cmake_minimum_required(VERSION 3.14) project(plezy LANGUAGES CXX) set(MPV_VERSION "20260809") set(MPV_GIT_HASH "dd5d17d328") if(CMAKE_SYSTEM_PROCESSOR STREQUAL "ARM64") # ARM64: use file(DOWNLOAD) + 7z extraction (CMake's built-in libarchive # can't handle LZMA2 on ARM64) set(MPV_FILENAME "mpv-dev-aarch64-${MPV_VERSION}-git-${MPV_GIT_HASH}.7z") set(MPV_URL "https://sourceforge.net/projects/mpv-player-windows/files/libmpv/${MPV_FILENAME}/download") set(MPV_DOWNLOAD_DIR "${CMAKE_BINARY_DIR}/mpv-dev-arm64") set(MPV_ARCHIVE "${MPV_DOWNLOAD_DIR}/${MPV_FILENAME}") if(NOT EXISTS "${MPV_DOWNLOAD_DIR}/libmpv-2.dll") message(STATUS "Downloading MPV for ARM64...") file(DOWNLOAD "${MPV_URL}" "${MPV_ARCHIVE}" SHOW_PROGRESS STATUS MPV_DL_STATUS) list(GET MPV_DL_STATUS 0 MPV_DL_RESULT) if(NOT MPV_DL_RESULT EQUAL 0) message(FATAL_ERROR "Failed to download MPV: ${MPV_DL_STATUS}") endif() find_program(7Z_EXECUTABLE 7z REQUIRED HINTS "C:/Program Files/7-Zip") message(STATUS "Extracting MPV with ${7Z_EXECUTABLE}...") execute_process( COMMAND "${7Z_EXECUTABLE}" x "${MPV_ARCHIVE}" "-o${MPV_DOWNLOAD_DIR}" -y RESULT_VARIABLE MPV_EXTRACT_RESULT ) if(NOT MPV_EXTRACT_RESULT EQUAL 0) message(FATAL_ERROR "Failed to extract MPV archive") endif() file(REMOVE "${MPV_ARCHIVE}") endif() set(MPV_INCLUDE_DIR "${MPV_DOWNLOAD_DIR}/include") set(MPV_LIB_DIR "${MPV_DOWNLOAD_DIR}") else() # x64 (AMD64): use FetchContent (existing behavior) include(FetchContent) FetchContent_Declare( mpv_dev URL https://sourceforge.net/projects/mpv-player-windows/files/libmpv/mpv-dev-x86_64-${MPV_VERSION}-git-${MPV_GIT_HASH}.7z/download DOWNLOAD_EXTRACT_TIMESTAMP TRUE ) FetchContent_MakeAvailable(mpv_dev) set(MPV_INCLUDE_DIR "${mpv_dev_SOURCE_DIR}/include") set(MPV_LIB_DIR "${mpv_dev_SOURCE_DIR}") endif() # libmpv >= 20260809 dynamically links the Khronos Vulkan loader instead of # statically linking it, so libmpv-2.dll hard-imports vulkan-1.dll. On x64 # the GPU driver normally installs the loader into System32, but # Windows-on-ARM Adreno drivers (and driverless x64 machines such as VMs) # do not ship it, which made the process fail before WinMain (#2110). # Bundle the LunarG-built loader next to the executable; without a Vulkan # ICD, gpu-api=auto falls back to D3D11 exactly as the old static loader # did. set(VULKAN_RT_VERSION "1.4.357.0") if(CMAKE_SYSTEM_PROCESSOR STREQUAL "ARM64") set(VULKAN_RT_SLUG "warm") set(VULKAN_RT_COMPONENTS "VulkanRT-ARM64-${VULKAN_RT_VERSION}-Components") set(VULKAN_RT_DLL_SUBPATH "${VULKAN_RT_COMPONENTS}/vulkan-1.dll") set(VULKAN_RT_SHA256 "0a51a619525e0c7a156125c4f80c4f591c494cef9ff59dc4481735779a9a280c") else() set(VULKAN_RT_SLUG "windows") set(VULKAN_RT_COMPONENTS "VulkanRT-X64-${VULKAN_RT_VERSION}-Components") set(VULKAN_RT_DLL_SUBPATH "${VULKAN_RT_COMPONENTS}/x64/vulkan-1.dll") set(VULKAN_RT_SHA256 "a14672efed15aafc7f5a16572d35cd3a3416eadf670aeee3cdf50ee32d5fbf83") endif() set(VULKAN_RT_DIR "${CMAKE_BINARY_DIR}/vulkan-runtime") if(NOT EXISTS "${VULKAN_RT_DIR}/vulkan-1.dll" OR NOT EXISTS "${VULKAN_RT_DIR}/VulkanRT-License.txt") set(VULKAN_RT_ZIP "${VULKAN_RT_DIR}/vulkan-runtime-components.zip") message(STATUS "Downloading Vulkan runtime (${VULKAN_RT_SLUG} ${VULKAN_RT_VERSION})...") # sdk.lunarg.com rejects requests without a recognized User-Agent. file(DOWNLOAD "https://sdk.lunarg.com/sdk/download/${VULKAN_RT_VERSION}/${VULKAN_RT_SLUG}/vulkan-runtime-components.zip" "${VULKAN_RT_ZIP}" HTTPHEADER "User-Agent: curl/8.4.0" EXPECTED_HASH SHA256=${VULKAN_RT_SHA256} STATUS VULKAN_RT_DL_STATUS) list(GET VULKAN_RT_DL_STATUS 0 VULKAN_RT_DL_RESULT) if(NOT VULKAN_RT_DL_RESULT EQUAL 0) message(FATAL_ERROR "Failed to download Vulkan runtime: ${VULKAN_RT_DL_STATUS}") endif() execute_process( COMMAND "${CMAKE_COMMAND}" -E tar xf "${VULKAN_RT_ZIP}" WORKING_DIRECTORY "${VULKAN_RT_DIR}" RESULT_VARIABLE VULKAN_RT_EXTRACT_RESULT ) if(NOT VULKAN_RT_EXTRACT_RESULT EQUAL 0) message(FATAL_ERROR "Failed to extract Vulkan runtime archive") endif() file(RENAME "${VULKAN_RT_DIR}/${VULKAN_RT_DLL_SUBPATH}" "${VULKAN_RT_DIR}/vulkan-1.dll") file(RENAME "${VULKAN_RT_DIR}/${VULKAN_RT_COMPONENTS}/VulkanRT-License.txt" "${VULKAN_RT_DIR}/VulkanRT-License.txt") file(REMOVE_RECURSE "${VULKAN_RT_DIR}/${VULKAN_RT_COMPONENTS}") file(REMOVE "${VULKAN_RT_ZIP}") endif() # Fetch simdutf for SIMD-accelerated UTF-8 validation. # mpv strings are not guaranteed to be valid UTF-8; invalid bytes sent through # Flutter's StandardMessageCodec cause FormatException crashes. include(FetchContent) FetchContent_Declare( simdutf URL https://github.com/simdutf/simdutf/releases/download/v6.4.2/singleheader.zip DOWNLOAD_EXTRACT_TIMESTAMP TRUE ) FetchContent_MakeAvailable(simdutf) set(BINARY_NAME "plezy") # Explicitly opt in to modern CMake behaviors to avoid warnings with recent # versions of CMake. cmake_policy(VERSION 3.14...3.25) get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) if(IS_MULTICONFIG) set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" CACHE STRING "" FORCE) else() if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Flutter build mode" FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Profile" "Release") endif() endif() set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") add_definitions(-DUNICODE -D_UNICODE) # Compilation settings that should be applied to most targets. # # Be cautious about adding new options here, as plugins use this function by # default. In most cases, you should add new options to specific targets instead # of modifying this function. function(APPLY_STANDARD_SETTINGS TARGET) target_compile_features(${TARGET} PUBLIC cxx_std_17) target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100") target_compile_options(${TARGET} PRIVATE /EHsc) target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") target_compile_definitions(${TARGET} PRIVATE "$<$:_DEBUG>") endfunction() set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") add_subdirectory(${FLUTTER_MANAGED_DIR}) # Application build; see runner/CMakeLists.txt. add_subdirectory("runner") # Keep MSVC link by-products out of the runnable bundle directory. CI uploads # the executable output directory directly, so import and static libraries # emitted there would otherwise be packaged with the application. set_target_properties( ${BINARY_NAME} simdutf PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/link-artifacts/$" ) # Sentry native crash capture: use the in-process handler instead of # crashpad. Crashpad uploads minidumps straight to the DSN's /minidump # endpoint, which our self-hosted tracker does not implement — every native # Windows crash (e.g. faults inside libmpv threads) was silently dropped. # The inproc handler stackwalks at crash time and reports through the # regular envelope endpoint on next launch. sentry-native.cmake gives this # environment variable highest precedence over the plugin's forced default. set(ENV{SENTRY_NATIVE_BACKEND} "inproc") # Generated plugin build rules, which manage building the plugins and adding # them to the application. include(flutter/generated_plugins.cmake) if(TARGET os_media_controls_plugin) # MSVC 14.51 makes C++/WinRT's experimental coroutine include a hard error. target_compile_definitions( os_media_controls_plugin PRIVATE _SILENCE_EXPERIMENTAL_COROUTINE_DEPRECATION_WARNINGS ) endif() # === Installation === # Support files are copied into place next to the executable, so that it can # run in place. This is done instead of making a separate bundle (as on Linux) # so that building and running from within Visual Studio will work. set(BUILD_BUNDLE_DIR "$") # Make the "install" step default, as it's required to run. set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1) if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) endif() set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}") install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime) # Bundle the MSVC C++ runtime next to the executable. MSVC requires the # runtime on the target machine to be at least as new as the toolset that # built the app; a stale system-wide msvcp140.dll (e.g. 14.29 from a 2021 # redist) faults at startup inside the DLL under the VS 2022 17.10+ # constexpr std::mutex layout, so the app never opens. App-local copies # precede System32 in the DLL search order, removing the dependency on the # machine-wide redistributable entirely. set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION "${INSTALL_BUNDLE_LIB_DIR}") set(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Runtime") include(InstallRequiredSystemLibraries) install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) if(PLUGIN_BUNDLED_LIBRARIES) install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) endif() # Copy the native assets provided by the build.dart from all packages. set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/") install(DIRECTORY "${NATIVE_ASSETS_DIR}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) # Fully re-copy the assets directory on each build to avoid having stale files # from a previous install. set(FLUTTER_ASSET_DIR_NAME "flutter_assets") install(CODE " file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") " COMPONENT Runtime) install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) # Install the AOT library on non-Debug builds only. install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" CONFIGURATIONS Profile;Release COMPONENT Runtime) # Install mpv DLL install(FILES "${MPV_LIB_DIR}/libmpv-2.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime) # Install the Vulkan loader (and its license) next to the executable so the # hard import in libmpv-2.dll resolves on machines whose GPU driver does not # provide vulkan-1.dll. install(FILES "${VULKAN_RT_DIR}/vulkan-1.dll" "${VULKAN_RT_DIR}/VulkanRT-License.txt" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" COMPONENT Runtime)