On tvOS the profile picker shown after a background/standby resume lost
its focus highlight and the Siri Remote went dead until a force-quit.
Android TV hit the same shape with the player (#2034).
The picker and PIN dialog are pushed on the root navigator, above the
nested profile-session navigator. Nested routes still report
`isCurrent == true` under that cover, and Flutter leaves a covered
route's scope focusable, so any focus self-heal under MainScreen —
the sidebar reveal on an offline/online flip, a Libraries grid reload,
the TV browse rail — won the remote behind the picker. With menu
passthrough pinned off while the picker is up, Menu was swallowed too.
Restore the invariant once at the navigator boundary instead of at
every reclaim site: CoveredRouteFocusBoundary wraps the session in an
ExcludeFocus keyed on the root route's currency, so requests below a
cover are no-ops, and re-requests its own scope on uncover so focus
walks back to the leaf that had it (the covering route's pop culls the
excluded scope from the route scope's history before the exclusion
lifts, which is why Flutter's own restoration cannot). This makes
isRouteChainCurrent redundant; the player's guards return to plain
nested currency.
close#2239
A Seerr instance behind forward-auth (Authelia, Authentik, Cloudflare
Access) or HTTP Basic failed setup with "No Seerr instance at … (HTTP
200)": the probe followed the proxy's redirect to its login page and
decoded the HTML as "not JSON". A live session that later hit the same
wall took the proxy's 401 as Seerr's, re-authed through the wall, failed,
and unlinked a perfectly good stored session.
Seerr's API never redirects and always answers with JSON, so a 3xx or a
non-JSON 401/403 is the proxy talking. Seerr requests no longer follow
redirects, that shape maps to a SeerrProxyException with a message that
says what to do, the probe reports it in place of "no instance", and the
client neither re-auths nor unlinks on it.
close#1877
On a phone in portrait the video controls header is too narrow: the clock crowds the back button, title, and track/chapter controls. Hide it there; landscape, tablets, desktop, and TV keep it.
Phones were locked to portrait outside the video player, and the mobile
shell had no answer for a wide, short viewport: car head units (which use
the mobile layout) and tablets in landscape spent their scarce height on
a bottom navigation bar and a 500dp hero.
In landscape the mobile shell now puts the bottom bar's destinations on a
leading Material NavigationRail (MobileNavigationRail) and keeps every
other mobile layout decision as it is. The rail keeps the bottom bar's
extras: the offline reconnect affordance as its leading action and the
long-press library quick picker on the Libraries destination. Labels
follow the existing nav-bar-labels setting but give way automatically
when the destinations cannot fit (a landscape phone is ~410dp tall), and
the rail scrolls as a last resort. The content beside it drops the leading
system inset the rail already absorbs.
Phones now allow every orientation; OrientationHelper.restoreDefaultOrientations
is context-free and the player exit path uses it instead of its own copy
of the phone lock. The Discover hero fills the viewport in mobile landscape
and compacts its logo and bottom offset when short, so its content stays
below the top bar.
The music mini-player learns a start inset (MiniPlayerInsetController.setNavInsets)
so it floats beside the rail in landscape and above the bar in portrait;
route suspension zeroes both.
Known follow-up: the media detail header is not yet laid out for a
landscape phone (logo runs under the status bar and back button).
Downloaded episodes never showed the partially-watched progress bar, so a
user resuming offline could not tell which episode they had started.
Offline playback already records progress: the tracker queues a progress
action and emits a WatchStateNotifier event, and DownloadProvider hydrates
those rows back into WatchStateStore on load. EpisodeCard consumed that
state via withFreshWatchState but then passed progressAvailable: false to
WatchedIndicator for offline cards, a guard left over from before offline
progress tracking existed. Downloaded movie cards (MediaCard) never had the
guard and already showed the bar.
Drop the guard and the now-unused WatchedIndicator.progressAvailable flag.
close#2236
Requesting an anime series with REQUEST_ADVANCED routed it to the standard
Sonarr profile and root folder. The sheet seeded its pickers from
activeProfileId/activeDirectory only, then posted them as explicit overrides,
which beat the anime defaults Seerr would otherwise apply at approval. A user
without the permission sent no overrides and was routed correctly.
The service DTOs now carry activeAnimeProfileId, activeAnimeDirectory,
activeAnimeLanguageProfileId, activeTags, activeAnimeTags and the instance's
tag list. The sheet detects the TMDB anime keyword on the TV details it
already fetches and seeds each picker the way Seerr's web requester does:
the anime value when the series is an anime and the instance configures one,
else the standard value. Options carry the "(Default)" marker and an anime
series shows the same note as the web UI.
Tags are editable: an inline checklist under the advanced pickers, seeded from
the instance's (anime) default tags and posted as `tags`. It is inline rather
than a nested sheet page because the host builds only the top page, so a push
would dispose the sheet and drop the season and picker selections on the way
back.
close#2215
The video controls' key handling redefined the directional, horizontal
and select key sets privately, duplicating DpadKeyExtension with
identical members; the private select helper then handed the event to
handleOneShotSelect, which classified it again with the canonical
isSelectKey.
Use isDpadDirection, isLeftKey/isRightKey and isSelectKey and delete the
copies.
The action row's track status was a button that opened a pre-play
chooser, but on TV the hero describes whichever episode the rail has
focused, and focusing the row hands the hero back to the show, so there
was never a per-episode target for the control to act on. It also sat
inline with the buttons in muted grey, reading as a sixth, low-contrast
action.
The status is now plain text at the row's far end, right-aligned to the
hero's text column, in the hero's own ink, off the focus path. The
chooser sheet, the per-screen choice, and the Play pass-through go with
it, along with the overlay-host and track-tile changes that only served
the chooser.
The detail screen gave no hint of what pressing Play would do with the
file: which audio track and which subtitles the player would start with,
or the picture format. Changing tracks meant starting playback first.
The action row now ends with a status line — picture labels, then the
audio and subtitle rows the player will select — computed by the player's
own selection ladder (TrackSelectionService) over the server's stream
rows, so it agrees with what the player then does. Select opens a
pre-play chooser with the track sheet's two columns; Play and rail
activation pass the pick to the player as its navigation-tier preference,
and a pick carries across episodes by semantics, forced-ness included.
Plex listings carry no stream rows, so a focused episode is probed once,
debounced, and cached for the screen.
Along the way: MediaStream keeps the server's `selected` apart from the
container `default` flag (they were OR'd, so the account's pick was
indistinguishable from the default track); the overlay sheet host no
longer overrides a row that claimed focus itself.
The TV show detail page spent its hero rows on information that never
changes while browsing episodes (the show's genres, the file's stream
quality) while the rail cards repeated the show name on every card and
pushed the episode title into a truncated subtitle. The Play button also
kept naming the on-deck episode while the hero described the focused one.
Rail cards inside the show now headline the episode title with
`S1 E3 · 23min` as subtitle; genres and quality labels move from the hero
to the details sheet (which now also names the episode and takes the show's
genres explicitly); Play follows the hero's episode and falls back to
on-deck when nothing is focused. The freed rows go back to the logo and the
third description line.
close#2217
The memo-lookup, scroll-budget, skeleton-scheduling sequence was copied
in the paginated grid, the browse tab, and hub rows; SkeletonUpgradeScheduler
now owns it as realizeBudgeted with per-site skeleton and card builders,
keeping the hub's focus salt and padded skeleton.
The video player screen held fourteen nullable subscription fields and
listed them twice when cancelling; they are two lists (player re-wire,
media controls) snapshotted and cleared before cancellation, with the
screen-lifetime Apple TV and sleep-timer subscriptions left as named
fields. Live seek and subtitle switches open through one helper, and the
initial live open applies the shared stream options instead of an
inline property write.
MDBList and Trakt repeated the rating type, entry matching, and request
body construction; tracker_rating_match.dart now owns them with the
service label passed in. The collection detail screen re-implemented
fetchAndQueueListDownload minus its cellular-blocked branch and now uses
it, and the three showDownloadOptionsAndQueue call sites share
queueDownloadWithFeedback, so the detail action buttons surface a queue
failure as an error snackbar instead of an unhandled async error.
Seven sheets hand-rolled the Column(min) + BottomSheetHeader + Flexible
tree that BottomSheetPageScaffold already produces; each now passes its
header arguments to the scaffold. No onBack is supplied, so the widget
tree, height, and focus behaviour are unchanged.
The timeline bar rendered whole seconds but rebuilt on every ~250ms
position emission, so three of four rebuilds produced identical output.
It now derives a distinct position-seconds stream, the same pattern
ContentStrip uses for its chapter index, and rebinds only when the player
changes; streamStartEpoch changes still apply on the next build.
Grid Spacing (Settings > Appearance) only changed the library grid. The
home, explore, detail and library-recommended rows were byte-identical
across Tight/Normal/Spacious because #2083 deliberately opted hub-row
cell packing out of the setting and hard-coded a 2px pad per card, and
the TV home rail never read the setting at all.
Treat a hub row as one row of the grid. MediaGridDelegate.cellWidth
packs row cells with the same gutter MediaGridGeometry uses, so a row
and the "see all" grid behind it render the same card at every setting.
HubSection renders max(4, gap) between cards - Tight keeps its historical
4px so nothing moves on update, Normal/Spacious render the grid's 6/12px
gutter - and feeds the same gap into its D-pad item extent and card memo
epoch. TvBrowseRail threads GridSpacing through metricsForHub,
maxActiveRailHeight and estimateHeight; non-full-card rails use the
setting scaled with the rest of the rail metrics, full-card rails keep
their own scale-derived gutter like full-bleed grids. The spotlight and
detail rail height reservations pass the setting too so reserved
heights track the narrower cards. Both surfaces watch the pref, so rows
re-lay out live.
close#2226
Every D-pad step on the TV home ends with a spotlight swap, and on a
low-end box that frame ran over budget: 12 % of UI-thread CPU during
navigation was paragraph layout, most of it shaping strings a second time
to measure them before the render tree shaped them for real.
- FittingTitleText no longer lays the title out to learn whether it fits:
Text wraps and ellipsizes at maxLines, so the box can only overflow
vertically, and one cached one-glyph line height settles that. Only a
box shorter than maxLines lines still searches, now bracketed by the
proportional shrink of the base layout and stopped at a 0.25 px
tolerance instead of a fixed 12 bisections.
- FittedMetadataLine and inlineRatingBadgeWidth measure through a small
bounded cache keyed by text, style, scaler and direction, so separators,
type labels, certifications, runtimes and years measure once per
session.
- MediaHub.isContinueWatchingHub/usesContinueWatchingAction memoize their
regex tokenisation per key; every card build and step re-asked them.
Cold navigation on the Android 14 box (30 steps over three hubs): build
312-316 ms -> 284-285 ms, layout 530-540 ms -> 515 ms, UI frame p90
7.5-7.9 ms -> 6.8-7.2 ms.
D-pad navigation on Android TV felt sluggish next to Projectivy and the
Fire TV launcher: every step of the home rail and hub rows trailed the
focus border in a 500ms ease-out, and hub moves deferred the vertical
glide by a frame. The 500ms was measured from the tvOS focus engine
(f357be407) and applied to every platform; Leanback prices a one-card
step at roughly 100-150ms, so the same glide reads as input lag on a
D-pad.
FocusTheme.navigationScrollDuration now vends the per-platform value:
Apple TV keeps the measured 500ms, everything else glides in 150ms.
TvBrowseRail and HubSection use it for row and hub-list scrolls, and a
hub move starts the vertical animation in the same frame when the
build-time section offsets are already known.
Measured with screen recordings on a Shield TV (2019) and a Fire TV
Stick 4K Max: row motion per press 470-510ms before, 135-150ms after;
hub move 480ms before, 120-150ms after.
Rooms drifted in speed and kept pausing on poor links. A 2x long-press or a
speed pick on any peer propagated with no attribution, so it read as the app
changing speed on its own; a host whose cache starved let mpv resume its player
on its own timetable while the room waited, so every recovery re-anchored ahead
of the guests and they hard-seeked in a loop; and a wall-clock step on a guest
made every host anchor read stale and seeked the file by the size of the step.
Rate intent is now declared by the screen (speed sheet, keyboard, long-press,
media controls) through WatchTogetherProvider.onLocalRate instead of being
inferred from the player's rate stream, matching how seeks already work. The
expectation ledger no longer tracks rate at all, so a nudge, a default-speed
apply or a late ack can never become a room rate change, and a promoted host
adopts the room rate rather than its player's momentary one. Remote rate
changes surface as "<name> set the speed to <rate>".
The host pauses its own player when it stalls, anchors the room there, raises
mpv's cache-pause-wait to 4s, and holds the resume until it has buffered three
times the stall it just had. Heartbeats during a sub-grace blip keep
extrapolating the previous anchor instead of re-anchoring on a frozen position.
The sync layer's clock is monotonic. ClockSync discards its window when a
sample's offset moves further than the round trips involved can explain, and a
guest that receives an anchor reading implausibly old holds corrections and
re-converges instead of seeking.
Remapping a mark whose color is part of its identity - a red-outline
wordmark with white fill, a colored badge - fixes legibility but changes
the logo's character, which reads worse on hero surfaces than the
partial invisibility it cures.
The light tone class now splits on measured colored-pixel fraction:
light-dominant marks with incidental color (<=15% saturated pixels,
lightAccented) always remap, while lightMixed marks remap only when the
new ToneMappedLogoImage.remapMixed policy allows it. Heroes pass false
on the network, offline, and TV spotlight logo paths; the Live TV
guide's channel cells keep remapping mixed marks. The policy joins the
image-cache key. The threshold comes from a real clear-logo set:
remap-friendly marks measured at <=0.11 colored, identity-colored marks
at >=0.28.
On the light theme, the detail hero's fallback title was hard-coded
white over a scrim that washes artwork toward the near-white background,
and white-on-transparent clear logos vanished into the same wash on the
detail, home, and TV spotlight heroes.
The title fallback now defaults to the theme foreground with a
background-side halo, matching what the TV hero already did. Clear logos
run through the channel-logo tone remap: light-toned marks recolor
toward the theme foreground on light backdrops (network and downloaded
artwork alike), colored marks keep their pixels, and dark themes render
the original artwork. The backdrop-luminance gate is shared with the
Live TV guide as logoToneTargetFor.
White-on-transparent broadcast logos (CBS, FOX, the NBC wordmark) vanish
on the light theme's white guide cards, making channels hard to identify.
Channel logo decodes now classify the frame's tone once per image-cache
entry and bake light-neutral pixels toward the theme foreground:
monochrome white marks recolor fully, mixed marks (colored peacock plus
white wordmark) keep their colored pixels, and self-backed or dark
artwork decodes unchanged. Applied in the guide channel column, guide
search, and favorite reordering whenever the backdrop is light,
including the dark theme's inverted focus card; dark backdrops keep the
original artwork.
close#2197
The brightness set with the left-edge swipe was lost the moment playback
ended, so every session started back at the system level. A new
"Remember Brightness Level" toggle under Settings > Playback > Gestures
persists the level a swipe settles on and reapplies it when the next
playback starts (and when the app resumes mid-session). Leaving the
player still restores the pre-playback brightness, so the rest of the
app is unaffected. Default off, preserving current behavior.
close#2178
The mini player drew a thin scrubbable progress bar along its top edge on
top of the ambient background fill. Drop the scrub lane: the fill is the
card's only progress display, and precise seeking stays on the
now-playing screen's seek bar. Horizontal drags across the card's top
edge swipe-dismiss the card again.
On TV the show detail screen exposed season actions nowhere: marking a
season watched meant toggling every episode one by one, and the action
row's menu only covered the whole show.
Each season row on the TV detail rail now carries a full-size Options
card that opens the same season context menu the mobile season tabs
offer (mark watched/unwatched, download, delete, add to). The card
rests off-screen left of the first episode — the row is a
center-anchored scroll view and the card lives in the negative-offset
region before the anchor — so the resting layout and default focus are
unchanged and normal playback gains no extra steps; pressing LEFT from
the first episode slides it in. The trailing View All / retry / loading
slots become matching full-size cards instead of compact pills.
close#2156
While music plays, the persistent mini player showed progress only as a
subtle background tint with no way to seek; the full seek bar sat one
navigation hop away on the now-playing screen (#2141).
The card's top edge now hosts a thin visible progress bar inside a taller
touch lane: tap seeks proportionally, dragging scrubs and commits one seek
on release, and hovering or dragging grows the bar and shows a thumb. Card
taps outside the lane still open the now-playing screen. Pointer-only by
design: the overlay never renders on TV and the keyboard focus chain leads
to the now-playing screen's focusable seek bar.
close#2141
Users could not adjust the five-second Play Next timer, switch off the
edge-swipe/pinch gestures they trigger by accident, deinterlace DVD-era
content, or keep always-on-top across episodes.
Play Next Countdown (0-30 s) joins Auto-Play & Skip; zero skips the
prompt and starts the next episode immediately, while the transient-
retry prompt keeps its fixed five-second spacing. Brightness swipe,
volume swipe, and pinch-to-zoom each get a switch in a mobile-only
Gestures group; a disabled edge also stops stealing the content-strip
drag. A Deinterlacing toggle (mpv-only — ExoPlayer has no filter chain)
sets mpv's deinterlace=auto at player init. The player's always-on-top
toggle now persists via a pref that is re-applied when the next player
opens, including autoplay episode transitions; the window flag is still
dropped when the player closes.
Also resolves the reorg TODO markers per triage: hold-to-speed lock
(#1046) will be gesture behavior rather than a setting, metadata
language (#1668) and delete re-authentication (#1924) are rejected, and
always-on-top is player-persisted state, not a Window setting (#1386).
close#1827close#1810close#2149close#931
On mobile data the single default streaming quality either burns
through the user's data plan or permanently caps quality at home.
Playback start now applies a dedicated cellular default when the
device is on a cellular-only connection, read from the app's existing
single connectivity subscription. The new setting defaults to
following the general default, ships in Settings > Playback for
phones/tablets only, and explicit per-play quality picks still win.
'Metered connection' had been spelled out independently in the offline
provider, the download WiFi-only gate and the sync-rule cooldown.
Rather than add a fourth copy, all four now share
ConnectivityLinkType. Network *presence* is deliberately left alone:
its callers disagree on whether an empty snapshot counts as
connected, so folding that in would change behavior.
showSelectionDialog now returns the picked DialogOption instead of its
raw value so the tile's null-valued 'Same as Default Quality' option
stays distinguishable from dismissing the dialog.
close#2147
The library grid packs posters edge to edge. The grid delegate's cross-
and main-axis spacing were hardcoded to zero, so the only visible gap
came from each card's own 3px padding, and Library Density changed
poster size rather than the space between posters. The result reads
denser than Plex, Jellyfin, or any commercial client, both horizontally
between posters and vertically between a poster and its title.
Add a Grid Spacing setting - Tight, Normal, Spacious (0/6/12px) - below
Library Density. Tight is the default and reproduces the current layout
exactly, so no existing grid moves on update.
The gutter lands in MediaGridDelegate.spacingFor(), already the single
funnel for non-full-bleed grid spacing, so every grid surface picks it
up: library browse, collections, playlists, downloads, and the detail
screens. Square music grids keep their 8px floor. The pref is watched
once in MediaCardSliverLayout - the only MediaGridGeometry.resolve()
call site - so grids re-layout live instead of on restart.
Grid cells grow the poster-to-title gap to 2/4/6px as well; the
Expanded poster absorbs the delta, so the cell keeps its aspect ratio.
Fixed-height hub-row cards keep the historical 2px because their text
band cannot absorb more, and hub-row cell packing opts out of the
setting entirely so shelves stay byte-identical across it.
Full-bleed TV grids are untouched - they already carry an 8-18px
scale-derived gutter - and are opt-in behind tvFullCardLayout, so the
default TV library grid follows the setting like every other surface.
Verified on macOS across all three steps: gutters and title gap grow,
grids re-pack live, and the segmented control reflects and writes the
value.
close#1597close#2083
Preferences that belong to the media-server account had nowhere to live in Plezy. Jellyfin keeps a user's audio/subtitle language, subtitle mode and several library options in `UserConfiguration`; plex.tv keeps the same language choices plus watched indicators and review visibility on the account. Plezy read four of those fields for auto-track selection and could never show or change any of them.
Adds an Account preferences section under Connections. One account edits in place; several show a picker first, scoped to the active profile's own connections so a managed Plex Home user never edits the owner's record. Every row is gated on what the backend can actually store.
It also moves "rewatching in Next Up" onto the account. There is no `UserConfiguration` field for it, but the per-user `DisplayPreferences` store is keyed `(userId, displayPreferencesId, client)` with no device component, so the switch goes there and follows the account.
`AccountRef` keys by account, not `clientScopeId`: MediaBrowser is `{machineId}/{userId}`, Plex is (account, Home user). Writes are patch-shaped because both backends replace whole objects — Jellyfin's `POST /Users/{id}/Configuration` and its `DisplayPreferences` row both reset omitted fields, so each write re-reads, merges only the patched keys, and posts back. Plex takes its changes as query parameters with an empty body, and its `experience` blob and the PMS `/accounts/1` mirror are deliberately untouched.
`AccountPreferencesController` owns a single repository above the profile session, so changing a language in settings reaches the next playback without a restart. Emby is gated out of rewatching through `MediaBrowserDialect.supportsNextUpRewatching`.
close#1910
Linking a Seerr instance had two rough edges, both on the Jellyfin path.
The URL step prepended https:// to anything without a scheme, so a
plain-HTTP instance on the LAN — 192.168.1.5:5055, or a bare host on
Seerr's default port — failed with "could not reach" unless the user knew
to type the scheme. And the only way to sign in with a Jellyfin account
was typing a username and password, which on a TV remote is misery.
Schemeless input now expands into candidates that are probed together,
but TLS wins by construction: a plaintext success is held while any https
candidate is still in flight and is accepted only once they have all
failed. The sign-in that follows posts a password to whichever URL wins
here, so a slow-but-working https endpoint has to beat a fast plaintext
one, and the wait is already bounded by the probe timeout. When nothing
answers, the failure that reached a server outranks a transport error, so
"this instance has not completed first-run setup" is not masked by "could
not reach https://..." from a candidate the user never typed.
Quick Connect goes through Seerr's own proxy routes (3.4+): initiate,
then check polled at Seerr's own 2s cadence through the shared
pollWithBackoff — a 404 mid-poll means the secret is gone and is terminal
— then authenticate, which mints the session cookie through the existing
sign-in path. The secret rides in a query string, so it is registered for
log redaction the way the Jellyfin flow registers its own. An instance
that predates the routes 404s the initiate and is told apart from a
generic rejection.
SeerrAuthMethod.quickConnect deliberately stores no secret: silent
re-auth is impossible by construction, so an expired cookie lands in the
existing "no stored credentials" arm, unlinks the session, and the
connect flow asks for a fresh code. The affordance is limited to the
Jellyfin credential form, since Seerr rejects Quick Connect for Emby, and
is not auto-started on TV the way the MediaBrowser form is:
/settings/public exposes no "Quick Connect enabled" flag to gate that on.
The waiting panel and its attempt/cancel bookkeeping moved out of
AddJellyfinScreen into QuickConnectCodePanel and QuickConnectFlowMixin so
both screens share one implementation, and the post-frame focus helper
both forms use moved to AsyncFormStateMixin.
Siri Remote navigation felt sluggish and then over-sensitive next to
native tvOS apps (issue #2006): swipes were priced at a fixed travel
per step, a single flick could glide into a second focus step, hard
lifts coasted several extrapolated steps, and rail scrolls snapped in
65-250ms where native glides.
Retuned the whole path against two hardware instrumentation passes on
an Apple TV 4K: committed-move telemetry through an experimental
UIFocusItem bridge (branch feat/tvos-native-focus-bridge), then a
dedicated native probe app logging every touch sample, pan velocity,
engine hint, focus step, and scroll tick across 101 swipe sessions on
160/230/300pt tiles. What the data showed, now encoded:
- step pricing follows geometry: one step costs the focused item's
extent along the swipe axis plus ~155pt (measured 314/391/410pt on
160/230/300pt tiles), not a fixed distance. Thresholds derive per
axis from the primary focus rect, normalized so a wide-flat control
steps vertically once the finger covers its height. Locked-focus
rows (hub rows, the TV browse rail) vend their selected card's rect
through the new LockedFocusRowNode so the row-wide focus node's
screen-sized rect never prices the step. Scopes, the player's
catch-all surfaces, and unbuilt cards fall back to a fixed 400pt.
- a lift never coasts more than one step: sessions with lift
velocities up to ~11400pt/s never produced a second coast step. The
glide is gated on a sustained drag (two consecutive same-direction
steps), cancelled by reversal pivots and new touches, so a discrete
flick moves exactly one item.
- the native 'inertia' feel is the scroll animation, not focus
physics: the engine's scrollable containers settle over ~450-900ms
of ease-out. TV rail and hub-row navigation scrolls now retarget a
500ms easeOutCubic animation per step, so drags and hold-repeats
chain into one continuous glide that catches up on release.
Non-English users saw English text in a dozen places and blank labels in
sixteen more.
The English came from sites that produce their copy away from the widget
that renders it, which is what the structural hardcoded-string check
cannot see: picture-in-picture refused with a raw literal instead of the
pipErrors.notSupported key that already existed; the two Jellyfin/Emby
auth throws missing display: rendered their developer message on the
add-server form; ServerParsingException.toString() fed its English into
the localized "Failed to load servers" wrapper; Watch Together
interpolated the whole PeerError, so a failed create read "Failed to
create session: PeerError(PeerErrorType.timeout): Timed out creating
session" and join printed its prefix twice; the hub and playlist
continuation footers rendered exception.toString(); shader rows showed an
English title over an already translated subtitle; the player queue fell
back to the raw Dart enum name; a Plex home user with no title showed
"Unknown"; a failed player start showed "Exception: Failed to initialize
player"; and the tvOS top-shelf header was hardcoded in an extension that
has no Flutter engine.
The blanks came from three recent features that added English keys
without translations. clean_translations.py filled all 21 siblings with
empty strings, so the Android TV resolution switch, every Jellyfin/Emby
recording-rule field, the demuxer row, the Companion Remote address
caption and the Seerr blocklist pill rendered nothing at all.
Two fixes are structural rather than key swaps. ContinuationStatusSliver
now takes an errorContext and calls a new non-logging
localizedLoadErrorText, so no future throw can leak through it. lib/mpv
stays free of user-facing copy: it raises a PlayerInitializationException
sentinel and a PlayerError.playerInitFailed cause tag that the player
screen resolves to localized text. The tvOS section title travels in the
shelf payload, additively, so an older cache still renders.
In-player subtitle search always ended with "Subtitle downloaded, but it
could not be selected": the apply flow polls getVideoPlaybackData for the
new external stream, but the fresh-cache-first fast path (be9197ed) served
the pre-download /library/metadata row for every iteration — playback
start leaves a fresh row, and the first network poll re-stamps it, so the
new stream was never observed and the flow timed out.
Add forceRefresh to PlexClient.getVideoPlaybackData (mirroring
getPlaybackExtras) and pass it from the download poll loop. The forced
fetch still rewrites the cache row, so the subsequent source switch sees
the new track.
In TV mode the sidebar menu floated unreadably on top of the home rows,
the artwork and the settings list — two overlapping sets of text with no
panel behind either.
The rail's surface is transparent on TV so the full-bleed backdrop
continues behind a docked rail, which is safe because the shell displaces
content around it. 2.16.0 turned hover/touch expansion into an M3E modal
panel that overlays content at the collapsed offset instead of pushing
it, so there the rail painted nothing and content showed straight
through the menu.
Keep the transparency rule for every docked shape and paint the surface
whenever the rail floats, reusing the predicate that already gates the
overlay corner radius and edge shadow. The fade now shares the width
morph's duration and curve, so a shorter fade cannot strand a fully
grown, fully transparent panel over the content mid-collapse.
Reproducing needs Force TV mode plus a pointer, which is why this
surfaced on a SteamOS box driving a TV and never on Android TV's D-pad
path.
close#2079
Tapping a discovered desktop in the phone's companion remote did nothing:
the device list emptied to "No devices found on your network" and no
connection was ever made. Manual IP:port entry silently did nothing too.
A host advertises every local IPv4 address, so a PC with virtual adapters
(WSL, Hyper-V) broadcasts addresses the phone cannot route to. The client
races them all, and cleanup of the losing candidates awaited
`sink.close()` on channels that never connected. That future never
completes in web_socket_channel: the close future waits on the local
stream's listener, which is only attached on the connect-success path. So
the race never finished, the winner was never joined, and the flow just
stopped with no error.
Cleanup now tracks whether a candidate ever connected: unconnected probes
get a deferred close armed on `ready` settling instead of a blocking
await, and they skip the terminal drain since they hold no host admission
slot. The managed join gets a real connect timeout that surfaces as a
typed timeout error, and disconnect during a pending connect closes the
socket once the connect settles rather than blocking on it.
Two paper cuts around the same flow: a failed attempt now restarts
discovery instead of stranding the cleared list on "No devices found",
and the desktop's server card shows its listen addresses so manual entry
is not guesswork.
close#2077
On a 32-bit Amlogic TV box, 57% of UI frames while moving focus along a rail
missed the 16.68 ms budget, and the median frame was already over it at 20.7 ms.
The GPU was idle throughout (raster p90 9.1 ms, zero frames over budget) -- all
of it was main-isolate work, split roughly evenly between layout and semantics.
Five separate causes, all measured:
- The horizontal rail used `itemExtentBuilder`, so `RenderSliverVariedExtentList`
walked every preceding index on each realized child, in every layout pass, and
re-resolved the trailing slot inside the closure. Pinning the trailing cell to
the card extent makes the list uniform, which restores O(1) offset, index and
max-extent math.
- The sidebar-expand tween wrapped the whole shell with a `LayoutBuilder` inside
its builder, so ~15 ticks per focus flip rebuilt `SideNavigationRail` -- and its
non-virtualized child list -- during the layout phase. The tween now wraps only
the content `Positioned`, matching `SideNavigationBleedBuilder`.
- Each nav item crossfaded through two `Opacity` subtrees, i.e. 14-18 offscreen
save layers per frame for the whole 250 ms morph. It now fades colour alpha on
the leaf, the same substitution `AnimatedDimScrim` already documents.
- `HorizontalScrollWithArrows` kept a scroll listener on platforms where its arrow
chrome is compiled out, so crossing either scroll boundary `setState`d a whole
rail row of cards. Two full-row rebuild storms per traversal, for arrows that
cannot appear.
- The rail's semantic proxy rebuilt its label and six closures on every
`_RailFocusModel` notification, including vertical-scroll flips.
Also: one merged listener per `SettingsBuilder` instead of six, and the media card
semantic label is cached rather than rebuilt and then discarded by the rail's
`ExcludeSemantics`.
Measured on the device, median of three runs: frames over budget 120/212 -> 32/246,
total UI-thread work 4067 ms -> 1845 ms, layout p90 18.2 -> 8.1 ms, build p90
7.95 -> 2.42 ms. The sidebar scenario went from 121/148 frames over budget to
32/184.
Nothing sat between the full-screen `RasterizedGradient` scrim and the
position-driven leaves, so `markNeedsPaint` from the timeline slider walked past
the gradient and re-rasterized the entire chrome -- top bar, button row,
timestamps, timeline -- on every 250 ms position tick. That also partly defeated
`RasterizedGradient`, which exists because Skia gradients cost ~10 ms per
full-screen pass on this GPU class.
Around that, four things drove root `setState` calls that only needed to change a
leaf:
- Held D-pad seek called a root `setState` per key repeat, even when the readout
was already visible in the same direction and only the accumulated seconds had
changed. The seek amount now flows through a `ValueNotifier` that
`DoubleTapFeedback` reads, so a burst updates one `Text`.
- `DoubleTapFeedback`'s drift chevron ran `..repeat()` with no stop condition, and
kept ticking at 60 Hz for the ~300 ms the readout spends at zero opacity after
every burst. The controller is now gated on visibility.
- The auto-skip countdown ran a 5 Hz timer that root-`setState`d the controls tree
for the whole intro/credits window, to animate one progress ring.
- The play-next and still-watching countdowns root-`setState`d the player screen
once a second, which re-created `PlexVideoControls` with its ~50 props and
rebuilt the entire chrome to change one digit. Prompt open/close deliberately
stays on the state path, because `playNextFocusNode` is threaded through those
props and D-pad focus depends on it.
Two of the four position subscribers existed only to recompute pointer-hover
tooltips that a D-pad viewer never sees, rebuilding a button subtree 4x/s and
rescanning the chapter list each time; the "ends at" readout reformatted a string
4x/s for a value that changes once a minute. All three now dedupe.
Finally, the buffer path did two sequential `copyWith` calls on a 15-field
`PlayerState` and handed `BufferRangePainter` a freshly allocated list every tick.
`List` has no value equality, so `shouldRepaint` was unconditionally true.
Measured on device during playback with the chrome raised: 6 of 344 UI frames over
budget, p50 4.39 ms, layout p90 1.09 ms. During a held D-pad seek -- the worst
frame-time window on the TV path, because the readout and the decoder flush land in
the same frames -- 1 of 354 frames over budget, p50 4.28 ms, zero raster frames over
budget.
The image pipeline funnels through `MediaImageHelper.serverArtworkProvider`, which
sizes the request, bounds the decode and namespaces the disk key. Five places
escaped that funnel, and on the reduced tier they compete for a 64 MiB image cache.
- Jellyfin trickplay prefetch built a bare `CachedNetworkImageProvider` and called
`resolve()` on it, fully decoding a sprite sheet -- roughly 22 MiB of RGBA for a
10x10 grid of 320-wide tiles. None of it was ever painted: the render path wraps
the same provider in `ResizeImage`, so it decodes again under a different cache
key. The comment already said the intent was only to warm the disk cache, so it
now does exactly that through the cache manager and resolves no image stream.
- `CyclingMediaBackdrop` re-fetched and re-decoded a full-screen backdrop every
10 s forever, with no `DevicePerformance` term in `_canRotate` even though its
own fade duration is tier-gated. At the reduced tier's 1280x720 art cap that is
3.52 MiB per rotation, ~7 MiB live across the crossfade, churning while the
viewer sits still and evicting the rail posters behind it. The fade is already
zero-duration there, so the rotation bought variety and nothing else.
- Catalog detail passed `item.posterUrl`/`backdropUrl` with no client, which
`getOptimizedImageUrl` deliberately returns unmodified -- so a 40x60 slot pulled
a 600x900 TMDB asset and a 320-tall backdrop pulled 1920x800. `posterFor`/
`backdropFor` already existed for this; the sites now use them.
- The season strip, the Live TV programme sheet and the profile avatar built
`CachedNetworkImage` directly, keeping the sized request but losing the
`plex_optimized_<sha1>` disk key, so the same artwork was cached twice and
re-downloaded on detail open. The season strip also discarded its height bound.
Sources without published variants (Trakt, AniList, MAL, MDBList) still fall back
to the base URL.
The detail hero builds its own pill around InlineRatingBadges since the
hero-chip rework, leaving MediaRatingBadgeGroup without a caller and the
unused-code check red. Remove it and inline the style helper its removal
left with one call site.
Switching to the Explore tab hands focus to the first hub, and
HubSection unconditionally ran Scrollable.ensureVisible, scrolling the
app bar and search field off-screen in touch mode. The scroll is now
gated on keyboard/D-pad input mode, mirroring FocusableWrapper's
autoScroll.
The hero metadata strip wrapped to a second run, leaving the Rate chip
alone on its own line (or clipping it away on short heroes). The strip
now measures chips and sheds them by usefulness - scores pill first,
then quality labels, edition, certification, runtime - never the year
or the interactive Rate chip, mirroring the TV FittedMetadataLine.
Episode rows replace the 'E0' primary-container chip with an inline
'3. Title' prefix that mirrors the server-provided number, including a
genuine episode 0. Phone section gaps drop from 24px to 12px so Cast,
Extras, and the related hubs share one rhythm; TV keeps its own values.
Both anchored popups were small tap targets on phones. AppMenuButton
gains an opt-in adaptiveSheet flag that routes through
showAdaptiveAppMenu: full-width, untitled sheet rows on touch platforms
(phones plus Android TV / tvOS), the same anchored popup on desktop.
Moving UP between hubs showed the focused card's glow immediately: the
glow paints in the root overlay, unclipped by the rail viewport, so it
flashed over the spotlight while the target row was still offscreen.
The rail now suppresses only the glow for the 250 ms vertical scroll
and lets it fade in once the row settles. FocusGlowOverlay defers
attached-portal shows out of build, which OverlayPortalController
asserts against.
The TV media detail page felt cramped on 1080p TVs (540 logical px): the
bottom rail's title strip, card label bands, and next-hub peek consumed
nearly half the screen and cut the next hub's posters mid-card at the
screen edge, while the hero packed logo, metadata, genres, summary, and
action row into 5-10 px gaps against the back arrow, shedding summary
lines to fit.
Slim the shared rail metrics (hub strip 36->30, next-hub peek 30->20,
label band 42->36, person labels 58->52, height slack 14->10) and the
detail page's rail card scale (0.8->0.72), then spend the freed height
on the hero: larger gaps between metadata/genres/summary/actions, a top
offset that clears the back button, and an info column widened from 57%
to 60% of the screen. Movie and show details now keep three spaced
summary lines, and the wider metadata line fits one more rating badge
before shedding.
The #1893 metadata-line regression test pinned the exact badge-shed
count at its test viewport; it now asserts rendered badges stay fully
on screen while keeping the quality-label guards.
On TV the detail hero caps the description at three lines with no way to
read the rest, and the fitted metadata line sheds rating badges and
quality labels when they do not fit, leaving that information
unreachable by D-pad.
The hero information block is now a focusable target: D-pad up from the
action row lands on it, and select (or tap) opens a sheet with the
complete metadata fields, every rating badge, the genres, and the
untruncated description. Long descriptions page with D-pad up/down.
close#2042
The Android performance overlay showed only sample rate and channels for
EAC3, FLAC, DTS, TrueHD, and Opus tracks. The overlay reads the codec
from media3's Format.codecs, an RFC 6381 string only MP4/HLS provide
(hence AAC working), and the bitrate from Format.bitrate, which Matroska
carries only when the muxer wrote BPS statistics tags.
Fall back to the already-transmitted sample MIME type for the codec name
(audio and video), and measure the audio bitrate in the FFmpeg demuxer
from packet sizes over their pts span — the same source mpv uses for its
audio-bitrate property — when the container declares none.
close#2063
Hiding the chrome in the frame between the post-frame opaque mark and the
next build trusted an opaque flag the renderer never realized: hide() kept
controlsPresented while the fade-in target never rendered, so no fade-out
ran, markControlsHidden never arrived, and Back/Escape stayed swallowed
until a later show/hide cycle repaired the flag.
The controller's opaque flag now follows the real fade-in completion via
AnimatedOpacity.onEnd, so any hide it observes can rely on a fade-out that
will actually run. Branches that mount the chrome directly at full opacity
keep marking immediately, since those insertions fire no onEnd.
Jellyseerr shifts MediaStatus codes 6/7 relative to Overseerr (6=blocklisted, 7=deleted vs 6=deleted), and the shared unconditional mapping misread both. The product is now detected from the presence of mediaServerType in /settings/public, persisted on the session, and used to resolve raw wire codes; blocklisted titles are shown as non-requestable.
Request statuses failed(4) and completed(5) previously decoded as pending, blocking re-requests and mislabeling failures; both are now modeled and active requests are defined positively as pending or approved. Seerr also marks a request Failed on arr-push failure while leaving the media status Processing, and precedence checked processing first, so failed titles rendered as Processing and the request sheet kept blocking re-requests; a failed request with no live pending/approved request now wins over stale pipeline status in both the catalog state and the sheet's blocked labels.
Reauthentication completing from a stale session snapshot wholesale-replaced the session and could downgrade a concurrently detected product discriminator back to unknown permanently (the settings cache never reapplies it); adoption now merges the known product.
The non-dismissible file-info loading dialog was popped only from the card's own context; if a list refresh removed the card mid-fetch, both pop sites were skipped and the modal stuck forever. The spinner is now owned by ScopedLoadingDialogController and dismissed in a finally.