concatenates 16
syncframes into one sample, so access units are split here; reading a single
input_timing for sixteen frames would desynchronise the carrier. Burst buffers
alternate and are reused rather than allocated, because a fresh 61,440 byte
array every 20ms is roughly 3MB/s of garbage on the low-power hardware this
runs on. A 44.1kHz-family stream rides a 176.4kHz carrier instead of 192kHz,
which changes the whole AudioTrack tuple, so it is reported as unsupported for
the caller to decode instead.
A wrong byte here is not subtle — the receiver drops sync or renders full-scale
noise — so the test compares against FFmpeg's own output byte for byte, using
its input and output as fixtures.
No caller yet; the sink that routes TrueHD through this follows.
ExoPlayer's DefaultLoadControl was built with hard-coded durations picked from
one memory tier, so read-ahead stopped at 50s on any device reporting 2GB or
less free, with no way to raise it. On hardware where mpv cannot render at all
that ceiling is the whole buffer budget.
Playback Buffer offers Auto, Large and Extra Large. The durations are taken
from jellyfin-androidtv and jellyfin-android so the same words mean the same
thing across Jellyfin clients; Auto keeps the memory-tiered values that
shipped. Named tiers rather than a duration because a duration would be a
promise the load control cannot keep: prioritizeTimeOverSizeThresholds is
disabled, so targetBufferBytes stops the loader even below minBufferMs and the
byte cap binds first above roughly 23 Mbit/s.
The tier crosses the method channel as a string and resolves in the core,
where an unrecognised name falls back to Auto. LoadControlPolicy clamps the
resulting pair: media3 validates the ordering with Guava Preconditions, an
unconditional throw R8 does not elide, so a bad pair would be an
IllegalArgumentException out of player construction rather than a bad buffer.
The two play-start thresholds stay fixed even though the Jellyfin tiers move
them. BufferingStallPolicy.MIN_BUFFER_AHEAD_MS is a const derived from
BUFFER_FOR_PLAYBACK_AFTER_REBUFFER_MS, so a runtime value there would make the
stall watchdog indict a player that is obeying its own load control.
That leaves the byte target as a second, often smaller ceiling, and nothing
surfaced either. The resolved values now reach getStats, and the overlay's
Buffer section gains a Cache Limit row reading "120s / 128MB" next to the
buffered-ahead duration, so a tier that appears to do nothing on a
high-bitrate file explains itself.
close#1816
A session that lost its sink sat spinning forever: the watchdog measured media
time, which does not advance while the picture is frozen, so a stall could not be
told from an ordinary rebuffer and the recovery ladder was never climbed.
The stall is now judged in playout time against the load control's own view of
whether the buffer was ever enough. Readiness is the union of the three signals
rather than a precedence chain, because media3 stops asking its load control once
a renderer wedges - the very failure this watchdog exists to catch - and a stale
verdict could otherwise hold it shut. The watchdog is armed on every path that
replaces the source, including the same-state reloads that produce no state change
of their own, and a seek rebaselines it so a backward seek does not inherit the
old clock.
Handing over to MPV keeps the position playback reached rather than restarting the
episode, and a play or pause issued mid-handover is recorded on the queued open,
which is the only thing left to command while one core is being disposed and its
replacement does not yet exist.
Tunneled playback on an AFTMM judders continuously through 23.976p direct play.
The #1802 reporter isolated it: turning off Tunneled Playback with every other
setting unchanged makes it smooth, and their log shows tunneling active for the
whole session with E-AC3 bitstreamed and the decoded-PCM guard never firing.
Audio Passthrough looked like the trigger only because it is the one user-facing
switch that decides it. Passthrough off, or Downmix to Stereo on, both force the
Dolby track to decode to PCM, which trips the #1458 guard and takes tunneling
down with it. Passthrough on with downmix off is the only combination that keeps
a bitstreamed track, so it is the only one that stays tunneled.
Withdraw tunneling on that model for content at or below 30fps. The cut-off
keeps 4K50/60 tunneled, which is the workload Amazon documents the feature for.
The mechanism stays unconfirmed: tunneling fires no VideoFrameMetadataListener
and stops media3 counting frames in the codec, so nothing app-side can measure
the cadence. Only the trigger is established, and the quirk is scoped to it.
That needs a frame rate the app did not have. Neither MatroskaExtractor nor
Mp4Extractor populates Format.frameRate, and a tunneled session renders no
frames back for the native detector, so the server's rate now rides on the open
call. It is sent only for direct play, matching _primeDisplayCriteria: a
transcode's metadata describes the source, not what the server is about to send.
Also move Audio Passthrough out of the in-player settings sheet. It configures
the audio output route rather than the current playback, and applying it
mid-stream bounces the audio renderer and re-decides tunneling. Settings > Video
Playback already owns it, next to Tunneled Playback, which is applied the same
way. That description now mentions stutter, not only black HDR video, so the
workaround is findable on hardware this quirk does not cover.
The mpv backend failing to start the same 4K file is a separate defect and is
not addressed here; its uploaded log is no longer retrievable.
An episode that opens but never plays, forever, with no error and no way out
except force-quitting the app. The reporter's log has the whole shape: media
opens at 85206ms, the first video frame renders, `AudioTrack init failed 0
Config(48000, 252, 5, 40000)` is logged exactly once, and the position never
moves again. Force-quitting fixes it for a while, which is the tell — the state
that breaks recovery is process-wide and static.
`DefaultAudioSink` releases its `AudioOutput` on every flush — every seek, every
renderer disable, every reconfigure — and increments a private static
`pendingReleaseCount` as it does. It decrements only from `Listener::onReleased`.
`RawPositionAudioOutput.release` never called `delegate.release()` for a
cacheable output, and it forwarded `addListener` straight through, so the sink's
listener sat on the real output while the wrapper was parked and the increment
was never balanced. media3's own delivery is lossy too: it posts `onReleased` to
the playback looper, which `ExoPlayer.release()` has already quit by the time the
20ms-delayed release runs, so even a real release drops its decrement at
teardown.
A counter that never returns to zero silently disables media3's escalation of
both init and write failures: `PendingExceptionHolder` arms its throw deadline
only when nothing is pending, and short-circuits every retry while something is.
So the `InitializationException` is never thrown, the audio renderer never
becomes ready, and the player is pinned in `STATE_BUFFERING`. No
`PlaybackException` means `retryAfterAudioTrackError` never runs, which is why
the same failure recovered onto decoded PCM earlier in the same log and hung
outright later.
The wrapper now owns the listener set and answers every flush exactly once: at
once when it parks the track, because a parked track is never going to release;
on the delegate's confirmation for a real release; and from the provider at
teardown, where nothing else ever will. Bitstream outputs are not parked at all —
a direct route is often single-instance and a parked one would block its own
successor.
An eviction therefore builds its replacement while the old AudioTrack is still
going away, as upstream does. Holding the count open across the park to buy
media3 patience for that window was tried and is worse: it pins the counter above
zero for the whole live track after the first seek, which is the hang above.
Refusing to allocate until the release confirms is worse too — the refusal
reaches media3 as an init failure with no pending release to excuse it, so the
200ms deadline starts immediately and a slow TV teardown turns an ordinary config
change into a playback error. If the overlapping allocation does fail, media3
escalates into the audio recovery ladder and the watchdog below backs it up.
Because no amount of accounting hygiene guarantees media3 will raise the next
failure, add the watchdog that was missing. Nothing covered "buffering, holding
data, not moving": the frame watchdog wants `STATE_READY` and zero frames, the
decoder-hang check is cancelled by the first frame, `ResumeStallPolicy` treats a
frozen clock as explicitly not its business, `EndOfStreamPolicy` wants the
position past the duration, and media3's stuck-buffering detector wants an empty
buffer. `BufferingStallPolicy` covers exactly that hole and escalates through the
existing audio ladder — now shared with the exception path — then to the mpv
backend rather than leaving a spinner up.
The watchdog only indicts a player that could have started. `DefaultLoadControl`
is configured to hold playback until 5s is buffered after a rebuffer, so the
stall threshold is derived from that same constant rather than guessing at one,
and a buffer below it reads as starved — the loader's business, not the
renderer's. Starvation also restarts the stall clock, so a minute of network
rebuffering cannot bank the timeout and have the first poll after recovery
report a stall that never happened.
Also raise the passthrough buffer to a second. media3 defaults it to 250ms, which
the AC3 factor doubles to the 40000 bytes that failed here, and 1.10.1's only
retry is to keep halving; upstream adopted the same 1s floor in #3207.
Recovery now resumes from the furthest position reached rather than `lastPosition`,
which the poller writes down as freely as up — a dead clock reporting 0 is how an
audio recovery restarted a resumed episode from the top. On the Dart side the
episode loading flags are cleared on every exit of the in-place reload, not just
the success and rollback paths; a flag stranded by a superseded reload made the
Next button a no-op for the rest of the session.
close#1790
Plex sidecar subtitles are attached as MediaItem.SubtitleConfiguration and
tagged `external_<n>`, then recovered from the Format id the track selector
reports. Since media3 1.3.0, DefaultMediaSourceFactory always merges
side-loaded subtitles with the primary source and MergingMediaPeriod rewrites
every child format id to "<periodIndex>:<originalId>", so the tag arrives as
"1:external_0" - measured on device - or "0:1:external_0" behind the
container-sidecar merge. The prefix test therefore never matched and every
sidecar reached Dart as an embedded track with no URI.
A Plex sidecar's only identity is its stream key, which the app carries in
that URI, so both matchers failed on it: a server-selected sidecar could
never resolve and left subtitle selection pending, and a manually chosen one
could not be mapped back to a stream id to write to the server. The
already-attached branch of addSubtitleTrack compared the raw id too, so
re-selecting a loaded sidecar silently did nothing.
Route every write and readback of the tag through ExternalSubtitleIds, which
matches the final id segment, and cover it with an instrumentation test that
side-loads a subtitle through the real media3 media-source factory. Also stop
claiming a saved track selection when no server stream was identified - there
is no local store, so that path silently dropped the user's choice.
close#1713
On Auto, Dart derives a buffer size for mpv's demuxer from the device heap and
sets it as `demuxer-max-bytes`. The Android player forwarded that same number to
`DefaultLoadControl.setTargetBufferBytes`, so ExoPlayer's sample allocator was
sized by a tier table written for a different consumer: 64MB on any device whose
large heap is 512MB or less, which every Shield is.
`targetBufferBytes` is a byte cap, so the media it represents collapses as
bitrate rises — 64MB is 53s of a 10 Mbit/s stream but 5.2s of a 103 Mbit/s UHD
remux. With `prioritizeTimeOverSizeThresholds` false the cap is hard:
`shouldContinueLoading` returns false the moment the allocator reaches it no
matter how little media that is, and `shouldStartPlayback` reports READY off the
same byte term. Read-ahead that short starves the audio sink in bursts, and on a
passthrough route that is enough to keep the AudioTrack from ever starting — the
track initializes, accepts one access unit and never renders a frame. Because an
enabled audio renderer owns the MediaClock, the whole player freezes and the
black-screen watchdog then blames the video decoder and drops the session to
mpv.
Size the LoadControl target natively instead, from what actually bounds
`DefaultAllocator`: the Java heap. `min(media3's own default for a video+audio
selection, largeMemoryClass/4, availMem/4)` with a 32MB floor, the lowest tier
that has already shipped. The quarter matches the threshold the Buffer Size
setting already warns at, and the media3 default is a ceiling — this is not
"buffer more than upstream", it is "stop buffering less". Deliberately not
bitrate-aware, because the LoadControl is built during initialize, before any
media is opened. `bufferSizeAuto` carries the distinction over the channel;
`bufferSizeBytes` still travels with it because the plugin's mpv fallback
replays it as a real demuxer property, and an explicit Buffer Size choice is
still honoured verbatim.
Confirmed against the hardware in the 2.9.1 passthrough report. That reporter's
own log is a natural A/B: three runs at 64MB fail with `0 frames rendered after
8002ms`, spanning both DV conversion modes and both tunneling states, while the
single run after he manually selected 128MB logs `Position advancing` and
renders. Reproduced on the same Shield model with codec and bitrate held fixed
and only the cap varied — 6s of audio demand stalls at 64MiB and plays at
128MiB, 4 of 4 predictions, with read-ahead measured off an injected
DefaultAllocator at 65 664 and 131 776 KiB. That device reports
`dalvik.vm.heapsize` 512m, so the heap term binds first at every free-memory
level in his log and Auto now derives exactly the 128MB he had to pick by hand;
the shipped path logs `Buffer: 128MB limit (auto, heap=512MB, available=568MB)`
where it previously logged 64MB.
The Watch Next poster art moved to a local content:// URI in 2.10.0, gated
twice on the package returned by resolveActivity(MAIN+HOME,
MATCH_DEFAULT_ONLY): once as the grantUriPermission target, once as a
caller-identity check inside SystemShelfArtworkProvider.openFile. Any
launcher that is not the resolved default HOME activity was denied on every
image and drew its broken-image placeholder instead. Fire OS pins its own
launcher and silently reverts a third-party default, so Projectivy could
never satisfy either gate; a device with several launchers and no chosen
default resolves to the resolver activity and granted nobody at all.
Discover consumers with queryIntentActivities(MAIN+HOME, MATCH_ALL) so every
installed launcher is granted, drop the hand-rolled identity check, and make
the provider non-exported so the framework enforces the per-URI grants that
are now the only access path. Because those grants became load-bearing,
grantReadAccess reports failure per poster and the sync rolls back rather
than committing a row no launcher can open.
close#1706
media3 reports STUCK_PLAYING_NOT_ENDING when the player sits in STATE_READY
past the declared duration with no renderer ending. On a tunneled MTK decoder
the clock ran a full minute past the last frame behind a black screen, so the
item never completed: no Play Next, no auto-play, and a "playing" timeline the
server kept extrapolating past the item duration.
Treat that report as the end of the file when the rendered-frame counter has
stopped as well, which separates a finished file from a container that
under-declares its duration and is still painting. The terminal event is shaped
like the STATE_ENDED one and pins the timeline at the duration first, so the
completion flow cannot mistake it for a stream that died mid-file. Shorten the
detection window to media3's stuck-playing default, and clamp a backend
hand-off to just inside the media so a fallback can no longer resume MPV past
the last frame and park there without reporting it.
close#1673
Audio passthrough defaults on for Android TV, scoped to ExoPlayer because
mpv force-passes through every codec named in audio-spdif and has no
decode fallback. That scoping did not survive the ExoPlayer to mpv
handoff: PlayerAndroid queued the raw ac3,eac3,dts,dts-hd,truehd list as
a pending mpv property and prepareMpvFallback replayed it verbatim, so a
sink that bitstreams only Dolby formats was told to force TrueHD and
DTS-HD anyway. mpv selected spdif_truehd, the audio output never
initialised, and playback froze at its start position while still showing
a first frame — the stop timeline reported the position it opened with.
Treat passthrough as a request and resolve the codec list against the
route when mpv actually starts, so an HDMI or AVR change between
ExoPlayer startup and the handoff cannot replay codecs from the old sink.
Gate each codec on the exact advertised encoding rather than media3's
passthrough probe: that probe answers DTS-HD by downgrading to the DTS
core, and mpv reads "dts,dts-hd" as "dts-hd" alone, so accepting the
downgrade would name DTS-HD MA to a core-only receiver and lose DTS too.
Separate the playback-restart signal from the one-shot decoder-hang latch. A
seek flushes the codec without re-initializing it, so the claimed latch
swallowed the post-seek first frame and Watch Together guests sat in
correcting for the full settle timeout.
Some TV SoCs (Amlogic Mi Box class) stall the MediaCodec output path
after pause/resume: audio and the clock keep advancing but the picture
freezes until a seek flushes the codec. Arm a watchdog on every
transition to playing with a warm decoder; if rendered frames stop
advancing while the position moves, recover with a 250ms seek-back
(same-position seeks are short-circuited without a codec flush),
capped per session and logged for field diagnosis.
close#1454